Rusty's Retirement - MisterMorrisGames
Hey folks,

It's the end of the Steam Next Fest, I just wanted to say thank you for playing the demo! I've collected lots of great feedback which I can't wait to implement into the game.

This demo has also helped me catch bugs with different operating systems (I'm looking at you Mac!) so I have a short list of features that need revising before release. It's better to catch them now with a demo versus a full release.

Talking about releases, I've decided to push back the release date to Q2 2024 - the extra time will allow me to properly focus on all the things listed above. The response has been nothing short of amazing so thank you for the massive motivational boost and the only reason for the delay is to make the game as best as possible! ːorange_heartː

With that said, I will leave the demo up for one more week, in case anyone missed the opportunity to try it out.



Decoration Competition Winners

Oh boy, this was a tough one! The competition was fierce, we had so many great entries, and I wish I could pick all of them to win - like honestly. I'll go over a few of my favorites before announcing the winners.

"Am I doing this right" haha this one made me chuckle - MattGesetzt


My wife's favorite, aka the optimizer spreadsheet - numa_smells

A bit of everything (plus Rusty chillin') - z41b3


A beautiful balance between machine and life - Marine_Yanyan


Loving the use of paths combined with robot stations - nattydew




And the winners are...

ːorange_heartː ksss0929!

This one is beautifully symmetrical while still being packed with plenty of variety, decorations, characters, and crops all at the same time. Great job!

ːorange_heartː acaogoesmoo!

I love the wildlife that has blossomed near the wells, and I love that Haiku is also taking a break! ːHappyHaikuː

Congratulations to the winners, I will reach out soon to send over the rewards from the competition!
Ostranauts - Blue Bottle Games, LLC
Hey Folks!

Ostranauts v0.13.0.15 is now available on Steam, and your clients should be updating shortly.

This is a hotfix update to our recently released "Lucky Number 13" update, which addresses inventory issues, docking fees, and meat spawn rates.

Most of these changes should be compatible with older 0.13 saves. Though if that save has already had the goatman encounter, some of those effects won't be seen until a new game is started. (See below for some tricks to edit your save.)


  • Fixed a bug that could cause inventory windows to close intermittently when controlling crew and the captain was moving.
  • Fixed a bug that caused audio to cut out intermittently while controlling crew and captain was doing EVA.
  • Fixed a bug that could cause inventory container stack to be drawn incorrectly when picked up from the ground via quick action button.
  • Fixed bug that prevented quick action buttons from updating when item moved between inventory containers and slots via mouse.
  • Fixed a bug that caused ships to deny docking permission when they are a gig delivery target.
  • Fixed a bug that caused docking fees to continue forever after undocking with a stolen ship.
  • Fixed a bug that prevented NPCs from Fleeing in some situations.
  • Fixed several typos in game data.
  • Fixed a bug that failed to close the trade UI when a trader is closing for restocking.
  • Changed the trader code to force them to restock if an NPC becomes a new trader later in the game.

Plus some potential spoiler changes and fixes:
  • Changed goatman final encounter to stop new meat derelicts from appearing.
  • Changed meat derelicts to be less common before the final encounter.
  • Added Pray action to altar, so cultists that meet the Goatman can use altars to pray for more meat after.
  • Changed default meat infestation spawn size to be smaller.
  • Added new conditions to let player configure meat spawning rules via F3 console.

One of the more annoying bugs players have reported involved inventory windows closing intermittently. And thanks to some players reporting hints on reproducing the bugs, we think we've fixed it!

Basically, the inventory UI was assuming the character that first opened it was still the one using it. So if the player had multiple crew and was using the inventory, it could detect the wrong character's range and close containers without warning.

Related to this issue, audio effects for the captain could take over what the player hears when controlling other crew. The sound would appear to cut out for crew randomly, but it turned out to be caused by the captain going in and out of EVA.

There were also a few bugs related to item stacks and Quick Action Buttons available on items not updated when the item was picked up using a QAB.

We found the cause of perpetual docking fees after undocking, as well. This appeared to be due to ships not being owned by the player, and the station was using that to detect when to release the recurring docking fee cycle.

We also fixed a number of plot-related things, which we've surrounded in spoiler tags in case people don't want to ruin the surprise. For those that don't mind reading spoilers, we have some more information about patching your save to take advantage of them.

