Feb 15, 2024
Heros and Monsters: Idle Incremental - Mattaperry
V3.4.1.0
+Changed Cat Pet to gather the souls of the dead
+Fixed an issue with FireBlade not giving correct Attack Bonus
+Fixed some spelling mistakes
+Re-balanced costs for Skill Duration (will be adding other ways to progress soon)
+Re-balanced costs for Pet Bonus in ascension shop (spent ascension returned)
Feb 15, 2024
Second Front - jo.bader
when game freezes hit escape key
Feb 15, 2024
Jett Rider - Patiuskas
-Steam Deck text issues fixed with full support
Eternal Return - GM_Goddess
Hello Lumia Island survivors,

Some of the discontinued skins will no longer be displayed as unavailable for purchase in Mileage Exchange following the 1.15 maintenance.

We apologize for the inconvenience caused.

Thank you.
Feb 15, 2024
Space Docker VR - Tom
- Added seat forwards/backwards adjustment setting (controls menu)
- Added option to turn off automatic Hi-Lo switching (general menu)
- Added pulsating arrow pointing at "Quit Level" button for relevant tutorial missions

- Adjusted docking crate position tolerance from 30cm to 35cm
- Adjusted proc-gen levels to use random music
- Adjusted time-attack-tools unlock to show in weekly level
- Adjusted "gravity zone" of cargo holds to be a bit more powerful
- Adjusted Scrapyard II contents slightly

- Fixed typo in "The Pit" description
- Fixed warship drop-off behaviour so high-speed nukes are less likely to fly out the other side

PSVR2 Only
- Added "touch" grip option - is on by default

PC ONLY
- Added vive/WMR specific binding image to controls menu
- Adjusted default vive/WMR controls (right menu button does actions, left menu button does recenter, right trackpad does HiLo switching)
- Fixed smoothed FPV preview screen
TAIMANIN RPG Extasy - TaimaninRPGExtasyManagementTeam
Thank you for playing Taimanin RPG Extasy.

As of the maintenance on 2/15/2024, the following updates have been implemented.

■ Update Details

Map Event [Inageya's Ice Cream]
Event Period: 2/15/2024 18:30 ~ 2/29/2024 10:59 (JST)

This is an event where you can guide your Unit to the goal of the Map and earn Reward Units by clearing the Map Missions.
Furthermore, there is a fixed chance for a Rare Map to appear on Advanced difficulty.
On a Rare Map, there is also a fixed chance for 【Taimanin Asagi ZERO】Igawa Asagi to be obtained from a treasure chest.


※Items can still be claimed within the designated Exchange Period after the Event Period ends.
※Auto-Pathing will be unlocked after clearing the Advanced difficulty level.
※Map Event reward contents may vary by event.




[Time-Limited Pick-Up Premium Gacha]
Gacha Period: 2/15/2024 18:30 ~ 2/29/2024 10:59 (JST)
The following new Units have been added to the game!
  • SSR [NAT] 【Teacher's Got Chocolate】Kosaka Shizuru

  • SR [SUP] Inhuman Oryo

  • R [SPI] Miriam
During the Time-Limited Pick-Up Gacha, the above 3 units will have a higher drop rate than other Units of the same rarity.
※For more details about the Gacha Rate, please click the ""Details"" button on the Gacha screen.
※When a new Unit is obtained, the amount of Unit Memory sent to the Present Box corresponding to the rarity obtained will be the following:
 SSR Unit: SSR Unit Exclusive Memory x80
 SR Unit: SR Memory x30
 R Unit: R Memory x30

※When a duplicate Unit is obtained, the amount of Unit Memory sent to the Present Box corresponding to the rarity obtained will be the following:
 SSR Unit: SSR Unit Exclusive Memory x40, SSR Memory x30, Gold Eden x5
 SR Unit: SR Memory x30, Silver Eden x5
 R Unit: R Memory x30, Bronze Eden x5


Time-Limited Shop Item [Valentine Mini Set] on sale
For a limited time, the following items will be available for purchase as a set.
Sale Period: 2/15/2024 18:30 ~ 2/29/2024 10:59 (JST)

▼Set Contents
  • Taima Crystal x100 (Valid for 180 Days)
  • AP Potion (L) x2
  • BP Potion (L) x3
※This set can be purchased once per day during the sales period.
※After purchase it will reset at midnight (JST).


