Welcome back to the Arkangel Directive, where two factions are engaged in heavy conflict and both are fighting to take control. This season, your squad will need to be unified, obey orders, and overcome any enemy that treads the same path. This will be a combined-arms battle like you’ve never seen before – and by the end, your squad will need to be the deadliest weapon on the battlefield to claim victory.
Jump into the combined-arms mayhem of the returning Control mode, now available on two more maps: Discarded and Breakaway. As week #1 of this event kicks off, progress and unlock the Algorithmic Player Card Tag, XP Booster, and the “Existential Effect” weapon skin.
Remember, a squad isn’t born, it’s forged – so leave your egos behind, gear up, and get ready to take control before the enemy controls you.
We’re releasing update 1.24 today - our first stable update of 2024! Similar to other updates we’ve released early in the year, this one features a thorough tidying up. Basically, we went through a bunch of pending tasks for quality-of-life improvements and addressed an array of outstanding issues. While it may be rather humble in nature, update 1.24 will serve as a solid foundation to build upon and lead us to our major update which will be featured in the autumn.
Those who were involved in the update’s experimental phase will already be familiar with our brand new Vikhr rifle, which features a new 30 round 9x39mm magazine that’s compatible with all 9x39mm rifles.
In addition to the new rifle and magazine, update 1.24 also offers new camouflage variants of the ballistic helmet. These will help enrich the variety of your player character, and protect your head during the exciting journey DayZ will embark on this year.
Here are some more notable improvements we're particularly fond of:
Smoother weapon handling when you make contact with obstacles
Increased damage output of blunt melee weapons against infected and animals
Optimized gun particle effects for better client performance
Refined collision geometry of foliage that improves performance and overall fluidity of movement (both player and vehicle)
Rebalanced recoil patterns for automatic rifles
Official release of the Linux version for the DayZ server slated for the stable branch
To get the complete scope of everything available in update 1.24—including an array of new sounds and animations—we encourage you to drop by our official forums and peruse the comprehensive update notes available here.
DayZ in 2024
While we're thrilled to start the year with update 1.24, we're equally eager to offer you a glimpse into what we have planned for the remainder of 2024.
This year represents a significant departure from our typical update delivery model. Nevertheless, we want to be clear that DayZ will continue to receive robust support throughout 2024 and beyond. As we indicated last year (DayZ in 2023 & DayZ 10 Year Anniversary Q&A), our focus has been on expanding the scope of the DayZ brand. Significant resources have been allocated to this endeavor, and we’re poised to showcase the initial outcomes later on this year – it's a colossal milestone and an exhilarating moment you won't want to miss! We’re still working out all the details, but I am pleased to share our strategic areas of focus for 2024.
One of the things we’ll be continuing is our dedication to new character cosmetics which are a core aspect of the DayZ experience. We’re also planning to unveil a rather exotic long-range rifle. Our recently reinforced audio team has already begun the major task of reworking the sounds of firearms. Other parts of the game’s audio are also being concentrated on, including the addition of new action sounds, coupled with a substantial balancing of the audio that’s tied to player actions. Another audio angle we’re committed to is the introduction of nuanced ambient music, which will increase the game environment’s depth and tension.
Other areas of focus include introducing a richer variety of wildlife, improving our terrain tools (Terrain Builder primarily) to make the lives of our modding community easier, and elevating survival mechanics—from extreme conditions to medical challenges—that will test your mettle and encourage players to adapt their survival strategies and manage their nutrition through an extended variety of sustenance options. As you can see, we are fully committed to delivering a fresh and challenging survival experience to DayZ. Stay tuned for more info!
Events
As of this writing, we bid a fond farewell to our Valentine’s event, which introduced Cupid’s bolts to the Experimental release and was available via community servers. Don’t worry if you missed out, though, because this year will include our usual special occasions like the Walpurgis Event, the Halloween event, and Christmas celebrations—all of which will be carefully designed to enhance your gaming experience. We’re also looking into the possibility of hosting new events in collaboration with other games. Legacy DayZ players may have an idea of what we’re talking about.
That concludes DayZ in 2024. We’re enthusiastically anticipating a year filled with remarkable journeys, and we sincerely hope that you will join us in experiencing the continued evolution of DayZ. On behalf of the DayZ team, Scotty
I'm starting up weekly Tuesday updates again! If there's not a game update, I'll post a video update like I did before, and since I haven't posted any update in a while, I decided to include all the cool new things I've been working on in this update:
The video includes Glass (made from Sand, it is like a Truss block but blocks water), Forcefields (blocks water, but allows objects to pass through), and Doors (they don't block water, but forcefields can be placed inside like in the video). Drains have been changed and are no longer block water (you need a force field to do that), but that means they can drain a lot more water. Thin water can remain where there are no drains, but the new Water Vaporizer can quickly remove that.
I have a few other changes I want to make for this update before uploading, and when that's done I should have everything I need to get started on the next content update, which will be pretty exciting!
Just a quick post with a handful of fixes in this update, but we'll be back with some more fun additions in the future:
1.1.1 - Summon cards now show special frames in the Journal based on the card that creates them - Noomlin Charm can now be put on cards with Crowns - Fixed Gigi's Cookie Box only adding Scrap to a random ally - Fixed error when Infernoko with a Trash Charm changes phase due to Bitebox or Teeth - Fixed Frenzy Wrench's effect not being boostable - Fixed Splinter's effect as a final boss enemy - Fixed various Peppernut effects as final boss enemies - Fixed Squidskull Charm never appearing - Fixed being able to gain multiple Gunk Fruits on controller - Fixed Critical sometimes not activating if the card to its right is Consumed - Fixed Leech not triggering bosses' 2nd phases
Bar received a small update to fix some issues users were having on day one and to fix some minor bugs that were found in the game.
-Issues regarding volume increase have been solved and now happen correctly. -Lowering volume on allied bars no longer increase the bar. -Fixed some saving issues when closing the game with task manager. -Fixed the 'F' key to allow you to enter fullscreen by pressing it.
Incoming Reinforcement Drop! Grab your choppa, load up your biggest dakka and get ready to turn the stars green with Gordrang's Gitstompas. Learn all about it in the latest web post:
Reinforcement Drop: Gordrang's Gitstompas will arrive into the game this Thursday, 22nd February! Are you ready to lead the choppiest boyz to ever chop?