Hello, stalkers! We present to your attention an important, and for some, long-awaited, update version 1.00.60.
What's new:
☢️ We have completely revised the backpack concept. Many of you have expressed a desire to see its functionality similar to that presented in one famous game, where there are no limits on the number of slots. Your voice has been heard. However, we decided not to copy the existing mechanics but to develop our own. Now, just like in real life, you cannot place one item inside another to maintain the atmosphere of realism. This will force you to plan more carefully what and how to pack. We have also retained the ability to throw items into the backpack over the shoulder, to simplify your journey through the world and free you from the need to open it every time. Items will be automatically distributed according to the available space.
Important notice: after installing the update, when loading a saved game, all items previously placed in the old slots will be automatically transferred and sorted in the backpack. We have taken care of this in advance!
☢️ Improved mode for left-handers: We have completed the enhancement of the mode for left-handers, now changes concern not only the control of controllers but also the relocation of slots (PDA, holster, bolts, and injection bag) to a more convenient place. We know you have been waiting for this for a long time and apologize for the delay. But as they say, better late than never!
Changes and improvements:
🔸 PDA interface overhaul: Now, when you pull out the PDA, you will immediately see the map, not the list of quests. Many of you have noted that this would be more convenient, and we fully agree with you. 🔸 Additional optimizations: Minor tweaks and optimizations have been made at various levels to make your journey through the Zone even smoother and more pleasant.
Remember, stalkers: The Zone is constantly changing, and each of your trips into it is a new challenge. Be attentive and careful. Good luck! There is still much more interesting ahead!
VERSION 1.1 PATCH NOTES: -SOUND FIXES IN SETTINGS -HELP THE PLAYER FOR SOME PUZZLE -OPTIMIZATION IMPROVEMENT -FIXED THE BUG THAT AVOID YOUR ELIMINATION AND WOULD NOT DIE IN A PART OF THE GAME -THE CART DOES NOT DISAPPEAR SUDDENLY MORE LIGHTING IN THE PLAYER'S FLASHLIGHT -SOME PUZZLE HAS BEEN MADE EASIER DUE TO THE COMPLICATIONS WE HAVE RECEIVED ABOUT CERTAIN PUZZLE.
🎵 🎵 DUN DUN DUN DUN🎵 🎵 What's that commotion? Oh my... it's the Sound of Battle! We are pleased to announce the release of the Music Patch! Arriving in the game are a bunch of different ambient and battle tracks to add an atmosphere to the game. We think this really elevates the experience - let us know what you think!
Along with the music tracks we're also introducing new sounds for purchasing units and exp - they used to be quite aggressive sounds that didn't fit the vibe we wanted, the alternatives should feel more pleasant!
Let us know at 📅|discord if there's any bugs with the music, we've seen(heard?) some weird things happen so maybe you will too!
We had some great pieces of art submitted for the February Emoji Contest on Discord, and got a real kick out of browsing through them. As ever, we're continually impressed with the creativty of our community!
Congrats to everyone who took part, it was a hard time picking out the winners but here we go...
TOP PRIZES
Primal Shades by Jita23 -
Primal Classy by Bad Plague -
Primal Devious by DragonsAreCool -
In addition to being made official emojis, these 3 lucky creators will have their submissions appear as merch on the Official Primal Carnage Store!
We'll be contacting the top 3 creators soon about getting some personal physical copies!
RUNNERS UP
These three entries will appear as In-Game Sprays for now, but may become official merch at some point in the future...
Cryo Blep by ChunkoHunko -
PrimalWheeze by ChunkoHunko -
PrimalBeg by Bad Plague -
HONORABLE MENTIONS
Finally, not quite winners, but ones we thoroughly enjoyed!
PrimalSuspicious by Jita23 -
PrimalDespair by Domstrya -
PrimalFlex by BLSwiftThief -
PrimalGlare by QuiteBluish -
Thanks again to everyone who entered the contest. This is only the start of many Community Contests to come this year, keep an eye out for more soon!
Today I want to share with you a very early look at the Gnorps in Space, and talk about some of my goals with the expansion. We're also going to be taking a look at more winners of the hat voting.
You can read this here, or on the website. I recommend the website for some higher fidelity video viewing.
Gnorps In Space
Gnorps in Space, for those that don't know, will be a free expansion to the game. It will be a new experience within the game, where I aim to create something fresh and new through the leveraging of my knowledge and experience gained while designing the base game. It will still be an incremental game, and it will story wise be a continuation of where the base game left off — just set in space.
In space, things will get as wild as they did in the base game — perhaps even wilder — for Gnorps In Space will be designed with physics in mind. The above video should serve to give you an idea of the look and feel of the expansion, and I can't wait to show you what the gameplay will look like. Gnorps In Space will provide ample opportunities for exciting game design, thanks to physics, the blank canvas that is space, and the DNA of the base game.
