Myth of Empires will have a major update and maintenance on 0:00 Feb 19 UTC. And the full v1.0 version will be available on 17:00 Feb 21 UTC. Please prepare for the long update and maintenance time and try to avoid any unnecessary loss.
We will open new servers on 17:00 Feb 21, 02:00 and 12:00 Feb 22 UTC , please check our official discord for more details on the new servers.
Major Update Notice:
Gold Token Trading Post will no longer support the trade of skins, they can be traded in the Steam market
Skins can be used in dedicated servers and single-player mode now
Added skin box drop by accumulating playing hours, you can get random skin drops by playing the game. Accessible at Store- My Account.
Added idle training function. A drop-down bar is added above the county selection interface, and proficiency can be selected for idle training to gain reserve proficiency.
There will be region-blocked servers for different region’s players
Here are all the updates for v1.0:
New Content
Added the filter for the county list, you can choose Zhongzhou(old map), Dongzhou(new map), PVE, PVP, region blocked servers freely.
Added in-game help page, you can see all the tips and explanations for the game
Added a new map - Dongzhou.
Added the vehicle Raft and related recipes. Pigs or wolves can be placed on the raft to provide power.
Added the vehicle Warship, and related recipes. Wolves, leopards, tigers, and pigs can be placed on the warship to provide power.
Added the vehicle Giant kongming Lantern and related recipes. You can ride the giant kongming lantern for flying. Available at Guild Shop - Siege Points Store.
Added repeating cannons (anti-aircraft), Toxic Ballista, and automatic flamethrowers, along with related recipes.
Added wooden and clay spiked walls and relevant recipes for them.
Added Ice Water Ball and other relevant recipes, it can freeze the walls and gates, making them unclimbable.
Added the Food Box and related recipes. After placing food in the food gift box, you can put it on the market for trading.
Added the Climbing Claws and recipes, to enable the climbing function.
Added the Scythe Chariot and related recipes.
Added mechanical gathering tools and recipes.
Added the Wooden Kite Launcher and related recipes. Players can ride the wooden kite for gliding or transport some goods with certain limitations.
Added personal mine-covering buildings: Primary Sand and Stone Pile, Primary Grain Pile, Primary Wood Pile, and related recipes.
Added a subpage in the warrior interface for mine-covering buildings, showing the owned mine covers and the construction limits.
Added the envoy function. Dispatch followers through the envoy camp; the dispatched area needs to be opened by neutral camp NPCs and quests.
Added skin’s decorative function, you can choose skins when placing a decoration base
Added level 50 and 60 polearm/hammers, and related recipes.
Added playing function for musical instruments.
Added flag base and related recipes. Various flags can be placed on the base, and different placement methods can be switched.
Added mechanical storage box and related recipes. This box can hold single-item props, with a stack quantity of 10 million (for some stackable props only).
Added trap-type storage buildings and related recipes. Appearance is the same as normal storage buildings, but items cannot be stored inside. Destroying this building will cause explosions, hidden weapons, poison gas, etc., within its range.
Added Smithing Table and related recipes. Weapons, armor, tools, and throwing objects can gain forge attributes, items with forging attributes will not disappear when the durability is 0 (throwing weapons already stacked cannot be stacked again after hammering).
Added combat skill system. Skills can be obtained through hammering attributes of weapons. Use weapons with combat skills, and press Z/X keys to trigger skills when anger value meets the requirements. Anger value can be increased through combat.
Added robustness attribute, obtained through forge equipment. When repairing, the robustness value is deducted first to perfectly repair the equipment (without deducting the durability limit). When the remaining robustness value is insufficient for a single repair deduction or becomes 0, repairing the equipment will affect its durability limit.
Added Enhanced Mating function for stables. Successfully bred horses can evolve and inherit evolution. There is a chance to obtain new horse skills through Enhanced Mating.
Added active skills for horses, obtained through stable enhancement breeding. Ctrl+Q can be used to activate this skill (equipping active skills is required for use).
Added skills and attributes for animals in the animal pen. Placing them in vehicles enhances vehicle attributes.
NPCs now have a chance to drop tools of lvl.70 forging level and below quality.
Added daily challenge gameplay, available in neutral camps. Five random tasks can be completed daily.
Added the Beast lord gameplay.
Added Beast Lord Trial gameplay, can be started in the event interface, a maximum of 7 times per week. The mysterious hunter will appear within the boundary marker range and can only be started in the county city of the guild’s base.
Added Beast Lord Training function, you can unlock the Taming Ground through the Guild Tech. Using Taming Ground to train the Beast Lord will improve its attributes.
Added Beast Lord’s ability to use character weapons and shields.
Added warriors envoy function, available at the warrior's camp. You can upgrade the rewards through different area’s neutral NPC camps.
Added relevant skills to the character’s command talent.
Added Vigilante Order - Prefecture Battle, you get this item by completing weekly quests. And use this item to transport you into the instance.
Added Siege Trial instance, Guild Tech - Instance Teleportation Tablet, interacted with the tablet to enter the Siege Training.
