We will be rolling out the 1.14c Hotfix at 9:20 AM (UTC).
[Fixes]
MMR Average values will now be correctly calculated during matchmaking.
*If the hotfix is applied while you're in a queue, the matchmaking process may be forcibly terminated, and will be unavailable for a short period of time (less than 1 minute).
Today, we’re going to be talking about the work on improvements and bug fixes to the game over the past 2 weeks. We’ve selected some that we think will be interesting to see, so let’s take a look!
In the battles of War Thunder, not only does every second count, but even a split second is enough to decide the outcome of a situation. That’s why a stable frame rate is so important, especially when flying an aircraft over a tank battlefield.
It was precisely in this situation that the game could freeze up: in ground battles, when flying over a cluster of ground vehicles, an aircraft pilot’s screen sometimes froze for about a second, or even longer in some cases. This could cause an aircraft to lose control and crash.
We’ve found the root cause of this problem and have fixed it.
Scouting has been fixed, and improved!
We’ve received many reports from you that active scouting did not work as it should. In Ground Realistic Battles, enemy vehicles were not scouted at a noticeable distance, even if the target was directly in the crosshairs of the gun sight or binoculars: it was not marked as scouted.
Not only did we fix this problem, we continued to improve the logic of active scouting.
Another improvement concerns rewards for scouting. If a player has already shot at an enemy before you scouted and then destroyed them, then the game has nothing to reward you for, since another player successfully detected that enemy themselves. Therefore in this situation, you’ll be given a reward “Not by intelligence”. It’s less valuable, meaning you’ll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
A new HUD for the Battle gamemode
We’ve improved the HUD in the Battle ground gamemode, to make the goals and objectives of each team clearer. We’ve removed the team points bar in favor of a more readable display of the number of destroyed vehicles to win and the current number for each team. Under this indicator you can now also see a timer, where when this runs out, the team that has destroyed the most enemy vehicles wins.
Fixed display of vehicles at a distance
Targeting pods and built-in optics for high-ranking aircraft help in detecting ground targets and ensure the use of weapons at ranges comparable to the engagement ranges of air defense systems at similar Battle Ratings. However, due to an error in applying the angular dimensions of targets with the detection range through sights, these ranges were noticeably less than those necessary for small targets. This meant that for small vehicles like the Swedish Lvrbv 701, the maximum range at which it could be detected in a sight or targeting pod was about 8 km. Now, after fixing this issue, its detection range is over 20 km, and for larger vehicles, even more.
That’s not all
The full list of improvements can be found in each update note! Let’s go through a few: stabilizers no longer allow you to increase the turret rotation speed, creating a new preset no longer leads to the gamemode changing, and the penetration values of shells are now again visible in the stat cards of all vehicles.
A bug where the selection of machine guns and cannons did not function correctly has been fixed.
Ka-Chi — incorrect placement of decorations when the pontoons were removed has been fixed.
Ariete — incorrect placement of decorations when the War Kit modification was removed has been fixed.
Missing armor penetration values on the stat cards of some vehicles has been fixed. (Report)
Incorrect operation of the stabilizer, which allowed the player to increase aiming speed and turret rotation has been fixed.
The animation of tracks on destroyed armor vehicles when they are being towed has been removed.
Ratel 20 — a bug causing no separate ATGM sight to be present has been fixed. (Report)
Aircraft
A bug with the radar on the F-14 where in ‘Track While Scan’ mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed.
A21A-3 — a bug that caused the wrong order of bomb drops has been fixed.
All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds.
ACM and HMD radar modes range for F-16A/D (all variants), AV-8B Plus (Italy), Mirage 2000 (all variants) and J-8F was increased to 10 NM.
Naval Vessels
The inability to activate a tow rope has been fixed.
Game Mechanics
A bug where in some cases in Ground Realistic Battles, active scouting did not work, despite the fact that the target was in the crosshairs of the scout’s sight or binoculars has been fixed.
In Ground Arcade and Realistic battles, when a scouted target is destroyed by a player who attacked it within 60 seconds before the scouting, the scout is now always given a “Not by intelligence” reward. This also means that the scout will not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
A bug in Ground Arcade battles when destroying a scouted target from an aircraft, the reward “Not by intelligence” was always given, without taking into account whether the player had seen the target before the scouting or not has been fixed.
Graphics
A bug that led to FPS drops in Naval Battles due to the display of damage in the hit camera has been fixed.
Critical FPS drops (freezes) when flying over tank areas have been fixed.
Interface
A new HUD for the “Battle” ground mode has been added. Instead of a bar of team points, it shows the number of destroyed vehicles required for an instant victory, as well as the current number for each team. It also includes a mission timer, after which victory is awarded to the team with the most kills. The logic of the mission has not changed, but has just become more clear.
A bug where crew slots were hidden when the crew window was open due to a larger interface scale has been fixed.
