How To Hack In? - redbuffalo
Hello,
This is probably the last 0.2.x version small update before the release of 0.3.x. This will still take me some time though.
After I drop the 0.3.x release, I will summary the current progress of last months, what worked and what didn't, and I will prepare the roadmap for next couple of months - I hope that makes sense for you.

Today update:

  • Fixed: when creating new file with leetext there was an space instead of empty content
  • Fixed: French translation text for clearing profile save data was too long to fit in the button
  • Added: Discord button in main menu to join the game discord server
Feb 14, 2024
Bail or Jail(OBAKEIDORO!) - PLAYER3
【Announcement】
Patch Ver.1.7.0 is scheduled to be delivered.

Delivery Date
Thu, Feb 15, 2024 (PT)

Adds/Changes
・Added an event and an event map
Heroes of a Broken Land 2 - Winged Pixel
The updated adds some new interactive objects to dungeons - healing cauldrons and more. Plus some new decorative pieces to help liven things up.

Expect more of the same in the upcoming updates.

Version 0.6.1
  • Healing Cauldrons added to dungeons
  • Anvil of Power added to some dungeons
  • Added a few more dungeon decorations
  • Tweaked a number of dungeon objects
Logiart Grimoire - えぬ@Jupiter
The other day, we added four new achievements toward the final version:

①One achievement can be obtained upon acquiring all other achievements.
②Three achievements related to Emil's puzzles.

However, please note that these have been added to the achievement system on the Steam server only.
The specifications for the early access version are as follows:

■Specification for Achievement ①:
In the early access version, you can acquire this achievement by obtaining all achievements except for Achievement ②.
If acquired in the early access version, this achievement will remain acquired even after upgrading to the final version.

■Specification for Achievement ②:
This achievement cannot be acquired in the early access version.

We apologize for any inconvenience caused by discrepancies between the achievement descriptions and behaviors.
We appreciate your patience until the final release.

Thank you.
Mabinogi - Elebon
Maintenance has concluded as of 9:24 AM PST and the game is available once more. We thank you for your patience.

Mabinogi will have a scheduled maintenance on February 15th. During this time, the game will be unavailable. Maintenance is expected to begin at 6:00 AM PST and last approximately 4 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

-Time-

Thursday, February 15th

Pacific (PST, UTC -8): 6:00 AM - 10:00 AM
Eastern (EST, UTC -5): 9:00 AM - 1:00 PM
Paris (CET, UTC +1): 3:00 PM - 7:00 PM

To address the following:
  • Weekly server upkeep.
  • The pathway has been opened by Palala. Venture forth this Alban Eiler and enjoy Doki Doki Island!
  • Have a Soulmate and want to have them be your Doki Doki Forever after? The Sorbet Wedding Box has you covered!
  • Mission: Accomplished! We power down our extended benefits from the First Chronicle: Event Buffs as we change gear from fighting to love!
  • For our anglers, time for a scenery change! We say goodbye to Jan and her loveable seal as we wrap up the Winter Fishing Event!
  • Have you picked up a Florentine Picnic? If not, last chance before we pack up the Florentine Gala Box!
  • Note: The Name Change submission site will be unavailable after 6:00 AM PST time, and will be available after the maintenance.
 

- The Mabinogi Team
False Dream - masatoko
I have updated to v1.9.0.

With this update, I have added support for UI navigation using a gamepad, allowing players to control the entire game using only the gamepad.

Changes
- Changed the aiming camera action to a hold-style from a toggle-style. This is now similar to the aiming action in typical FPS games. You can revert to the original toggle-style in the settings menu.
- Significantly revised the button mapping for the gamepad.
- UI
 - Modified the UI for gamepad navigation.
 - Added sound effects to the UI.
 - Introduced guide buttons for actions on necessary screens.
Feb 14, 2024
Svarog's Dream - lynxbird
The community effort to go through all the dialogues in the game to improve them is pretty much done, so this patch includes all the latest textual fixes.
Once again, a big thanks to everyone who participated in that.

Besides that, there are 2-3 small gameplay fixes, but nothing major. The criteria for the second and third quests in the Path of Non-Doing questline are a bit more relaxed now compared to before.
Orc Survivor - TitanCrestGames
We've got another small release today. It includes a few changes that should make the game smoother to play and easier to understand.

