Hi! In today's update we are adding "Player Hints". In the upper left corner, a hint will be displayed on what goal you should focus on.
Another big change in this update is the reduction in the number of servers that can be found on Level 3 (with the boss). Instead of three, there will be one server to repair, but this one server will appear in a different place each time.
And the last big change is the implementation of a new version of Guards on Level 2.
Additional changes: -The manager detects the player faster -The door keycard and server in the player's hands will ignore the manager's thrown monitors -Increased light range on Level 3 -Guards can open locked doors with a card on Level 2
Hi! In today's update we are adding "Player Hints". In the upper left corner, a hint will be displayed on what goal you should focus on.
Another big change in this update is the reduction in the number of servers that can be found on Level 3 (with the boss). Instead of three, there will be one server to repair, but this one server will appear in a different place each time.
And the last big change is the implementation of a new version of Guards on Level 2.
Additional changes: -The manager detects the player faster -The door keycard and server in the player's hands will ignore the manager's thrown monitors -Increased light range on Level 3 -Guards can open locked doors with a card on Level 2
Buckle up, Lords and Ladies, for the Lords Mobile × Pagani collab is here! Zoom through the Kingdoms of Athena with the Pagani Zonda F and marvel at the speed of this amazing Italian sports car!
Rev your engines and take on the Pagani Grand Prix! Use Fuel to race around the track, and complete Endurance Achievements to unlock a collab exclusive Castle Skin, emotes, and avatars!
You'll also be able to collect Racetrack Tokens, which can be traded in at the Pit Stop for a Leader Skin (Racetrack Star), collab emotes, avatars, new Artifacts, and more!
This part was a piece of cake actually. I love hidden object games since the days when we had to play them with a pen and book and it meets all the requirements. How hard can it be to adapt a pencil-and-paper game into a video game, right? I guess we’ll see :)
Step 2. Give it a background story that is easy to convey
I don't feel the lack of story when I play hidden object games, but when it is there, it makes them unique. That’s why we wanted to give a little story and a lovable character for players to engage.
I wrote down 7 different concepts and read them to the team. Everyone immediately choose the same one and that was my days of thinking gone down the drain because it was my first idea and it was also my favorite too, I don't know why I bothered to write the others. We were not a teenager mutant who couldn’t control his power and made weird things happen to the city for us to find and fix. Or we were not an old witch who tries to find and hide everything related to magic before the inquisitors arrive to the village. We were a brave, silly time agent who collects modern-day objects in some ancient city because of the mess his hot arch-nemesis created. I mean, imagine a Roman emperor in his blue-jeans! That’s hilarious.
Step 3. Determine the setting
We decided to choose a real ancient site so we could use it as a reference, like the Roman Forum in Rome. So I started to dive into it, found its maps, lists of buildings and their purposes, documentaries, 3d reconstruction models, its chronology, population over time, families, what they eat, how they pee, which colors do they use… Then at some point, being able to find so much information with so little effort made me think that it was over-used. Then it hit me, why was I using a place that everyone knows and has been covered many times, when there are plenty of places we are quite familiar with but less well known? Then I turned to one of my favorite archeological sites in our country: Patara!
Patara was the port city of the Lykian civilization and the archeological site was a relatively new discovery. This was a good thing, but it quickly turned into a problem: very little had been written about it. I couldn't find what I was looking for on the internet, so I went on a book hunt -no complaints at all.
After studying the books (and smelling the pages) written by the excavation team, we were able to build a basic 3D model of the city as it was in the 2nd century. Then I studied their architecture, fauna, clothing, food, art, daily life, and examined the excavation inventories of the university that carried out the excavation, found examples of their pottery, daily tools, statues…
And the adventure continues…
This was Creative Director Nian speaking, in the next DevLog our lead artist Batu will talk about the concept and character design processes.
Thank you so much for following our development quest and being a part of it, hope to see you soon! <3
- Improvement: Added the option to disable camera shake (Head Bob) in the gameplay settings menu - Improvement: The flashlight is now always on - Improvement: The Self-Healer perk now costs one experience coin
We continue to improve Zula with a new update every month and add new content!
1.NEW CLAN SYSTEM AND MATCH END SCREEN RENEWAL With this newly developed system, players will earn clan experience points to contribute to their clans, regardless of which game mode they prefer. Additionally, they will be able to see the clan experience points they have earned on the redesigned match end screen.
