Feb 15, 2024
SVSV Playtest - Mishupaf
-The game is no longer paused when switched to another application(alt+tab), this is to prevent certain in game logic from being interrupted
-Attempted to resolve the issue of being stuck on the level up UI, if this issue persists please let us know, we are actively looking into this
Town of Salem 2 - shapesifter13
Hey Townies!

This patch begins the second Ranked Season for Town of Salem 2! Sharpen your tongue, and prepare your wits. A new chapter of deception and deduction unfolds.

Ranked Season 2
• Season 2 for Ranked begins today! Start climbing and make sure you get the best rewards!

Role Balance
• Hex Master has moved in priority to receive the Necronomicon to below Potion Master.

Added New Decorations
• Rose Bush Lawn Decoration
• Party Time Corner Decoration
• Cupid's Heart Corner Decoration
• Harp Corner Decoration
• Secret Admirer Wall Decoration

New Town Point Price for Scroll Slots
• Scroll Slots have increased to 1040 Town Points but are on sale for 780 Town Points to give players notice of the coming price increase.

Bug Fixes
• All players during a Tribunal are valid targets for a Jester.
• Fixed missing mesh on the Siheyuan house.
• Server stability improvements.
The Elder Scrolls® Online - ZOS_Kevin

Get crafting, gathering, transmutation, and Writ bonuses through the Crafter’s Celebration mini event, from now until February 20.

The brand-new Crafter’s Celebration, running until February 20, 2024 at 10AM EST, is now live. This limited-time mini event grants you additional rewards for crafting and gathering and boosts the value of related activities such as deconstructing or transmuting gear.

During the event period, ESO’s industrious crafters will enjoy the following boons:
  • +100% Inspiration gain to all crafting skill lines
  • +100% Writ Vouchers earned from Master Writs created during the event
  • Increased drops from harvest nodes (this does not include fishing or creature drops such as leather)
  • 50% reduction in Transmute Crystal costs for changing item traits (requires a Transmute Station, found in the Clockwork City DLC game pack or available for player homes)
  • Increased chance of receiving improvement materials such as Tempering Alloy or Mastic when deconstructing equipment of an appropriate rarity
These bonuses are available to all players in any zone across Tamriel! No matter where your adventures take you, you’ll be celebrated as a master craftsperson should be.

Note that the Crafter’s Celebration doesn’t grant Event Tickets and doesn’t have its own unique quests, Achievements, or collectibles associated with it. Additionally, the Impresario isn’t available during this limited period.

The Crafter’s Celebration starts now and runs for this weekend only, so don’t miss out on the chance to use your skills and enjoy the fruits of your labor—and above all else, make something cool!

The Crafter’s Celebration runs until Tuesday, February 20 at 10AM EST.
HAWKEN REBORN - S0kun

It’s been a while since we first talked about Hawken Reborn Update 0.2 being our biggest set of changes since Early Access. What was an exciting release to show that we’re making positive changes to the game also turned into the sad departure of several members of our development team due to layoffs across our organization late last year. In its wake, the Hawken Reborn team has dramatically changed and so has the game’s original development plans.

DEVELOPMENT TEAM
With a much smaller core development team, our focus has shifted away from a larger vision of an intriguing sci-fi narrative to one that is laser focused on ensuring the game’s core design can achieve a level of polish that will keep players coming back for more. That led to the removal of a lot of story elements like the original Story Arc that faced similar challenges to retention akin to the original game’s tutorial mode. This also means that future updates coming out of Hawken Reborn will be changes to the game’s combat, movement, and overall mechanics that are mission critical to a fun experience for all pilots.

Fortunately for our team, the foundation laid out thus far has a lot of elements that we’re able to expand on. Most notably a rework of the Patrol Mode that originally saw pilots spending too much time in game before seeing significant action start to pick up as Threat Levels around them crept up with player interaction.

In the near future, you’ll see the release of Hawken Reborn Update 0.3 and as we’ve previously mentioned, an “Update” signifies major features that players can expect to see. The biggest feature of which is going to be Multiplayer co-op, which we know many of you have been eagerly waiting for!


MULTIPLAYER CO-OP
Hawken Reborn has always been designed as a multiplayer game from the start, which is why it has been an “always online” single player experience since we entered Early Access. While it isn’t evident in the current build, each time a pilot launches into a Patrol Mission means that they are in a multiplayer lobby with two openings for a 3 player co-op experience.

