Tales from Zilmurik - Corfaisus
Today's update makes two small changes to how you - the player - can experience Tales from Zilmurik. The first (and most notable) is that all pianos around Eylin (except for the ones already in use) can be played with the keyboard's following keys: 1, 2, 3, 4, 5, 6, 7, 8, 9, - and +. Let your fingers fly and create your own world of music!

Secondly, the Party Change menu has been revamped to incorporate unequipping party members, displaying their base level and renaming. What this means is that - say you started playing years ago and regretted choosing a certain name for your least favorite recruit - you now have every chance under the sun to change your mind! What a relief, eh? You can also change the names of certain characters that already had preset names for maximum personalization!

Though maybe not all are as eager to change...
Community Announcements - SparklingPishy
**The Day Before - Changelog Version 2.0**

Greetings Survivors,

We're excited to bring you a major update to The Day Before, packed with features and improvements that you've been eagerly anticipating. Version 2.0 is here, and it's time to dive into the post-apocalyptic world with even more immersive gameplay and enhanced mechanics. Thank you for your continued support and valuable feedback. Let's explore the highlights of this update:

**1. Voice Chat Integration:**
- Survivors, rejoice! Communication is now streamlined with the introduction of in-game voice chat. Coordinate with your allies, strategize during intense battles, and build stronger connections in the desolate world of The Day Before.

**2. Mantling and Vaulting:**
- Navigating the treacherous landscapes just got a whole lot smoother. Survivors can now effortlessly mantle and vault over obstacles, adding a new dimension to exploration and making movement more fluid and responsive.

**3. Major Overhaul - Graphics and Performance:**
- A significant visual and performance upgrade awaits you. Experience the post-apocalyptic world like never before with improved graphics, enhanced lighting, and optimized performance. Dive into the immersive atmosphere with richer details and smoother frame rates.

**4. New Weapons and Gear:**
- Strengthen your arsenal with a range of new weapons and gear. From powerful firearms to survival essentials, discover and utilize diverse tools to face the challenges that lie ahead. Adapt and survive with the latest additions to your inventory.

**5. Enhanced PvE Challenges:**
- Brace yourselves for more intense encounters in the PvE landscape. New threats and challenges have emerged, requiring survivors to hone their skills and collaborate to overcome evolving dangers. Face mutated creatures and otherworldly adversaries in this enhanced survival experience.

**6. Improved Base Building:**
- Elevate your survival strategy with enhanced base building options. Construct more elaborate structures, fortify your defenses, and customize your shelter to reflect your unique survivor style. The apocalypse is tough, but with a well-fortified base, you can face it head-on.

**7. Quality of Life Improvements:**
- We've listened to your feedback and implemented various quality of life improvements. Expect a smoother user interface, streamlined inventory management, and other tweaks that enhance overall gameplay experience.

**8. Bug Fixes:**
- Our team has been hard at work addressing reported issues and bugs. Enjoy a more stable and polished gameplay experience as we've squashed numerous bugs that were affecting your journey in the post-apocalyptic world.

Thank you for your ongoing support and dedication to The Day Before. Survive, thrive, and conquer the challenges that lie ahead in version 2.0! Stay vigilant, survivors.

- FNTASTIC Team

Feb 15, 2024
BlokhedJelli - Noveglut
Happy Thursday Folks!

This week I tackled cleaning up the demo with a few bug fixes and added a freeze frame when you defeat enemies!

The Pops icon hops when you don't have enough hunny buns to enter a level and disappears when you do have enough!



I also added a congratulations message for collecting all 20 hunny buns in a level.



And gave a bit of coolness with freeze frames when you defeat enemies!




How do you feel about freeze frames? Let me know in the comments!

Thanks for reading and be sure to WISHLIST on Steam🌟 See you next week!
Blokhed Jelli

Feb 15, 2024
Halcyon Days - Rock And Roll Gas Station Games
1) Quality of life upgrades to Kevlar's weapons upgrade/switch UI
STALCRAFT: X - favlav
📒 Compensation 15.02.2024.

Due to the extension of maintenance works, we publish a promo code for you - SC15FEB2024-SORRY.

One activation per one account. The promo code is valid until 18.02.2024.

By activating the promo code, you will get:

â—‰ 5 Combat Peas;
â—‰ 750 exchange coins;
â—‰ 5 standard tools;
â—‰ 5 standard parts.

