I'm sharing with you the current progress of the new episode so you know where we're at in the creation process. The scripts and additional materials should be ready within the next 2-3 days. We had a slight delay with rendering (mostly on my end), but I'll pull a few all-nighters and everything will be back on track. I believe they should be done by early March (it's a small update, but it includes quite a few renders and animations, and the scenes are rather large, probably over 700 new renders). We'll also kick off the rest of the coding, translating new scenes, and testing at the beginning of March.
We're also looking for language testers - it's voluntary work and doesn't require experience. The task involves running the new update upon its official release and checking it in your native language - we're looking for such translators for each language, so if you're interested in supporting the project, this is the best opportunity. Your job will be to spot typos, ensure everything is translated reasonably well, and identify any potential errors. You can write on our discord server.
We're halfway through creating a new update, so it's time for a little preview as well! Below, I'm sharing renders that you'll be able to see as early as March 14th in Episode 2.2.
That's about it. As usual, I'm getting back to work and Riley :)
March 26th is our official Kickstarter launch date! We are super excited to share with you more details on the game and reveal more about our physical release strategy, and a few surprises along the way.
Pledging on Kickstarter will give you access to limited rewards, premium edition unlocks in the game, and much more.
We are a brand new studio that collectively fell in love with indies from around 2015 to 2019 and classic PlayStation One games. We want to keep the spirit of indie games alive in the traditional sense. Exploring 2D worlds, compelling narratives, and feeling like a hero in games -- that's our jam and those are the games we will continue to make with your support.
Full Transparency
We are committed to showing our fans and players exactly where development funds will go, how they are spent, and when. We have been working on Atomic Owl for the better part of a year, but with your help, we can get the game over the finish line and bring you a polished gameplay experience that we know you're going to love.
The Rewards
Putting it mildly, we have a lot of really awesome reveals planned for the Kickstarter. We plan to use this crowdfunding window to reveal more about who we are as a studio, why we made the game in the first place, and our inspirations, and work on bringing Atomic Owl to consoles and physical. It's going to be awesome.
- enemies sometimes skipping the alert turn and shooting you without warning - boss 3 sometimes getting invisible - softlocking after entering certain rooms - boss 1 sometimes not getting hit by a thrown sword
Killer Klowns from Outer Space: The Game - ProngsOfSteel
IllFonic is thrilled to announce the preorder and release dates for Killer Klowns From Outer Space: The Game. Fans can now secure their copy of the game beginning February 21, 2024, and experience all Crescent Cove offers on June 4, 2024. IllFonic is publishing and co-developing this zany installment of the cult classic, which will be available to fans on Steam, PS5, and Xbox Series X|S.
For Pocket Rogues on Steam, community items are now available: trading cards, badges, profile backgrounds, avatars, and emoticons themed around the game!
For those who are unfamiliar with what this is and how it works: simply by playing Pocket Rogues on Steam, you will receive one card from the available collection until you've collected half of them. After that, you can trade with friends to get the missing cards, or buy them from other players who have listed their cards for sale. By completing the full card collection, you can convert them into a Pocket Rogues badge, which gives you experience for your Steam profile level and can be displayed on your own profile page.
When creating and upgrading the badge, you will receive random items from the Pocket Rogues collection, such as unique profile backgrounds and emoticons, and you will also increase the badge level - up to level 5. By collecting all the metallic (especially rare) forms of the cards, you can create the rarest badge: a metallic one.
Currently available on Steam are:
9 trading cards (one for each class in the updated design, which will soon appear in the game, as well as the classic version of the Warrior, Archer, and Wizard from the tutorial)
10 profile backgrounds (3 backgrounds with characters, and 7 backgrounds with landscapes of locations)
10 emoticons
5 badge levels and a special, metallic badge
4 avatars (available to everyone who bought the game on Steam, without a link to the collectible cards)
Backgrounds and emoticons can be obtained not only by upgrading the Pocket Rogues badge but also by directly purchasing them in the Steam points shop (this is a special currency that you get by buying games on Steam - it has no additional cost): https://store.steampowered.com/points/shop/app/946610