Soulmask - Mask
Greeting players,
The Soulmask Demo for the Next Fest will come to an end at PT23:59 , February 18, and in time the players with the Demo won't be able to start the trial version from Steam. We hope you've had your moments in the game during this period of time.
We're well aware that the game still has room to be improved and appreciate your enthusiastic participation and feedback. Every bit of this helps us make it a better game. In the future, we’ll continue the original development plan and complete the main game features as soon as possible while paying attention to your feedback and fixing hot issues, especially regarding game guidance and ease of use.
If you like our game, we sincerely hope you may add Soulmask to the [Wishlist] and recommend it to your friends. We also invite you to [join the Discord community] to communicate with players from across the world and receive game news. Please follow our official announcements and social channels for the incoming content. Looking forward to meeting you again in the official version.
Everything is just beginning. Soon, you will be able to enter the complete new continent, recruit tribesmen, develop your own tribe, and uncover the secrets behind the masks...

👉 Join the official Discord: https://discord.gg/eVsURRrKU3
👉 We invite you to tell us about your experience: https://wja.mobijoygames.com/vm/Q15eIaE.aspx
The Janus Plan of Escape from the Void Realm - support
Optimizing content
Labyrinth of Axarith - えむげん
  • Added rank and 2 skills for Wizard of Azaris
  • Azaris Warrior rank added
  • Added voice data, fagots, and thugs
  • Character image added
  • Added window size setting option
  • Added conversations for bars, fortune tellers, inns, and armor stores in the Azaris Open District.
  • Additional Japanese translated into English, arms store, fortune teller, inn, bar
  • Updated batch processing for release, deleted remaining debug files
  • Supporting high resolution versions of avatar images
  • Added passive skill that nullifies instant death.
  • You can now give Passive Skill to enemies.
  • Adds instant death immunity to Mogneed.

Mainly, we are adding ranks for wizards and warriors, and wizards are adding new spells.
Also, the dialogue in the town after defeating the boss on the second floor of the Path to the Goddess has been changed.
Added option to specify window size for high resolution screens.
Realm of the Undead - Small Indigo
Hello!

Now that Steam Next Fest has ended we have moved the development focus back into making and adding planned content and features for the Early Access release.
We will still be updating the demo every now and then with features and bug fixes.

Features
  • Zombies now fall when killed according to player's position
  • Interactions can now have different priorities

Adjustements
  • Lowered player spawnpoints in Checkpoint: Estate
  • Lowered Barricade repair priority, so that e.g. picking up a Drop is always preferred

Fixes
  • Fixed melee attacks breaking controls
Feb 17, 2024
Idle Nine Heavens - 所以呢
1. Optimize the use of fairy grass
2. Optimize the use of high-quality Lingshi
Feb 17, 2024
Pixel Composer - MakhamDev

  • Pixel Composer now comes with CLI application `PXC.exe` which allows for executing PXC project, modifying global variables, and executing functions from the console (`PXC.exe` use the same arguments as the `PixelComposer.exe` but with extra arguments).
    • `-v`, `--verbose` enable verbose logging
    • Persistence mode now enables interactive shell. Input will be passed to Pixel Composer as a console command.

  • Add command line arguments.
    • The first argument is a path to the project.
    • `-h`, `--headless` runs the PXC project in headless mode (all nodes will run once, then export nodes will trigger automatically.)
    • `-p`, `--persist` keeps PXC running in the background in headless mode
    • `-t`, `--trusted` trust and runs all execute shell nodes in the project.
    • `-s`, `--server port` create TCP server at the given port (Not tested yet).
    • `-output <file>` output debug information to a file (used for debugging)
    • Global variables can now be set using command-line arguments.
    • Arguments value can be array using semicolon `;` to separate each value, path string can also use the wildcard `*`.

Console command
  • Access through `PXC.exe` persistence mode or the console panel.
  • Available commands include:
    • `flag [debugflag]` toggle debug flags
    • `set [key] [value]` set global variables
    • `render` full render and export
    • `exit` exit application
    • general interface functions (will be listed in the future doc)

Interface
  • [Add node] Node subaction alias now shows up when searching.

Node

  • New Kuwahara filter node

  • New Quasicrystal node

  • New Gamma Map node

  • New Profile node.

