Cat Got Your Tongue? New Languages Added to the Cats on Duty Playable Prologue!
Invite more recruits from across the world to join you in this hilarious, action-packed blend of real-time strategy, tower defense, and match-3 mechanics with 10 new languages now added. As well as English and Russian, the Prologue now includes:
- French - Italian - German - Spanish - Portuguese - Traditional Chinese - Simplified Chinese - Korean - Polish - Japanese
The Steam Prologue contains the whole first chapter of Cats on Duty spread over 10 captivating levels, each showcasing a unique challenge and certain game feature. There is even a minigame, and a full boss fight to get your claws into, to prepare you for what’s to come in the final game.
That’s not all! Here you can try out the co-op mode with your friends or family. One player focuses on the tile-matching field of the game screen to win the food needed to recruit and upgrade your battle cats while the other builds an unbreakable line of defense. Co-op mode can be easily activated or deactivated from the start menu or as you play.
With ‘cat’ and ‘kitten’ difficulty levels available, you can adjust game difficulty on the fly should you find the current level too hard or too easy for your skills or mood. You can also carry over your Prologue save files into the main game, so you can either continue from where you left off or reset the game progress in the settings menu and start over!
Hi everybody! I know that many people expect more frequent updates from me on the development of my game, but unfortunately, I don’t always have enough time to share the latest changes with you. And therefore, I wanted to share with you the work that I have done in the few months since the last event.
The game level is being developed. You can see the screenshots below;
Weapon balance has been slightly changed;
AI's behavior is now stable, more varied, and not like in the previous demo version.
Some VFX effects have been corrected and supplemented;
Many other changes.
Also, I am now intensively updating the demo version of the game so that you can evaluate the changes that I have made recently and I assume that in about 2 months you will be able to play it.
Thank you for your continued support and patience as we work diligently to make our game even better. Stay tuned for updates, and, as always, your feedback is invaluable.
Cat Got Your Tongue? New Languages Added to the Cats on Duty Playable Prologue!
Invite more recruits from across the world to join you in this hilarious, action-packed blend of real-time strategy, tower defense, and match-3 mechanics with 10 new languages now added. As well as English and Russian, the Prologue now includes:
- French - Italian - German - Spanish - Portuguese - Traditional Chinese - Simplified Chinese - Korean - Polish - Japanese
The Steam Prologue contains the whole first chapter of Cats on Duty spread over 10 captivating levels, each showcasing a unique challenge and certain game feature. There is even a minigame, and a full boss fight to get your claws into, to prepare you for what’s to come in the final game.
That’s not all! Here you can try out the co-op mode with your friends or family. One player focuses on the tile-matching field of the game screen to win the food needed to recruit and upgrade your battle cats while the other builds an unbreakable line of defense. Co-op mode can be easily activated or deactivated from the start menu or as you play.
With ‘cat’ and ‘kitten’ difficulty levels available, you can adjust game difficulty on the fly should you find the current level too hard or too easy for your skills or mood. You can also carry over your Prologue save files into the main game, so you can either continue from where you left off or reset the game progress in the settings menu and start over!
🎁This month marked Sifu's second anniversary. As a token of appreciation for your support, we're happy to announce the addition of two new, free outfits; one to make you a fully fledged Absolver and one that adds a dash of street flair to your brawls.
In light of the feedback from you, we have strengthened some of our weapons with months of meticulous work by our development team. You can find the details of our work, which was concluded with tests with Zula Academy and Content Creators, in the article below.
GROZA
Default fire rate reduced from 735 to 705. Fire rate reduced from 764 to 740 at +4. (Up to +7, 740) Damage reduced from 37 to 36 at +5. (Up to +7, 36) Reload time increased from 34 to 36 at +6. (Up to +7, 36)
AK-47
Recoil increased from 6 to 7 at default. (Up to +7, 7) Default fire rate increased from 660 to 705. Fire rate increased from 705 to 740 at +5. (Up to +7, 740) Effective range increased from 55 to 57 at default. Effective range increased from 57 to 66 at +4. (Up to +7, 66) Reload time increased from 33 to 34 at +3. (Up to +7, 34) Damage increased from 33 to 38 at +5. (Up to +7, 38) ** As the weapon has been upgraded to a higher tier, material values, upgrade success rate, and transfer amount have been updated.
AUG A3
Effective range increased from 63 to 66 at default. (Up to +7, 66) Reload time reduced from 38 to 36 at +3. (Up to +7, 36)
Tommy Gun
Default fire rate reduced from 930 to 900. Fire rate reduced from 1004 to 963 at +4. (Up to +7, 963)
P90
Default fire rate increased from 875 to 900. Fire rate increased from 918 to 972 at +4. (Up to +7, 972) Damage increased from 28 to 31 at +5. (Up to +7, 31)
M4 SUPER 90
Default fire rate reduced from 110 to 75. Fire rate reduced from 121 to 82 at +4. (Up to +7, 82) Spread increased from 40 to 65 at default. (Up to +7, 65)
TRX
Spread reduced from 72 to 65 at default. (Up to +7, 65) Damage reduced from 252 to 186 at default. (Up to +5, 186)
Kar-98
Bullet increased from 5 to 6 at +1. (Up to +7, 6)
L115A3
Magazine capacity reduced from 7 to 5 at default. Magazine capacity reduced from 10 to 7 at +1. (Up to +7, 7) Movement speed reduced from 84 to 82 at +6. Movement speed reduced from 87 to 84 at +7.
AWP
Zoom opening speed increased by 12.5% at +7.
