It's the day of love and we wanted to show our love for you, you naughty little Cultists... ❤️💕
By making Cult of the Lamb and the Sinful Pack 40% off in a cheeky bundle for the next 24 hours!
The Sinful Pack DLC goes that extra little way in supporting us while we continue to work on the next content update for Cult of the Lamb, and includes:
Hammerhead, Sphynx, Ladybug, Tiger, and Llama Follower forms
6 exclusive outfits and a sinful nakey Fleece for the Lamb
We’re basically flying in the clouds with Ragna from excitement to show you this update! 🌠
Dwarves!
News, news and NEWS once more! We’ve got so many things to share with you that it’s hard to choose where to start. ⭐ Get ready for the new update! ⭐
Oh, what a beautiful… what was it called again?
Who doesn’t love animals! 🐻 Big and small, furry or scaly, friendly and dangerous too! And what’s better than discovering new species? That’s exactly what’s happening in our studio right now - we’re on the lookout for creatures that the human and dwarven eye has never seen before. 👀
Here we can see this little fella. Very cute, isn’t it? But watch out! The tail looks suspicious… and can be hard to spot in the bushes. 🌿
Not scared of the sharp tail? Well, look here. This big boy might be a bigger challenge. What challenge you may ask? 🤔 Well, in case it attacks you, that is… But it wouldn't do that! Maybe its horn is designed to open up ripe fruits laying on the ground and not helpless dwarves. Let’s hope for the best.
This one looks a little more friendly. Hawk? Tiger? Bear? You decide, we’re still thinking about that.
As you can see, evil lurks even for such cute animals, hence the weird purple discoloration… But don’t worry! If the animal gets tainted, we can make a potion or item for them. Some will need different treatment than others. Also, different species will give us special items for saving them or their nests as a token of gratitude! Those items can be used for crafting special upgrades for us or our buildings.
If you have any name ideas for these new species, feel free to share them with us in the comments! And don’t try to look for these animals in any encyclopedia, trust us, we’ve been there.
This one you should know
But Hey! We’re not reinventing the wheel with the next creature. Good ol’ dragon! Ragna surely isn’t the only one of her kind, right? Are they as helpful and cool as our sweet-voiced friend, though… that's unknown.
We’re also trying out different color palettes!
But living species are not the only thing we have new concepts of. Here you can take a look at the destroyed ancient Escoim mana well, not just a regular one that you can build! It’s a crucial part of one of the island quests and an insight into the Driftland lore.
Now you may think. So many animals, what is this… Pet Simulator game? Well, no. But what if?...
…Would you play it?
Fresh Screenshots
But enough with the jokes! Important information time: you may have already noticed, but we have changed some screenshots on our Steam Page! Updated with the newest builds, you can take a look and see for yourself how First Dwarf is improving from day to day! Here are some examples, but make sure to see them all later.
More Islands
We’re intensely working on adding more floating islands to the world. The number of them is…
…SECRET. DUH! What fun would it be, if you knew from the start how many islands you have to discover. Please. This will be a surprise!
But in all seriousness, recently we’ve been upgrading all the islands and adding all the little details to them, so you’ll have a lot of wonderful experiences on each of them.
Gameplay Surprise for our Discord Members
Images are cool, but we all know that the power that moving footage contains is irreplaceable! So if you want to watch new gameplay of our game, we uploaded it on our discord 😄 Our team often shows off the fruits of their labor there, so if you want to be up to date or just chat with us, feel free to join in!
Wallpaper, anyone?
If you’re bored of your current wallpaper, we got you. Check out this magical new Key Art we have! 🎨 What dangers wander on the floating islands? Doesn’t matter, Tru will manage to beat them all!
Wrap up!
And for now that’s all that we can share with you! As always, thank you for your support and make sure to join our social media (Facebook, Twitter/X, Instagram, LinkedIn, TikTok).
