Feb 21, 2024
Quod: Episode 1 - idtf.games
- We've added hints to Morse code.
- Ventilation bugs have been fixed.
- Some adjustments have been made to the UI.
Starfend - rpentertainmentgames
Balancing:
Increased drones price
Increased paths size
Decreased chance of getting gold from meteors

Bug fixes:
Drones place appearing with insufficient gold
Shoot rate decrease when lost buff.
Feb 21, 2024
Community Announcements - 张亮002
1. New gameplay: Abyss mode. In the record, select your own record and you can directly use it to enter Abyss mode!
2. New chips added: angel form, demon form, artificial intelligence, both internal and external cultivation, power specialization, remote specialization, quantum specialization, targeted management, physical critical strike, life gems, collection results, golden body, judgment
3. New achievements: Liberation, Master of Gathering, Interstellar Heritage, Graduation, Strike VI, Conquer XI, Conquer XVI, Conquer XVII, Determine Direction, Must Kill, Fallen, Angel Descent, Magic to Buddha, Power
4. Achievement interface added: Abyss highest wave
5. Collector adjustment: Maximum health+5, each separation collection amount becomes equal to the unit level
6. Hope account adjustment: There will be no crew members in the store, armor modification will be cancelled, and business+10 will be added
Animated Jigsaw Puzzles - Ida
  • Added a way to replay any unlocked levels. (This also means for the very first people who got the game before the snowman patch, it's now possible to reset this level)
  • Fixed a bug where in rare cases completing a puzzle would not trigger the level complete animation and return to level select
Feb 21, 2024
The Mine - Bandcrasher
Bug Fixes:

Fixed an issue where a regular of the pub wouldn't give his approval to the player
Fixed an issue with the turnip puzzle
Minor tweaks and improvements to the Steam achievements
Trimurti Online - GO_Killzone


  • - Fixed an issue where the Smelting UI is blank after learning the profession
  • - Fixed an issue with inventory that trigger its full even if you still has space
  • - Fixed an issue with the inventory where there are some parts that is not clickable
  • - Fixed an issue with Mlecchas' attack speed where its faster than Mlecchas Caura
  • - Fixed an issue with Mlecchas Karmana's attack where it does not have projectile and sometimes desyncs
  • - Fixed an issue where TP/HP value has inconsistency after each login / switch character
  • - Fixed an issue where the PartyNameWidget is overlaps with the PartyCommandWidget and you cannot click on it
  • - Fixed a critical issue where Anubaba (Consumable that buff damage) is reducing Deva/Garuda's damage when consumed
  • - Fixed a critical issue where Zilakhaman (Consumable that buff defense) is reducing Deva/Garuda's damage when consumed
  • - Fixed the issue where Pisaci Caura & Pisaci Preta gives lower EXP when killed
  • - Fixed an issue with the nerve stats where sometimes it goes negative when you add it
  • - Fixed an issue where the Assassin Skill: Yankana (Hide Skill) is being detected by monsters while hidden
  • - Fixed an issue with the "inspect feature" where it sometimes shows different items worn by the player that is inspected
  • - Fixed an issue with the "Bring Task" related quests where it does not count if the item is given via Trade
  • - Fixed an issue where the "Kill Quest" tasks counts if someone not in your party kills the monster near you
  • - Increased monster spawns in all maps
  • - Fixed a critical issue where players are able to engage in "Player Kill" by quickly switching targets while casting a skill aimed towards a monster or using self buffs
  • - Fixed a critical issue where you can input more than the amount of gold you hold from your inventory when trading
  • - Fixed an issue where NUMLOCK will make your character walk instead of Running
  • - Fixed Choniukusin Spawns in Tower of Silence
  • - Updated the Trap timers inside Shambala Dungeon, they now will trigger/spawn randomly
  • - - Before, all traps will trigger/spawn at the same time specially the spike traps
  • - Fixed textures in one of Shambala Trees
  • - Fixed an issue where you can still add chakra while being dead
  • - Fixed an issue with the titles that went missing after switching map
  • - Players will now be teleported into Nagamudra Hima spawn area even if they stand on the edges of the platform
  • - Fixed an issue where when dying from traps inside the dungeons, there will be a rogue damage that can kill you when you respawn to town
  • - Fixed Shambala tree assets where the textures looks distorted
  • - Fixed the rarity of Event Dungeon Tickets
  • - Basati Skill should now regenerates HP while in Combat
  • - Fixed an issue where being hit by a trap does not trigger in combat mode
Feb 21, 2024
Dragonhold - Exis
New Screenshots on the Dragonhold Steam page

Dragonhold is heating up, and as we make progress on the game we love to share with the community. We've posted three new screenshots on the steam page that show some of the killer action that awaits you.

Dive deep into an alcove and fight a fire breathing Lump, or ride high and take on the New Dawn Citadel with your friends. There's too many bad guys above and below, so get to work! Chop Chop... :D

Check out the new screenshots, and join our discord to see a bunch of behind the scenes stuff.



Join the Dragonhold Discord





Feb 21, 2024
Feline Shenanigans - COOLxAID
Have increased the players sprint speed.
Feb 21, 2024
Steps of Debauchery - Fooxied
Hello folks!

I'm sharing with you the current progress of the new episode so you know where we're at in the creation process. The scripts and additional materials should be ready within the next 2-3 days. We had a slight delay with rendering (mostly on my end), but I'll pull a few all-nighters and everything will be back on track. I believe they should be done by early March (it's a small update, but it includes quite a few renders and animations, and the scenes are rather large, probably over 700 new renders). We'll also kick off the rest of the coding, translating new scenes, and testing at the beginning of March.



We're also looking for language testers - it's voluntary work and doesn't require experience. The task involves running the new update upon its official release and checking it in your native language - we're looking for such translators for each language, so if you're interested in supporting the project, this is the best opportunity. Your job will be to spot typos, ensure everything is translated reasonably well, and identify any potential errors. You can write on our discord server.

We're halfway through creating a new update, so it's time for a little preview as well! Below, I'm sharing renders that you'll be able to see as early as March 14th in Episode 2.2.











That's about it. As usual, I'm getting back to work and Riley :)

Have a great day!
Atomic Owl - EldarQuest64
Hey, Bladewings!

*big bird inhale*

March 26th is our official Kickstarter launch date! We are super excited to share with you more details on the game and reveal more about our physical release strategy, and a few surprises along the way.

Pledging on Kickstarter will give you access to limited rewards, premium edition unlocks in the game, and much more.

You can follow the Kickstarter page here and get ready with us for launch day!
https://www.kickstarter.com/projects/monstertheater/atomic-owl

Why Back Us?

We are a brand new studio that collectively fell in love with indies from around 2015 to 2019 and classic PlayStation One games. We want to keep the spirit of indie games alive in the traditional sense. Exploring 2D worlds, compelling narratives, and feeling like a hero in games -- that's our jam and those are the games we will continue to make with your support.

Full Transparency

We are committed to showing our fans and players exactly where development funds will go, how they are spent, and when. We have been working on Atomic Owl for the better part of a year, but with your help, we can get the game over the finish line and bring you a polished gameplay experience that we know you're going to love.

The Rewards

Putting it mildly, we have a lot of really awesome reveals planned for the Kickstarter. We plan to use this crowdfunding window to reveal more about who we are as a studio, why we made the game in the first place, and our inspirations, and work on bringing Atomic Owl to consoles and physical. It's going to be awesome.

You can join our newsletter here to stay in touch with Atomic Owl.

And you can follow us on Instagram and X for even more crispy updates!
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