Dev Note: The Witch normally joins very early in the game, so her story progression may seem oddly placed, if you're playing on an old safe file with significant play time.
Dev Note #2: Nadia's new questline starts with the "Elimination" story quest that used to be repeatable. Similar arcs are coming for other characters in future updates.
Dev Note: Journey difficulty has been adjusted to be more challenging when it comes to combat, but simply less punishing.
Dev Note #2: Protection XP increase is compensating for a double dip bug fix (see later), so it's not really a buff.
Dev Note: Errand rewards still can't be skipped, because it's going to be reworked in the next major update.
Dev Note: Cosmetics have been a large focus of this update as some things (like the remaining low-res assets, DoT effects, or the missing skill icons) have been long overdue.
Dev Note: A lot of stuff thanks to the mentioned automated test system that allowed me to find and fix some known bugs that I couldn't reproduce for the life of me. I'll write a bit more about it in an upcoming dev diary.