The carrier kinda slapped us around technically as we worked to implement and R&D it on the fly. Here is the remaining list till we can wrap up this card on the roadmap.CERC/Doctrine revamps that i posted about a few days ago on the Discord announcements.
Death Condition tied to the Carrier and not Winters
Winters is now a rebuildable Hero at the Carrier
How to opt into Experimental
To opt into experimental install "Cepheus Protocol Experimental" in your steam library. It is no longer a beta opt in but an entirely new game granted when you purchase the base game.
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
Fixed Bridge navigation issues that were reported
Fixed the Carrier being unable to move if you saved/loaded while it was docked
Interaction Actor logic added, so - when docked and elevator is down - you can right click on the elevator with a selection of units, and they'll run to hop on board
Fixed an issue where units boarding the Carrier via elevator may sometimes fail to update their movement base correctly (thus getting 'stuck', acting weirdly, or 'floating' beneath elevator)
Fixed their position's height when they're placed on elevator, so they won't fall through it sometimes
Fixed a bug where the Levi could be targeted when burrowed allowing friendly fire + glitching out Mortars
Fixed a Crash when loading a save file from a user submitted bug
Rebalanced CIWS,MK38 & RIM116 and make them overall more effective
Mutt Spread issues resolved so they are more accurate now
Added Carrier docking points ports that are large enough to allow the carrier to dock
Added Airfield to Treasure Island
Made units inside guard towers so they cannot be Infected to stop them from breaking. Reported from various Discord forum threads.
Fixed helicopters not working for rappelling after doing it a second time with groups less then 2-3
SMAW ammo fix
Added LCAC shop icon.
Fixed an error when ordering more then 1 LCAC one would always path find correctly and others would fail and just crash into the Island
Helicopters now clear their movement base when taking off (so they don't remain 'double attached' to things like the Carrier, which causes severe movement oddities)
Fix to part of move preview 'inaccuracy' for units moving on top of Carrier
Minor fix for boats spamming out repeated move commands when they're already at their move target
Fixed an issue where the LCACs could get 'confused' and not move to the correct move target if you order them to move onto land, then change your mind and order them to move onto the water before they land
Added Buoyancy and extra effects to LCAC.
Slight updates for LCAC animation BP to properly read engine speed for Fans/engine visual effects
Boats can now move and stop much closer to shore being
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08 [/expand]
Ways to Support Development
[expand type=details] Everything goes towards expanding the team and building a better game!
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
First 40 Minutes of Cepheus Protocol Anthology Season 1
Greetings, heroes! We've released an update that will make your adventure even more thrilling:
Item Descriptions Rework: We've improved the texts to help you better understand the purpose of each item.
Updated Tooltips: Now, they contain detailed information about DPS and other per-second parameters, aiding you in strategic choices.
Misses and Status Notifications: We've added clear alerts for misses and moments when your stamina or mana is running low.
Hedgehog Bug Fix: Fixed a game crash when two hedgehogs meet: Some of you encountered an unexpected game exit during encounters between two hedgehogs on the battlefield. We're pleased to report that our hedgehogs have found common ground and now live peacefully, eliminating such crashes in the future.
Dive into the updated world of our game and enjoy the new features!
Hey everyone! I'll probably be pushing daily patches with bug fixes, UI tweaks, and small balance changes over the next week or two.
- Fixed bug where 'high score' text was behind some UI - Fixed bug where future skip tag popups were behind some UI - Fixed bug where Steam Cloud was not saving profile/save game data - Fixed bug where Perkeo copying some tarot/spectral cards caused a crash (WoF and Ectoplasm) - Fixed bug where erosion was unable to be eternal
Welcome to February’s Development Update! Back at HQ, we understand that you out there want us to dig into the guts of what we’re working on, share deeply what’s inside and upcoming, and spew out the facts. So of course we’ve been looking forward to this blog and what we can currently share about No More Room in Hell 2.
We’ve also adjusted the FAQ’s on our Steam game page and in our Discord so go check those out for current information about No More Room in Hell 2 and what to expect ahead of the Early Access Launch. In the meantime enjoy this look into No More Room in Hell 2 development, and we’ll see you in March.
We’re going through February swinging. As a survivor, hatchets are useful in many ways - chop wood, cut through brush to clear a path, or to shave off bark for kindling. It’s also handy for dealing with those zombies that are trying to take a chunk out of you and is a good weapon to keep around when you want to cut short any attacks, or undead attackers who try to make you lunch. Aim for the head, follow through, and keep a sharp lookout for more zombies in the area. We have our own hatchet, sharpened and ready to swing, rendered in beautiful detail thanks to UE5’s Nanite Technology. We got you.
We have what looks like a tough situation! Wonder what part of the map that’s going to be, and how we’ll see it in No More Room in Hell 2.
Concept Art like this is vital to capturing the story that a scene can tell and in giving direction to different design aspects in a game. What story do you think is being told - share with us in the comments!
No moody atmosphere and apocalyptic land would be complete without the sounds that dive deep into your heart to pull out the helplessness and hope that can exist within No More Room in Hell 2. Close your eyes, hit play, and let us know what comes to your mind with this audio!
February_2024_Blog_Hope.wav
Thank you for reading and we’ll see you in March with another Developer Blog.
Our brave adventurers take their first steps into a larger world... (In other words, we try to flog the game to anyone who'll take it!!) Read the post here:
Season 2 Episode 1 features Chloe. Season 2 Episode 2 will feature Alyssa and Gabby. Season 2 Episode 3 will feature Devilla and Susan. Some girls won't be reachable because of the storyline. Which of these women should have a sexual encounter with you in Season 2 Episode 4?
Hey players, we know you've been waiting long for the next content update and we apologize for the lack of communication.
This announcement is to let you know that season 3 is expected to release in early March featuring many critical bug and issue fixes along with new exciting content and features that will spice up and improve gameplay.
Snow has fallen all over Britain – watch out for the ice – and don’t forget to dress your Horizon Superstar for the occasion. This week you can unlock the 2018 MINI John Cooper Works Countryman, the ideal vehicle to experience Horizon UK in the frosty weather, for 50% Completion on the Festival Playlist.
In addition, look out for the 2014 MINI X-Raid All4 Racing Countryman in The Trial and the 2018 MINI X-Raid John Cooper Works Buggy in the Winter Wonders Seasonal Championship.