We have created a new demo to be more compatible with the upcoming full game. There is a lot of changes comparing to the previous demo.
The most important changes:
New skill system. There are more skills to choose from so you can build a character that suits your play style.
Steam Leaderboards.
Rifts - Special dungeons to complete to gain points in the leaderboards. The deeper the crack you go, the higher the score you will get, but also the more difficult enemies to fight.
Bags: Equipment is no longer dropped directly from enemies, only in special bags.
New Upgrade System: You can still upgrade items, but you can also add options to the slots within them. The higher the rarity of an item, the more slots it has.
Passive skills instead of perks: Every time you level up, you get 1 skill point and one passive point.
Enemy behavior: new pathfinding system.
Food system: Eating food regenerates health and mana.
Added Wardrobe - you can change the appearance of your equipment.
More character slots and more options for customizing your character's appearance.
The demo version is limited to only 1 map, rifts and an NPC map. The level cap is set at 32 and you can only use skills from the first two skill tiers.
We are excited to announce Morels: The Hunt 2 will be released on Steam on April 17th of this year. Check out the new gameplay trailer below. Don't forget to follow the Steam Store Page for the game and wishlist the game.
Ducky is hard at work with the artwork for the next leg of the update, meanwhile we have been working on the design work for Future Fragments Lock n Lewd You may be wondering what these are. Well we dont want to spoil what is happening over at Future Fragments but in a few days time we will be adding this to the game. Where you can unlock these lore heavy skins for Talia and Faye! This unlock is very special with two skins, an unlock image and 10000 coins to spend in the Kart stores. We also have some Cammi art being added into the build as we gear up for the next updates. This following week we shall release a roadmap of the next legs of Kart to really show you what we are working on!
Stay tuned as next week is the last of Feb. We got the roadmap to talk about as well as more from our sexy Shady Corner games!
Users that have not yet validated their email address will get a prompt to do so and may be excluded from online racing unless this is completed
“Failed to allocate a section of memory” - Windows page file being too small can cause memory usage issue particularly for users with less RAM. Please see Common Fixes
Note: Le Mans Ultimate is only supported on Windows machines that meet the minimum requirements. Mac, Linux and Steamdeck are unsupported
UI
General
Users may experience poor performance in UI menus please see Common Fixes
Page transitions may experience a slow-down during animations for some users
Some imperial measurements are not equivalent to metric across the game
Some text clips on lower resolution settings
Online
Online is greyed out, this could be either:
You need to make an online account and/or accept the terms and competition rules - click on profile to change this
Your Steam authentication has expired - try restarting the Steam application (make sure you exit Steam in the system tray, not just close the window)
Race Monitor
Switching between tabs can cause a visual stutter
Setup
Degree symbol (°) displays as “??”
Save setup displays a list of tracks with incorrect naming conventions
Localisations
Translations may result in odd text placements or clipping in the UI
Some phrases when translated may need further review
Some words or phrases may be missing translations
On-track
General
Ultra settings are performance heavy and may result in less than desirable frame-rate
Low grip on track - check your “Real Road” is set to have some rubber (advanced session settings). There are no tyre warmers in WEC (expect Le Mans). It’s also worth checking the road temperatures as these are separate to ambient
AI
Hypercars can often spin out at Bahrain turn 6 in wet weather
Hypercars can often spin out at COTA turns 3 and 6 in wet weather
Vehicles
General
Both front and rear lights flash when user uses “headlight pulse”
BoP is not final and will be iterated on in future with further, per track, applications
The highest in-car traction control settings significantly affect top-speed
Adjusting the wing mirrors causes the rearview mirror to drop out of its frame - affects Ferarri 488, Porsche 911 RSR and most Hypercars
GTE
Corvette C8.R GTE - Centre mirror is non-adjustable
Input Devices
Controllers are not able to navigate through menus, including the pause screen
Controller users are likely to experience higher tyre degradation
To adjust controller vibration, you need to adjust “Force Feedback”
Some manufacturer SDKs may need to be updated by the development team to be compatible with displays or LEDs
Some controllers are not being picked up by the game, please report these. Users can, in the meantime, assign controls themselves
Fanatec GT DD Pro - Assigning "Brake migration Forward" and "Brake Bias Forward" to any button on the wheel will cause the setting to be repeatedly pressed
Logitech users who have their wheel stuck to one side should enable “constant steering force” in the settings
Pressing ctrl+alt+del whilst on track will cause a deadstate
Certain Thrustmaster devices can disconnect after multiple sessions (TMX, T818, T248, T150, T300RS)
Online
Profile
A user’s flag does not update immediately if they are already registered for the next race
Users cannot change their name more than once in a 3 month period but no warning is shown
If there is more than one user with the same name, the subsequent users are given a # with four random digits (e.g. Joe Bloggs#1234)
Race Results
Disqualified users display as DNF in race results
On-track
In practice and qualifying sessions, if a user joins after you they will be displayed in a temporary car. This is currently a Porsche 911 GTE regardless of category. Returning to the pitlane, then going into the setup menu should resolve this. Alternatively, a user may map a button to “load vehicles” to reload the skins. Important note: please do not do this whilst driving as it may cause a screen freeze
User flag shown as GB/UK despite being set to another country
Co-op
Average lap time statistic is not always working
Some of the AI drivers will run out of fuel one lap after a handover
Score updates are not being displayed after receiving a handover
During the Fuji event, AI will sometimes pit on the final lap
During a pitstop, the stint review menu displays your drive time as 0h 0m
Team creator can still reassign drivers through the drop-down menu after using the swap driver button
Handing a session back to the host after they have closed the session restores it
VR (not fully supported)
MFD inputs currently are doubled (press it once and the input will be made twice)
It is Oleksandr from Starni Games with the new Dev log entry.
