To celebrate Presidents Day and the anniversary of the game. We will have a whopping 70% off the game for one week. Come enjoy the adventure in story mode or just relax with the women in their bedrooms. Demi is waiting for you to purchase the weapons in her shop. Brigid is looking for a fight.
This is our biggest update yet! We are switching to Unreal Engine 5, adding two new dragons, and a remastered map! This update also brings updated textures for all of the dragons and tons of new content.
Creatures
Added Inferno Ravager (starter dragon)
Special ability (Q): Inferno (flame cloak)
Added Biolumin (KS)
Special ability (Q): glow
New glow effect to all dragons
New emotes and animations
General Mechanics
Added Physics Hover Flight v1.0 (G) for Biolumin and upcoming Blitz Striker
Hovering ignores pitch inversion setting
Hover pitch controlled using Shift/Space; angle controlled using A+D or W+S
Biolumin can hover-eat (holding E) when given prompt on a flower
Added new “Camera-based” (current) and “Input-based” Movement Modes
Options are toggled in Controller Menu
Input-based allows players to move and rotate their character independently of the camera
Added settings to enable Camera Clipping when looking up in 3rd person
Allows players to see underneath their dragon
Enabled flight physics substepping
Meant to enhance flight experience for those with low FPS
Added 5-minute AFK timer to spawn menu
Prevents players from taking up server spots while AFK
UI and HUD
Added Title selection and display from Social Panel
Tweaked UI layout
Added new tabs to character panel: inventory, genetics, and survival
Added a player name filter to Social Panel group invite list
Going into Photo mode no longer notifies that you are in photo mode
Updated controller input icons
New Cursor should show on things that used to have touch hand cursor
Survival and Combat Mechanics
Added Dragon Pearl and Inventory/Loot system
Pearls may be cosmetic, provide skin overlays, or give buffs
A dragon’s tier class determines inventory size and which modifier pearl tiers may be carried
Shimmer, Gold Skin, and Sky Jelly effects are now a pearl overlay
Skin overlays reset after death
Added Second Wind for all fliers
An extra stamina reserve, recharged by resting on the ground
Can recover up to ¼ stamina by gliding while flying at upper altitudes
Added Stamina Exhaustion
Running out of stamina adds stamina decay, which is removed via sleeping
Updated hitbox detection for bile attacks and in-flight biting attacks
Added new damage type “Armor Piercing”
Acts similarly to Pierce damage except that some damage is not mitigated by pierce defense and is more likely to cause bleeding
Biolumin meat applies poison effect
Acid Spitters are immune to poison
Biolumin’s Glow ability (Q) can be stacked 5 times
5th stack causes glow to last 15 minutes instead of 60 seconds
Consuming Decay consumes all armor, resulting in more susceptibility to Acid damage
Provides immunity to Consuming Decay while ability is active
Setting and Server Configs
Added PvP, PvE, DvE, CvC game modes
CvC: only clans can non-faction PvP; clans may only invite same clanned, allied clanned, or nonclanned dragons, preventing nesting with non-allied clans, nonclanned players have red glowing eyes and nametags always visible, unable to pickup hatchlings unless in a Clan or in same group
PvE: Elemental faction is disabled
Faction PvP enabled for PvP, CvC, DvE modes
Added Survival (no quests/loot) game mode, Fantasy (quests and loot) coming soon
Added Roleplay Naming System and UI Prompt Players can name individual dragons when playing on RP servers RP names replace Steam name in group/local chat, player list and, nest lineage
Min Characters: 2
Max Characters: 17
No Spaces allowed
First letter must be capitalized
Only one capital letter allowed
Only one dash "-" allowed after the first 2 characters
Allowed Characters:
Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz
Áá Éé Íí Óó Úú Ćć Ĺĺ Ńń Ŕŕ Śś Ýý Źź
Ââ Êê Îî Ôô Ûû Ŷŷ Ĉĉ Ĝĝ Ĥĥ Ĵĵ Ŝŝ Ŵŵ
Ää Ëë Ïï Öö Üü Ÿÿ Ẅẅ
Added new Server Configs:
Force same species grouping
Admins to spawn all dragons with E stats
Growth Rate Scale Multiplier config
Disable growth
Disable nesting
Set an auto server restart shutdown time
Chat Filter to redact words from chat
Added Static Coordinates option
Added Fullscreen option
Added Lighting and Reflections in Graphics settings
Added New Graphic Settings for Nanite
Added Auto Resolution scaling
Will dynamically adjust asset resolutions without sacrificing visuals in attempt to maintain 30+ FPS at Quality and 45+ FPS at Performance
Hovering over a keybind and pressing Delete will remove the keybind
Environment
Added Biobloom flowers
Added effect of eating is restoration of a small amount of stamina
Added New Forgotten Forest map
Added clouds capable of being flown through
Added Interactive Water
Changes
Changed to Unreal Engine 5.2.1
DX11 and Vulkan are no longer supported
Players must use DX12
Made some optimizations for lots of players in the same area
Optimized Animation Logic to increase performance by 25-50% when 20+ players are being rendered
Thornbacks and Spined Scrabs no longer leave a red blood pool on death
Court emote (5) now uses half stamina
New genetic updates, including skins and recessive genes
Spawning applies the Dominant Skin as the Recessive, Spawned Random Dominant Genes are capped at C (+5%) and Hidden Spawned Random Recessive Genes are capped at A.
