Feb 21, 2024
Magnet Jack Playtest - FlipswitchX
Thank you for playtesting the game! I'm excited to hear your feedback.

Please leave your feedback here at the Steam community page or at the game's Discord community, here.

Or if you want to email me directly: blakefix@gmail.com


Important notes:

This is a limited-access playtest, so the game may not be feature-complete or completely polished. Please be patient and report any problems you encounter.
Your feedback will be used to improve the game before its official release.
I appreciate your participation and can't wait to hear your thoughts!

Thank you!!

- Blake 😎👍

(P.S. If you're waiting to gain access to the playtest, I'm going to let more people in, but I'd like to gather feedback from the initial group first, so just hold tight, thank you!)
Feb 21, 2024
AI Olympius - Lions Shade

  • The first 5 levels of the game have been modified to be more in line with the drive of the rest of the game, mainly introducing a variety of turrets, placing additional enemies, adding a hoverbike on the first mission, and adding impressive landings of capsules with turrets, which were supposed to appear much later, but I think it will be great from the start.
  • The simplest scouts on the first level (with a red glow) are now more aggressive (greater angle and range of player detection)
  • The mechanics of a simple jump have been redesigned, due to the influence of animation - the jump had strange jerks and speed drops. Also, along with these changes, a bug where the character could fall through the ground when falling from a great height should be fixed. Also, if the jump is made during a sprint, the character should fly a little further.
  • The mechanism for activating quantum towers has been changed, now the energy triggers are two-sided. The previous approach to their activation required too much time and concentration, and this mechanic should not interrupt the dynamics of the gameplay so much.
  • Balance: enemy missile speed increased
  • Balance: Damage and accuracy of enemy lasers increased.
  • Cosmetic: All characters are now blinking ;)
  • Fixed a bug where the objective marker for hacking the scout factory was not displayed on the bastion level.
  • Fixed a bug where a message was shown that you have the opportunity to upgrade the Olympic rifle, although the upgrade table is still locked by the story.
  • The number of campfires you can take with you is now limited to 4, and takes up 1 slot as before.
  • Minor interface improvements.
Battle Shapers - slimmedtwig


Hello Shapers!

We’re thrilled with the work and response so far to our recent updates. You can always check here for roadmap news regarding the upcoming Battle Shapers releases.

This Fall we are introducing the 0.9 Corruption Update to enrich build diversity and gameplay systems.

The next release will be our Phantom Code update arriving this Winter. In this upcoming release we will be adding more narrative content, bringing players more buffs and weapon variants, and broadening late-game replayability. We will also continue to build on community feedback, as always.

Thank you everyone for supporting our game. If you want to see your feedback and suggestions reflected in our next update, feel free to post in our Steam Forum or hop on our Discord to chat with the development team directly.

Best,
Metric Empire
Feb 21, 2024
EXFIL - IrOnTaXi
Exfil Beta Playtesting News

We have recently opened our steam play test sign up and are encouraging everyone to sign up now to be ready for coming play tests over the next couple of months.

We are targeting March 9th as our first open test day.

Please go to the home page to wish list and signup for play testing.




But wait I can't wait a few weeks!

Can't wait for the larger play test to have a chance to try Exfil? Not to worry!

This Saturday, February 24th we will be hosting an all day Q&A as well as an open 24 hour testing period.

In order to participate please join our discord today to ensure you are signed up, key in hand and ready to go for Saturday.

http://discord.gg/playexfil




For all you who don't have the time to test right now we great appreciate all the support given so far and will keep you updated on our progress. We also intend to document and release our roadmap in the near future.

Onward and upward! Misultin Team
Spirit Island - MigrantP
Spirit Island's next digital expansion is nearly here! We are pleased to announce that Jagged Earth will be released on February 29, 2024. Add it to your Steam Wishlist to be notified when it arrives!



Jagged Earth will be a single DLC purchase, but not all content & features will be available with the initial launch. More content & features will be released in phases (see the previous announcement). No additional purchases will be required; when the game is updated with each phase, you will gain access to the new content with your existing purchase of Jagged Earth.

The full purchase price of Jagged Earth is expected be $24.99 USD (or equivalent in your local currency, exchange rates vary by store). However, at launch, the price will be a discounted $19.99 USD. As more content is added, the price will increase until Jagged Earth is complete at its full price.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth/
Avenger Sharks - Mewcenary
The day of shark-based VENGEANCE has arrived. Avenger Sharks is now enjoying its first dip into the Steam release waters.

Grab a controller. Control a shark. Get some vengeance.

Remember: Right trigger is used to use your FISH FRENZY when your bar has filled up! Or the 'E' key if you are using mouse and keys. THE CHOICE IS YOURS, my fishy friend.

The latest updates revolve around 'quality of life' for Steam certification.

  • Steam: Bringing up Steam Overlay during game automatically pauses.
  • UI: Disable TAB key (avoids Steam Overlay weird behaviour)
  • UI: Hide mouse pointer when mouse is not being used
Feb 21, 2024
RC Revolution - Phren Games
  • Physics fixed
Unsung Ballads Playtest - Read Play Code
Full patch notes:
- fixed high CPU usage
- added variation to the health of the enemies
- fixed cosmetic issues in the character creator
Fetish Locator Week Three - evaduparadi
Greetings, Partygoers!!

With a plethora of captivating characters, we couldn't bid adieu just yet.

Thus, we proudly present our FREE FL Week - 3 DLC. Prepare yourselves for 6 additional endings, each hotter than molten lava. The breadth of content is staggering. From daring to tender, from shy to charismatic, our heroines span the spectrum, each deserving of an epilogue, a tantalizing tribute to finish their personal stories, and now players can enjoy six more of them.

