We've been busy tinkering away to bring you a quick yet impactful update! Our team has hunted down and squashed a couple of tricky bugs that were messing with your creative flow. Rest assured, we've ironed out these glitches for a seamless crafting experience.
🔧 Update Log
UI Memory Upgrade: We've tweaked the memory allocation process for rebuilding the UI, ensuring a smoother and more responsive design interface. No more unexpected hiccups!
Infinite Fall Performance Fix: If you ever had an object go into an endless tumble in the void, we've put a stop to it. Performance drops when an object is in free fall are now a thing of the past!
English ############Content################ [Pet]You can now control if a pet shall lay eggs or not from the character menu. [Pet]You can now pet more types of pets from the character menu. [Pet]Cats are even more easy to capture now. [Item]New Item: Poop (You can throw them at enemies. There will be other features of this item in the future.) [Alchemy]Poops can be used in Alchemy. [Pet]Many types of pets in your group now create poops periodically. The damage of those poops is depending on their MaxHP and level. Those poops are named as "[The Pet's Name]'s Poop." [Pet]When a pet poops, there will be a popup to notify you. [Pet]You can now control if a pet shall poop or not from the character menu. 简体中文 ############Content################ 【宠物】你现在可以从角色菜单中选择一只宠物是否下蛋。 【宠物】你现在可以从角色菜单中爱抚更多种类的宠物。 【宠物】猫猫现在更容易捕捉了。 【物品】新物品:便便 (可以作为生化武器丢向敌人。这个物品更多的功能会在之后添加。) 【炼金】便便可以用于炼金。 【宠物】很多种类的宠物在你的队伍里的时候现在会周期性地制造便便。这些便便的伤害数值取决于该宠物的最大生命值和等级。这些便便的名称命名方式是“【宠物的名称】的便便。” 【宠物】当一只宠物便便的时候,你会获得一个提示。 【宠物】你现在可以从角色菜单中选择一只宠物是否制造便便。
For this update, I wanted to finalize the visuals of the levels. Everything is in a "marble" style (except for the tutorial). As planned, the game takes up less space on the hard drive. There are still 2-3 small things remaining, but those will come with time. I wanted to get rid of them to focus on the balance and difficulty.
Fixed AI on french town (I had already fixed this bug, but I messed up a bit in my revisions).
What is MathDash? MathDash is not just another game—it’s an exhilarating journey where you can level up your brainpower while having a blast! 🧠💥
🎮 Gameplay Highlights:
🏃♂️ Race Against Time: Solve math problems as you dash through captivating landscapes. 🧩 Puzzle Challenges: Tackle brain-teasing puzzles that get trickier with each level.
Why MathDash? Because learning math doesn’t have to be dull! Whether you’re a student, a parent, or just someone who loves numbers, MathDash is here to make math entertaining, engaging, and rewarding.
Get Ready to Dash! Mark your calendars for February 29th, and prepare to dive into the world of MathDash. Sharpen your mind, flex those mental muscles, and let the math emojis guide you! 🚀🔢
👉 Wishlist MathDash on Steam now: Wishlist MathDash
Changed Tail physics Fixed lighting in the Kaijuronto evening Changed general Lighting Changed general Weather lighting Added secret Excidio Skin Added UI animations for Damage and People Killed scores. Aim improvements Fixed DOF for Golem and Player Spawner Added cheats Fixed Excidio idle sfx overlapping Added Bloom option in Video Settings
After the February v0.4.7 patch, some bugs slipped through the cracks and made it into the public version. They weren’t too game-breaking, however, we decided to get out a hotfix to help out many survivors. Thank you to all the beta-branch testers who were able to assist with finding and solving many of these issues!
Also, thank you for all the support. ZSGO has been taking massive leaps lately and we can’t wait to see where it goes!!!
If you haven’t seen the Dev Vlog & don’t feel like reading through bullet points, head over to the video below!
Beefed up the spawn rate in containers a tiny bit.
An alternative method to get pipes & nails. (Good luck finding out how to make pipes)
Adjusted some crafting values.
Trader quests were fixed up a bit.
Item consumable pros and cons were tweaked.
Fixed build part issue that made you crouch through stone doorways.
Changed how survivors adjust the height of foundations. (Use Q and E)
PKG slot is not called QUEST.
Quest item tooltips now show that it's a quest item.
Anti-rad issues SHOULD be fixed. (Fingers crossed)
We can’t wait to see you all back out there survivors! If you are interested in joining the beta-branch testing team, be sure to head over to the ZSGO Discord. March is right around the corner and we will be taking the same update approach as last month!