Upstatting mechanic has changed.
Broodwatchers (coming soon) have the ability to upstat any Gene by 1-2 grades
Upstatting without a brood watcher is still possible.
Dominant Mutation now allows players to see their recessive genes
Pressing F to pop out of flight while flying no longer gives you free altitude
Backing up speed is faster and turning is slower
Updated Game Menu splash
Made changes to flight acceleration
Fixes some issues where boosting would not accelerate properly
Acceleration should be much more fluid and responsive
Admin heal now removes all status effects
Admin Password prompt now shows mouse cursor
Devs/Admins can now skip special access allowing them to play as normal players
Great for playing while off-duty
Fixed Admin spectator mode
Added speed controls (mouse up/down/middle reset)
Admin tags now show up on spectating bodies
Added server warning messages that are sent to admins to notify of unusual activity
Admins may toggle this using the /warnings chat command
Added server file encryption, making it unable to replace save files with those of other players
Still able to back up and restore saves from the same player or transfer files across servers
Admin chat now shows 4 digit player ID's
Added mutation stat encryption
Slightly increased fly bank speed for Shadow Scale and Flame Stalker
Tweaked Shadow Scale’s combat values
Reduced frost mitigation
Slightly reduced pierce armor
Slightly increased blunt armor and pierce/fire mitigation
Increased Shadow Scale’s health
Increased Shadow Scale’s plasma damage
Reduced Shadow Scale’s charged plasma shot damage
Shadow Scale’s Cloak ability (Q) no longer costs stamina to maintain
Costs stamina to activate and prevents stamina regen while active
We're excited to announce that the countdown has begun for the long-awaited release of Breeze of Passion: v5, and there's just a little over a week left until it's here. Can you believe it? Our dedicated team has been hard at work, pouring their hearts into creating fresh, captivating content featuring your favorite characters. From brainstorming sessions to late-night coding marathons, we've spared no effort to make sure this update delights you. So get ready to dive back into the action because in just a week, you'll be able to embark on a new adventure with Breeze of Passion: v5!
For today’s pre-patch blog post, we’re taking a look at information regarding the three headlining features coming on February 21st: Trade Factions, the Warlock, and Falconer!
There have been a lot of new Travelers recently joining us in the final stretch to release, so for today’s post, we’re going to be covering all of the information regarding these three big features.
Item Factions
On January 11th, we released our deep dive into the Item Faction system. Item Factions is our answer to the eternal trade debate. Offering an option to players who want trade as part of their itemization experience, and those who don’t, without splitting the player base, and without being left behind the other.
To read the full deep dive, you can do so here: Trade & Item Factions. Our Game Director, Judd, also made a video overview of the Item Faction system, which you can watch it below.
With Item Factions, you can either join the Merchant’s Guild, which grants access to the Bazaar to trade items with other players, or join the Circle of Fortune, which grants significant item drop bonuses.
We do want to mention one fairly large change to Merchant’s Guild we’ve made since the deep dive. From both the CT Program, and public discussions, there were concerns about item supply within the Bazaar. This concern stemmed from the ability to sell certain items being locked behind Reputation levels. This meant players would not be able to sell many items for some length of time, reducing selling participation.