This batch is all complimentary DLC. ːsteamhappyː

These endings will transport you back into a world teeming with fetish delights.

No two endings are the same, but they all contain a plethora of fetishes and sensual encounters!
So, dive in and enjoy!

And as always, Party Hard!


Battle Shapers - slimmedtwig
Howdy Shapers!

We missed you all dearly, and are so happy to be back with our Community Update! As a reminder, this update is built from your suggestions, criticisms, and asks. Thanks for your patience with us as we tried to cover as much ground as possible since we got back from the holidays. As per usual, we’ll be continuing in future updates to improve on FPS drops, balancing, and of course, any other suggestions that may come our way. Without further ado, here are some of the exciting changes we’ve made:

Improved Weapons



We’ve tweaked our guns! Y’all said the Battering Ram was “mushy”, so we fixed that. We also reduced the reload speed for a ton of heavier weapons like Stormcaller and Quiver. Some of these changes are small and more focused on how they ‘feel’, while some are total reworks of the weapon. Hope the differences smooth your experience and don’t scare you off from using them.

New Goodies



A cool new ability has joined the arena: Sync Wave! With a large wave of vibro energy, watch as it collapses into itself and lines up your enemies for the perfect shot. No, seriously, It looks like sound waves from certain angles. This is one of my new favourites.

We’ve also added a spicy new weapon: The Firehawk. It’s a throwing axe that sticks to foes and explodes. The longer you charge it the better the explosion, but be careful not to charge it for too long…(or find out for yourself, don’t let me stop you).

Improved New Player Experience

We made it easier to unlock primary cores, UI indicators to highlight talents, and added a few new cinematics!

Adding Accessibility

We added crosshair customization, auto-firing, and our FOV max has been increased to 120.

Track your Runs!



Once you’ve done 10 runs, you’ll unlock a “Battle Log” where you can check out your previous runs! Learn from your mistakes, or flaunt your success!

Changelog V0.5.0

Gameplay Changes
  • Quiver has been reworked, this pistol now shoots a large sphere of Vibro energy that damages all enemies along its path. This sphere is considered an explosion for the purposes of Core Enhancer and modifier synergy.
  • Stormcaller now triggers a larger explosion on its third enemy hit
  • Tectonic Launcher goes further and now automatically explodes right after piercing through an enemy. Also has had the size of its explosions increased.
  • Numerous performance optimizations across the game
  • Multishot has been reworked, it is now compatible with every weapon in the game. You will now be able to stack multiple levels of Multishot on a weapon to get different firing patterns and more projectiles.
  • Added a new common weapon modifier that grants Multishot 1 for 5 seconds after killing an enemy.
  • Added a new Uncommon weapon modifier that grants Multishot 1
  • There is now 1 second of invincibility when using third person abilities (Sonic Boom, Plasma Blast, Falcon Dive, Volt Slam)
  • Small chests scattered around the levels will now be concentrated at the entrances and exits of each room to reduce time spent looking for them
  • Burst Fire weapons will now count each burst as one ammo instead of each shot in a burst
  • Fury now gives 5% increased damage per stack instead of 10%, but is now multiplicative with effects from other sources instead of additive
  • Fortify now gives 9% damage reduction per stack, down from 10%
  • Reduced the damage of Strike Mantis’ retaliation by 40%
  • Ion Blaster reload time reduced by 10%
  • Crimson Repeater reload time reduced by 10%
  • Quiver reload time reduced by 10%
  • Banisher reload time reduced by 32%
  • Scourge reload time reduced by 23%
  • Battering Ram reload time reduced by 7%
  • Plasma Carbine reload time reduced by 12%
  • Shock Rifle reload time reduced by 12%
  • Sonic Lance reload time reduced by 12%
  • Wildfire reload time reduced by 29%
  • Firestarter reload time reduced by 20%
  • Accelerator reload time reduced by 33%
  • Stormcaller reload time reduced by 18%
  • Tectonic Launcher reload time reduced by 6%
  • Crescent Blade reload time reduced by 33%
  • Infernal Stinger reload time reduced by 33%
  • Megaton reload time reduced by 20%
  • Arc Flash reload time reduced by 9%
  • Raging Blaze reload time reduced by 9%
  • Aftershock reload time reduced by 9%

Bug Fixes
  • Fixed various issues causing minor collision and lighting inconsistencies
  • Fixed an issue causing the Cipher Cloud to sometimes display inaccurate hints for cipher locations
  • Fixed an issue causing players to need to stand in very specific positions to interact with certain objects
  • Fixed an issue causing Volt Colossus’s mines to move erratically during a player’s dash
  • Fixed an issue causing enemies to slide around instead of walk after being punched
  • Fixed an issue causing the Gunner Drone to play its death animation every time it tried to jump
  • Fixed an issue causing Meemo to have a clone in the minimap after a cutscene
  • Fixed an issue causing Strike Mantis to be stuck in the center of the boss room
  • Fixed an issue causing Air Blades to inconsistently knock back enemies
  • Fixed an issue causing the Magnetic Transference core enhancer to not apply to takedowns
  • Fixed an issue causing the Suppressive Reflects core enhancer to have an incorrect description. It now correctly states that enemies will always be exposed when killed by reflected projectiles.
  • Fixed an issue causing the Reflective Barrage core enhancer to display the same description for levels 1 and 2
  • Fixed an issue causing the Endless Barrage core enhancer to consume the first bullet of a magazine
  • Fixed an issue causing the Furious Outburst Level 2 core enhancer to grant fewer stacks of Fury than intended


Best,

Metric Empire

...