Headquarters: World War II Demo has been publicly available on Steam for everyone to explore for the last two weeks, and was well received. Today, I want to look into the feedback we have collected regarding the Demo and give you an update on our future plans.
Our whole team was very excited to participate in the Steam NEXT Fest that ran from Feb 5 to Feb 12. It was the first time we presented the game to a wide audience. We did have two rounds of Beta, but that was the first time anyone interested could sit down and play it without any limitations, except for the limited content of the Demo. There would also come YouTube coverage, of course. So, any critical bug could ruin everyone’s impression.
While there were some issues with the Demo, a bit more on that later, the overall impression seems very positive. What is most important for us as game developers was that a lot of people were genuinely interested in the game and wanted to play it more. This means that all our efforts over the last 3 years have not been in vain. We gathered as much from the Beta players, but having a wider audience play the game and tell us they like the game is even more inspiring.
There were certain issues of course, so I would name a few most common. In some cases, an incorrect resolution was applied at first launch (could be changed in the game options to correct one) The visual issues with lighting and certain video settings when a camera moves were quite annoying. The Gamepad support did not work in the Campaign selection screen, because we were changing that screen right before the Demo was out. (We addressed that with a 0.38.05 update in a few days)
Despite these issues we are now looking to resolve, the game runs quite well for most players with no common crashes or other critical bugs. So, we are very happy that most players could enjoy the Demo without critical problems or other disturbances.
We have received lots of valuable feedback over the course of the festival. Here are some things we are already implementing:
Adding the Terrain info
Balancing the AP attack of Machine guns to make sure they cannot damage the 30 mm armor at all. (It was common feedback that MGs having the possibility of dealing even 1 damage to a 30 mm armor is incorrect, so that is addressed)
Adding arrow keys for camera movement alongside the WASD
Fixing lighting issues
Working on adding the option to disable Motion blur in the game options
And a long list of other good suggestions…
If you want to add your feedback to the pool - it is not too late for that. Join us on Steam Community hub, or talk to the dev team on the Headquarters Discord channel.
We will try to iron out all the key issues you have reported to us, as well, as add all viable suggestions you have provided aplenty. Time before the Q2 release is very limited, so we will have to focus on the selected number of fixes and improvements, but the process of improving the game further does not stop on the day of release. Quite to the contrary, for us, the release is only a new beginning - meaning that we have a good and enjoyable game to begin with and we can focus on making it just perfect in the long run.
Added: - Displaying up to 5 last search results - Improved passthrough functionality Fixed: - Duplication added SMB devices - Managing local files on android devices - Some issues with text scrolling - Some minor fixes and improvements
Added: You can respawn directly after death (you can respawn in the first 4 poison circles, but you can only watch the battle in the last 4 poison circles)
Optimization: The situation of hitting the people who can't be hit Server lag (ongoing optimization, not completely solved) Bandage duration increased to 3 seconds. Poison circle shrinkage slowed down Spray damage optimization Item weight optimization Temporarily canceled the carrier (in the process of troubleshooting the problem, and will release the carrier later) Poison ring color Footsteps, carriers, and other sounds (there should be no problem with this, you need to wear headphones to hear it, but you can't hear it clearly without headphones)
Fix bugs: Poison ring location Airdrop location Skin equipment Bullet UI does not show up Bugs related to mid-additions Poison ring not displayed on battle watch map