Today we’re going to be talking about the main reward for the next event called Sword of Justice: meet the Indian Jaguar IS fighter-bomber!
Jaguar IS: An Event Vehicle Strike Aircraft for Great Britain at Rank VII
Features:
Guided bombs.
All-aspect R550 Magic 2 air-to-air missiles.
Thermal targeting pod.
RWR and countermeasures.
Only 1 ADEN cannon.
No radar.
Meet the Jaguar IS!
The Jaguar IS, the main reward for the Sword of Justice event, is not only capable of effectively supporting your team in ground battles from the air, but can also stand up well in air duels if required. Let’s dive in and take a closer look at this special Jaguar!
Despite the external similarity, the Indian Jaguar actually has many differences compared with the British Jaguar. Instead of the usual pair of 30 mm ADEN cannons, there’s only one available as the second has made way for the LITENING targeting pod, which features a thermal imager and gives the ability to drop Mk.13 guided bombs. In addition to this, the classic Sidewinder is replaced with the Matra Magic 2 all-aspect air-to-air missile which is installed on overwing pylons.
The targeting pod for guided bombs, plus the air-to-air missile rail will not take up space on any underwing hardpoints, meaning they can be completely filled with treats for ground vehicles! Thanks to this, the Jaguar IS is capable of taking up to 8 x 1000 lb bombs — regular or tail fin — and launch rails for smaller unguided rockets. To top it all off, a ballistic computer is at hand, which helps immensely to drop these bombs and fire rockets precisely at targets.
In terms of speed, the Jaguar IS is fitted with two Adour 811 engines which are licensed and built by Indian company HAL. Thanks to the addition of this new engine, the Jaguar IS has more thrust than the Jaguar GR.1A that’s found in the British tree, meaning its overall performance and top speed is better in general!
Interesting: Indian Jaguar IS jets were known as “Shamsher” (Sword of Justice) by the Indian Air Force!
Despite generally having a sufficient max speed for a strike aircraft, a great ADEN cannon and air-to-air missiles, it may be better to play the Jaguar IS in the role of a strike aircraft instead. This is due to its lightweight airframe, meaning any large payload carried will cause it to lose significant speed. Plus, just like British Jaguars, this one tends to quickly lose energy in a turn, where its climb rate is not as competitive as other jets. Although, aerial duels can still be done. It does have good defense against any potential in-coming missile attacks, thanks to a RWR and flares/chaff with 60 that can be launched, helping to make the Jaguar IS less susceptible to attacks from air-to-air missiles and anti-air SAMs.
With that, we’ve rounded up today’s event blog! As you can see, the Jaguar IS is still capable of surprising any enemy. You’ll be able to earn yourself this jet for your British lineups by taking part in the Sword of Justice event, which has just started. Good luck and have fun in your battles!
1. New Terracottage Race system, Player can check the opening times in the battlefield schedule.。
A. Player can open the race car, Box of Components, skills, and lucky bags shops in the battlefield interface's Terracottage Race section.
B. Open the "Race Modification" tab in the Terracottage management (H) interface, where you can select the type of car to Use in the race and configure the Box of Components.
※Leaderboard is temporarily unavailable.
2. The arena is reopened, Players can check the opening times in the battlefield schedule.
A. The Wytewolf King mount in the arena shop is adjusted to be non-tradable.
B. The upper limit of arena coins is increased from 15000 to 50000.
※Leaderboard is temporarily unavailable.
3. New Dungeon "Lv50 Dragon's Abeyance"
Characters who reach Level 50 can take on the related Guide Task. Upon completion, you can travel from the Central Continent (330, 630) to the Dungeon, Defeat the Boss may grant you a chance to obtain blue-quality Appearances and weapons!
4. The New Daughter's Day Festival "Peach's Party
A. Players can visit The Royal City of Arcadia to receive a Task from <Sickly Girl> Peach (coordinates: 374,290). Upon completion, players will receive the"Peach's Party Pack." Players will have the chance to obtain furniture rewards such as ""Various Doll Decorations"" and "Cherry Doll Pedestal" from the lucky bag.
※This account Task can only be performed once.
B. Defeating Boss monsters in the Main Dungeon's solo or 5 Players Dungeon has a certain chance to spawn "The Plague Scourge," and upon defeating it, players will obtain a certain amount of "Scourge's Horn." After collecting a certain amount, players can Redeem the "Daughter's Day Doll Party Pack" from <Sickly Girl> Peach. Players will have the chance to obtain furniture rewards such as "Various Doll Decorations" from the lucky bag.
Shield of Valor of the Black Swordmaster" event has started
During event period from "2/22 (Thu) after maintenance ~ 2/29 (Thu) before maintenance""(GMT+8). During the event, spend a specified amount of points at the AP shop to receive corresponding rewards, which are cumulative:
1000AP Costume Reshuffling Scroll x2
Untradeable Reshuffle the stat bonus of any given costume。
※Randomized bonuses may remain the same after reshuffling.
2000AP Advanced Accessory Evolution Scroll x10
Untradeable Can use Fortify for Above Five Stars and below Seven Stars Accessories
※ Unbound equipment will become bound after fortification.