■Issue Fixes
・Optimizations have been implemented to Chat.
・Fixes an issue where after moving a unit on the Units screen and then clicking the unit would not bring up the Unit Details screen.
・Fixes an issue where after clicking a unit to display the Unit Details screen while on the Unit Standby screen, using the back button to return would cause the unit to no longer be displayed.
・Fixes the date display in Arena Ranking when the language is set to English.
・Removes information that was considered unnecessary in the Previous Arena Ranking screen.


■Additional Implementations
・Added a button to be able to open and close the Order of Actions during battle.
・Arena category added to the Help menu.  
・Screen sizes have been newly added to the Steam version.
 To change screen size you may find it under [Options] → [Screen Size].
 Screen size will be separated into the following sizes:
   - 800x600
   - 1280x720
   - 1980x1080
   - Fullscreen


※Please note that the event/Gacha details and schedules are subject to change without prior notice.
※This Gacha event may be held again in the future.
※When using the browser version, please clear the browser cache, and on game startup please perform the ""cache clear"" function.
 When using the app version, please perform the ""cache clear"" function on game startup.

We look forward to your continued adventures in the Taimanin World.
Feb 15, 2024
STALCRAFT: X - Gorodskovich


It hasn't been a couple of days since we fixed everything and rolled out our global update, so hold on! After all, it's time to take out a bunch of equipment, add the upgrade guarantees, overhauled barter and spice up the whole thing with a whole MOUNTAIN of COMPENSATION!

Change of equipment upgrade system


We've significantly overhauled the gear upgrade system to make it more predictable and player-friendly. Most importantly, we added a guaranteed upgrade after a certain number of attempts.

Spare parts have been renamed "Parts", which have been graded: cheap, standard, and advanced. Parts and tools can now be obtained through open world activities!

Parts are also a requirement for gear upgrades.
We found the whole upgrade level lowering thing too "toxic", so we just added an ability to get spares (get used to it, that's what we call spare parts now) in-game and made them mandatory!

Guaranteed upgrade of equipment
Guaranteed equipment upgrade has been added to the game. It is activated after a certain number of attempts.

If the upgrade is successful before the guarantee is triggered, the guarantee counter resets to zero.

Changes to parts
Parts are divided into cheap, standard and advanced. They can be obtained for completing events in the open world. Let's reveal in a little more detail how they differ.


Changes to equipment repair


The equipment maintenance window has been refined. This was done to harmonize with the new design of the upgrade window.

Also, the function of disassembling equipment into components was removed - this decision is due to the fact that the function was more harmful and hemorrhoidal than useful.
Changes to tools
The functionality of cheap tools has been changed - now they allow you to modify equipment only up to level 5! The gradation of tools will remain the same: cheap, standard and advanced. Similar to parts, they can now also be obtained by completing events in the open world.

Compensation for changes to the upgrade system


All spare parts that are currently in the game are exchanged for "Advanced Parts" at a 1:1 ratio.

We have also been careful to compensate active players for the difference between the old and new systems. To find out what the compensation for your gear is, click on the item in your inventory and select «Compensation» from the gear context menu.

You can learn more about compensation in a special article.
Barter rework


For a long, long time the balance department has been hammering barter branches and finally brought it to release! Many branches have received their endings in the form of high-tier guns at level 6 of the base. In addition, prices for various equipment were partially revised and new barter branches were created.

The work on the rebalancing of modules has been going on for a very long time and several times came to a dead end. We made the willful decision to remove handguards and buttstocks as separate attachments in order to finally have a working system.

Now the further a gun is down the barter branch, the cooler its modularity!
The following branches have been worked on so far:
  • Assault rifles;
  • Machine guns;
  • Pistols;
  • Melee Weapons;
  • Muzzles;
  • Grips;
  • Laser Sights.
Future changes of a similar nature will affect the remaining branches.

Assault rifles and machine guns

The following assault rifle branches have been extended:
  • AS Val (9.39 silent automatic rifles);
  • AKM/HK G3 (7.62 assault rifles);
  • Limansk assault rifles (9.39 and 12.7 special weapons).
The rework of barter branches could not avoid changes of positions and templates of some weapons. Therefore, we made compensation for owners of certain guns!

Compensation occurred if players' weapons became worse based on the position of the weapon in the barter. In addition, some positions were removed from the barter (which obviously needs to be compensated).