A bug that caused the game mode to change when creating a new vehicle preset has been fixed.
A bug where a squad invitation was not shown in the chat has been fixed.
The text color in the skill bonus tooltip in the statistics window has been changed for better readability.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Today, during the maintenance, the following changes were made to the game:
🔹The battle season of the bone hunter has started. 🔹The new season of the Furious Arena has started. 🔹The new season of Bottomless Dungeons has started. 🔹The new season of the Altar Defense arena has started. 🔹The new season of the PvP arena has started. 🔹Fixed pants models for the Valentine's Day event. 🔹Optimized network traffic for the combat log in chat. 🔹The display of pets during battles with world bosses has been optimized. 🔹Optimized playback of sound effects. 🔹The display of names of other people's loot collectors has been removed.
More than a hundred gifts for every Sphere player! The bravest, wisest and noblest warriors of the Sphere are invited to participate in the season of the bonehunter!
🔹What season is this?🔹
Essentially, this is a set of tasks, for which participation is given progress points. As you accumulate progress points, you will receive sets of useful and sometimes even unique rewards!
🔹Tell us more about the prizes!🔹
❄️The title "Bonehunter" - increases the chance of items dropping from monsters and the amount of crafting materials picked up by 3%. ❄️Infusion of Windfury - increases attack, spell and movement speed by 5% for 24 hours ❄️Loot collector “Tamed Peregrine Falcon” - moves 60% faster than usual, lasts 30 days. ❄️Groom Token - used to improve the groom’s mount. ❄️Pet "Hunting Peregrine Falcon" Its properties are below. ◻️ crusher ◻️ skill ◻️ Level 10 - Exceptional Agility (Increases the owner's agility by 1.6%) OR Exceptional Wisdom (Increases the owner's wisdom by 1.6%) ◻️level 20 - Light Step (Increases the wearer's movement speed by 10%) OR Tireless (Increases the speed of movement, attack and casting spells by 6%.) ◻️ Level 30 - Exceptional Agility (Increases the owner's agility by 1.6%) OR Exceptional Wisdom (Increases the owner's wisdom by 1.6%) ◻️ Level 40 - Great Flame of the Warrior (Increases the owner's movement and attack speed by 7.5%) OR Great Flame of the Wizard (Increases the speed of movement and use of abilities of the owner by 7.5%) ◻️ Level 50 - Exceptional Agility (Increases the owner's agility by 1.6%) OR Exceptional Wisdom (Increases the owner's wisdom by 1.6%) ◻️ level 60 - Sky Shroud (Reduces damage received by the owner and allies within a radius of 12 meters by 4.5%) OR Aerial Feints (After receiving damage with a 9% chance, reduces all damage taken by 3.5% and increases movement speed by 6.5% for 12 seconds. Triggers no more than once every 5 seconds. Stacks up to 4 times.)
❄️In addition to all this, you can get food, conservation crystals, a refining master’s hammer, essences, ghost coins, spices and much, much more. The full set of rewards is available to those who purchase the Advanced Pass.
❄️You can buy a Bonehunter Helmet and a Hunting Bow from Battle Pass goods merchants for Ghost Coins.
🔹I'm in! How to participate?🔹
When you first enter the game after the start of the battle season, each of your characters will see an invitation window.
Click the “Start Season” button to join. After this, you can open the season window by clicking on the icon located next to the mini-map.
🔹What needs to be done?🔹
Open the season window. In it you will see a list of tasks. Tasks are divided into those that you can complete once per season, and daily. One-time tasks are chained (complete the current task to start the next one). However, each group of tasks is available at the same time - as you complete simple tasks, new, more complex ones will open up.
🔹I want more rewards and tasks!🔹
Easily! To have access to more tasks and receive more rewards for progress points, you can purchase an extended pass. In addition to these benefits, the pass will also allow you to gain combat experience (progress points) faster. The Extended Pass is purchased once for the entire season and is valid for your entire account. You can become the owner of an extended pass and claim your rewards at any time during the season.
🔹Can I get rewards right now?🔹
If the romance of completing tasks every day bores you, then of course! To speed up the season and gain instant access to rewards, you can purchase levels (a fixed number of progression points).
The season lasts 28 days and contains 100 levels of progress! Receive maximum gifts!
SteamDeck: Gamepad input UI icons now support the SteamDeck.
New Minigame: A new tile-based mini game has been introduced for the patrons of The Dancing Moon! Talk to Fergus at the start of Act 2 to initiate the quest and learn how to play!
The layout of The Dancing Moon Ground Floor has been slightly adjusted to accommodate the new mini-game update.
A new villager NPC has been added to accommodate the new mini-game update.
A new lo-fi style track has been added for the mini-game.
Leaderboards: Check how you stack up against the top 10 global players with in-game leaderboards!