4000AP Aryn Small Amulet x1
Untradeable,Can be Archive Increase ATK and EVA values by 8% within 1 hour.
Archive Point+10
Archive ATK value +200
Archive EVA value +200
※All items above are non-tradable. ※Each game account can only receive the reward once, and rewards can be accumulated downwards. ※ Event rewards will be placed in the player's store shopping temporary storage area before 03/01 (Fri) 18:00. (GMT+8)
6. Fixed the issue where the escort mission for Meow Meow would not end after the courier Mao Mao dies at a specific location.
7. Fixed an issue where "Wanderland Alice" had a chance of delayed action when casting Ult skills.
8. Adjust the frequency at which the Ninja skill "Windspout, Erosion of Space" deducts weapon durability.
9. Adjust the marquee notification for successful Fortify, changing from +20 to +50.
10. The entry limit for solo/5 Players Dungeon has been reset to 5 times.
※The character Level cap and Main storyline scenes will be progressively unlocked soon, please stay tuned!
It has been a while since we released any updates about the game. The lack of news regarding Spellmaster is largely due to the fact that we have been devoting all of our time to its development.
We have focused all our efforts on Chapter 2. There is a new location, "Middle Lot," which is 3 times larger than "Misty Valley," where Chapter 1 takes place.
"Middle lot" is divided into many smaller locations. Among these locations is the city of New Terlin, which includes several districts.
In particular, there is the "Poor Quarter" or "Slums" location, populated by bandits and the poor. The people here learned to survive by brute force. In fact, they invented their own currency.
"The Rich Quarter" is home to the city's nobility, and is the quarter with the most fortunate residents.
Additionally, there are other areas in New Terlin, such as the "Central Shopping Area", "Technical District", and "Food District". However, the majority of the city was dominated by the military, who occupied the castle, installed powerful security, and shut everyone out. Even the council of archmages that controls the country was forced to move into a much safer region called the "Magic Quarter."
Players will learn about each neighborhood's residents and see their daily routines. There are even several guilds players can join.
In addition to its urban location, "Middle Lot" also has less populated areas. Among them are Greg's and Luster's farms, an iron mine, caves, ruins, and mountains inhabited by many creatures, not always friendly.
All of these locations will be populated with many characters who will always have something to do with the main character. Second chapter has 5 times more quests than first chapter. We have already planned and written all of them, and now we are implementing them into the game.
Let's take a look at a few screenshots of the locations we're creating.
MOBILE SUIT GUNDAM BATTLE OPERATION 2 - toru_yoshiyachi
Hello, Pilots! This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
We have confirmed that an unintended message appears in the “H.A.R.O. Alert” displayed in the upper left corner of the screen when logging into Base Camp at certain times. This issue will be fixed in an update file to be delivered at the end of February 2024. We sincerely apologize for all inconvenience this may cause to you.
The latest information will be posted on STEAM News and our Twitter in the future. https://twitter.com/pc_gbo2
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".
ZusiSim.exe : 3.5.6.0 - F Tastaturbedienung E-Bremse ausschalten geht wieder - F Antriebsumschaltung per Client wirkt sich auf alle Fahrzeuge im Zug aus - Ä Mausklick läßt Schalter in der Endlage einer "Zurückfedern"-Position nur noch zurückschnappen, wenn genau der Schalter angeklickt wird - N Inverse Geschwindigkeitkeiten nach P/R und G differenziert - F Buchfahrplan: km-Sprung mit Richtungwechsel und 0-km-Einträgen korrigiert - N Auch direkte Bremsen können von der Computerbremse angesteuert werden - N Beim Füllstoß kann der Druck begrenzt werden - F Zwangshelligkeit überstimmt jetzt ggf. die Einstellung "Tunnel" - N Animationen mit Blickpunkt auf animiertem Objekt möglich - N Angleicherhaltezeit - N Trusted area - N ETCS-Baselines definierbar - N POV-Hebel bei Joysticks werden unterstützt - Ä Fahrzeug-Öffnen-Dialog im Zugeditor filtert auch Zugverbände raus, dafür entfällt der eigene Zugverband-Öffnen-Dialog - N ETCS-Textmeldungen - N Parameter für integriertes ZD möglich - N Federspeicherbremse auch in kN - N Feststellbremse kann per Fahrplaneditor zum Start angelegt sein - N Winkellage des Fahrzeugs im TCP-Protokoll ergänzt - N Lastwechsel einstellbar - N Lösezugbauarten - Ä Status-Icons werden mit Glättung gezeichnet ZusiSim.exe : 3.5.7.0
ZusiFtdEditor.exe : 3.5.6.0 - N Beim Füllstoß kann der Druck begrenzt werden - N ETCS-Baselines definierbar - N Parameter für integriertes ZD möglich ZusiFtdEditor.exe : 3.5.7.0
ZusiFzgEditor.exe : 3.5.6.0 - N Animationen mit Blickpunkt auf animiertem Objekt möglich - N Angleicherhaltezeit - N Federspeicherbremse auch in kN - N Lastwechsel einstellbar - N Lösezugbauarten ZusiFzgEditor.exe : 3.5.7.0
Zusi3DEditor.exe : 3.5.6.0 - N Inverse Geschwindigkeitkeiten nach P/R und G differenziert - F Dateinamen von Texturen werden auch dann gespeichert, wenn die Texturdateien fehlen - N Trusted area - N Objekte entlang Gleis mit getrennter min/max-Skalierung einstellbar - Ä Objekte entlang Gleis beachtet bei Zufalls-x/y den Einbauwinkel - N Neigungswechsel für ETCS definierbar Zusi3DEditor.exe : 3.5.7.0
ZusiDateiverwaltung.exe : 3.5.6.0 - N Weiteres Sriptkommando zum Ausführen von Dateien - N Bei Installation wird auf Dateien im eigenen Verzeichnis geprüft ZusiDateiverwaltung.exe : 3.5.7.0
Streckenmodule
Neue Streckenmodule Uetze, Wipshausen und Wemse Neues Streckenmodul Kirchheim Bbf Neues Streckenmodul Nordstemmen Neue Streckenmodule Altenschwand und Regenstauf Neues Streckenmodul Siegburg div. Modulupdates/-korrekturen
· The player now has to pass through the underground area to get to the main central area. The underground area has been extended and connects with the large circular building. This includes a new large interior space that the player passes through. · Global game events can now occur sooner and now depend on player progress. · Enemy robots now inflict much more damage, encouraging the player to be more tactical. They can no longer just run past groups of them and hope for the best.