Weapon modularity was taken into account wherever possible.
Compensations
  • Worn AKS-74U ➞ AKS-74;
  • AKS-74U ➞ AKS-74;
  • Worn L85A1 ➞ M16A1;
  • AKS-74 ➞ AKS-74;
  • L85A1 ➞ M16A2;
  • AKM ➞ AK-74;
  • DP ➞ AK-74 ;
  • Worn AH-94 ➞ AH 94;
  • RPK-74 ➞ AKM;
  • Old G3 ➞ AKM;
  • Worn AS "Val" ➞ AKM "Silence";
  • Worn RPD ➞ RPD;
  • M16A3 ➞ M4A1 CQC;
  • Worn Groza ➞ AS "Val";
  • OTs-14 Groza ➞ AMB-17;
  • G3A1 + Drum for G3A1 ➞ AK-15.
Pistols

The following branches of pistols are formed:
  • Automatic pistols;
  • Heavy semi-automatic pistols;
  • Revolvers.
Since we have changed the templates of some weapons, we need to help those affected by these changes. If your weapon got worse (or was removed altogether) after we changed its position in the barter, you will receive a new gun.

Weapon modularity has also been taken into account where possible.
Compensations
  • PB ➞ PM;
  • R92 ➞ PM;
  • Beretta 93R ➞ Walther P99;
  • Mauser C96 ➞ Beretta 92FS;
  • Browning HI-Power ➞ SW 1911;
  • Desert Eagle XIX ➞ Desert Eagle Mark VII;
  • SR 1 Gyurza ➞ Glock 17.
Melee weapons

In the intermediate version, a branch of hunting knives was formed with the accompanying rebalancing of their damage.
Added a feature for some melee hunting weapons - " Multiple Target Damage". Normal and heavy strikes can deal damage to multiple targets at once. However, quick strikes on MMB will still only damage one target.


Attachments


The attachments have been rebalanced and new branches have been created. You can see their characteristics in the barter menu. Some attachments have placeholder models. They will be updated over time.

And of course, compensations!
Attachments compensated in any form




Attachments that will only be compensated for if they are PERSONAL.

Attachment
Compensation
Whirlwind MBC
Whirlwind MBC + Spikes Tactical Dynacomp
VG6 EPSILON 762 Muzzle Brake
VG6 EPSILON 762 Muzzle Brake + Venom Tactical Antidote
KAC Style QD Silencer
SIG Sauer SRD762Ti + KAC Style QD
SCAR-SD Silencer
SIG Sauer SRD762T + KAC Style QD
Resistance Armament Compensator
Resistance Armament Compensator + 100 trade coins
PSUZV-11TM.12 Imkas
PSUZV-11TM.12 Imkas + ATG Silencer
ATG Silencer
PSUZV-11TM.12 Imkas + ATG Silencer
PBS-4
PBS-4 + PBS-1
Noveske KX3 Flash Hider
Noveske KX3 Flash Hider + 100 trade coins
MBC-1
MBC-1 + AKML
Kosoi MBC
Kosoi MBC +PWS CQB 74
Hera Arms CC Compensator
Hera Arms CC Compensator + Precesion Arnament M11 Severe Duty 7.62x51
Diamondhead Compensator
Diamondhead Compensator + CMMG SV Brake 7.62x51
AKademia T’ma Flash Hider
AKademia T’ma Flash Hider + 100 trade coins
Changes to the characteristics of weapons
Below is a list of weapons that have undergone any changes as part of the barter branch rework!