Regards,
EXBO Team.
Feb 15, 2024
Cursed Enigma - The Midnight Apartment - thelabaofficial
Fixing invisible wall at the end, can be caused by a fast triggering, now is fixed
StarBoost - Cores25
Dear StarBoosters,

after SteamNext the main feedback we got was that input is not as easy to adapt to as it could be...
Mainly we received quite some notes about the missing Keyboard & Mouse integration for players not having a gamepad or not beeing used to it too much.
Originally we envisioned StarBoost to be most enjoyable with a Gamepad but of course we noticed this was a common theme - so we react to it.
Putting in a lof of hours to get that out quickly: Keyboard and mouse is now fully integrated into the game, so cruising the GUI and also playing with KBM is entirely possible.
To be honest: we even feel like this is surprisingly comfortable for ourselves as well - and we have hundreds if not thousands of hours of controller practice with the game ;)

But that aside: of course we want to make the entry barriers and frustration points for new players as low as possible, so that feedback was immensely helpful and we hope it smoothes out any discomforts new players would have.

Update
We are still ironing out little bugs here and there but we feel like this is a great addition to StarBoost and hope to reach an entire new group of players with that update. The update is live NOW with a build we just uploaded: 0.8.2 Alpha. The next step for us is to add customizable input for players in general to the game, this will be targeted for the next weeks.

Feedback
As always: we are still in a phase where we profit greatly from constructive feedback like in this case where we could react quickly to a weak point of the game. So if you feel like you notice something that could be better or just want to share your view on some aspects of the game:
leave a message on the discussion board here on steam or send us a mail via the StarBoost feedback form.


Happy racing,
your StarBoost team
Trimurti Online - gameolic
  • Fixed an issue where you can learn another level of skill after respawning
  • Fixed an issue where Yaksa/Gandharva doesnt go into combat animation stance when using Mace & Shield
  • Fixed the quest [Collection] Big Canine from Mandara Bulletin Board
  • Updated the Quest Reward EXP for the quest "Krishuna's Lost Earring"
  • Limit the FPS to 60 frames in the intro, splash screen & Menus
  • Refinement stone recipes can now be sold to NPC
  • Added CC (Crowd Control) Immunity to the bosses
  • They cannot be stunned, sleep, frozen, slow, root or hold
  • Fixed an issue where you received damage after respawning
  • Dying from Traps or Monsters
  • Fixed an issue with NPC walker System where the NPC roams outside their designated area
  • Increased Max Movement speed of all players from 6 to 9
  • Fixed an issue where all monsters who agro will teleport to the player location
  • Monsters will now teleport on your location if you attack them from unreachable spots like in a cliff/tree stums/stones/behind walls etc...
  • Fixed an issue where (Warrior) Gatana does not properly knock back
  • Note: This skill has a chance to fail to apply the crowd control
  • Fixed an issue where the Smelting Window collapses when you click on it
  • Updated the Quest EXP reward from all Shambala Quests by 2% to 5%
  • Depending on the quest difficulty, it can go up to 10%
  • Fixed the Last 3 Main story quest of Shambala
  • A rare Necklace
  • Bishubakarman's Seal
  • Search for the Signs
  • Updated & Fixed various UI related issues
  • Note: UI is still a work in progress, some will look weird and unable to be dragged/moved
  • Fixed an issue where the Player HP/TP Widget will also increases its length if you have more than 6 buffs
  • The buff icons under the Player HP/TP Widget is now arranged in grid-like position
  • You can now re-take / re-select your god if during the "god selection" process you were interrupted
  • Example: When you get dc while selecting a god the selection UI will be present to you
  • Fixed an issue with floating loots in Mandara near Mlecchas spawns
  • Fixed an issue where during quest completion, the system does not check your available inventory slots
  • This leads to missing quest items as a result of the bug
  • Dungeon Bosses, Field Bosses & Libertine now counts as shared kill quests
  • Fixed an issue where Nagamudra Hima doesnt fight back
  • Fixed an issue where players will leave the party to gain full loot ownership
  • All loots from party is now OWNED by the party. If you leave the party, you cannot pick up the loot.
  • Fixed an issue with the amount of gold that is being divided by the number of party members even if you are very far
  • This means that when you are in a party but in different map or far from your party, you will earn the full gold reward when picking it up

KNOWN ISSUES
  • Being worked on - will be ready on next update
  • TP/HP Value inconsistency after each login
  • Monks loses the functionality to use abilities / skills, see description
  • There are unclickable slots in the inventory
  • Deva/Garuda Issue with attacking with range class where your character will move towards the target
  • Mlecchas attack speed is fast
  • Inventory is "full" even though you have available slots
  • (Assassin) Paraka skill is nullified by 1 hit from monsters
  • Some character dont receive /whisper messages
  • ROHATI has incorrect percentage heal
  • The PartyNameWidget overlaps with the "Party Command Widget" and you cannot click on it.
Gensokyo Odyssey - Kronington
Angola '86 - Every Single Soldier
- Bird migration model added (WIP)
- Hex grid status remains after exiting Base Screen
- Vehicles repaired in the field now get movement points replenished (provided it has not moved in the turn)
...