BORA 12
Default fire rate increased from 44 to 50. Fire rate increased from 44 to 55 at +5. (Up to +7, 55)
In light of the feedback from you, we have strengthened some of our weapons with months of meticulous work by our development team. You can find the details of our work, which was concluded with tests with Zula Academy and Content Creators, in the article below.
GROZA Default fire rate reduced from 735 to 705. Fire rate reduced from 764 to 740 at +4. (Up to +7, 740) Damage reduced from 37 to 36 at +5. (Up to +7, 36) Reload time increased from 34 to 36 at +6. (Up to +7, 36)
AK-47 Recoil increased from 6 to 7 at default. (Up to +7, 7) Default fire rate increased from 660 to 705. Fire rate increased from 705 to 740 at +5. (Up to +7, 740) Effective range increased from 55 to 57 at default. Effective range increased from 57 to 66 at +4. (Up to +7, 66) Reload time increased from 33 to 34 at +3. (Up to +7, 34) Damage increased from 33 to 38 at +5. (Up to +7, 38) ** As the weapon has been upgraded to a higher tier, material values, upgrade success rate, and transfer amount have been updated.
AUG A3 Effective range increased from 63 to 66 at default. (Up to +7, 66) Reload time reduced from 38 to 36 at +3. (Up to +7, 36)
Tommy Gun Default fire rate reduced from 930 to 900. Fire rate reduced from 1004 to 963 at +4. (Up to +7, 963)
P90 Default fire rate increased from 875 to 900. Fire rate increased from 918 to 972 at +4. (Up to +7, 972) Damage increased from 28 to 31 at +5. (Up to +7, 31)
M4 SUPER 90 Default fire rate reduced from 110 to 75. Fire rate reduced from 121 to 82 at +4. (Up to +7, 82) Spread increased from 40 to 65 at default. (Up to +7, 65)
TRX Spread reduced from 72 to 65 at default. (Up to +7, 65) Damage reduced from 252 to 186 at default. (Up to +5, 186)
Kar-98 Bullet increased from 5 to 6 at +1. (Up to +7, 6)
L115A3 Magazine capacity reduced from 7 to 5 at default. Magazine capacity reduced from 10 to 7 at +1. (Up to +7, 7) Movement speed reduced from 84 to 82 at +6. Movement speed reduced from 87 to 84 at +7.
AWP Zoom opening speed increased by 12.5% at +7.
BORA 12 Default fire rate increased from 44 to 50. Fire rate increased from 44 to 55 at +5. (Up to +7, 55)
🐭 Do you want to catch a rat or a crow? Jenny is sad and you don't know how to distract her? Is the fountain clogged again? No problem! After all, all the necessary items to activate areas can be found in the store.🐦
Nets and traps, wire cutters, ladders, gloves, an electromagnetic relay - you can purchase these and other items at a reduced price. 40% discount on all activators is valid for the next 3 days!
Join Radyg and his mysterious new companions as they share tales by the firelight of the Witch of Kislev and her harrowing legacy.
📖 Our latest e-book "Things in the Wood" by David Guymer is available to download now from your Total War Access Dashboard: https://dashboard.totalwar.com
FIRST CONTENT DROP FOR 2024 MONSTER ENERGY SUPERCROSS CHAMPIONSHIP DLC
-- First Seven Tracks in 16-Track Series Available Now --
Montreal, Canada / Vienna, Austria, February 20, 2024: THQ Nordic and Rainbow Studios released the first of ten content drops for the new DLC for MX vs ATV Legends today. The 2024 Monster Energy Supercross Championship will include ALL 16 official tracks. Today’s first content drop includes the following tracks: Anaheim, San Francisco, San Diego, Anaheim 2, Detroit, Glendale, and Arlington.
All upcoming tracks will receive their in-game unlock 4 days before the actual real-life racing event. So Tuesdays are the in-game unlock and Saturdays are Race Days! Here is an overview of the remaining unlock dates: https://thqn.net/mxvsatvSX24
MX vs ATV Legends is being developed by Rainbow Studios and published by THQ Nordic. The base game is available at an SRP of €39.99 / $39.99 / £34.99 for PC, PS4, XB1, PS5, Xbox Series S/X. Please note that the base game MX vs ATV Legends is required to play the DLC.
We’re glad to see you in the third devlog from 🔨 Deconstruction Simulator and today, we’d like to give you a little insight into the furniture dismantling system! 🧰
As we’ve already mentioned one of the tasks in every place you’ll deconstruct is to dismantle any furniture you might be able to resell later. 💰 In our game you’ll have two possibilities. You can smash cupboards, refrigerators, tables and other objects with the hammer, or take a more patient approach and use the screwdriver. 🔩
The first option has one big advantage- you’re saving a lot of time but at the same time the materials will get damaged or destroyed which basically means you’ll need to throw everything out and won’t earn a single penny.
If you choose to do it using a screwdriver you’ll have to spend a bit more time and complete a series of minigames some of which you can see in the video below. 👇
Once the task is successfully completed you’ll be able to transport the acquired materials with your truck 🚛 to sell them in the warehouse later on.
As you can see, safely dismantled furniture is automatically packed into boxes which can be easily loaded into your vehicle.
That’s not the end! We do understand that different people would like to focus on different aspects of the game and will enjoy some approaches more than the others. That’s why the abilities connected with dismantling furniture will be given an upgrade system but we’ll explain this in more detail in the upcoming devlogs! 🤩
We’d love to know your opinions on this aspect of the game. Do you find it interesting? Would you like us to give you more approaches? Let us know in the comments because we can’t wait to hear your ideas! 🙂 As always, we’d like to invite you to join our discord community 👇 where you can meet other people interested in Deconstruction Simulator!