Greetings all! Below you will find Fixes and Updates implemented in Degenheim Public Playtest - version 0.1.18:
Gameplay Content & New Chapter 4: - Whole new chapter, featuring new challenges, enemies, minibosses, environments - A unique boss fight, unlike any other encountered before - Added breakable Destructible objects, dropping several types of power-ups, including highly requested Heals. - Added a Vendor Room, where Straw Barry will be blessing Players with his help. - Added Buff Icons with Timers above the HUD, displaying all active abilities granted by Power-Ups and Items. - Added Off Screen Enemy Indicators, to enable players to pinpoint the enemy position. (Note: Should significantly help with locating Sultans and Laser Beamers to help with the Off-screen snipers.)
Chapter 2 Boss Fight - Project Godjira / Shan: We’ve felt the boss fight did not pose the challenge and variability it should have and one ability specifically stood out as not really fitting to the kit. Hence why we introduced multiple changes to polish the fight and make it more versatile and dynamic. - Reworked the Project Godjira / Shan Boss fight by introducing different cooldowns to all abilities - A complete rework of the Celestial Beam ability into 1 beam that actively chases the player after a short delay, dealing periodic damage - Polished the animation for the horizontal Radioactive Beam so that the Boss does not go through obstacles anymore, causing unexpected behavior - beam being emitted through an obstacle that normally provides cover - Visual adjustments to the environment - now features multiple Project Godjira logos, the city is in fires and includes more signs of havoc - Several tweaks to Project Godjira / Shan Boss level to make the zone cleaner and more spacious
Items: - Items are and will be undergoing a major quality overhaul, further balancing stats and more importantly updating the perks and abilities of all Items, to ensure an enjoyable experience. Item abilities have been shifted around and offer much more variety in terms of build creation. - Updated Tooltips on several Items. - We also added a BUNCH of new items so that you have more stuff to play around with. - All items now offer new benefits and effects when upgraded to higher rarities, totalling 72 new effects in total.
Environments: - Further fixes and polishing to existing maps, namely working on removing the invisible walls, adjusting the object colliders, and removing places where Players could get stuck. - Fixed light and visuals in several maps.
User Interface: - Added QoL change to Chapter Select UI where the selection automatically pans to the highest available chapter. - Updated and corrected the Fast AF Boi Talent icon. - Added QoL change to enable players to close Modal windows also by simply clicking anywhere outside of the currently open Modal window. - Added NPC dialogues when first opening various menus in Player HUB. - Added QoL change when starting a new game, players automatically continue with the last played character from their previous session. - Added a heavily requested QoL change where dropped items at the end of the run now show Item Preview when hovering on the item icon. - Disabled Player movement while Dialogue windows are open. - Minor tweaks to how Character Unlock Progress is displayed.
Talents: - Implemented several new Talent options and increased the available Talent Cap. (Note: Talents will be reset and automatically redistributed to include newly added Talents after downloading the patch.)
Abilities: - Various Projectiles having the issue of colliding with VFX should now be resolved. - Various VFX fixes where the player was able to get on top of the launched projectiles. - Added an impactful screen-shake for Tomateor Ability. - Added a QoL change to make it easier to differentiate between Bleed DoT color and the damage received by the Player. - Fixed Zap VFX not always correctly displaying. - QoL updates to Ability Cards Tooltips. - Removed Ability Card selection after the Final Boss fight in any given chapter.
Sound Effects: - Various minor SFX tweaks and fixes. - Added several new Environmental and Destructible SFX. - Added Power-ups SFX. - Fixed various issues that caused continuous SFX loops.
Game Balance: - Further balancing and finetuning of the amount of dropped rewards in each Chapter.