2.Weapons Renovated, Strengthened! The characteristics of many weapons that you have been waiting for in Zula for a long time have been improved. Let's see which weapons will be your favorites in the new system?
GROZA
Default fire rate reduced from 735 to 705. Fire rate reduced from 764 to 740 at +4. (Up to +7, 740) Damage reduced from 37 to 36 at +5. (Up to +7, 36) Reload time increased from 34 to 36 at +6. (Up to +7, 36)
AK-47
Recoil increased from 6 to 7 at default. (Up to +7, 7) Default fire rate increased from 660 to 705. Fire rate increased from 705 to 740 at +5. (Up to +7, 740) Effective range increased from 55 to 57 at default. Effective range increased from 57 to 66 at +4. (Up to +7, 66) Reload time increased from 33 to 34 at +3. (Up to +7, 34) Damage increased from 33 to 38 at +5. (Up to +7, 38) ** As the weapon has been upgraded to a higher tier, material values, upgrade success rate, and transfer amount have been updated.
AUG A3
Effective range increased from 63 to 66 at default. (Up to +7, 66) Reload time reduced from 38 to 36 at +3. (Up to +7, 36)
Tommy Gun
Default fire rate reduced from 930 to 900. Fire rate reduced from 1004 to 963 at +4. (Up to +7, 963)
P90
Default fire rate increased from 875 to 900. Fire rate increased from 918 to 972 at +4. (Up to +7, 972) Damage increased from 28 to 31 at +5. (Up to +7, 31)
M4 SUPER 90
Default fire rate reduced from 110 to 75. Fire rate reduced from 121 to 82 at +4. (Up to +7, 82) Spread increased from 40 to 65 at default. (Up to +7, 65)
TRX
Spread reduced from 72 to 65 at default. (Up to +7, 65) Damage reduced from 252 to 186 at default. (Up to +5, 186)
Kar-98
Bullet increased from 5 to 6 at +1. (Up to +7, 6)
L115A3
Magazine capacity reduced from 7 to 5 at default. Magazine capacity reduced from 10 to 7 at +1. (Up to +7, 7) Movement speed reduced from 84 to 82 at +6. Movement speed reduced from 87 to 84 at +7.
AWP
Zoom opening speed increased by 12.5% at +7. (Previously 17%)
BORA 12
Default fire rate increased from 44 to 50. Fire rate increased from 44 to 55 at +5. (Up to +7, 55)
3.FLORIT (ELITE) SERIES and GLOVE The dazzling Florit (Elite) series is now available for the following weapons:
The glove, specially designed for the Lunar White (Epic) series, is now available for all characters:
5. XRAY (EPIC) SKINS XRAY patterns, specially designed for Karambit, Exo, Butterfly, and Razor knives, have been added.
6.XRAY (EPIC) GLOVES The glove, specially designed for the XRAY (Epic) series, is now available for all characters:
7.MINT (LEGENDARY) SKINS MINT patterns, specially designed for Karambit, Exo, Butterfly, and Razor knives, have been added.
8.MINT (LEGENDARY) GLOVES The glove, specially designed for the MINT (Legendary) series, is now available for all characters:
9.S.W.A.T COSTUME AND ACCESSORIES Specially designed S.W.A.T costume and accessories are in Zula!
10.NEW SPRAYS IN THE GAME!
11.SPECIAL CLAN LOGOS
12.OTHER ITEMS AND IMPROVEMENTS Zula Guard has been updated. Token market: Token-based renewal price can now be made based on market. When leveling up, the title in the bottom left profile was not updating without leaving the game and re-entering, fixed. When using the knife with the right click in the shooting range, we could damage other players, fixed. While in the lobby room, if the settings menu is opened, it couldn't be closed with esc, fixed. New Year's lobby and in-game ads have been removed. The images of the muhtar in the Üsküdar map have been updated. The ""Did you know?"" texts on loading screens have been updated for all languages.
In order to provide a better and more stable service, Love is All Around will undergo maintenance on February 21th at 10:00 (GMT+8). The estimated maintenance time is 15 minutes, and the game will be unavailable during maintenance. The specific time to resume game service may be brought forward or delayed depending on the progress of the maintenance. Please arrange your game time accordingly. We wish you a pleasant gaming experience.