Added Resource battle gameplay in PVE servers, there will be an announcement during each activation, every match will last for 30 minutes, PVP areas will be activated, and transporting the boxes to neutral camp will grant you rewards.
Added beast lord rewards in weekly quests.
Added the function for training dummies and training targets to occasionally recover arrows.
Added Guild Depot redemption function, adding "Personal Items" tab (backpack dropped when the character dies) and "Force Items" tab (backpack dropped when the guild’s safe is destroyed). After the lost items are deleted by the system, they can be redeemed by consuming copper coins and can exist for a maximum of 7 days.
Added guild tianduo, divided into ordinary tianduo and advanced tianduo. Unlocked through guild tech, the quantity limit can be increased through guild skills, and the recipe for precision-cultivated farmland is removed.
Added a new default face in the character customization.
Added hidden helmet function.
Added 3 new emotes
Added the retainer function. You can convert warriors into retainers, and the converted retainers become decoration bases with appearance and facial expression functions.
Added the signature feature for weapons and armor crafted by players (generals) hung on the workbench.
Level 60 areas in Zhongzhou (old map) now have level 60 rabbits and foxes.
Added FOV setting option in game settings.
Added a preview of the appearance of decorative buildings.
Added county prosperity function. Judged based on user buildings, behavior, activity, etc., in the home county. Can be viewed on the server selection interface.
Customizable key setting for free-view angle in the camera tab.
Customizable key setting for main and off-hand combat skills in the combat tab.
Customizable key setting to toggle on/off mission track.
Added the game’s auto-reconnect function.
Added Lantern Festival Event.
Optimizations
The character’s move speed increased 10%
Adjust the carrying weight potion effect to persist even if the character dies.
Substantially increased the healing skill cap for elephants.
Substantially increased the durability limits for Elephant Armor and Rhino Armor.
Large Mount Stable can now hold mounts even without added food.
Copper coins needed for 450 proficiency breakthroughs have been lowered from 8500 to 3500.
Primary, Medium, and Advanced breakthrough Scrolls will be available at the Guild shop - Copper Coins Shop.
Increased the drop rate of talent books in normal chests.
Increased the warming range for bronze braziers when burning coal.
Adjusted the distribution of a 7-day wage for warriors.
In wells with mounted warriors, empty buckets will automatically fill with water.
Adjusted the activation timing for PVE boundary markers.
Food decay time for stacked items will reset upon use.
Optimized some proficiency numerical curves to allow players to gain more proficiency bonuses in the mid-game.
Reduced the penalty for insufficient skill proficiency level.
Significantly increased the hunting proficiency gained during fishing.
Changed some recipes for arrows and throwing objects, increased the output from 3 to 5.
Removed the restriction on unlocking the workstation food slots after completing the Roasted Locust quest.
Added some animations for Boars, wolves, and bears.
Improved attack animation performance for Grizzly King and Steppenwolf.
In the Prefecture War interface, added a tax ranking. When a prefecture has more than 16 counties, the top 16 counties in the tax ranking will be able to participate in the Prefect Battle.
Adjusted the maximum number of participants in county battles, prefect battles, and fortress battles from 30 to 20.
Balanced adjustments for county battles and fortress battles. Increased the cooldown time for opening and closing city gates by 20 seconds and prohibited the use of climbing claws.
After a failed declaration of war in county battles and fortress battles, the contributed copper coins can be inherited for use in the next two cycles.
Optimized the server announcement prompt when donating begins in county battles.
Each guild can initially occupy and contribute to only one county. Through guild skills, this limit can be expanded to a maximum of three.
Adjusted the limit on the number of siege weapons that can be manufactured in county battles and fortress battles.
Adjusted taxation to deduct additional taxes from player earnings without affecting their income.
Changed the coin minting collection rules to distribute coin minting rewards to all guild members via mail based on their positions when collecting coins.
Increased the attributes of Crude Planters, Common Planters, and Exclusive Planters and added descriptions of cultivatable crops.
Lowered the level requirement of common and exclusive planters to 20 and 35.
Adjusted the maximum number of guilds within 1 alliance.
There will be cooldowns for characters to join different guilds within the same alliance
Added 7 days cool down for guild’s relocation
Copper coins can only be stored in the guild depot and not withdrawn and can only be used for guild consumption
Added a log in the personal journal when the character is removed from a faction.
Optimized the calculation method for faction activity.
Optimized combat damage notifications and added damage reduction indicators provided by mounts.
Battering Ram can cause splash damages to surrounding constructions now.
Adjusted the experience decay rate for characters above the world level by 10 levels.
The number of alliance-placed watchtowers is now considered in the limit calculation.
Expanded the PVP protection range of boundary markers.
The maximum range between Boundary Markers in PVP servers is increased to 450m.
NPCs can no longer damage buildings within the territory flag range.
Weapons in the Fair battlefield will have combat skills now.
Adjusted AFK penalties in Jousting matches to kick out players who AFK for a long time.
Adjusted point rules in Jousting matches to award points for successful assists.
Adjusted the total limit for player-constructed carts and wagons to 25.