Dash Johnson According to player feedback and data, most players used to play Dash and neglect other characters. While Dash by himself was pretty balanced, he received a slight nerf to fit in better with others. - Special Attack projectile lifetime decreased from 0.65s to 0.25s - Base Crit Damage decreased from 200% to 140% - Ultimate initial Attack Power conversion increased from 150% to 180%
Stacy Stacy was perceived as too squishy and had several issues in the fluidity of her kit, exposing her too much at certain moments. Her kit was rebalanced and abilities made quicker, so that she may execute them faster and be less exposed to potential incoming damage. She still is a mid-range glass cannon, ripping everything apart while being less optimal build dependent, rewarding players who have mastered positioning. - Base Attack Power increased from 60 to 80 - Base Crit Chance decreased from 25% to 12% - Base Health increased from 240 to 310 - Base Armor increased from 50 to 60 - Primary Attack conversion from Attack Power decreased from 30% to 19% - Primary Attack delay before shots reduced by 100% - Primary Attack Speed increased by 30% - Primary Attack Ultimate charge rate increased by 100% - Special Attack conversion from Attack Power decreased from 140% to 100% - Special Attack Ultimate charge rate increased by 30% - Special Attack animation speed increased by 100% - Ultimate Attack Power conversion increased from 80% to 90% - Ultimate Attack now allows for movement while activating
Pyrokidd Pyrokidd was rebalanced to be the squishiest of characters, as his kit offers the ability to play extremely safe, rewarding high skill players who are aware of incoming danger and good at dodging and positioning. His kit also received adjustments to its fluidity, making it much more enjoyable to play with shorter delays resulting in less skill demanded to hit enemies. He remains as one of the top damaging characters, as his Special Attack and Ult are extremely powerful. - Base Attack Power increased from 110 to 120 - Base Crit Damage increased to 135% - Base Health decreased from 330 to 280 - Primary Attack area increased by 20% - Primary Attack delay decreases by 30% - Primary Attack conversion from Attack Power increased from 15% to 20% - Special Attack conversion from Attack Power increased from 50% to 90% - Special Attack range increased by 12.5% - Ultimate conversion of Attack Power increased from 15% to 20% per hit
Baba Med Baba Med was always intended to be a slower, extreme damage powerhouse. However we felt he was a bit too slow, hence why we boosted his attack speed, projectile speed, and added the ability to move constantly while executing all abilities. His Primary Attacks are supposed to feed his wombo-combo, the special attack, hence why we made them deal less damage, but much easier to apply and maintain. We also reworked his ultimate ability into a huge straight line thunderstorm, demolishing all enemies within. - Base Crit Chance increased from 5% to 6% - Base Crit Damage increased to 130% - Base Movement Speed increased by 10% - Special Attack can now be detonated while moving - Special Attack cooldown reduced from 5s to 3.5s - Primary Attack conversion from Attack Power per Static stack increased from 65% to 85% - Primary Attack Stacks (Static) duration increased from 6s to 10s - Primary Attack Stacks (Static) maximum amount reduced from 5 to 3 - Primary Attack conversion from Attack Power decreased from 25% to 15% - Primary Attack conversion from Attack Power for AoE damage decreased from 15% to 5% - Ultimate completely reworked into a wide, long-range AoE
Technoviking Technoviking was in a very good spot, together with Dash Johnson. He received minor tweaks so he would become what we have envisioned for him - a slow-ish, heavy hitting brute with far reach. We polished his kit to be more fluid and balanced a few stats to make him fit into the new balance better. - Base Attack Power increased from 110 to 115 - Base Health decreased from 610 to 580 - Base Crit Damage increased to 130% - Base Movement speed increased from 3.5% - Special Attack animation speed increased by 30%
Playable Characters: - Fixed an issue causing erratic and unintended behavior for Baba Med in certain instances. - Updated Playable Characters’ Tooltips in the Bar. - Updated Stacy’s gun positioning.
Enemies: - Updated the Hydra’s emerge invulnerability windows to allow Players to start fighting them immediately after the Enemy shows up. - The Hydras should now correctly receive Poison DoT damage while submerged. - Updated the Hydra’s submerge time, so they are more vulnerable after they attacked - Updated the attack cooldown of all Ballerina Brutes, so they are more vulnerable after they attacked and they pose a lesser threat throughout all fights - Further tweaks on Demonic Onesie charge attack to prevent collisions with environmental obstacles. - Fixed Jumping Normie Enemy invulnerability if killed mid-air. - Fixed AOE Enemies getting hyper-speed in certain instances. - Further tweaks on Enemy Attack Delay Timers to help prevent enemies attacking the Player immediately after spawning. - Further tweaks on several Mini Boss ground attack indicators. - Damage and HP balancing tweaks on some mobs, mainly Brutes, Beamers and Hydras.