  • Add additional text to the level-up screen that describes the max level of the item you are leveling up. This should help new players know how much leveling is needed before evolving.
  • Add an announcement when picking up the Treasure Map and the Gem Streak. New players often were confused by what these items did, so this should make things clearer.
  • The Vortex Gem (the item that magnets all experience to the player) has had its sprite changed to the Vortex Orb. This is to make it easier to tell apart from the Aggregate Gem.
  • Add bad luck protection to the Vortex Orb - its now guaranteed to drop if you haven't found it after breaking 10 crates.
  • Adjust max mana with the Mage to last 60 seconds, instead of 30. This allows you to stockpile more mana at a time, letting you explore around the map for longer before needing to find a mana source.
  • Adjust when Mana pots are guaranteed to spawn from Crates. Previously, it was guaranteed if you had 3 or less seconds of mana left, but this has been increased to 8 seconds. It's also been adjusted to not give multiple mana potions, if you destroy crates all at once while at low mana.
  • Lower the volume and amount of the XP pick-up noise, to make it more tolerable especially in later waves.
  • Reduce the volume of explosions caused by the Roman Candle. It could be a little too loud.
  • Spawn additional small slimes that drop mana potions when fighting the King Slime as the mage.
  • Adjust the Gachaball description to clarify how to break them open.
  • Slightly adjust the arrow indicators for Chests to not overlap with the inventory/game timer.
  • Mage damage from elemental combination effects was not getting tracked on the Summary screen. For now, these effects are added to the weapons responsible for the two conditions, half damage assigned to each weapon. In the future, we'll improve this reporting further.
  • Fix a bug where it was possible to redeem the 'Evolve 25 mage weapons' quest reward multiple times.
  • Fix to ensure that rings of enemies that spawn are properly cleaned-up if they move too far away from the player.
  • Fix to properly teleport spiders and slime when they are moving on the ceiling.
  • Fix the healthbar location on the Champion Elephant.
  • Fix the bottom of the King slime hitbox to better match its sprite.
Thanks for playing,
TitanCrestGames
Feb 14, 2024
Beat Banger - Kom
We've got a relatively sizable update this time around. It's more of a feature rather than a level update, but don't worry; Dawna's level will drop soon enough.

More Frequent Updates
Before we get into the patch notes, I want to make a quick announcement. We've decided to increase the amount of updates we push within a given timeframe. Nowwe'll be pushing updates semi-monthly, which means you'll get an updated version of Beat Banger with bug fixes and new features two times each month! These will happen at the beginning of every month and in the middle of every month. ✨

Level Creator (Beta)
Inside the extras menu is now an option to go to a level creator! This does most of the work required to set up a new mod. So, creating levels from scratch should be more accessible than ever. The level creator also allows you to drag and drop gifs, MP4s, and sprite sheets directly into the editor, cutting out the work of finding a program to painstakingly create a sprite sheet in the correct format at the correct size.



Easy Mod Loading
Loading mods has never been more accessible. You can now drag and drop the .zip file of a mod you've downloaded directly into the mods menu; it should do the rest for you! We'll eventually make it so Beat Banger can automatically zip mods you've created to allow other users to upload them to their clients quickly.



There are many more quality-of-life changes in bug fixes you'll notice when playing in this new version, and we've got a lot more coming soon!

Patch Notes
Additions
  • Added Random Act Record Color
  • Added Cutscene Creation in Level Editor (Not Yet Accessible)
  • Added Inserting + Deleting Cutscene shots
  • Added Drag And Drop to Cutscene Editor
  • Added Hot Menu Exit Sticker
  • Added Template song to level creator
  • Added Konami Code to the Theater
  • Added level editor audio importing and automatic conversion
  • Added Level editor loop previews
  • Added editor asset cache manager
  • Added Level Creator wizard
  • Added context menus to level editor assets
  • Added asset deletion in the level editor
  • Added Editor Note Selection
  • Added Editor Multi Note Selection
  • Added Spritesheet from GIF
  • Added BPM control and Note shifting in the level editor
  • Added Level editor note modifiers
  • Added level editor hotkeys for note modifiers
  • Added Level Settings menu for Level Creator
  • Added ESC to unbindable keys
  • Added Drag and Drop Mod Loading
  • Added Modpack Loading Validation
  • Added Mod Name Character Limit
  • Added WIP label for prompt overlays

Fixes:
  • Fixed export build not getting template assets for newly created mods
  • Fixed Music Override, causing Some Scenes To Crash
  • Fixed Max Combo saving
  • Fixed Score Screen Blocking Mouse Inputs
  • Fixed Mop's Attack ( Mop Coming Soon )
  • Fixed Mod Music Preview Bus
  • Fixed Mods Not Loading Difficulties Properly
  • Fixed non-existing asset bugs when creating levels
  • Fixed Lovense UI elements
  • Fixed hot menu manager UI indexing problem
  • FIXED THE FUCKING STUPID NULL STRING THING!!! (don't ask)
  • Fixed level editor negative selection area bug
  • Fixed Gallery Vignette bug
  • Fixed null reference crash in level editor

Changes:
  • Changed discord link when no mods present
  • Changed "Acts" Naming convention to "Volumes"
  • Changed konami code to be exclusive to dev mode
  • Updated a few of Claire's Level animations
  • Updated a few of Zoe's Level animations
  • Updated a few of Gale's Level animations
  • Updated Mod Menu Visuals



Eternal Return - GM_Goddess
Servers will be temporarily offline for an estimated time of 7 hours on February 15th from 2 AM to 9 AM (UTC) to update Patch 1.15.

* The game will be unavailable during the maintenance period.
* Please restart your client after the update.
* Use of the event page may be limited during maintenance.

Thank you for your patience!
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