On the engineering side of things, tackling physics will be a challenge in terms of performance. The soul of (the) Gnorp Apologue is visually representing an incremental game, and that will remain true for Gnorps In Space. Thinking about performance early is so critical, as the performance headroom I am working with will inform how Gnorps In Space is designed. To that end, I have been doing some stress testing of demanding scenes, and the physics library I am using, Rapier2D, has been really impressive. The below video is not a stress test, but it sure does look funny.
So, Gnorps In Space, summed up: — An incremental set in space, with the same DNA of the base game — A focus on physics, providing new game design opportunities — A new experience, with its own unique feel
It'll take a substantial amount of time for Gnorps In Space to reach maturity, but I hope this has given you an idea of what you can expect, and I hope you'll look forward to it.
Future Updates
The base game will of course also receive updates, including the previously talked about hats and hard mode. Some of the things that are on the way: — The Hard Mode, which will provide an added challenge with a new gameplay mechanic, and modified talents — Hats for gnorps, along with new achievements to unlock those hats — MacOS support — Native Linux support, along with specific improvements aimed towards Steam Deck users — Localization for certain languages — And general improvements, including cloud saving
Hat Results
There has been voting, and winners have been declared. These beautiful hats will be implemented with the coming hat update. — Bundle of Balloons, submitted by @Doshige — Stereoscopic Gnorp, submitted by @Firmamentality — Drone Gnorp, submitted by @Matsan — Bring Your Gnorp To Gnorp Day, submitted by @caty , @MetallicSaladFork , @Pumpkinburger , @Sting — Mug Gnorp, submitted by @pecan — Rock Gnorp, submitted by @Matsan — Hooded, submitted by @popgoes — The Unfortunate One, submitted by @Matsan — Gnome Hat, submitted by @popgoes — Bunny Gnorp, submitted by @pecan — Anglerfish Gnorp, submitted by @Borgage, ruler of the 9 realms, @MetallicSaladFork — Fox Gnorp, submitted by @Doshige — Frog Gnorp, submitted by @Kero — Snail Gnorp, submitted by @Joy
Thank you so much for the amazing hat submissions!
Expect the next Gnorp News in about two weeks, and thank you for reading.
We've got some exciting changes coming to Sanctuary in Time this month, including a complete overhaul of the undressing system used in the game, improved inspections, more control over when dating takes place, more individual sex responses, bug fixes, tweaks, and more!
So, dig right in, and let me know what you think. Feedback is always greatly appreciated. But remember...
Above all else, have fun!
Max (Novus Operandi)
*********************
Sanctuary in Time is a text-based, adult game with sci-fi & RPG elements! Your father's just been murdered. He was the God of Time. Now, it's your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers. Build your forces. Expand & upgrade your citadel. And survive the enemies that seek your death!
Feature update: Item-by-item undressing!
Previously, undressing followers was accomplished by selecting a single dialogue choice. You could ask them to undress, and they did so through a block of text that described their removal of the entire outfit. Now, however, that set-up has been COMPLETELY OVERHAULED to incorporate item-by-item undressing!
Ask a follower to REMOVE EVERYTHING and they’ll strip down using a single block of text like in the pre-existing system.
Or, now you can ask them to remove individual items of clothing, including top & bottom armor pieces, top & bottom garments (for two-piece outfits), panties, bra sashes, footwear & wings! Each choice is then accompanied by a snippet of text describing the follower removing that specific item of clothing.
The new undressing options are structured in a logical, layer-by-layer fashion. So, removing a piece of armor reveals a choice to remove the garment worn beneath it, and removing that garment then reveals a choice to remove the undergarment worn beneath that. And finally, once the undergarment is removed, choices to interact with the body parts in question become available.
The player now has an option in sex dialogues to UNDRESS YOURSELF, which produces a single block of text that describes the player removing a non-customizable outfit. (A button-up shirt, trousers, and a pair of boxer shorts.)
All major sex positions (standing, seated, and lying down) have been updated to incorporate undressing in their foreplay choices, with options for penetrative acts becoming available once both participants are fully nude (not counting footwear & wings, because followers can wear those during sex now).
Due to their somewhat awkward positions, the seated & lying down sex positions now incorporate a new preamble foreplay menu, in which both participants are standing up and “getting ready” to assume the position in question. Then, once both participants have removed enough clothing items to make the position feasible, an option to move into that position becomes available. (Example: The player must first be nude & the follower must at least be bottomless before straddling foreplay can commence.)
The LOOK CLOSER choice in most dialogues has been updated to read as either ‘LOOK CLOSER - clothed’ or ‘LOOK CLOSER - nude,’ with one or the other being shown when the follower is either fully clothed (by the standards of her current outfit) or fully nude (not counting footwear & wings). However, the choice will disappear if her state of dress falls somewhere in between.