Misc and Other: - Further fixes on issues caused when selecting Pause Menu option to Exit Run in various states of the game. - Updated visuals of the dropped Currency to accurately represent the D-Coin.
Join the Valentine’s Day event to unlock a series of precious rewards! Turn in contracts to earn all 6 unlockables. Don’t play alone — Share the love and invite your Seoul-mates to join your party!
The Steal the Spotlight event has now concluded. Thanks to everyone who participated and filled out the contracts!
As promised, this update introduces some changes for “nukes and snukes.” Red canisters will now have the physics to make overloaded cans drop faster and take less predictable pathways. We’ve also removed the accidental double explosion and stacking damage from barrels with attachments.
This patch features improvements to input latency on XBOX, new social notifications, and more!
Check the details below:
Audio
Cloaking sounds will now differentiate between team members and enemy players
Headshots will be indicated with their own sound
Fixed an issue where certain sounds did not play when colliding with the environment
Added a setting to control sounds when the game is not in focus (tabbed out)
Fixed single-fire weapons not playing their firing sound at times
VFX
Various fixes to destruction in Seoul
Added material-appropriate effects to destruction on all maps
Gameplay/Balance
When a player is eliminated out-of-bounds in Bank It, their coins will spawn on the map
Gravity and physics have been enabled on Red Canisters with attachments
Fixed an issue where multiple C4s would cause more damage than intended when exploding together, for example when attached to an object
Fixed a bug that caused jump pads to glitch when overlapped with an attached object
Fixed an issue that allowed players to cancel emotes by using quick-melee
Fixed an issue where objects could hover in the air after an attachment was destroyed
Fixed an issue where a successful backstab with a dagger now correctly shows as a critical hit
Animation
Fixed an issue where held items were unintentionally visible
Fixed various issues with defibs not animating correctly
Fixed an issue that caused the player mesh to break and faulty physics during revive
Fix for the broom not disappearing after the “clean house” emote
Adjusted crouch animations to ensure they don’t make characters clip through thin walls
Fixed an issue where left-hand gestures would make melee animations look faulty
The auto open door when sprinting animation will now keep your weapon in view
The football grenade skin now spins correctly
Maps
Vegas Sandstorm: moved the floating zipline
Improved ambient lighting to address issues with seams between areas on all maps
UI/UX
Fixed an issue that caused the career progression page to lock when quickly switching pages via controller
Corrected mislabeled career reward items
Tournament overview screen will now show the correct contestant customization
Fix for player to always be in the center of the team in the tournament overview screen
Fixed an issue where an item could not be immediately equipped after purchasing in the customization screen
Consoles
Reduced input latency on Xbox Series X|S
Security
General security fixes and improvements
General
Improved boot times on PC
Voice Chat
Moved voice chat settings higher up in the audio settings tab
Players not using voice chat will now see an indication that team members are using it
Added Push to Talk keybinding in the Voice Chat menu
Fixed voice chat output volume so it is applied correctly
Fixed an issue with voice chat privacy settings so all options are respected
For defeating monsters in the dungeon, you will receive different ingredients to create new armor and medals. Getting the items you want won't be easy, but we know you'll be able to pull it off.
New Armor.
You can get a new set of twilight armor by upgrading a set of Lucis armor. To upgrade the armor you will need Twilight Crystals, which can be obtained by combining items dropped in the dungeon, and Twilight Ore.
For 1 Twilight Crystal, you will need 10 Timru Crystals, 10 Drago Crystals, and 10 Chaos Crystals.
You can get Timru crystals for defeating a Timru boss, Timru soldiers, Timru officer and Timru NOC.
Drago crystals are dropped from Drago soldiers, Drago officers and Drago NOCs.
Chaos Crystals you will get from Chaos Flight, Chaos Nom, Chaos Crowler and Chaos Phoenix.
Twilight Ore drops from all of the above monsters.
Below are the characteristics of the Twilight Armor. Lusiad's power is increased to 40 for the Twilight Armor set.
