It's an experience that's both rewarding and terrifying.
For the first time, a large number of players tested Mémoriapolis
We'll take the time to analyze all the responses in detail, but the first thing to note is that the feedback, however critical, has all been very kind, and that, I can tell you, is good for the whole team!
A big thank you to everyone, and a special thank you to those who were kind enough to answer the questionnaires, especially the long version. We love you guys! ːsteamthumbsupː
See you in a few weeks for a new version with lots of new features and....the save option !!!
Significantly changed several areas around Kazai Village for better level flow and framerate
Tree stumps are now saved
Player is no longer hidden when talking to NPCs so that any light sources on the player won't be hidden at night
Taking items out of containers is now considered an illegal action
Looking away from a light source will no longer aggressively cull the light as much as before
⚙️ Optimizations
Significantly improved framerate around Kazai Village due to reduced vertex count
🛠️ General Fixes
Fixed sky shadow flickering at certain angle
Changed Ambient Occlusion technique from SSAO back to HBAO because of several Unity rendering bugs (shadows flickering, incredibly dark shadows when AO is disabled)
Reverted an optimization for water code since it caused players to fall through water sometimes
Fixed bullets going through the floor when aiming straight down
Greetings Champions! Here's what happening in the Realm this week:
Coming in Hot
After spending some additional time assessing our progress on 7.2 — as well as listening to community concerns and painpoints — we're looking to fast-track some balance changes and a bugfix or two for a hotfix in the coming week. The details we are still working on, but here are a few areas you can expect adjustment:
VII's Mag Dump ⬇️
Skye's Damage ⬆️
Preliminary Strix Buff
Armor Plating Tier III Bug Fix
We don't want to put too much balance in a fix, as there is some risk to it and we would rather take more time to test things, but we hope this helps players enjoy Wild Hoard more while we keep cooking the next update. Speaking of hoarding...
Forecast Calls For Showers
This weekend, the charts are showing a high likelyhood of a Crystal Storm! For those new to the concept, on a rare occasion we'll have an in-game event that allows players to earn Crystals as a part of their Daily Queue Bonus, and after a long hiatus one is on the horizon!
The length and value of the storm will be shared a bit closer to landfall, but feel free to prepare for an opportunity to earn your way to the next skin or maybe pick up the Event Pass if you haven't already!
The most famous LTM returns for another weekend of level 7 cards within Siege! Build the most cursed loadout possible and enjoy pushing past the limit of traditional Paladins once more.
Weapon XP now unlocks whole weapon attachment slots instead of individual attachments
Added a blink effect on the skill level up buttons
Fixes
Fixed game mode related tips appearing in the loading screen
Fixed the survival leaderboard button icon
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
With the Anniversary Update’s focus on celebrating the Lost Ark community, we wanted to share updates on some topics that we know players are interested in. While we don’t have final plans or policies for some of the updates, it’s important to our team that players receive an early look into some of our upcoming key initiatives.
As a preface for the update, we’re excited to share a message with Western players from the team at Smilegate RPG.
Greetings Adventurers,
For starters, we’d like to celebrate the 2nd Anniversary of Western service, and express gratitude for all adventurers that enjoyed Lost Ark.
Looking back at the year of 2023, we began with the Rowen continent and Brelshaza Hard all the way to the Voldis continent and Ivory Tower in December. This is no small amount of content, as we had 4 new continents and 4 new classes in a relatively fast pace. This was to close gap between KR version, but we are aware that you were fatigued due to the quick updates.
Our goal for 2024 is to balance the speed of the adventurers’ contents progression and gap between KR contents update. As announced by the Roadmap, Breaker will be released in March and Thaemine will release in April.
As Thaemine will be challenging to try, we have prepared various events starting in February. It would be our great pleasure if you could have fun and show what you are all made of. The SGR Studio staff are hyped about your future challenges!
As for the latest Echidna (Ladon) Raid and Kurzan continent released in Korea, we are collaborating with Amazon Games to find the optimal update timing. Once decided, the update plans will be announced in the future with more detail.