The tile minigame Leaderboard can be accessed as soon as the tile minigame is discovered in Act 2.
Gameplay based Leaderboards can be found after the main quest is completed. They will be found on Astryn's Fishing Hut for fishes caught and The Eastern Gate for enemies defeated.
See the screenshots below to see what they look like!
Archery quest related lore has been added to the museum's lore tracker book after you have read them.
Hey guys! We've got another Solace Inc. update to celebrate Valentine's Day! 💖
This update features Week 6, which has new missions that are holiday-themed! It also features new recruits, new enemies, new bosses, and a bunch of other small changes and additions! (and bug fixes of course)
New Missions
Woah! Harpies? Cool!
Killer Snowmen? With guns??
New Enemies
I've added in some new enemies to a few of the previous stages to spice them up a bit, such as a new enemy in the mining mission, enemies in both of the boss missions, and more!
New Lootcrates
There are two new lootcrates under the research tab, the Employee Crate and the Ultimate Crate!
The former works like the Cameo Crate except it unlocks a random employee (one of my characters) so you don't have to go into the missions to unlock characters if you don't want, and the latter unlocks every single recruit in the game that you haven't unlocked yet at once! (although it's very expensive)
Other Minor Additions
There's also some small changes like more stats on the pause screen/mission end screen, an auto upgrade option (so if you're playing as grim reaper the game doesn't stop every 2 seconds, or if you just wanna get wacky), and other stuff like the game now adjusting the resolution when you fullscreen it so the text doesn't look as weird as it did, I meant to fix that a while back but never got around to it lol
Valentine's Day Cards
Some of the lovely ladies over at Solace made some Valentine's Day cards for you guys as well! 🥺💕
I hope you guys enjoy this update! I really appreciate the support you guys have given the game so far (especially with the dialogue thing I talked about last week, thank you for the comments 💖), I didn't really expect that many people to play or even like this game that much, and I wouldn't still be working on it if it weren't for the lovely people who play it so thank you guys 🥺💕 If you encounter any bugs/issues or have feedback you can DM me directly on Discord (@aplove) and I'll try to have it fixed asap 🤘
Thank you for playing!!
Solace Inc v1.5 Update changelog
added week 6 (new missions)
added enemies and more enemy variety to some existing missions
new recruits
added new loot crates under the research tab - employee crate unlocks a random solace employee you haven't unlocked yet - ultimate crate unlocks all curently locked recruits at once, although very expensive
game now scales properly when fullscreened - this should make playing in fullscreen easier on the eyes
added more stats on pause menu and mission end screen
Ahoy sea enthusiasts and gamers! We are excited to announce the latest addition to our upcoming game, Ships At Sea. It is an immersive and dynamic weather system that promises to redefine your nautical adventures like never before.
You will feel the deck beneath your feet come alive as raindrops delicately create puddles, each with its own story to tell. You can watch as ripples form and dissipate, mimicking the ebb and flow of the open sea. Your ship is no longer just a vessel; it is now part of a living and breathing maritime world.
Immerse yourself in the Elements
At the core of Ships At Sea, the dynamic weather system ensures that your gameplay is not just an adventure but a living narrative. Navigate through storms with caution, revel in the serenity of a gentle drizzle, or challenge the elements head-on as thunder roars above.
What Lies Ahead?
Just a sneak peek of what's coming up next for Ships At Sea! We're constantly striving to take gaming realism to the next level, and our dynamic weather system demonstrates our unwavering commitment to delivering the most immersive ship simulation experience out there. Stay tuned for more updates as we chart our course toward an unforgettable maritime journey!
We just released Update #2 for Tram Simulator Urban Transit on Steam. The update fixes some bugs and issues reported by the community and introduces a set of additional interior skins for your trams. Here are the detailed patch notes:
Patchnotes – Update #2
Additional interior skins:
11 new Interior skins for customization
Tram Related Fixes:
Fixed S4D2x22 I G18 the camera in the rear wagon was moving while driving the tram
Fixed the route LEDs not matching the display curve of some trams
Fixed trams continue to drive and ramping up speed after the engine has been turned off
Fixed tram wheelchair ramp extends under the terrain or at a right angle
Fixed displays "Cam 1" and "Cam 2" are not located inside the cockpit on the "2Cities - T01" tram
Others:
Fixed bus icon next to a tram's name in Tram Depot
Fixed in Tram Dealership navigating to the right via "RB" button skips "Adok's"
Fixed when using controller, the time can only be changed by two on the map menu
Fixed passenger gets stuck during "Route info event"
Fixed when leaving the tram, the HUD still shows tram status icons at the top
Fixed Tram with Al driver continues the route with turned on warning lights and emergency brake.
Fixed garage button displays as locked after completing the first mission
Fixed lobby settings are not locked until mission 2
Fixed rain streams apply to the tram models inside the garage and under the roof during the rainy weather