If you wish to edit your save to take advantage of the new plot variables, you can use the F3 console to query and/or add conditions to your character. For reference, the new conditions affecting meat spawn rates are:
  • StatNoMeat = For every point of this condition on the player, a normally-occurring meat derelict will be meat-free. E.g. 10 of this stat will stop the next 10 occurrences.
  • StatMeatRate = When the player does encounter a meat derelict, this many StatNoMeat points are added to the player.
  • StatMeatBlobMax = The largest starting meat blob size on a new meat derelict.

Adding a cond to a character works like this:
addcond Firstname_Lastname CondName 1

Where Firstname_Lastname is your character's name separated by underscores instead of spaces, and CondName is the stat you want to add (both are case sensitive). And the "1" is however many you want to add.

Note that if you are simply editing the current selected character, you can omit the name entirely, and the game will assume you meant the controlled character. Also, negative numbers remove.

You can also query the conds on your character in the same way:
getcond Firstname_Lastname CondName

This will report how many of CondName is on your character (if any). As above, you can skip the name if you just want the current selected character. And you can do a partial search this way to get, for example, all conditions starting with "Stat".

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Forgotten Fragments - Binary Phoenix
Watch the developers play the 2 player campaign demo!

Wishlist the game here

https://store.steampowered.com/app/1492090/Forgotten_Fragments/
PlayStatus - Media & Controller Battery Overlay - gymtimidator1996
Hi there, I wanted to make a quick post about issues some people have run into with controllers not being able to be picked up by other games when using PlayStatus.

I want to make sure that people realize that there is a full page dedicated to troubleshooting issues related to this, and even provides two instructional videos as well, that take you step by step on what you need to do to fix said issues. It seems though that many people don't seem to notice this troubleshooting page, so I thought I'd make a post anyway discussing the fixes.

SEE PAGE 3 OF PLAYSTATUS CONFIGURATION TO VIEW THE TROUBLESHOOTING STEPS IN-APP

What to do if other games are not recognizing your Controller

  1. Ensure you have completed all the troubleshooting steps for your particular controller (found below)
  2. Find the game that is having issues with detecting the controller in your Steam Library
  3. Right-click the game, go to Properties
  4. Under Controller, make sure that Steam Input is set to Enabled!

PlayStatus MUST be running before you launch ANY game that uses Steam Input!

If PlayStatus is not detecting your Controller

Follow these instructions if PlayStatus is either not detecting your controller, or is recognizing the wrong type of controller.

  1. Open Steam
  2. Go to your Steam Library
  3. Right click PlayStatus -> Properties
  4. Then under Controller, ensure that Steam Input is set to Use Default Setting

Dual Sense Detection Issues

What to do if PlayStatus is not detecting the Dual Sense controller

If PlayStatus is the application that is NOT recognizing your controller, please follow ALL steps:

  1. Click 'Steam' in the top-right of the window
  2. Select Settings -> Controller
  3. Make sure Dual Sense is set to "Enabled in games w/o Support."
  4. Disable "Enable Steam Input for generic Controllers."
  5. Restart PlayStatus

If you have any other issues regarding the Dual Sense controllers, it is vital to ensure that you have also updated the firmware of the controller to the latest version using the Dual Sense Firmware Updater from Sony: https://controller.dl.playstation.net/controller/lang/en/fwupdater.html

Xbox Series not being detected by PlayStatus

Similar to the Dual Sense steps, you'll need to do the following:

  1. Go to Steam -> Settings
  2. Under Controller, make sure that Enable Steam Input for Xbox controllers is toggled OFF!

It is VITAL to update your Xbox controller to the latest firmware, as newer firmware added the ability to read the battery from the controller properly. YOU WILL NOT GET CORRECT BATTERY READINGS IF YOU DO NOT UPDATE YOUR CONTROLLER! You can update your Xbox controller by plugging it in and using the "Xbox Accessories" app to update the firmware.

Once again, if this leads to issues with your Xbox controller not being picked up, please see the first troubleshooting step at the top of this post.

Nintendo Controllers not being detected by PlayStatus

  1. Go to Steam -> Settings
  2. Under Controller, make sure that Enable Steam Input for Switch Pro controllers is toggled OFF!

Battery info for my controller is incorrect when charging!

