- Fixed the loading catacombs issue - Fixed an issue with teleport to Verona and back to the city - Improved reliability of the archery on Verona kidnapping Caesar - Increased time in the shooting range - Improved gameplay settings clarity - Fixed an issue where you cannot move during punishment when a skin is applied - Current dungeon skin will be highlighted in the inventory - Improved Character creation - Fixed an issue where the tutorial would not complete if you had a skin - Fixed an issue where Valeria's potion would not apply the correct effect
Hello everyone! We are STAR ENGINE PROJECT, maker of Astral Party.
We owe all of you a huge THANK YOU for getting 100000 wishlists! Thank you for everyone’s support.
We started the project without much funding, but the idea of making a game that should be fun. We have walked a long way to where we are now after many ups and downs, and will continue to work on optimizing and adding new contents for the game. We want to assure every player that we are hearing your feedback and suggestions, and will improve the game to meet your expectations!
The last days have been a big surprise for us as many of you have been playing our game on Steam. With your support and love, we have confidence to present a friendship-destroying game that makes you and us happy.
Thank you again! Let’s meet in the full version very soon!
Hello everyone! I'd like to share an update regarding the current state of Forebloomed, as well as give some insight on where I'm currently at.
As of right now, future updates for Forebloomed are on indefinite pause for the foreseeable future. I know this may not be the most desirable thing to hear, particularly after we shared a roadmap for future planned content.
The simple reason for this decision is that game development requires a LOT of free time to successfully maintain, and, at the moment, I just do not have that time.
As it stands, I do not think it is likely that I will be returning to Forebloomed anytime soon. There's a small chance I might, but I strongly anticipate that any time I might have for game development in the near future is more likely to be focused on something new instead.
I'd like to thank everyone in the community for supporting the game and sharing their enjoyment of it. Your support has made so many of my days even brighter!
I'm very happy to answer any questions regarding this game or future projects if you have any to ask, so please feel free. Otherwise, thank you all, and I hope to see you soon!
We have updated KALPA: Cosmic Symphony to fix some of the bugs found in the demo. Performers are kindly requested to install the updated version on STEAM.
[Fixed Bugs] We've made some optimizations to the playscreen. Changed the maximum doubling speed to 15 and the modifiable interval to 0.1. Fixed the default offset for syncs. Changed the notation of syncs. Added the ability to adjust sync by pressing the keyboard in time with a sound. Fixed an issue where the game would start in fullscreen regardless of the options set at startup. Fixed an issue where pressing the keyboard during a clear sound would result in no sound. Fixed an issue where there was no sound when achieving a perfect. Fixed the display issue related to the results screen UI
[Known and Working on Bug] There is a bug where the display appears abnormal if the resolution is not 16:9.
Hi folks! Our campaign reached 75% of its funding goal today, and at the pace it's going, it will get its funding goal very soon. Thanks to all our wonderful community for making this possible! We've been posting daily updates in the campaign showing more videos of Multiverse Designer in action; here's a round up of all the latest videos, in case you missed it.