[Events] - In the Command Selector when creating a battle event, the event panel related to layout, which is not available for battles, is now grayed out.
[Event Editor] - When a user tries to edit a cast event in the Event Editor, a message confirming that it is a cast event that is being edited is now displayed.
- The background of the Item/Cast Base Event Edit dialog now has the same background color as the Common/Battle Events.
--- Bug Fixes ---
[Events] - Fixed a bug that caused an exception when making placement adjustments and confirming them in the "Make Monster Appear" panel.
- Fixed a bug that prevented assigning the number of the cast to be changed using a variable when the "Change Cast Status" panel was used during a battle.
- Fixed a bug in which sound effects continued to play even after the sprite was hidden when displayed as an image.
- Fixed a bug that could cause a movement to the final point (coordinates) of the destination for a moment when a move to the assigned coordinates was executed without specifying "Wait to Complete".
[Layout Tool] - Fixed a bug that when the first entry in the menu is hidden, the cursor does not appear until the key for selection is pressed. The cursor has been improved to hit the visible entries in the menu.
- Fixed a bug that caused an exception when placing a submenu container for item sorting on the Equipment Item Selection screen.
- The Equipment Item Selection screen has been modified to allow the use of auto-sorting.
[Database] - Fixed a bug in the Cast/Class Status Edit dialog that could cause an exception when attempting to sort entries by clicking on the header of the "Reference No." column.
[Map Editor] - Fixed a bug that could cause irregular crashes on maps with cast events that use local lights for graphics. In Resources > 3D/2D Stamps, there was a problem when using a graphic with local light linking turned on for subgraphics in a cast event.
- Fixed a bug in the Map Settings > Enemy Distribution tab where an exception would occur when opening the Battle Layout settings when the Max Appearing Number of the enemy was 0.
- Fixed a bug that prevented the Free Layout for Events from being displayed in the Battle Test.
[Play Execution Issues] - Fixed a bug in which "Consumption Status" was not consumed when using a skill "on maps".
- Fixed a bug that caused the Free Layout for Events being displayed to not reappear correctly when saving and loading after a battle.
[Others] - Fixed a bug in the Published Work Export function that prevented correct export when a file with no file extension was included in the export target (e.g., battlescript folder).
- Fixed a bug where the map background music/environmental sounds did not stop when resetting the test play or returning to the title with the layout feature.
- Fixed a bug that csproj was always regenerated and overwritten when editing C# scripts.
- The label "Old Style" on some elements in the event panel has been changed to "Deprecated". These elements indicate that other alternatives are available because of previous updates. We will continue to improve "RPG Developer Bakin".
Ohh, Senpai, didn’t know you were so busy this week!! Looks like you've got loads and loooads of… lewd rewards and exclusive offers coming your way quite soon. ☆*:.。.(≧ω≦).。.:*☆
★Events★ Whether you want to get lucky with Vivian or join Amy for some crazy cosplay fun, one thing is for sure: the smutty fun never ends in the QTverse! (・ω<)☆ Keep an eye out for this week’s juicy events: Vivian Lucky Wheel Event period: February 20th ~ 26th. Amy’s Cosplay Event period: February 20th ~ March 1st. Treasure Hunt Event period: February 21st ~ March 13th. Amy Drop Rate Up Summon Event period: February 23rd ~ 28th.
★Deals★ The shop is filled with event-exclusive bundles and other sweet treats, so don’t miss 'em, Senpai! ❤︎ Abby Evolution Pack period: February 25th ~ March 8th. Giselle (Babydoll) Evolution Pack period: February 25th ~ March 8th.
Kinky Kings, brace yourselves for spicy adventures, thrilling battles, and exclusive deals heading your way! It's time to level up your harem and dive into missions that promise lewd rewards.
Events First up, fight for the dream of unification in King’s War: Stormy Battlefield. It's your chance to emerge victorious in this epic battle! Then mark your calendars for the limited-time event, Land of Mu’s Order, where special missions await your royal attention. King’s War - Stormy Battlefield period: February 19th, 12:00 ~ 25th, 23:59 EDT Land of Mu’s Order period: February 21st, 05:00 ~ 28th, 05:00 EDT
Deals Huaxi’s Costume Pack and other event-exclusive packs will be available in the Shop. Keep an eye out for these unmissable deals! Huaxi’s Costume Pack period: February 22nd, 05:00 ~ March 2nd, 05:00 EDT
Reduce the strength of elite monsters. Fixed the problem of the game not running in the background. Optimize the display of equipment information interface. Adapt to 16:10 ratio screen.
After a long period of troubled development I have decided to retire SCP: Vacation from steam.
While it was made with the best intentions, it is clear that the games scope was well beyond my abilities as a game developer.
I appreciate everyone who gave the game a shot and am happy that you could all at least find fun in writing reviews when there wasn't any in the game.
I strongly believe in the idea of the game, as well as the SCP community, and I hope that one day a better dev will be inspired to make a GOOD board game featuring SCPs.
Increased recoil and reduced accuracy for the DE pistol high-power magazine.
Increased the stack size of crude grenades and Molotov cocktails to 10, and military grenades to 5, with a reduced damage radius.
Redesigned the combat area of Iron Skull Base.
Flags that signify territory control can now be placed, preventing enemy respawns, but buildings cannot be constructed until all combat area redesigns are completed by the development team.
Items in the quick access bar can now be selected with the mouse wheel.
Sleep now shows the time you will wake up, and the cooldown for sleeping has been changed to 20 hours.
Removed the blueprint requirement for bows, now part of Tier 1.
Inflation stations have been moved to Tier 1 and material consumption has been reduced.
Added a low-level oxygen tank, learnable by blueprint in the caves of Castaway Island.
Player death backpack drops no longer have a deletion timer.
Removed the blueprint requirement for stoves, now part of Tier 3.
Significantly reduced the time to cook food on grills and advanced grills.
Bug Fixes:
Bug Fix: Fixed an issue where welding could not be used in the game.
Bug Fix: Fixed a bug where radiation meds caused an incorrect max health limit.
Bug Fix: Fixed overly chaotic sound when picking up items.
Bug Fix: Fixed firearms not firing accurately.
Bug Fix: Fixed an issue where the bullet count would not refresh when firearms received bullets.
Bug Fix: Fixed a bug where the blueprint for the DE pistol's fine iron receiver could not unlock the corresponding item.
Bug Fix: Fixed a missing texture issue for submachine gun magazines.