Optimized cart/wagon reset rules to resolve issues where vehicles get stuck at strongholds.
Adjusted stacking limitations for vehicle-type items in the backpack.
Adjusted boundary markers resource collection conditions to unlock 33%/66%/100% collection quotas by completing 1/2/3 of daily tasks.
Increased the cooldown time for transferring from PVE to PVP servers to 24 hours.
Removed the level 16 requirement for entering PVP.
Adjusted the limit on the number of mining hut buildings.
Adjusted the length of some level 60 polearms.
Increased Armor Piercing DMG for two-handed blades by 10%.
Increased 5% slash damage of bladed polearm.
Adjusted the character skill "breaking blow" to have a chance to deal a certain percentage of damage when blocked with a two-handed blunt weapon.
Adjusted the character skill "Rock Solid" to have a chance to resist penetration damage from two-handed axes.
Adjusted the character skill "Stability" to have a chance to resist penetration damage from two-handed blunt weapons when weapon blocking.
Adjusted the general skill "Fatal Strike" to have a chance to deal a certain percentage of damage when blocked with a two-handed blunt weapon.
There will be possibilities to unlock envoy functions when unlocking warrior skills
Dragon-patterned NPCs will be teleported back If it stuck in the same place for too long
Arrow towers will no longer attack NPCs and animals in restricted construction zones.
Adjusted the initial durability and durability recovery speed for newly built siege weapons.
Balanced the effect of the blood oath skill for horses, which will now only trigger upon receiving fatal damage.
Changed the skill proficiency gained through drill grounds to reserve proficiency.
Adjusted the types of NPCs that appear during mob attacks, now including NPCs with various skill characteristics.
Fixed an issue where efficiency bonuses would not affect proficiency item usage.
Adjusted the material quantity consumed when repairing equipment of different qualities.
Adjusted the crafting materials for ammunition below level 55.
Changed the experience gain from crafting to be a proportional gain every 30 seconds.
The Seventh season of tally order’s rewards will only be redeemable at Classic Era.
Season Contribution points will not be able to redeem at the first 90 days in the New Era. There will be no limitations in the Classic Era.
Adjusted the descriptions on proficiency and EXP potions.
Changed the colors for building presets to blue and red, and removed transparency.
Optimized chat channel display to remember the last selected channel tab upon login.
Enhanced guild name differentiation in the chat box by adding "<>" markers.
Unified scrolling announcements and popup announcements to display historical announcements within the chat box.
Now there will be more tips at the Guild tab.
Optimized the food bar’s layout at the Drill Ground.
Adjusted the appearance preview interface for some items and related item translations.
Lowered the sound effects when entering the game.
Changed the login interface and BGM.
Resolutions can be modified under full-screen mode.
Optimize the construction log’s save method, it will erase all the previous logs after the update.
Bugs Fixed:
Fixed an issue where the horse armor interface was missing a fire resistance attribute display.
Fixed an issue where the general skill "Indestructible" was not working.
Fixed an issue where certain areas in the county battles and fortress battles allowed the placement of defense buildings that couldn't be attacked.
Fixed an issue where the warrior skill "Cunning Aversion" had occasional triggering errors.
Fixed an issue where packages dropped on carts and wagons were not calculating weight.
Fixed an issue where vehicles, when connected to horses, would accelerate to decay regardless of whether they were in another guild's boundary marker’s range.
Fixed an issue where Heavy Ballistas placed behind doors would ignore the door's blocking collision during shooting.
Fixed an issue where using the dressing table to adjust facial features took excessively long.
Fixed a description error for carts.
Fixed where shields are unable to parry attacks when the attacker’s hand model is in the wrong place.
Dedicated Servers:
You must type ‘DELETE’ to delete the game character.
Added the parameters to set the maximum number of boundary markers owned.
Added the parameters to change the structure values of the boundary marker.
- new panel: Grilling - food grilled restores twice much health - new enemy on commentary area - some recipes names were changed, better UX for some of them (player request) - game now playable on ultra-wide screens
I call the cards you get after you've learned every spell "Advancement" Cards but someone in the Steam forums referred to them as "Spell Mastery" cards and that's Very Good.
Either way, you can put them in chests now.
- advancement cards (Rising Sunlight, Harmonic Casting) are now able to be put into chests. - reworked chest storage limit calculations. Vault Wonder no longer overwrites Expanded Interiors advancement - chest cards now display their storage limits in their tooltip - fixed compendium showing descriptions of unknown spell cards
CL1080 has a small fix for workshop items getting stuck when you are subscribed to more than 50 items.
I am still working through the tutorials and will have some more details on that by the end of the month. Long story short, I decided to make a system that will make it easier for me to author tutorials for newer nodes in the future instead of hand-coding a lot of the functionality and things are taking a bit longer than expected unfortunately.
Also, there has been a bit more workshop activity which is great! Love seeing what people make!
Note, by default a mix is set to hidden when uploading to the workshop, make sure to check on "Public" when uploading to the workshop if you want people to see it.
Here's also some fun workshop mixes by fellow mixonauts