  • New Shape map node.

  • New cmd argument node.

  • Add "Black" oversample mode.

  • [Gradient] Add oklab. sRGB blending mode.

  • [Image] Now support path array.

  • [Mix Color] Add oklab color space.

  • [Displace] Add separate axis option for vector and angle displace mode.

  • [Displace] Add gradient mode.

  • [Region fill] Draw original action is now an enum button with "above" and "behind" settings.

  • [Region Fill] Add texture map mode.

  • [Shape] Add level property.

  • [Scatter] Add scale over radius, and angle range properties for uniform circular mode.

Bugs
  • [Rotator range, random] Fix multiple controllers can be hovered at once.
  • [Mesh warp] Fix pin data not loading.
  • [Particle] Fix error when rendering dynamicSurface.
Feb 17, 2024
HenapoLand - へなぽこや
v1.72
・冬の拠点ゲートから通じる「絶妙な宝物庫」を実装!
Counterpact - Hatsoon Mickoo
Balancing Adjustments:
  • Lunar New Year Firecrackers now detonate at a slightly faster speed.
  • The warning radius of Lunar New Year Firecrackers now grows at a much slower speed.

Bug Fixes:
  • Snail Pulse now properly drops a heal pickup upon being destroyed again.
  • Decorative fireworks are no longer affected by demo playback speed.
Feb 17, 2024
Pixel Composer - MakhamDev
Interface
  • Add icon to several enum scroll data.
  • [Graph, Animation, Inspector] When selecting custom color for a node or junction, the color selector dialog will now be set to the current color.
  • [Inspector] Now showing properties of all selected nodes (up to 10).
  • [Inspector] When selecting multiple nodes of the same type, the inspector action now runs on all selected nodes.
  • [Preference] Add option to disable version warning notification.
  • [Dev mode] Add a console with some basic functions.

Nodes

  • New Blobify node.

  • New Fold noise node.

  • New Shape blur node.

  • New Bend node.

  • New Strand noise node.

  • [Supporter] New Bubble noise node.

  • New Project Data node.

  • [Anisotropic Noise] Add waterfall render mode.

  • [MK Rain] Add lifespan, size, alpha over lifespan, and alpha fading properties.

  • [Scatter] Improve performance for static distribution map.

  • [Scatter] Add maximum blend mode.

  • [Particle, VFX] Add line rendering mode.

  • [Fill Region] Add inner fill, color map mode.

  • [Level] Add output range properties.

  • [RGB Combine] Swap sampling type to match the RGBA extract node.

  • [Warp] Add warping guide.

  • [4 Points Gradient] Add option to normalize weight.

  • [Perlin noise] Improve noise shader.

  • [3D Cylinder] Add option to disable end caps.

  • [Transform] Add alpha property.

  • [Replace Color] Add an option to disable automatic palette refresh.

  • [Cellular Noise] Crystal type is now tilable.

Bugs
  • Fix error when duplicating node.
  • Fix errors when modifying 3D material.
  • [Preview] Fix the color picker preview not showing the correct alpha value.
  • [Transform] Fix tile mode not aligned with preview gizmo.
  • [Transform] Fix tile mode with a small surface causes performance drop.
  • [Mk Rain] Fix rain drop rendering issue.
  • [Scatter] Fix a stupid bug that causes a massive performance drop when using scatter map.
  • [VFX] Fix error on creation.
  • [Outline] Fix glitch when enabling anti-aliasing with inner mode.
  • [Mesh warp] Fix mesh generation error on load.
  • [Blend] Fix stretch and tiled mode not working.
  • [Export] Fix exported gif leaves a ghost when viewing on some applications.
  • [Palette to Gradient] Fix incorrect key distribution in the output gradient.
Feb 17, 2024
SHOGUN - Acid

changelog:
  • Various bug quashes
  • New Enemy Sounds
  • Item Sounds
  • Ammo now more accurately picks up and displays
  • Controls Page(not yet bind-able sorry)
  • new Cyboarggun explosions
  • Linux support (For those few Linux users that purchased day one I got you put the proton/wine down!)
  • Fast Gorgo Variant points increased: 10 -> 15
...