To ensure a strong item supply within the Bazaar, there is no longer a Reputation level requirement to sell any class of item. Also to promote healthy item supply within the Bazaar, Favor costs for selling items are much lower than buying favor costs, so Merchant’s Guild members can be a bit more free with selling items.
Warlock
The Warlock makes its long awaited arrival on February 21st. With both existing Curse abilities and five new curses, the Warlock is a master of forbidden arts, twisting enemy minds and bodies.
With the Warlock, we wanted the class to focus around manipulation of souls and curses. This theming can be found across the mastery’s abilities: from the Mastery Skill - Chthonic Fissure cracking open the ground to spew out souls, to Profane Veil, converting yourself into soul-like ephemeral fog.
The Warlock is not concerned with distance or close range; they have many options at their disposal to choose the amount of risk they desire in their combat style. The Warlock focuses on debilitating their foes to enhance their own damage and combining curses, debilitations, and damage synergies to eradicate their enemies.
Abilities such as Chaos Bolts and Cthonic Fissure enable the Warlock to fight from range. Profane Form may be used as an escape skill or an aggressive skill by granting it synergies for passing through enemies, either applying or reacting to applied debuffs. Soul Feast functions well at mid-range.
Abilities such as Ghostflame and Profane Form enable the Warlock to enter close combat range, to apply debuffs and high-risk, high-reward levels of damage.
The Warlock is focused foremost on debilitating curses and debuffs, and while direct damage does exist in the class, it’s slightly more niche compared to their foil, the Sorcerer.
For the Warlock reveal, we partnered with the amazing people over at http://icy-veins.com/ , who released a number of articles detailing the various Warlock abilities and passives. We’ve compiled all of these information releases below:
In the case of the Falconer, we wanted the mastery to offer an atypical minion playstyle. One where the Falcon is much more than a minion or companion but an extension of your own play.
The Falconer is designed to synergize with several playstyles: melee, bow, or throwing, creating a tie between the existing Bladedancer and Marksman masteries. As Throwing is a common focus for Rogues, we also offered extra synergy towards Throwing skills in passives and synergies, and even introduced the first Trap Skill to Last Epoch: Explosive Trap.
With Falconry & Falcon Strikes, the Mastery ability you gain upon becoming a Falconer, we created the very core of the mastery, the atypical minion: The Falcon. The Falcon is un-targetable, meaning it cannot take damage, scales strongly with many of your stats, and offers options to join in with your build style, be it ranged or melee. This means that, unlike many minion-type setups, the Falconer can build strongly for their own stats, with the Falcon growing in strength alongside you.
The Falconry & Falcon Strikes skill offers within its tree methods to build the Falcon, many of which will apply across all actions the Falcon takes. With Explosive Trap and Net, the Falconer can ensure an unfair fight by leading enemies to their end. Or perhaps, use Arial Assault to fly into the fray with the Falcon to cut down enemies alongside your avian ally. Alternatively, you can order the Falcon forth to Dive Bomb the enemy, plummeting into a group of enemies like a feathery meteorite.
The Falconer focuses on its unwavering bond with the Falcon. By sharing stats with the Falcons, the Falcon and Falconer granting buffs to each other, and coordinating their attacks together - the Falcon is far more than a minion.
For the Falconer Reveal, we worked closely with all the fantastic members over at http://maxroll.gg/, who created created a technical deep dive into the mastery with all the passives and skill trees, as well as skill overviews.
Thank you again to both http://maxroll.gg/ and http://icy-veins.com/ for working with us on these new Mastery Reveals! We’ve already started seeing a ton of great theorycrafting in the community for these masteries, and can’t wait for everyone to get their hands on them.
Join us for tomorrow’s pre-patch blog post when we’ll be going over New Items and Affixes you’ll be able to find on February 21st, including both new Implicits and Uniques!