While we were in this single player phase of Early Access, we took the constructive feedback from the community and worked on the areas that needed the most improvement to the individual piloting experience. Those changes surfaced as we weren’t shy to make significant changes to things like the First Time User Experience (FTUE), In-Game HUD, Mech Weight, Infantry Crushing, and a slew of other adjustments that made sure the game felt like a mech game.

Since the release of Update 0.2 last September, we’ve made some significant strides into the right direction and now it’s time to expand this next phase and see what Multiplayer co-op will bring to the table. The most significant of which is a game design that truncates your experience in Patrol Mode into a much shorter, but more satisfying session that turns up the heat faster, earlier, and hotter from the start.


TIMED PATROL MODE
We’ve seen mention of how the game has a lot of similarities to extraction shooters with the in and out gameplay that Patrol Mode has to offer. Those comparisons are definitely fair since that feeling of an endpoint was our aim, but we also wanted pilots to have agency over how much they were willing to gamble in our risk reward loot system. Unfortunately, we ran into issues where it was taking too long to get to that endpoint for a variety of reasons including difficulty scaling and resource farming mechanics that made waiting a benefit rather than a detriment.

We ended up seeing sessions that took much too long to get to a point where the action felt meaningful. In many cases beyond the hour mark and for an FPS franchise that prides itself on frenetic combat, we obviously need to refine this formula even more.

With these considerations, Patrol Mode will be shifting towards being a more time limited instance to allow us to better balance all of these variables. Thematically, this is due to the raging nanite storms that are some of the regular perils of everyday life on Illal. There will be some moments of respite where a window of opportunity will present itself for you to venture out and endure the world’s hazards for a rewarding bounty. It’s these windows that we find our pilots hopping into Patrol Mode. Practically speaking, each instance of Patrol will start with a 30 minute countdown clock that warns of an incoming nanite storm that destroys everything in its wake so spend your time wisely as the storm will force you to make your escape or you and your hard earned resources will succumb to its wrath.


COMBAT ENCOUNTERS
Radio Missions have been temporarily disabled for future integration into our new game designs. As their replacement for resource farming, the world will be populated with points of interests that have an element of game design that feels a bit more organic instead of the clearly defined nature of our Radio Missions. By “organic” we’re referring to the nature by which your combat encounters play out. No longer does the same mech pop out from the same spawn point, but you’ll now have a slight element of surprise when combat starts and enemies start to make their presence known in the form of projectiles to your face.

You’ll now have to contend with both land and air more strategically as drones also get a big rework in their navigational programming. To make them feel more like aerial enemies, we’ve updated them with a 3 axis navigation system that allows for a more fluid flight path making them less grounded and more menacing from above so make sure you’re checking your surroundings up high in combat too!

In addition to the points of interest, new Loot Crates are now scattered around the map that will reward your efforts if you should decide to tackle the obstacles between you and their spoils. Some Loot Crates will be easily attainable simply by stumbling onto them while others can be fortified behind a heavily protected barrier that you’ll have to forcibly plow through waves of enemies to get through. Along with a wide variety of loot that these crates have stashed in them, you’ll also potentially earn Scrip, which in Update 0.3 is the only way to attain the currency until Radio Missions make their return.


CONDENSED MISSION EXPERIENCE
With our new time-boxed experience, you can expect to not waste any time as the game ramps up the difficulty quickly with thrilling combat encounters that will reward players for toughing it out until the very end. Whether that’s with you defeating all the obstacles or succumbing to the challenging new mechanics we’ve thrown at you is the test that we’re presenting in this first iteration.

MECH COMBAT TYPES
We saw the positive feedback regarding how weight felt much better in Update 0.2 and to make our mechs continue to have their distinctive characteristics, Weapons and Thrusters will now be socket locked to specific mechs that have a better thematic fit. We’ve also adjusted how quickly any given mech can turn to better convey the heft that specific hulls need to look around.