We’re not only working on new content, but also to update existing contents. This is to address difficulties in playing the existing contents, such as rebalancing the difficulty of Brelshaza. Both Server Merge, and Region Merge that have been constantly suggested by you adventurers are being prepared. We are working alongside Amazon Games to schedule the merges. It is difficult to disclose in detail about the preparations we are making for Western service here, but we will be able to do so separately soon. We will closely listen to your voices in community so that the adventurers will be able to have more enjoyable experience with Lost Ark.
We thank you all again for untarnished love for Lost Ark, and with that we have prepared Anniversary Gift. It would be a great joy for us if you enjoy them.
We will do our best in 2024 for you adventurers to have a great time at Arkesia. May your health soar high and your life be filled with happiness.
Sincerely, Smilegate RPG
Roadmap Updates
Road To Thaemine
To better help players prepare for the release of Thaemine, we’ve decided to move the Road to Thaemine event up a month to the March Update. We hope this will help support players excited for the Breaker Class and newer players looking to catch up with their friends and participate in endgame raids. This event is built to support players who reached 1580 using Super Mokoko Express to reach 1600s more smoothly to reach Thaemine Raid. The name of the event is not final may be updated heading into the month to fit the Breaker theme— similar to the previous Path of the Souleater event.
For players not familiar with the event, it will include Honing Support benefits, Item Level Completion Rewards as you progress that include honing materials and other valuable rewards, Mission Completion Rewards as you vanquish various pieces of endgame content, and a special Completion Reward when the event is completed to help you continue your path into Lost Ark’s endgame.
New and Returning Events
From bringing back the Arkesia Grand Prix Event to implementing some new events designed to help player progression, we plan on supporting players pushing toward the exciting new pieces of endgame content with plenty of ways to earn bonus rewards. We’ll have more details leading into the updates for March and April, but some of the ways we plan to help players progress to 1600+ include extra End Contents Clear Rewards (additional rewards given when clearing certain Legion Raids) and Honing Event Missions that give Gold and Honing Materials when trying to hone certain gear (such as Akkan Ancient gear).
Thaemine The First
While we previously mentioned that Thaemine would release at it’s original difficulty in Korea, we have decided to split the versions of the Legion Raid to release as they currently are in Korea; with the main version of the raid (encompassing both Normal and Hard modes) accompanied by “The First” version, which includes a special race for the first clear. As we head toward Thaemine’s Release in April, we’ll have more updates on how we plan to run the first clear race and what players should look forward to.
Server & Region Merges
Server Merges
On March 6 and 13 we plan to run two rounds of server merges that will target all regions to enhance the group gameplay experience in the open world of Arkesia. We will share the full plans and policies in a future article.
Region Merges
In the Summer of 2024 we plan to merge NA West, NA East, and SA into one enormous region. We’re excited for the increased opportunities for players to play, trade, and grow together in one region, but we know there are a lot of player questions on how this merge will be handled. As we continue to work with Smilegate RPG on the plans for this merge, we’ll communicate the planned timeline and policies.
Thank you for joining us for the team update, taking a look at our upcoming plans, and for your continued support! We’ll share follow-up articles and messaging on the topics discussed as soon as we’re able. In the meantime, we’ll see you in Arkesia!
We have an exciting update for PC and mobile players with new clothing and hair styles, an increased milestone cap, and a special Valentine's Day event! The event will be live from February 13th through the 26th, so make sure to swing by the Style Shop to grab them!
Game Updates
We’ve added hijabs as clothing options to the character creation, or find them in your wardrobe after character creation.
Promotions in the Style Shop now show a timer to indicate how long the promotion still lasts.
We’ve added a number of new hairstyles to choose from. Why not try out a new look by visiting the mirror in your bedroom?
Milestones can now go beyond level 100, giving players a way to earn a near-infinite supply of rewards.
A new delicious cake hat can be found in Lux Solis Campus’ shop
Game Fixes
Fixed an issue causing Style Crystal balance from not updating correctly after receiving a Daily Milestone or CoroNet reward. All of the Style Crystals you’ve missed before will be compensated!