Name
Changes
9а-91
  • Stopping power 0 → 30
Beretta 92FS
  • Stalker → Veteran
  • Damage 42.6 → 54.6
  • Minimal damage 27.5 → 35.5
Beretta 93R
  • Stalker → Veteran
  • Damage 28 → 45
  • Minimal damage 18.4 → 29.5
Browning Hi-Power
  • Damage 44.5 → 48.2
  • Minimal damage 28.2 → 30.7
Colt Python
  • Damage 130 → 148
  • Minimal damage 89.1 → 101.4
Desert Eagle Mark XIX
  • Veteran → Master
  • Damage 94.6 → 117.5
  • Minimal damage 55.8 → 69.5
Glock 17
  • Damage 55 → 62.5
  • Minimal damage 32 → 36.4
HK G3A1
  • Damage 42.5 → 40.8
  • Minimal damage 33.2 → 31.8
L85A1
  • Stalker → Veteran
  • Damage 21.4 → 31
  • Minimal damage 18.6 → 27
L86A1
  • Stalker → Veteran
  • Damage 29.5 → 32.2
  • Minimal damage 22.5 → 24.4
M16A2
  • Damage 25.7 → 22.5
  • Minimal damage 21.5 → 18.8
M16A3
  • Veteran → Novice
  • Damage 27.2 → 20
  • Minimal damage 21.8 → 15.7
Mauser C96
  • Damage 44 → 39.5
  • Minimal damage 31.5 → 28.3
SW1911
  • Stalker → Veteran
  • Damage 55 → 70.8
  • Minimal damage 31.5 → 40.6
Walther P99
  • Rookie → Stalker
  • Damage 32.5 → 43.2
  • Minimal damage 20 → 26.5
AKM
  • Rookie rank → Stalker
  • Damage 26.5 → 31
  • Minimal damage 19 → 22
AKS-74
  • Damage 24.5 → 22.5
  • Minimal damage 17.2 → 16
AKS-74u
  • Damage 18.1 → 17
  • Minimal damage 12.5 → 11.5
AH-94
  • Damage 27.5 → 27
  • Minimal damage 19.5 → 18.5
AS "Val"
  • Damage 32.4 → 38.5
  • Minimal damage 18.2 → 21.5
  • First shot recoil multiplier 3 → 2.5
  • Base magazine size 25 → 20
  • Spread 0.47 → 0.45
  • Additional hip spread 2.53 → 2.55
  • Hip spread limit 1.898 → 1.913
  • Stopping power 0 → 30
ASH-12
  • Damage 50.8 → 55
  • Minimal damage 34.5 → 37.4
OTs-33 Pernach
  • Veteran → Master
  • Damage 31.5 → 43
  • Minimal damage 19 → 26
OTs-14 Groza
  • Rank Master → Veteran
  • Damage 40.5 → 37.5
  • Minimal damage 24 → 25.5
  • Base magazine size 25 → 20
  • Beginning of damage reduction 8 → 10
  • End of damage reduction 46 → 58
  • Spread 0.47 → 0.45
  • Additional hip spread 2.53 → 2.55
  • Hip spread limit 1.898 → 1.913
  • Recoil build-up 0.06 → 0.05
  • First shot recoil multiplier 2.5 → 2
  • Stopping power 0 → 30
Worn L85A1
  • Rank Lockpick → Stalker
  • Damage 18.1 → 26.2
  • Minimal damage 15.8 → 22.7
RPK-74
  • Rookie → Veteran
  • Damage 26.3 → 35.1
  • Minimal damage 19.5 → 26
RSh-12
  • Damage 133 → 150
  • Minimal damage 91.1 → 102
TT
  • Damage 37.6 → 41
  • Minimal damage 25.8 → 28.1
Fort-12
  • Rookie → Stalker
  • Damage 34.4 → 45.5
  • Minimal damage 23.6 → 31.2
Changes in the characteristics of melee weapons
Below is a list of melee weapons that have undergone changes. These changes were dictated by the need to create a clear visual progression of weapons.