We continue to improve Zula with a new update every month and add new content!
1.NEW CLAN SYSTEM AND MATCH END SCREEN RENEWAL With this newly developed system, players will earn clan experience points to contribute to their clans, regardless of which game mode they prefer. Additionally, they will be able to see the clan experience points they have earned on the redesigned match end screen.
2.Weapons Renovated, Strengthened! The characteristics of many weapons that you have been waiting for in Zula for a long time have been improved. Let's see which weapons will be your favorites in the new system?
GROZA
Default fire rate reduced from 735 to 705. Fire rate reduced from 764 to 740 at +4. (Up to +7, 740) Damage reduced from 37 to 36 at +5. (Up to +7, 36) Reload time increased from 34 to 36 at +6. (Up to +7, 36)
AK-47
Recoil increased from 6 to 7 at default. (Up to +7, 7) Default fire rate increased from 660 to 705. Fire rate increased from 705 to 740 at +5. (Up to +7, 740) Effective range increased from 55 to 57 at default. Effective range increased from 57 to 66 at +4. (Up to +7, 66) Reload time increased from 33 to 34 at +3. (Up to +7, 34) Damage increased from 33 to 38 at +5. (Up to +7, 38) ** As the weapon has been upgraded to a higher tier, material values, upgrade success rate, and transfer amount have been updated.
AUG A3
Effective range increased from 63 to 66 at default. (Up to +7, 66) Reload time reduced from 38 to 36 at +3. (Up to +7, 36)
Tommy Gun
Default fire rate reduced from 930 to 900. Fire rate reduced from 1004 to 963 at +4. (Up to +7, 963)
P90
Default fire rate increased from 875 to 900. Fire rate increased from 918 to 972 at +4. (Up to +7, 972) Damage increased from 28 to 31 at +5. (Up to +7, 31)
M4 SUPER 90
Default fire rate reduced from 110 to 75. Fire rate reduced from 121 to 82 at +4. (Up to +7, 82) Spread increased from 40 to 65 at default. (Up to +7, 65)
TRX
Spread reduced from 72 to 65 at default. (Up to +7, 65) Damage reduced from 252 to 186 at default. (Up to +5, 186)
Kar-98
Bullet increased from 5 to 6 at +1. (Up to +7, 6)
L115A3
Magazine capacity reduced from 7 to 5 at default. Magazine capacity reduced from 10 to 7 at +1. (Up to +7, 7) Movement speed reduced from 84 to 82 at +6. Movement speed reduced from 87 to 84 at +7.
AWP
Zoom opening speed increased by 12.5% at +7. (Previously 17%)
BORA 12
Default fire rate increased from 44 to 50. Fire rate increased from 44 to 55 at +5. (Up to +7, 55)
3.FLORIT (ELITE) SERIES and GLOVE The dazzling Florit (Elite) series is now available for the following weapons:
The glove, specially designed for the Lunar White (Epic) series, is now available for all characters:
5. XRAY (EPIC) SKINS XRAY patterns, specially designed for Karambit, Exo, Butterfly, and Razor knives, have been added.
6.XRAY (EPIC) GLOVES The glove, specially designed for the XRAY (Epic) series, is now available for all characters:
7.MINT (LEGENDARY) SKINS MINT patterns, specially designed for Karambit, Exo, Butterfly, and Razor knives, have been added.
8.MINT (LEGENDARY) GLOVES The glove, specially designed for the MINT (Legendary) series, is now available for all characters:
9.S.W.A.T COSTUME AND ACCESSORIES Specially designed S.W.A.T costume and accessories are in Zula!
10.NEW SPRAYS IN THE GAME!
11.SPECIAL CLAN LOGOS
12.OTHER ITEMS AND IMPROVEMENTS Zula Guard has been updated. Token market: Token-based renewal price can now be made based on market. When leveling up, the title in the bottom left profile was not updating without leaving the game and re-entering, fixed. When using the knife with the right click in the shooting range, we could damage other players, fixed. While in the lobby room, if the settings menu is opened, it couldn't be closed with esc, fixed. New Year's lobby and in-game ads have been removed. The images of the muhtar in the Üsküdar map have been updated. The "Did you know?" texts on loading screens have been updated for all languages.