Another element that we’re focusing our design efforts on is shifting away from purely focusing on Light, Medium, and Heavy as the nomenclature for our mechs. We’ve found that with our socket system, these weight specific terms didn’t provide enough context for how our mechs play so in future updates, we’ll be categorizing our mechs around their individual combat types with these identifiers:

  • VEX utilize their evasiveness and potent short range hit-and-run tactics to make up for their weak defenses and small fuel reserves. Their aggravating playstyles are a constant menace to their slower moving opponents due to being able to quickly duck into combat and back out to take advantage of their second to none shield regen.
  • AERIAL performs best at long range and in the air, hovering out of cover, before diving back down to recharge and reload. This type is best suited for pilots who like to be in the air, keeping their enemies at a distance while they oversee the battlefield from above. They do not do well in enclosed spaces such as tunnels.
  • BULWARK are lumbering fortresses, unleashing volleys of sustained fire, considerate forethought must be used when piloting this type as they cannot get out of a bad situation fast. Fortunately their strong shields provide the fortitude necessary to sink your feet down to outlast your enemies.
HANGAR LOADOUTS
An updated mech garage also awaits players 0.3 as we make the barrier of entry easier from the very beginning. All players can expect a hangar filled with a fully loaded mech from each of the game’s three combat types mentioned above. Each mech will also be equipped with 2 weapons and 1 thruster to ensure your starting arsenal will give you a good sense of the different play styles from the start.

MODDING
While diversity in how our mechs are starting to feel is an overall positive, diversity when crafting the exact same items in our modding system was not. We want to ensure that components you build don’t feel weaker due to a “bad” RNG roll so we have made the decision to remove the RNG element from our mod system completely while reviewing all mod stats to ensure your components still gain meaningful improvements! This will ensure that every item made will have the expected outcome and players don’t feel like they need to spend more hard earned resources to attain that “god roll”. For those who have already crafted a few items in Hawken Reborn, you’ll now see that all your upgrade points have now been refactored to this new formula.


FACTIONS
The world of Illal is a treacherous one with hazards all around you. Among those perils are the five different warring factions that are stationed across the map. Marked by their holo banners that warn trespassers of their dangers, factions will now be even more present in Hawken Reborn not only visually, but in the long run, they’ll also be the gatekeepers of highly sought after components that are only obtained by hunting them down.

THREAT LEVELS
The difficulty variable of Threat Levels is now going to be normalized on a scale from 1 to 99 to better communicate the sense of danger you’ll face as you explore the world. In some instances, you’ll find TL’s of 100+ that have enemies marked by a big indicator to tell you to run away. Whether you choose to do this is up to you and we’re excited to see how this pans out.

ENFORCERS
Serving as a bouncer to the Patrol Mode’s end is the aptly named Enforcer. These mechs are TOUGH, but not completely unstoppable. Their job is to remind you to start making your way home or it’ll do it for you. We strongly urge that you run away from them in this build, but defeating an Enforcer in the future, should you be brave enough to make an attempt, will earn you a reward befitting of the high risk gamble you made.

CO-OP MATCHMAKING
In co-op situations, Threat Level will dictate the pace at which all pilots traverse through the environment by dropping the World TL to that of the lowest pilot. This makes the content more accessible for all and we know there can be some situations where a lower TL forces the host to have an unwanted experience. Therefore we’ve opted to make finding lobbies a bit manual to mitigate these issues.

While co-op will be implemented in the build, it’s also our first iteration so there’s still going to be lots of areas of improvement. One of which is making sure you’re able to find co-op lobbies, which in its current state will require players to share their lobby IDs with other players in order to get a true co-op session going.

We hope to have a much more fluid system implemented later, but for now we ask that players head over to our Hawken Reborn Official Discord server to find other players or share your lobby IDs directly with your friends to start sessions.

RELEASE TIMING
Hawken Reborn Update 0.3 is planned to release at the end of February. This milestone marks an extremely exciting time for the game and it’s also one that is a humbling experience considering the road we’ve traveled thus far. We’re really excited to finally bring co-op to our players and even more excited to finally get the conversations going again after our recent hiatus.

As with previous Updates, we’ve made some significant changes to the way Hawken Reborn looks and feels in Update 0.3. From refactoring how gear is assigned, to changing up our categorization of our combat types, to introducing brand new game mechanics, we’re not shy to try to make changes that make this game better. A lot of these mechanics are still in their early stages of development and we would love to still hear your feedback both negative and positive so that we continue to improve your game experience.

What we’ve shared so far is the beginning of our new journey and there’s still a lot of features that we haven’t mentioned that are making their way into this update. Prior to launch, expect to see new patch notes getting into the nitty gritty and as always, we’d love to hear from you again so be sure to join the conversation on our Hawken Reborn Discord Server and official social media channels!