Feature update: Improvements to follower inspections!
I performed a significant revamp of the inspection dialogue, both to increase the sense of variety and to incorporate player-requested features for more interaction with followers.
Initial greetings & follower responses to the request to undress have been updated to better recognize if the follower is in love with the player or simply devoted to them. Multiple procedural elements have also been added to these intros to give them a greater sense of variety; these include potential signs of affection expressed by girlfriends & wives, as well as potential mentions of them exiting areas appropriate to their current activity in the citadel (e.g. the mess hall, the gym, etc.).
New choice to TAKE ON DATE has been added to the inspection dialogue. This activity can be undertaken once per-turn, per-follower, plus random dates can still occur following the weekly turn report. (Requirements for this choice to appear are that a follower has invited the player to court them or has already achieved girlfriend or wife status and possesses a minimum level of love for the player. This choice may be disabled if the follower does not currently hold the minimum level of health required or if they have already been taken to private quarters this turn.)
Requirements for the TAKE TO PRIVATE QUARTERS option have been updated to be more lenient. There is also now a once-per-turn, per-follower limit for this activity. (Requirements for this choice to appear are now that a follower is a girlfriend or a wife, possesses a moderate level of love for the player and is EITHER highly aroused OR possesses UNCONDITIONAL love. This choice may be disabled if the follower does not currently hold the minimum level of health required or if they were already taken to private quarters this turn.)
Item-by-item undressing has been incorporated for inspections as well! You can now ask a follower to REMOVE EVERYTHING (and get the same all-inclusive undressing description as before) or you can now choose which items of clothing you wish for them to remove and then see the appropriate inspection choices revealed as the follower wears less and less. (The most intimate inspection options, e.g. breasts, vagina, and buttocks, still require that the follower be fully aroused before appearing.)
Feature update: Improvements to sex responses!
Previously, all follower responses made during sexual dialogues were pulled from the same pool of potential replies, with the only discriminating factors being what physical position they were currently in (e.g. standing up, laying down, straddling the player, being inspected, etc.). Now, however, that system has been significantly overhauled.
A follower’s responses made during sexual dialogues can now be filtered through various combinations of requirements. These requirements include the follower’s current state of dress (or lack thereof), their level of romantic relationship with the player, their type of family relationship to the player (if any), their personality type, etc. The result is that responses made during sex & inspections have the potential to be much more individual, based on who the follower is, what’s currently happening, and what their relationship to the player happens to be.
A fair amount of time was spent implementing & testing this new system, so only a small number of new responses could be added for this update. However, more individualized responses such as these may be added in future updates.
Some existing responses were general enough to have low requirements & they remain open to the majority of followers, while others have been updated to be more specific, and will now only occur for certain types of followers.
A small number of new responses have been added to the game which can only be used by very specific types of followers, such as those married to the player, or those who are both family members & romantically involved with the player (e.g. family-themed dirty talk).
A very small number of new responses have also been added which will only be used by specific, unique individuals, such as Brianna Morgyn, and the player’s accepted bio. mom.
Feature update: Choices to console departing followers!
New choices have been added to the various dismissal dialogues that allow players to console followers who are being dismissed from the settlement. Depending on the type of dismissal taking place (amicable, banishment, or outpost assignment) and their relationship status with the player (platonic, romantic, or a family relationship), different choices will now be presented for making parting gestures or giving words of consolation. (This update was suggested by an audiogames.net user who wishes to remain anonymous. Examples of parting comments were also provided by this user, which I used as inspiration for the final text that appears in-game. Thank you to that player!)
You can now SHOW YOUR DISDAIN for a follower who’s being banished, by using a random series of disapproving gestures.
You can now EMBRACE or KISS a follower being dismissed through Amicable Parting or Outpost assignment, by using a random selection of such gestures. Kissing is only available for girlfriends & wives, while embracing is available for the same individuals plus family members and women you are courting.
You can now express WORDS OF COMFORT, LOVE or PRAISE to a follower being dismissed through Amicable Parting or Outpost assignment, by using a random selection of such comments. Words of comfort are available for any follower with a Devotion at ‘Very Trusting’ or higher, words of love are available for girlfriends and wives, and words of praise (for their abilities) are available to any followers being sent to an Outpost assignment.
Lowered the devotion level required to permanently dismiss a follower to the Farmstead or Missionary outpost. It was ‘Deeply Trusting,’ while now it’s only ‘Very Trusting.’
Cosmetic updates:
Added new weight category of ‘emaciated,’ which now seats below ‘underfed.’ The descriptions used for most weight categories have also been slightly tweaked. (The weights of existing followers will be slightly different than expected upon first loading, due to the change in weight scale required to include this new category.)