To create a Twilight Helmet, you will need: Lucis Helmet + Nusilith Helmet + Twilight Crystal x500 + Twilight Ore x50. To create Twilight Gloves you will need: Lucis Gloves + Nusilith Gloves + Twilight Crystal x500 + Twilight Ore x50. Twilight Boots: Lucis Boots + Nusilith Boots + Twilight Crystal x500 + Twilight Ore x50 Twilight Armor: Lucis Armor + Nusilith Armor + Twilight Crystal x1000 + Twilight Ore x100 Twilight Armor: Lucis Armor + Nusilith Armor + Twilight Crystal x1000 + Twilight Ore x100 Twilight Cloak: Lucis' Cloak + Nusilith Armor + Twilight Crystal x1000 + Twilight Ore x100 Twilight Cloak: Lucis' Cloak + Nusilith Armor + Twilight Crystal x1000 + Twilight Ore x100
To create twilight armor, you need to put the materials in the enchanting window. Hint: to put a stack of materials at once, open the combo window first, put all the items you need in there and go back to the enchanting window.
Medals
New medals have been added to the game. You will be able to create a regular medal by using 1000 Simple Naha Blueprints or 500 Naha Blueprints or 100 Improved Naha Blueprints. If your creation attempt fails, you will receive 1 shard of the medal. For 10 shards, you will receive a regular medal.
Blueprints drop from monsters of the Twilight Underworld. If you have a Naha Medal Shard, you can use it instead of a regular medal shard.
To identify the medal, you need to combine it with the Philosopher's Scroll and the Book of Secrets (sold at the Smuggler for 5 billion rupees) or the Power of Change: Medal and the Book of Secrets. Once identified, medals can be combined with Strength, Intelligence, and Health stones (purchased from the in-game store) to produce an improved medal.
The improved medal can be re-evaluated with the "Blessed Power of Change: medal" from the in-game store. All new improved medals can be sharpened to +20 and then gain +32 Lusiad power.
To sharpen from 0 to +20, you will need a Medal Cube (purchased from the arena item store) or an Ancient Medal Cube (can be created by combining 1 Medal Cube and an Ancient Stone (sold in the in-game store). If the sharpening fails, you can restore the item with Recovery Powder: Medal from the in-game store.
To increase Lusiad's strength to 32, you must use Lusiad's Strength: Medal (extracted from a +20 medal with the Lusiad's Strength Extractor).
Information on medal characteristics can be found below.
Normal Medal: +5% to stats (except luck) Improved Health Medal: +15% Max. HP / Max. MP, +15% Physical Defense/Magic Defense, +15% HP Recovery. Improved Strength Medal: +20% Physical Attack, +20 Crit Power. Improved Intelligence Medal: +20% Magic Attack, +20 Crit Power.
Below you can see the medal sharpening table.
Random Skills
Added the ability to get a random skill for talent points. Now you can get 2 additional new skills for your class when gaining certain profession levels. The chance of getting one is the same for all skills. It is not possible to get a skill for a class you are not currently in.
For 1 OT, you can gain one of the following skills.
List of random skills (1)*: ▪ Mask of Magic ▪ Predator of Sura ▪ Wild Instinct ▪ Apostle of Darkness ▪ The ultimate terror ▪ Deadly attack ▪ Pure magic Blessing of Purified Water
Random skill list (2)*: ▪Mystic sword ▪ Fatal Link ▪ Angel's Deception ▪ Magic Swamp ▪ Dissecting the darkness Mana Aura Crystal ▪ Self-Discipline: Intelligence Berserk Energy ▪ Smooth Mana Energy ▪ The doom of reckless magic ▪ Mass Magic ▪ The instinct of the sharp beast.
*Note, skill names in game are subject to change.
Other innovations:
▪ Damage over time (poisons, bleeding, etc.) is now factored into damage reduction. ▪Arena for players above level 220 has been added. Level 220+ players can now purchase a Medal Cube from NIPs for arena points. ▪Buffs are now not removed from characters when entering the arena or participating in the "Bloody Battle". ▪The durability of creature cards is now 10 regardless of reinforcement (except +0). ▪ Increased the maximum level from 240 to 250. ▪Pet level increased to 220.
The game update is coming soon. Just a little bit of patience left. We wish you a pleasant game!