This update brings a lot of quality of life improvements to the game. I've spent a lot of time testing, whacking bugs, painting over ugly UI and asking code to behave well :D
Changes:
All drone docks now require a drone to be build
Description of fuel production tech was updated to include info about unlocking dock ports
Drones are now more common in visitors offer
Rebalanced HP of each drone
Drone HP is now saveable HP
Interaction, when multiple objects are hovered at once, was updated - select what is currently seen on top, then rotate through underlying elements (previously, the first element selected was random)
Don't show pipe in hovered objects list, when not in pipe overlay mode
In Guest Dock show when visitor will appear
Easier pipeline laying
Added a quest to pay back some loan
Dropped object is highlighted when clicked
Default UI panels placement cleaned up (they are no longer all over the place)
Changed pipe connection removal to middle mouse button
Improvements to camera movement - pan to mouse when scrolling
Improvements to camera movement - restore move camera by right mouse button
changed pipe overview logo
When demolishing is done - drop resources that were contained in device + were used to build device
Small improvements to UI & lang
Bugs:
Tech tree scrolling/dragging nightmare solved
Graphene production fixed - it can be produced in Chemical Plant
Device build cost is no longer serialized - it might change for some devices it was cached before
Fix for dropped items not being collected sometimes
Starting screen langs fixed
Resolved a bug causing error when selecting devices to build while still in cancel build mode
Big thanks to tjtravel who found many of the bugs fixed in this and upcoming updates :)
𝐄𝐕𝐄𝐑𝐈𝐍𝐆, Available 28th February 2024! There's A LOT of content that we couldn't fit in the trailer (enough to make 3 more trailers, no kidding). We are very proud of this one, as it captures the essence of the game without revealing too much of the plot.
This was really hard to make for a guy that doesn't have any experience in video editing, so please keep that in mind :)
We hope this trailer will make you want to play EVERING even more, as much as we want you to play it. Thank you for watching!
Leopard 2 Revolution Tier 8 Premium Main Battle Tank
Leclerc T40 Tier 9 Premium Tank Destroyer
Marder 2 Tier 8 Premium Armored Fighting Vehicle
AMX 10 RCR Tier 8 Premium Tank Destroyer
Pile of Gold Loot Crate
Between February 15 and 22, 2024, the following items will be available:
Lynx Skyranger
This is a version of the cutting edge Lynx platform but instead of the standard IFV configuration, it utilizes the Skyranger HEL turret to create a short-range anti-aircraft vehicle that can also eliminate drone swarms with ease. This configuration was proposed for the recent Hungarian military upgrade program but never built in real life. You can read more about it in our dedicated article.
In Armored Warfare, the Lynx Skyranger is a Tier 10 Premium Armored Fighting Vehicle. It’s best used as a scout killer but it is capable of other roles as well. It features three rather unusual abilities, such as the programmable HE ammunition that explodes above targets, the Starstreak missiles that deal more damages over larger distances and ignore APS, and the High Energy Laser active ability. When activated, the laser blinds enemy targets, significantly reducing their spotting range. You can learn more about these abilities from our developer diary.
The Lynx Skyranger Tier 10 Premium AFV is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.
Leopard 2 Revolution
The Leopard 2 Revolution is a continuation of the older Evolution upgrade, intended to improve the performance of the older variants of the Leopard 2 Main Battle Tank in order to make it excel even on the battlefields of the 21st century. The improvements include a comprehensive armor upgrade, ROSY soft-kill APS and smoke grenade launchers as well as an entire suite of cutting edge electronics. You can read more about it in our dedicated article.
In Armored Warfare, the Leopard 2 Revolution is a Tier 8 Main Battle Tank. It is not only well-armored, it also features an extremely accurate 120mm gun with advanced ammunition, allowing it to destroy its opponents at very long ranges, rivaling those of Tank Destroyers. The German tanks in general perform best at longer ranges and the Revolution is no exception.
Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.
Leclerc T40
Sometimes called the French Terminator, this vehicle was designed on the Leclerc MBT chassis with one purpose in mind – to accompany tanks and fight off infantry attacks the same way as the Russian BMPT series does. You can read more about it in our dedicated article.
In Armored Warfare, the Leclerc T40 is a Tier 9 Premium Tank Destroyer. It offers you a combination of a durable hull, rapid-fire 40mm automatic cannon and, most importantly, the Javelin missile system. Simply right-click the target, wait until it becomes locket and fire the Javelin ATGM – it will home itself on the target, attacking its weak roof armor. Thanks to this ability, the Leclerc T40 is one of the most destructive vehicles in the game.
Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.
Marder 2
The Marder 2 was an experimental German IFV, developed in the late 1980s to replace the aging Marder IFV. It featured more armor, a new turret and a brand-new Rheinmetall dual-caliber autocannon that could fire both 35mm and 50mm rounds. Despite its qualities, the vehicle was never accepted in service due to its high cost and because it was no longer needed because of the fall of the Soviet Union. A single surviving prototype can be found today in the Koblenz military collection. You can read more about it in our dedicated article.
