1. New core added: Origin, Hope, Peace, and Guangming 2. New unit: Interface 3. New chips added: Bombing, Invisibility, Key to Peace, Force Shooting, Sweeping, Exploration Upgrade, Accelerated Exploration, Speed Limit, Enhancement, Attack, Spell, Expansion, Limit Release, Power Growth, Intervention, Lightness 4. New achievements: Sweeping VIII, Strike V, Sweeping IV, Sweeping V, Sweeping VII, Conquering I, Conquering II, Conquering III, Conquering IV, Conquering V, Conquering VI, Invisible, Conquering XV, Conquering VII, Conquering VIII, Conquering IX, Conquering X, Self awareness, Stage Achievements, Peace Protection, Complete Customization, Release of Constraints 6. Magic Number Adjustment: Armor-5 7. Fix the bug where the bound list on the store interface is sometimes invisible 8. After using the ESC key to pause the game during combat, you can press the ESC key again to continue the game 9. Fix a bug where the unit cannot be dragged properly after selecting time reversal
We're excited to push our first update out since resuming development.
Today we're bringing some commonly requested features and improvements, thanks to everyone who is contributing with their ideas and feedback on the forums and on our friendly Discord server.
Offset Changes
We've changed the Offset operation to now support all 3 axis and increased the maximum amount of offset available to 0.5m, this should make life easier when building intricate models.
Component Spawner Additions
Component Spawner now features two new properties:
Lifetime: Allows you to define a time after which the spawned component will auto-destroy
Force: Applies a force to the spawned object
Now you can finally make that tennis ball thrower you've been dreaming about!
Other Changes
In no particular order:
Gamepad Interface: Added 'Enabled' property to quickly enable/disable input
Raw Mechanic Components: Added 'Friction' property to allow for things like buttery smooth bearings or strong brakes
Character Movement: Added ability to change volume of character movement sound
Device Controller: Added 'Reset' Command to allow resetting a Device through Sketch (useful in Staged worlds)
As always please let us know if you find any issues or have any suggestions. Thanks!
We've added one of the most requested features of being able to remove/refund a modifier after being purchased! As always there are a bunch of QOL improvements and other changes since v0.12.0!
New Features
Added the ability to remove purchased modifiers in the same shop you purchased them in
Added Extended Barrel modifier
Added icons for Castle Siege classes
Bugs
Fixed Heat Per Shot was displayed wrongly in the modifier shop stat display
Fixed Sumo Damage was calculated wrongly in the modifier shop stat display
Fixed explosive radius to be larger depending on bullet size
Fixed bullet spawning to be depending on where your camera is not your body
Fixed move color selector over to the right a little bit to avoid UI intersection
Fixed map save issue while holding the border selection tool
Fixed stalemate if a player leaves with one player left
Fixed issue when joining through steam from the level editor
Fixed rejoining in Castle Siege will recreate all the breakable blocks
Fixed you can no longer join a server that you are already in
Fixed points would carry over from in the lobby and not get reset on round start
Fixed zone would visually close to nothing but would still have a small safe part where it closed to
QOL
Made Heat Per Shot flash when you are over your max heat
Added info about heat to the Shotgun modifier
Change ban system to ban you from steam lobby
Added support to purchasing modifiers while on controller
Added support to navigating main menu while on controller
Balance
Added 1 heat per shot to sumo and some extra health
Change Spray's damage negative to -10%
Change Shotgun's damage negative to -10%
Performance
Added network player movement update batching to save network RPC header size
Removed unnecessary recreation of the modifiers list when someone joins
Traveling through the sights and dangers of Faramore, you need a controller that's responsive, accessible, giving you all the action you want - easily and effortlessly, and that destroys your opponent, not your thumb!
That's why you should be using the LRG Retro Inspired Controller, for all your favorite games. The circular movement pad allows your thumb the full freedom to control the game as if you were part of the game yourself, while your other hand is free to take care of all your daily tasks.
Gone are the days when gaming takes both hands to compete! Take full control of Arzette in Arzette: The Jewel of Faramore and leave the others players behind as you make your way through the game at a brisk pace... you know those other players using the old-fashioned normal controllers. So, what are you waiting for? Defeat Daimur and have some fun, with the ultimate controls on the market!
How does it work? Our specially designed control wheel takes you to another dimension of direct input, while the action buttons are conveniently situated around the controls. What does that mean? Instant action at the flick of a finger, like a magic sorcerer casting a spell. And with a form factor that fits as nicely in your hand as it does in 1992, you'll be the talk of the town. Tubular design, awesome action, chicks will dig it, punks will envy you.
How can you get your hand on this controller? Well simple, go to http://www.limitedrungames.com and order either the standard gray standalone version or the very limited Faramore Fuchia version when you bundle it with Arzette: The Jewel of Faramore Collectors Edition.
Explanation: Search will search in both categories & actions. It'll inform you when a category is displayed because of your query or because of an action that matched your query Current:
Old:
If you haven't yet noticed, the editor will place categories that matched your query at the very top
Change 3: Categories
In case you haven't read the last 2 changes, categories are here! Not only does this clean up a bunch of space, it's also easier for newbies to the app to comprehend!