This is normal for Nintendo controllers & Xbox controllers, as they do NOT report any actual battery percentage, and instead ONLY report that it is in a 'charging' state. This means there is no feasible way for me to fix this issue regarding the Xbox and Nintendo controllers. This does NOT affect Dual Sense controllers, or any controllers while they are connected wirelessly.

If your XBOX controller is not reporting correct battery info, update the firmware using Xbox Accessories app and unpair the controller and then re-pair it.
Apex Legends™ - mattrodriguez


BREAKOUT REWARDS
Every 2 weeks, a new Legend becomes free-to-play for the rest of the season. Each Legend will have a set of challenges to permanently unlock that Legend. Complete all Breakout Rewards Challenges before the season ends to unlock more rewards like the Reactive “Top Tier” Flatline and the Legendary “Runaway Renegade” Wraith.

Check out the full breakdown, including Legends and chase rewards, in our Breakout Rewards blog. https://www.ea.com/games/apex-legends/news/breakout-rewards

BREAKOUT MAP ROTATION


The following maps will be available in Trios and Duos for the season:

Olympus
Storm Point
World’s Edge

PERFORMANCE MODE: 120HZ
On PlayStation 5, Xbox Series S, and Xbox Series X, the Video Settings menu has a new “Performance” mode option that is available to players with 120Hz displays. This option targets 120 FPS performance with content optimizations and reductions to visual quality.

To achieve 120 FPS, current-gen consoles now run on a new multithreaded rendering system, built on top of the Rendering Hardware Interface (RHI). Previously, even with GPU optimizations, the Apex rendering engine has been bottlenecked by single-threaded rendering code, which could not scale to the capabilities of modern hardware. This new system allows us to fully utilize the GPU and forms the foundation for future improvements to the rendering engine.

CRAFTING
Breakout brings a complete rework to Crafting, streamlining the system. Welcome to Crafting 2.0, legends!

Replicators have quite a few changes, including a fancy new paint job. They are now free to use, and no longer require crafting materials—we’ve removed them and crafting rotations. When you open the crafting menu, you’ll see that the available options have been reduced: Shield Battery, Medkit, Ammo, and Player Banners. Printing any item will exhaust that replicator specifically for you. You’ll need to find another one if you want another item, so choose wisely.

To offset the single-use system, the number of available Replicators have been increased across the board. Every game will start with 12 Replicators spawned at the start of the match, with an additional Replicator airdrop at the start of Round 4 to add some late-game opportunities. We’re also including a few quality of life changes for Crafting:

Decreased interaction time with Replicators
Inventory can now be accessed from the crafting menu
Printed items left alone will auto-eject from the Replicator after some time

WORLD’S EDGE: RAMPART’S BIG MAUDE
With crafting materials gone, Rampart has been figuring out how to get more customers through her door, and what better way than with a Fire Sale!

All Big Maude paintball weapons are now free, but they will take time to dispense from their vending machines. Once a player has claimed their free weapon, they cannot get another. Loba will still be able to steal a second gun with her Black Market. There is also an increased variety of weapons to choose from, but gold kitted weapons are no longer offered at Big Maude.

LEGEND UPGRADES


This season we’re introducing the Legend Upgrade system for BR modes—an in-match progression system that deepens the Apex Legends experience by allowing you to tailor your Legend to your playstyle. Players will gain EVO points in a variety of new ways across the Battle Royale to level-up not just your armor, but your Legend—unlocking unique ability upgrades at Levels 2 and 3. With each match being a fresh start, the plethora of possibilities adds a new level of strategy and meta.

Check out our Breakout Highlights blog for the full breakdown on Legend Upgrades. https://www.ea.com/games/apex-legends/news/breakout-season-game-updates

For full Patch Notes check out our blog here: https://www.ea.com/games/apex-legends/news/breakout-patch-notes
Feb 13, 2024
Unturned - SDGNelson
Changelog

