Fate and Life: The Mystery of Vaulinhorn - celestialnovel2
The DLC containing Bonus Renders, Gallery Unlocker, and the Ability to Bypass Love/Corruption Requirements is being approved by Steam! Wishlist both the DLC and the main game now!
This DLC contains three features: Bonus renders, gallery unlocker and a feature to bypass love/corruption points requirement.
Bonus Renders It contains 142 new renders that can be found in the 'Bonus renders' folder. The 'Bonus renders' folder is located in the game folder. To find it, right-click on Fate and Life: The Mystery of Vaulinhorn in your Steam library and select Manage > Browse local files.
Gallery Unlocker With this DLC, you will find a new 'Gallery Unlocker' feature that will unlock all scenes of the game. You can find it in the replays menu.
Bypass Love/Corruption Points Requirement With this DLC, you can bypass Love/Corruption points requirement to unlock certain scenes. This feature will automatically appear when a choice requires some love/corruption point.
We're thrilled to bring players our first major content update for Goober Dash! Dive into the excitement with a bunch of new cosmetics, gameplay elements, and enhancements to the custom lobby experience! Here's what's new:
New Content:
Introducing 20 new Animal Themed cosmetics to collect, available at level 13! Customize your Goober with fresh looks and stand out from the crowd, including the Toucan and Polar Bear.
Exciting New Gameplay Elements!
🧊 Ice Block: Brace yourselves for slippery challenges! Navigate through levels with zero friction and master the art of control.
✈️ Jump Zone: Experience gravity-defying jumps within designated zones! Leap freely and conquer obstacles with finesse.
🎹 Music Note: Get groovy with music notes that play tones when touched!
Explore the new gameplay possibilities in the LEVEL CREATOR, to build crazier levels than ever before!
Custom Lobby Enhancements:
Revamped custom lobby experience with improvements to flow and functionality, including Random Mode: Spice up your custom gaming sessions with unpredictable twists and turns. Embrace the chaos and get into the next game with your friends FAST!
Hope you like all the new stuff! We are already lining up the next major feature, so stay tuned! See you out there!
You can now upgrade the weapon damage and/or frequency when leveling up. For the Laser Hula-Hoop increasing the frequency means that it rotates faster.
Here is a fun GIF when I tested the frequency and set the multiplier to x10 (ingame it's 2x max):
Added Damage Numbers
You can now see how much damage you actually do.
And you can enable/disable the damage numbers in the options menu:
Added: Menu Splashes Legacy Levels general Fixes Demoted "The Coin Level" To Legacy Levels Remade The "Gettin' Freaky" Achievement Updated Floor 3 Updated Game Icon Added Volume Settings (Highly Requested)
English ############Content################ [Marinas Town Hall]New NPC: Fish Dishes Critic (He comes with a unique interactive that allows you to submit any fish dishes to him. If he likes your dishes, he will reward you. Basically, it can be considered a short repeatable quest.) [Wiki]Added a page with details of this new NPC: https://neolithia.fandom.com/wiki/Fish_Dishes_Critic(NPC) [Cooking]New Recipe: Egg Frumenty [Cooking]New Recipe: Steamed Egg with Minced Meat [Cooking]New Recipe: Steamed Egg with Suspicious Minced Meat 简体中文 ############Content################ 【玛丽娜斯政厅】新NPC:鱼类美食评论家 (有独特交互。你可以将自己制作的鱼类料理提交给他进行评审。如果他喜欢你的料理,则会提供奖励。可以被认为是一个简短的可重复任务。) 【维基】加入了关于这个NPC的相关页面:https://neolithia.fandom.com/wiki/Fish_Dishes_Critic(NPC) 【料理】新配方:小麦蛋粥 【料理】新配方:精肉炖蛋 【料理】新配方:可疑的精肉炖蛋
- Welcome to the stunning Fort Jefferson! Explore this brand-new map and immerse yourself in its rich atmosphere.
Localization: - Added Ukrainian language support. Feel free to switch languages conveniently from the in-game settings menu.
Map Enhancements:
- Pripyat map has undergone significant visual and balance improvements, offering a refreshed and more engaging gameplay experience.
Gameplay Features:
- Embrace new tactical possibilities with the addition of diagonal movement functionality.
Player Experience:
- Your identity shines through! Now, your and your opponent nicknames and avatars are prominently displayed during battles, adding a personal touch to your gaming journey.
Performance Enhancements:
- We've optimized 3D models to deliver smoother gameplay and a significant FPS boost, ensuring an enhanced visual and gaming experience for all players.
AI and Optimization:
- Experience smarter AI behavior and enjoy smoother server and client performance through comprehensive optimizations in both server and client code.
Balance and Economy:
- Numerous tweaks and adjustments have been made to enhance game balance and improve in-game economics, ensuring a fair and rewarding gaming environment for all.
Shorter week here in Canada/Ontario as we celebrated “Family Day” yesterday. Our American team members are happy to get an unexpected bonus holiday mid Feb. 😝
Save File Hotfix
The top priority this week is a save file error caused when you try to save a game sometime after ambushing a patrol. Hotfix is coming out soon as we can prove it is resolved.
Mage Rivals
This is a mini-update with some new functionality while we work on the bigger planned update. It is being worked on by James, Zach, Tyler, and Nolan.
Programming is complete on hunting down and fighting rival mages. Theoretically you can fight any mage, but right now the feature is only for rival mages.
Programming is mostly done on NPC reactions.
We’re about to go into internal playtesting and see how it feels before we set a date.
Update #3 Exploration
‘W’ recently posted some concerns about the NEW combat system. I believe most of their concerns will be addressed in the Exploration update:
We are caught in this weird limbo between combat can’t be too easy (becoming meaningless) and not too hard (early players can’t get anywhere). The real solution here is to properly scale the monster encounters between easy, medium, and hard based on where you are and progress in the world. This is what we are working on right now for exploration, to have the combat encounters feel better for your current stage.
Power damage scaling as you progress in the magic schools. This isn’t in right now as it breaks the game and trivializes combat.
Improve the spell unlocking process
Programming finished on adding a new quest type: Unique Item. This allows us to make Excalibur or a jeweled crown, place it in the world, and have a quest to go find it.
Programming continues on Elite named monsters and the ability to tie them to quests.
Once Zach wraps up the NPC reactions for Rivals, he and Nolan are rolling onto implementing the Dynamic Quest system we prototyped late last year.
Thursday Patch
These are the main issues we're investigating right now for this week's patch:
Dispel / Purge not properly dispelling some status effects
Inn services sometimes not accessible (this may have been resolved in last week's patch, but we're investigating it some more)
Blank status effect in combat (we think this is related to ambushing)