Added 2 new breast firmness categories to the Gene Lab: ‘gently sagging’ and ‘deeply sagging.’
Added new buttock tattoo in elegant French lettering of the word “proud.”
The ‘short kinky’ African hairstyle has been updated to include a more detailed description.
Gameplay balancing:
The ‘Special Pleasure’ duty performance bonus, which a follower receives after being fully coached past an inhibition, has been increased in potency to be even higher than the highest bonus a follower can receive due to their natural personality. (As suggested by player feedback.) The ‘Special Pleasure’ bonus now makes a follower ‘supremely effective’ in their role, and trumps even those followers who are ‘significantly more effective’ due to their natural personalities alone. The bonuses a follower receives for the dating activities associated with that skill have also been similarly increased to match.
Accessibility updates:
Special thanks go to the community at audiogames.net for pointing out the following issues and for giving advice on how best to address them.
Comboboxes (i.e. drop-down menus) have been updated so that if their contents can be manually edited (as the contents of the player title field can be), TTS will now report them as ‘combobox, value_selected: editable.’
The left & right arrows have been disabled as alternative ways to change the selected value in comboboxes. Instead, they will now function to move the cursor position left & right within the currently selected text, if that text can be edited. Additionally, TTS will now audibly report the currently selected character in the text, each time the left or right arrows change the position of that cursor.
Entry widgets (such as those used for changing a follower’s first or last name) will now also audibly report the currently selected character in the text, each time the left or right arrows change the position of the cursor.
The two ‘Gene Options’ buttons in the follower management screen have been renamed as ‘Genetics’ and ‘Adv. Genetics,’ to better differentiate them for visually-impaired players.
Misc updates:
Fixed issue related to auto saves sometimes not being created at the end of a turn. Under the semi-rare condition that an initial side story event qualified to run, but instead of closing afterward, it attempted to launch a secondary event, and no secondary event was able to meet qualifications to be run, then no autosave was created at the end of that chain of events. This has now been corrected.
Corrected typos found in missionary vaginal intercourse scenes (“you cock”->”your cock”) and seated anal intercourse scenes (“hapharzardly”->”haphazardly”). (As reported by an audiogames.net user who wishes to remain anonymous. Thank you for reporting these!)
Updated text that reports a npc’s relationship status with the player (as seen in certain dialogues). Now, in addition to ‘wife,’ ‘girlfriend’ and family member statuses being recognized, ‘courting’ status will also be recognized, with such a follower being listed as “a romantic interest.”
The following sex dialogue climax choices have been renamed: ‘Climax Outside Mouth’ now reads as ‘Climax On Face,’ ‘Climax Outside Anus’ now reads as ‘Climax on Butt Cheeks,’ ‘Climax Outside Vagina’ now reads as ‘Climax On Vaginal Lips.’
Minor edits made to all vaginal & anal penetrative scenes to incorporate mentions of her ‘tight warmth,’ ‘snug passage,’ etc. gripping the player’s shaft.
We're back with more fixes and features requested by the community. Thank you for your continued support!
-- Sprinting & Jumping -- You can now sprint in the garden. This makes it easier to reach voxelotl on the other side of the garden more quickly. The ability to jump was added as well. Jumping is purely cosmetic at this moment in time. You can't clear gaps with it, but enjoy the dopamine hits that come with it :).
-- Improved Onboarding Experience -- The onboarding tutorial has been completely refactored to be an interactive tutorial. It guides you through each game mechanic and points you to where those mechanics are and how to use them. When you complete the tutorial you get 250 coin for your hard work! Enjoy!
-- Drop Zone Indicators -- When you pick up any object, icons will appear on the screen to help you locate interaction points. This was introduced to make it easier to learn what you can do in the garden with various objects. Enjoy!
-- New Achievements -- New stats were added for the new tutoria system, so we decided to add some new achievements to track those stats. - Punch A Tree: Get an achievement when your first Voxelotl punches fruit down from a tree - School: Several achievements were added to the school house tracking the lessons learned
- Voxelotl now leave a trail of dust when they run in fear. This makes it more obvious and it looks less like they dissapear from reality - Fixed several bugs in the item/money system that led to incorrect money values and multiple items spawning during purchase (like eggs) - Made the entrance to the beach a little more obvious using stones and pillars - The fullscreen option no longer appears for non-desktop platforms like the SteamDeck - Made coin icon match the coin model and fixed lighting on coin model - You can no longer move decorations while they are being interacted with by voxelotl like the TV - Fixed a bug with the race reward UI that was causing it to show less rewards for previous races where the voxelotl didn't earn first place - You can no longer freeze the game by holding the fast forward button before or after the races - Hotkey for exit have been added to options ui so you can quickly exit the menu - Added a new swim animation for expert voxelotl - Added new signs for each training station to help make them easier to locate