Added
  • Map options to hide markers, name labels, and avatars.
  • InteractableObjectQuestEventHook component.
Changed
  • Replaced Raw Explosives in vanilla carepackages with Demolition Charges.
  • Fade out group member labels near the center of the screen.
  • Included character action and zombie animations in examples package.
  • Increased max item drop height (again) from 512 m to 2048 to cover full level height.
  • Replaced tutorial button gap with confirmation button.
  • Monitor all server workshop files for updates instead of just the map.
  • Seeds planted by non-players can grow by default.
Fixed
  • Aurora Skier helmet/glasses slight adjustments. [Thanks August!]
  • Lime Tracksuit cap/fannypack slight adjustments. [Thanks Joko!]
  • Pharaoh hat/necklace and Strawberry Waitress hair fixes. [Thanks Animatic!]
  • Incorrect level buildable object ID conflict warning. [Thanks GreyTC!]
  • Misplaced bookshelf in St. Petersburg. [Thanks Erdbeersahnetorte!]
  • AssetBundleName:AssetPath format not supported by newer dat parser. [Thanks Curly0-brackets0!]
  • IOBS event hook inconsistency between singleplayer and dedicated server. [Thanks DrDallas1!]
  • Lack of warning for destructible objects with more than 8 sections. [Thanks Axodouble!]
  • Copying transform in global space only applies position, not rotation. [Thanks DanielWillett!]
  • Buildable distance from hull not considering train cars. [Thanks Tiway!]
  • Various minor visual issues around PEI. [Thanks AdamDN!]
  • Physics material discrepancies between some terrain materials accompanying boulders. [Thanks Spebby!]
  • Merged barriers around Volk Military Base to increase draw distance - also provides more cover. [Thanks Happy12222!]
  • Log rather than crashing when capturing screenshot larger than max supported texture size. [Thanks Karma!]
  • Missing impact effect in gaps around vanilla doors, doubledoors, gates, hatches, and shutters. [Thanks kelllmonakil!]
  • No padding around news feed contents. [Thanks Jdance!]
  • Planting seeds on top of vanilla berry bushes. [Thanks LocoCZ!]
  • Unclear create/update workshop file error popup despite logging more details. [Thanks DanielWillett!]
  • Melee swing and punch swoosh sound only audible for attacking player. [Thanks diddlyono!]
  • Zombies and animals alerted by damage despite plugin cancelling. [Thanks Gamingtoday093!]
  • Bulk disconnect message showing average for all clients rather than kicked clients.
  • Startup stuck if saving curated map auto-sub without write permissions.
Store Simulator - oobugurca
1- Some errors in the handcart have been fixed.
2- The issue of garbage not being visible has been resolved.
3- Editing has been done in translations.
Feb 13, 2024
Reus 2 - Firesquid
Hello giants,

Try Reus 2's demo NOW. The demo is available in English and Simplified Chinese. There is plenty of new content to discover!

Download the demo on the Steam page now! 🌱
https://store.steampowered.com/app/1875060/Reus_2/

The demo offers three giants (Rock, Ocean, Swamp) that can create 3 biomes (Desert, Ocean and Rainforest). A fourth giant (Frost) can be unlocked, along with the Taiga biome through the new metagame progression. The player can play endless planets, but will only unlock up to the first 3 characters with their special powers. In this demo, the player can only play the first era of the game, but will have the choice of 3 branching turning points.




If you are not satisfied with the result, you can always start a new humanity!

We are really excited with this new demo and can't wait to know what you think, share our feedback in the Steam discussions or on Discord!

Watch our new gameplay trailer!

- Squido Louise and the Monks at the Abbey
Betrayal Beach - Jared N
Hello Survivors (and Saboteurs).
The Steam Next Fest has concluded. It was super awesome seeing players enjoy the game and getting feedback! Additionally the game hit 500 Wishlists, which is an exciting milestone for me. For those of you who want a little more time with the demo...
The demo will be available until Feb 19th!

Additionally there has been an update to the demo:
Volcano Improvements
- There are now VFX and sounds when a player hits the lava
- With a new toggleable game setting, roles are revealed on player exile
-- The VFX spawned look different based on the team, and a message will display revealing the exiled player's team.
-- This can be turned off by unchecking 'Reveal player roles on exile' in the game lobby rules
-- In the case it is disabled all players will spawn the same VFX and the message won't show
Other Tweaks and fixes
- Survivors now win the morning after all Saboteurs die (as opposed to a full day later)
- Fixed a few bugs with the Volcano
- Fixed a divide by 0 error that caused the game to not end if all players died at the start of a night phase
- Other small fixes / tweaks

If you enjoyed playing the demo or plan on playing it more before the 19th please leave me feedback! This can be done in game, but also on steam discussions, under this post or messaging me on twitter.
Feb 13, 2024
Gunspell 2 – Match 3 Puzzle RPG - Ino-Co Plus official
  • Fixed a critical bug with data saving
  • Guild interface improvements
...