Discord: https://HWKN.link/Discord

Reddit: https://Reddit.com/r/HawkenReborn

Twitter: https://Twitter.com/HawkenReborn

Facebook: https://Facebook.com/HawkenReborn

Instagram: https://Instagram.com/HawkenReborn

YouTube: https://YouTube.com/@HawkenReborn
Epic Auto Towers - e^cha
Demo has been updated!

I would like to say that I am currently working on a system for granting additional removal tokens. This system will be included in the demo, but a bit later, as it still needs to be finalized.

Tower Improvements:
  • Chest Tower gives more gold at level two and above.
  • TNT Tower: Explosion damage is doubled with each level-up.
The point of these improvements is so that there is more motivation to upgrade these towers.

Relic Improvements:
  • Nullification Token: if you nullify a Bee Tower, the bees will no longer turn towers in the store into bees.
  • Vagabond Sack: can't have more than 10 gold -> can't have more than 20 gold.
  • Correctly named the Paper Hand Fan.
Other:
  • More visual effects have been added.
  • Bugfixes.
Master of Pieces © Jigsaw Puzzle - alturus1
Community Announcements - SparklingPishy


Feb 15, 2024
Block Buster Billy - Bigosaur
This update adds Steam Cloud save support to the game. It should work automatically out of the box.

Important: If you have multiple Steam accounts playing on the same computer, you should back up the save files because Steam cloud update will overwrite them!!!

Also, you might want to back them up for the first run, just in case.

The files are stored in %APPDATA%/Bigosaur/Billy

That folder is typically in C:\Users\Your_windows_username\AppData\Roaming\Bigosaur\Billy

The AppData folder is hidden, so you would need to enable system hidden files to see it.

Or you can just type %APPDATA% into the Windows file explorer address bar, and it will take you there directly.

Now you can play and share progress on multiple devices.

Have fun playing!
Feb 15, 2024
Northrealm Tribes - SanjaDev
Enhanced Control Stability: Say goodbye to losing control when navigating menus! With the latest update for Northrealm Tribes Version A044, we've resolved an issue where players would lose control upon accessing the menu. Now, you can seamlessly switch between gameplay and menu navigation without any interruptions or unexpected glitches.

Engine Upgrade to 5.3: We've upgraded to the latest engine version 5.3! With this upgrade, we're providing our players not only with improved performance and stability but also with an optimized gaming experience. Immerse yourself in the world of Northrealm Tribes and enjoy an even smoother and more impressive gaming environment.

New Functions Preview: We've already integrated new features such as the Leveling System, although it's not yet fully functional and remains deactivated for now. Stay tuned as we fine-tune this feature to ensure it enhances your gaming experience to the fullest.

Viking Assault Waves Preview: Viking attack waves are already implemented but temporarily deactivated. However, they will be activated during the beta testing phase to allow players to enjoy the full gaming experience. Get ready to defend your realm against epic Viking assaults!

Bug Fixes: Additionally, we've addressed various bugs and issues to ensure a smoother and more enjoyable gaming experience for all players.
Button Man - Styrax Studios Inc.

Hello All!

We at Styrax Studios are proud to present our debut game "Button Man"!

Button Man is a side-scrolling action adventure game set in a fictionalized Halifax, Nova Scotia, called Kingsport. During prohibition Halifax was a port famous for bootlegging to the US, and that is when our story is based on. Our love for our city makes us want to share it with all of you, to see its history, its spirit, and things that are sometimes swept under the rug.

In Button Man you will play as Bruce McKenzie, a button man, the guy who gets things done for the local bootlegging kingpin, Mr. Fisher. Your boss has been in control of Kingsport for a long while, making people love him and fear him with no opposition to speak of. It has been two years since Bruce has gone far away from home, and on his first day back on the job Mr. Fisher gets assassinated and Bruce gets shot. What follows is a game of intrigue, conspiracy, and action as you try to find Mr. Fisher's killer, fight your way through hostile factions, and make choices that will either save or doom the town.

The city is yours to explore and immerse yourself in. From our main story line that will take you on an adventure across the city and its people, to the side stories that populate each chapter, to activities and shops that lets you interact with the many residents within it, Kingsport has a lot to offer and many sights to show you.

We are hard at work to bring you all a worthy demo in the next Steam NextFest so be on the lookout for that! Join our Discord for more information and come hang out with us as we develop Button Man!
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