The ‘Defeat a Coromon [X] levels higher` Daily Milestone now correctly triggers before earning experience
Fixed a number of crashes in Ixqun Ruins
Fixed certain achievements not being triggered when they should
Players that accidentally managed to Recall out of the prison cell should be returned to their cell upon entering the palace.
Style Shop Updates
Show your love with the newly added lovely new player outfits and Coromon skins for Valentine’s day. With love!
Turn into a powerful Titan yourself with the newly added Voltgar-styled outfit for your character. Complete your Voltgar look with the matching Gauntlet, cloak and headband. Other Titans will soon make their appearance as well...
And finally, we’ve added four new stylish glasses
If you haven’t already, please join our Discord to hang out with the rest of the community and show off your awesome Coromon teams! Make sure to follow us on socials (Instagram, and X/Twitter).
We wanted to let you know that a small update has been released.
In this update, we have fixed some bugs related to friend invitations and party matchmaking. Please note that some players will notice that their friends list has been changed or some friends might be missing.
If you are currently playing please make sure to restart and update the game.
If you face any other problem do not hesitate to contact the dev team on our Discord Server:
Hello there fellow pirates, it’s time for another update!
In our last post, we delved into the fleet building mechanics of Republic of Pirates, a crucial aspect of which being the recruitment and management of captains. Well, today we’ll be elaborating on these systems further! Discover why captains are so important, learn more about the Captain’s Inn building, how to choose and assign your captains, and more.
PLEASE NOTE: While we are still working on the game, some of the terms, names, and quantities outlined below may be subject to change!
Chain of Command: The Importance of Captains
Your ships can’t navigate the archipelago without a trustworthy captain at the helm, and your fleet won’t grow unless you have enough captains waiting in the wings to lead a new crew. In gameplay terms, this means that the total number of captains you can recruit at any one time will determine the number of ships you can field in your fleet. Captains can also learn unique passive abilities that will allow them to develop interesting combat strategies and fleet compositions.
To maximise the effectiveness of your fleet and successfully expand your pirate utopia, you’ll therefore need to recruit a wide variety of captains, pair them up with their ideal ship classes, and deploy them in the most advantageous conditions.
A Hive of Scum and Villainy: The Captain’s Inn
Unlock the Shipbuilding category in the construction toolbar and look out for Captain’s meeting places scattered across your conquered islands. These ruins hark back to the glory days of the former Republic of Pirates, and are the only places where you can build a new Captain’s Inn. It's always worth scouting ahead to see which islands look interesting when planning your expansion, make sure to pay attention to rare resources and sites such as these!
Once constructed, interact with the Captain’s Inn to find a selection of four random captains to recruit.
Under a Black Flag: Recruiting Captains
With four captains staying at the inn at a time you’ll need to decide which is the most suitable for your needs and budget. Each captain will have a hiring fee which will differ based on their starting level as well as three level milestones and associated skills.
Captains will hit their milestones at levels 20, 30, and 40 with each milestone unlocking a permanent skill or passive buff. These skills can include a random chance to fire twice or increased performance when leading or attacking certain ship classes.
Battle Ready: Assigning Captains
Ready to set sail? After you have hired your pirate captain, head to the shipyard and start building a new vessel. As the final step of shipbuilding, you’ll be prompted to assign an available captain to command your newly constructed ship, simple as!
Legends in the Making: Levelling Captains
Your captains will gain experience and expertise at sea and level up automatically in naval combat. This means that the higher their initial level, the faster they will reach their skill milestones at levels 20, 30, and 40.
Captain Sophia Delgado, for example, upon reaching level 20, will be rewarded with increased performance when leading a cog, ketch, or barque. At level 30, she’ll get a bonus for attacking rival ships of the same classes while her final skill will increase her performance when attacking any ship class.
Ultimately you’ll need to think ahead as to how you want to build out your fleet and what you’ll be using it for! Is there a particular target you have in mind, or do you need a reliable local force to defend your shores?
That's all for now but please stay tuned for more community posts, and be sure to wishlist Republic of Pirates before the game launches later this year!
Hello friends! Due to the fact that many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)
The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun! Visit our Discord server (#lets-play-together channel) to learn more.