Name
Changes
6X9 knife
  • Stalker → Novice
  • Movement Speed 5 → 4
  • Quick Strike (min) 33 → 29
  • Fast Strike (max) 41 → 36
  • Strong Strike (min) 82 → 72
  • Strong Strike (max) 101 → 88
  • Mutant damage 1.3 → 1.12
Hunter’s Knife
  • Rookie → Stalker
  • Movement Speed 4 → 5
  • Quick Strike (min) 29 → 32
  • Quick Strike (max) 36 → 39
  • Strong Strike (min) 72 → 79
  • Strong Strike (max) 88 → 96
  • Mutant damage 1.12 → 1.36
Ka-Bar BKR3 Tactical Knife
  • Rank Veteran → Stalker
  • Movement Speed 5.5 → 4.5
  • Quick Strike (min) 39 → 33
  • Fast Strike (max) 52 → 44
  • Strong Strike (min) 85 → 73
  • Strong Strike (max) 115 → 98
  • Back damage 1.43 → 1.42
  • Mutant damage 1.19 → 1.39
Hunter’s Machete
  • Stalker → Veteran
  • Movement Speed 4.5 → 5.5
  • Quick Strike (min) 33 → 39
  • Quick Strike (max) 44 → 52
  • Strong Strike (min) 73 → 85
  • Strong Strike (max) 98 → 115
  • Back damage 1.42 → 1.43
  • Mutant damage 1.39 → 1.19
Survival SP8 Ontario Machete
  • Rank Stalker → Veteran
  • Movement Speed 4.5 → 5.5
  • Quick Strike (min) 33 → 41
  • Fast Strike (max) 44 → 55
  • Strong Strike (min) 73 → 91
  • Strong Strike (max) 98 → 122
  • Back damage 1.42 → 1.41
  • Mutant damage 1.39 → 1.12
Kurkri
  • Rank Veteran → Master
  • Movement Speed 5.5 → 6.5
  • Quick Strike (min) 43 → 48
  • Fast Strike (max) 58 → 64
  • Strong Strike (min) 85 → 95
  • Strong Strike (max) 115 → 128
  • Mutant damage 1.19 → 1.47
Balance
Armor
SKAT-9m
  • Bullet resistance 182 → 187
  • Carrying Weight 18 → 26
Worn SKAT-9m
  • Bullet resistance 162 → 168
  • Carrying weight 15 → 23
Bulat-M
  • Bullet resistance 158 → 163
  • Carrying weight 12 → 18
#Discussions_QuoteBlock_Author
The "SKAT-M" versions of the suits are significantly inferior in popularity to the "SKAT-B". There are a couple of reasons for this: the lack of a branch top and the complexity of the suit's implementation. We will not be able to solve the first problem in the near future, so we are improving the characteristics. All suits with incomplete infections will be compensated for the need to use more artifacts in the assembly by the weight carried (not only for SKATs), and increasing bullet resistance will generally increase the survival rate of suits.
Vanguard armored suit
  • Bullet resistance 225 → 231
  • Explosion 170 → 175
  • Laceration 271 → 281
  • Radiation protection 240 → 200
  • Thermal protection 120 → 100
  • Bioinfection protection 240 → 200
  • Psy-Emission protection 220 → 200
#Discussions_QuoteBlock_Author
Vanguard is the most unpopular faction armor due to the small amount of content dedicated to it, so we're changing its characterization preset a bit. At the cost of lowering its defense against infestations, it has received an overall improvement in survivability.
KIM-X "ATLAS"
  • Carrying weight 12 → 22
  • Resistance to electricity 425 → 638
  • Resistance to fire 425 → 638
  • Resistance to chemicals 425 → 638
  • Compatible backpacks Lightweight only → Any
SEVA jumpsuit, Reaper jumpsuit
  • Carrying weight 9 → 17
  • Resistance to electricity 400 → 600
  • Resistance to fire 400 → 600
  • Resistance to chemicals 400 → 600
Worn SEVA, Reaper
  • Carrying weight 9 → 14
  • Resistance to electricity 350 → 525
  • Resistance to fire 350 → 525
  • Resistance to chemicals 350 → 525
#Discussions_QuoteBlock_Author
These suits received a buff as part of the improvement of suits without full infestations, and anomaly protection became closer to full science suits. "ATLAS" on the other hand received backpack compatibility according to its preset.
Weapons
CR-380
  • Damage 82.5 → 90
  • Minimal damage 82.5 → 90
#Discussions_QuoteBlock_Author
The CR-380's advantage against armor with low resistance to electricity has proven insufficient to compensate for its disadvantages. The weapon did not perform as expected and will be strengthened.
Animations, models and sounds
  • Updated animations and sounds of Mosin rifle and carbine interaction, Shaman's "Thunderstick".

  • Replaced the temporary model of the Chieftain Super-Heavy Armored Suit.



Fixes
  • Fixed a bug where it was possible to hide a weapon from your hands;
  • Fixed resetting the scale of the minimap when switching between locations;
  • Fixed the Damage modifier for structures, for Sledgehammers;
  • Fixed the inability to collect some spare parts in one stack.
Thanks for your attention,
And good hunting in the Zone!
Feb 15, 2024
Deathwish Enforcers Special Edition - Monster Bath Games Inc.
Fixed bug when playing in Dirty mode with bosses 5 and 6 auto dying at the start of the fight - making boss 6 lock.
Feb 15, 2024
Sifu - Sloclap_broadcast
Iragon - Parzival
We have read the feedback about pricing, and it is clear to us that we fucked up and priced it too high. We have adjusted the pricing to a range near the suggestions we have heard from the community. We are contacting steam now about what we can do for users who paid the full price before we adjusted it. Thank you all for your feedback.
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