Old saves can still be loaded for this build, but it is strongly advised to start new games as some of the changes will affect the overall gameplay.
Legends of Amberland II: The Song of Trees - Chris Koźmik
This version finally makes a permanent solution for "Auto recast Party Bonuses at midnight", now those are controlled by drawing runes (a new spell type all characters which has access to Party Bonus spells got). There are also two new options, one to play extra sound on secrets (in addition to the eye) and an obscure one (which was requested by some people) to totally disable minimap (don't ask, it was an easy change to implement and some people actually wanted it). There is a bunch of interface improvements and one measly and totally unimportant bug fix. There is a also a very mild rebalance regarding Arcane and Sharpness effect, I decided to put those directly to the regular version since those are very intuitive and do not mess up with your gameplay in progress (I concluded those two changes are what everyone would want to have instantly). Of course there is a bunch of extra rebalances hidden behind Experimental Rebalance option. Have fun!
Of yes, if you play using the experimental features enabled I could use your feedback on those. You know, to evaluate those and decide what to discard and what to eventually move to a regular version (on the promised Big Rebalance version in future).
- [feature] Option to play an extra sound upon secret detection, in addition to the eye marker (it makes finding secrets easier). - [feature] Option to disable minimap (yup, some people actually requested this). - [feature] Added "Draw Midnight Rune" & "Erase Midnight Rune" spells to all characters who have access to party bonus spells. This rune, when drawn, will attempt to recast all eligible party bonus spells at midnight (this replaces the experimental "Auto recast all active Party Bonus spells at midnight" option).
- [misc] Removed Sorcery resistance/immunity from all monsters (it had no sense, since a heroic party would never use evil sorcery in the first place). - [misc] Many gameplay options got reset (because those were redesigned and some were obsoleted). Go to Options/Gameplay and set those again to your liking.
- [balance] Battlesmith's "Sharpness" changed to "Damage of melee and ranged weapons increased by additional 1/10" (which makes it more into what you intuitively expect, compared to the previous additive +10% Damage bonus). - [balance] Reduced Arcane cost for Power Heal and Mass Power Heal, especially for mastery 5 (1000 was way too high).
- [experimental] Only if enabled Experimental Rebalance: Troll Slayers got extra +2x HP multiplier (to a total of 9x HP), making the class the highest HP in the game (to compare: Warrior has 6x HP and Knight 7x HP). - [experimental] Only if enabled Experimental Rebalance: Archers got +x1 Damage multiplier and +20% Critical Hit Chance (previously +10%) when using bows. - [experimental] Only if enabled Experimental Rebalance: Bards (and Troubadours) got +1x MP multiplier. - [experimental] Only if enabled Experimental Rebalance: Mage Knights got +1x HP multiplier and +1x Arcane multiplier (on par with Wizard) also access to Resist Elements spell. - [experimental] Only if enabled Experimental Rebalance: Lava environmental damage x3, Extremely cold environmental damage x2 (lower grades of frost damage not changed).
- [interface] Main quests are listed using a different color, so that they differ from the other quests. Also "*" marker is added next to the quest name and it explicitly says it's a main quest in the quest tooltip. - [interface] More options button on gameplay options. Moved some options to extra options (with recent additions the screen run out of space). - [interface] Right side menu auto adjusts the font size if needed (useful if you play using a translation to a language with long words). - [interface] Localization selector shows "Translation partially finished" notice if the translation file is half done. - [interface] Display saves location on Options/Gameplay (in "More options").
- [fix] Small inventory display bug (shadow below "Magic bag of carrying" not displayed sometimes).
Reminders You can follow my Steam Developer Page if you wish to be notified each time a new game or expansions is being released.
Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!