Yesterday I finally received my new Steam Capsule art with 16 different resolutions and layouts to use for Steam store and library assets. That being said, the store page now has a look I'm proud of.
The perspective is specific for several reasons. First of all, the center of the art is the egg, which is an important point with bright and eye-catching colors. The player will have to deal with many eggs to hatch dragons, so I consider it as important as the dragon itself. The second thing we usually notice is coins falling towards us from a chest carried by the dragon, which emphasizes the plundering aspect of the game. They have something about them that breaks the colors of the work and attracts attention. Then we see a either dragon or a logo. The game is about dragons, so of course the steam capsule had to contain one with battle scars! The rest of the graphics constitute the background, which consists of several important aspects. The rock in the middle under the egg is primarily a background on which the logo is clearly visible, while those on the sides simply complement the sides of the graphic and the perspective itself. The sky has colors that imitate the sunset, but also reflect the mood of the game. Dragon shadows indicate that a player may have multiple dragons under his command. Rays of light highlight important elements of the capsule, emphasizing the perspective. The particles are for show ːsteammockingː
Overall, the perspective together with the falling coins makes this capsule very unique, eye-catching and encourages a potential player to click and checkout while browsing the store. I hope so ːsteamhappyː
- Fixed an issue where the Auto Upgrade feature in Theory only consumed the cost for one level. - Fixed an issue where the cost was not updating in the Auto Upgrade feature in Theory.
Hey everyone, good news! I've finally updated the game with a massive localisation update. This will mean the following languages are now supported: - Chinese Traditional - Chinest Simplified - French - German - Italian - Japanese - Korean - Portuguese - Spanish
Also a variety of fixes have been made over the last 6 months that should improve the game overall.
Please let me know if you experience any issues and thanks for hanging in there!
Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.
Please contact our Support Team if you experience any problems updating the game.
V0.998.14 Changelogs:
Added a short delay to Federation Super Laser Volley
Launch Pad Max Power/HP reduced to 2
Launch Pad Room Reload Time reduced to 7 seconds
Launch Pad Fighter Attack Reload Time reduced to 3 seconds
Ion Cannon Max Power reduced to 5
Ion Cannon Volleys reduced by 2-3
Ground Battle Crew auto-fills using previous selection
Ground Battle Auto-Battle Attacks now target lowest HP enemy
Urgent Repair Ability now applies to all Party members in Ground Battles
Firewalk Ability can now be toggled during Ground Battles
Constellation Collection Bonus will now only activate when Crew is Idle as intended
Room Skin Switching is now instant
Room Skin Info panel now displays required Skin Set
Implemented Battle Speed toggle for Ground Battles
Client will no longer go into Sleep Mode while in Battle or Matchmaking
Disconnect Panel Escape Key Shortcut changed to Enter Key
Fixed a bug causing Item Info for Market to display “Get Premium” instead of “Buy Item”
Fixed a bug causing iOS application to crash during shutdown
Fixed a bug preventing Research Data from being retained when switching Accounts
Fixed a bug causing incorrect Public Chat ordering on game start
Fixed a bug causing incorrect sprite display for Craft Skin Missile Ammo
Fixed a bug causing incorrect animation display when Fast-forwarding a Battle Replay
Fixed a bug causing incorrect display of Fleet Council Crew Ability Icons
Fixed a bug causing XP Items from updating Crew UI on Use
Fixed a bug causing Auto-Battle toggle allowing Crews to breach Attack limits
Fixed a bug causing Ground Battles to become unresponsive when using Fire Walk
Fixed a bug preventing selection on a Target Room while selecting certain Weapon Rooms
Fixed a bug preventing Skins requiring an item from being Usable despite meeting requirements
Fixed a bug preventing Crews from being Drag-controlled when on Enemy Ship
Fixed a bug preventing Purchases on Browser version
Fixed a bug preventing Shield Skins from being displayed when using multiple Shield Skins
Thank you for all of your provided feedback, leading to many of the fixes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and subreddit.
An unscheduled maintenance will soon take place in order to make improvements to the game.
Please refer to the following details for more information.
▶ Maintenance Schedule - Date: Feb. 15 05:00 am ~ 08:00 am (UTC)
Please rest assured we're working to resolve the problem as soon as possible. We sincerely apologize for the inconvenience. Thanks for your understanding!
If you've experienced a red and white screen on an Intel Xe chip, this should now be fixed.
If you're curious, it's just because our auto exposure render feature had an incompatible fragment shader that didn't run on the Intel Xe GPU.
We bought an Intel i7-1255U 1.7GHz + Intel® Iris® Xe Graphics laptop to track down this tricky bug. Our laptop manages around 60-70FPS in the starting area in Potato mode free of any red screen issues!
We've also added a few more options to the graphics setting (post process and auto exposure) which should give even more FPS for any low end gamers out there!
➡️ Changes
Updated several footstep FX for better immersion
Sleeping now clears and refreshes spawned enemies
Changed Kazai Village area with some new runes and paths
Removed fences from the ranch for upcoming night gameplay balance
Updated Ambient Occlusion technique to improve visuals
⚙️ Optimizations
Added auto exposure graphics setting to turn it off for Potato mode
Added post processing graphics setting to turn it off for Potato mode
🛠️ General Fixes
Fixed red and white screens on Intel Xe chips due to incompatible fragment auto exposure shader
Fixed employees not working when away sometimes
Fixed floating rock in Kazai Village
Fixed bullet hole decals not rendering properly based on the surface
Fixed Saleblazers logo being offset weirdly in the intro cutscene
Fixed "copy" feature for Employee Table not copying everything properly