In Armored Warfare, the Marder 2 is a Tier 8 Armored Fighting Vehicle. With its 44 tons, it’s one of the heaviest and toughest AFVs around. Unlike many other AFVs of its Tier, it is not armed with guided missiles, relying instead on its extremely powerful 50mm autocannon. This vehicle can also deploy Mechanized Infantry.
Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.
AMX-10 RCR
The AMX 10 RCR is the updated variant of the French AMX 10 RC fire support vehicle by GIAT, originally developed in the early 1980s. This light and nimble wheeled 6x6 AFV was armed with a 105mm gun, allowing it to knock out even armored targets at considerable distances. Over 200 of these aging vehicles were upgraded by Nexter in 2010 with improved armor and electronics, enabling them to fulfill modern battlefield tasks until their eventual replacement by the Jaguar. You can learn more about its history in our dedicated article!
In Armored Warfare, the AMX 10 RCR is a Tier 8 wheeled Premium Tank Destroyer. It’s incredibly agile with its wheeled chassis allowing it to outrun pretty much any enemy on the battlefield save for the fastest AFVs. Its gun accuracy is also top notch, making this vehicle perfect for sniper-style gameplay as its thin armor can’t protect it against enemy shells at close distances. This vehicle also comes with the Hydraulic Suspension active ability.
Clicking the link below will open the game’s launcher. Please select the Market option on the left and select Armored Warfare to access this offer.
Pile of Gold
We also have the Pile of Gold Loot Crate for you. This Loot Crate contains copious amounts of Gold for you to win.
This Loot Crate includes:
250.000 Gold
100.000 Gold
50.000 Gold
10.000 Gold
5.000 Gold
1.000 Gold
500 Gold
100 Gold
Clicking the link below will open the game’s launcher. Please select the Market option on the left, select Armored Warfare and then the Chest section to access this offer.
We hope that you will enjoy this offer and, as usual:
Arthas2 has been relaunched. And it is being handled by the most real and experienced INDUK SYNDICATE. Come on in, the first news is coming soon! https://discord.gg/BphnuHdGaD
The Unreal 5 upgrade is here! This update moves Tabletop Playground to Unreal Engine 5, future-proofing the game and improving the foundation for further development. While most of the changes are under the hood, you will also see lots of improvements and a couple of fixes to long-standing issues that weren't possible to resolve before:
• Apple Silicon support: The game now runs much better on recent Macs by natively supporting M1/M2/M3 chips • The mod.io UI accessible from the main menu has been updated and is now available on Mac and Linux as well • Allow hiding floor in non-3D maps: renamed "Lighting" in session options to "Environment", moved "Set Background" button to the environment dialog and added "Hide Floor" checkbox in the same dialog • Improved physics stability in some situations like stacking thin objects such as cards • The tablet browser version has been updated, improving support for some websites that didn't work with the older browser version • Text boxes now support using the Tab key to move to the next text field • Message and input boxes can now be closed by pressing enter • Improved validation for phase name in turn settings • Allow much brighter lights - use with caution! • Allow double clicking a package when starting a new game to continue to map selection • Show notifications when trying to draw or deal cards while no suitable card holders exist • Change "Private" checkbox to "Hidden" when uploading a package to align with mod.io terminology • Prevent users from setting custom package path to the directory of the built-in packages (because that would cause issues with built-in packages not being available by default) • Allow loading autosaves when starting preview mode
Scripting • Default to view aligned UI presentation for zoomed object with screen style presentation • Added documentation for $uncaughtException • Prevent adding too much data (more than 64kb) to an object using setSavedData • Parts of the scripting API were not available for table scripts when starting a new game with an empty table
Fixes • The mouse cursor on Linux could get an offset after the game lost focus • Some custom tables were imported sideways • Pressing Enter brought up chat in main menu • Object library and notes windows changed their size on re-opening with UI scale larger than 100% • Stored objects with required add-on packages didn't become valid immediately after the package was added • Some Chinese characters were not displayed correctly • Dice roll message for single dice did not correctly include the name of the rolled dice face after the last update • No UI interaction was possible when blindfolded in VR