Feb 13, 2024
Fantasy Zoo - prunuspadis
New update that introduces Mana into the game.
Mana
Most magical things now require mana. Common tools such as delete, undo and freeze are classified as spell and require mana to be used.
Mana has base maximum storage and gain, these can be upgrade by crystals.
Crystals
There are now 5 new crystals.
  • Mana crystal, increase mana gain
  • Mana storage crystal, increase max mana storage
  • Crystal of bastion, increase strength of walls near it
  • Crystal of speed, increases movement speed of everything near it.
  • Crystal of miasma, emits miasma inside enclosure it is
Effect crystals require constant flow of mana, or they will turn off.
There is minimum mana of 100, so you cant run completely out of mana, if you go under this value crystals will turn off until you are back safe value.

Other things
  • New icons for building menu
  • New spell to toggle things you can see
  • Gold tracker now has buttons to show different days
  • More tooltips for things
  • Rebuild worker AI to fix bugs (there might be still new ones)

Leave a comment if you have any feedback or ideas on game!
Super Buff HD - Cow_102
Bonjour and amour to all BEAUS, BELLES, BUFFS and GUFFS! Valentine's Day is in the air and the SMOOCHY POOPS and CUDDLY WUDDLIES at Buffcorp HQ have given the game a ROMANTICULOUS cosmetic makeover to celebrate. If you're an ASSASSIN with PASSION then you'll be BUFFSOTTED with the LOVE BUFF HD update!

  • TOTALLY SMITTEN! All buff dudes are blessed with CUPID'S RING, a majestic halo that hovers above their heads and RADIATES PURE LOVE!
  • LOVE JUICE! Indulge in a VALENTINE'S MASSACRE with sensually skinned WEAPONS and PICKUPS!
  • HEAD OVER HEELS! Amorously adorned levels to get you in the mood for LUUUURVE!
  • HOT LIPS! Cast your lovestruck eyes to the skies and you might see the ANGEL of LOVE!
  • THROBBING HEART! Pucker up and plunge into a world smothered in the EROTIC HUES of PINK!

SLATHER THEM IN SENSUAL OILS AND GET BUSY WITH YOUR DOVEY LOVEY GUNS


LAUNCH EXPLODING VALENTINE'S GIFTS FROM YOUR BIG PINK WEAPON


NOTHING MORE ROMANTIC THAN BODY-SURFING BUFF DUDES IN THE TUNNEL OF LOVE


Don't let the Love Buff HD update pass you by – the makeover is just a quick fling and will be gone at the end of February!

Your secret admirers at Buffcorp x

MAKE LOVE AND BUY SUPER BUFF HD!

https://store.steampowered.com/app/1295220/Super_Buff_HD/
Monster Scout - Geskt
We've released our game!ːsteamhappyː

Thank you to everyone who played the demo version. We continue to welcome feedback, bug reports, and advice.

We'll keep creating interesting games, so we appreciate your support!
Feb 13, 2024
KBF: Knight Bar Fight - Dax
Salut à tous !

Après un long moment, nous avons enfin notre page Steam !
Nous sommes une petite équipe d'étudiants de l'ENJMIN et ce jeu a démarré comme un projet étudiant là bas. Inspirés par Towerfall, nous avons essayé d'y apporter notre propre touche avec des épées !
Et maintenant, nous avons réussi à avoir une page Steam, on s'amuse beaucoup à la faire et nous sommes très excités de faire cette aventure ici. En attendant, vous pouvez nous suivre sur Twitter et ajouter le jeu à votre liste de souhaits sur Steam !

⚔️L'équipe KBF⚔️
Kynseed - PixelCount Studios
Hello Seedlings!

Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.

If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).

Here is today's changelog:

Cʜᴀɴɢᴇʟᴏɢ
❌ Fix crash on talking to Fairweather with certain old saves
❌ Fix children not moving for studying
❌ Fix rotating table switching to a different table
❌ Fix rotating objects losing their colour palette and a potential crash
❌ Fix rotating objects going invisible if placed on an invalid position
🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fix
Electronics Puzzle Lab - Joangel
Electronics Puzzle Lab is released!!!!
Introducing Electronics Puzzle Lab: a captivating new game that challenges players to solve intricate puzzles based on real-world electronic circuits and components. Navigate through a series of increasingly complex levels, where you'll design and test your own electronic circuits to solve puzzles. With a blend of educational content and entertaining gameplay, Electronics Puzzle Lab offers a unique opportunity to learn about electronics in a fun and engaging way. Whether you're a seasoned electronics enthusiast or new to the world of circuitry, this game will spark your creativity and test your problem-solving skills. Get ready to immerse yourself in the electrifying world of Electronics Puzzle Lab!

https://store.steampowered.com/app/2567620/Electronics_Puzzle_Lab/
Deathbound - Tate Multimedia
Greetings, Fallen Warriors...

We decided that the gates to the city of Akratya will remain open! That means you can still try Deathbound demo version and explore the Lower Streets 🔥



Stay tuned for more updates and news as we journey toward the release of Deathbound. Join us on our social media channels and the Steam Community Hub to stay connected and engaged with the vibrant Deathbound Community.

{LINK REMOVED}

Follow Deathbound on Facebook, Twitter, TikTok and Instagram.

Wishlist Deathbound now and dive into a brutal and divided future where Death and Life were never more conflicted...
https://store.steampowered.com/app/1277130/Deathbound/
Terra Memoria - Terry_Dear Villagers (Com Dev)


Hi everyone,

Thanks for your participation during the Steam Next Fest! (Hopefully the investigation on the shortage of chicken crystal is going well) 🤣 - No worries your save files can be used for the full game!

The demo will remain available before launch in case you missed it! 😎

We appreciate all your feedback, reports and comments. As the game will be released this spring, we'll try our best to work on it based on your suggestions! 🙌

Btw, before the release this spring, feel free to join our Discord to stay updated with us, chat with the developers, or even find other cozy RPG players! (who knows haha!).



See you soon, (we will definitely meet at some un-egg-spected occasions!)

Cheers,

https://store.steampowered.com/app/1912750/Terra_Memoria/

Join our community
Swordai - castavernas
Patch notes 0.4.1

There is a lot packed into this patch, but here are the highlights. For full details see discord.

  • Added offhand abilities, that you activate while taking your hand off your sword (you can cancel them by blocking or charging an attack, but you can't do blocks/attacks simultaneously with offhand abilities). The first two abilities are in game, but the longer term plan is that there will be a sizable pool of abilities you can unlock and you can then pick abilities to fill your slots (2 passive slots, which should come in March, 2 offhand slots which now exist, 2 warcries of which Kiai is currently 1, and kick/dodge for a total of 8). The two new offhand abilities are a ranged "tether" ability that slows your target increasingly if you keep your cursor over them. If you keep your cursor on the player for long enough you teleport to them, if your cursor is off them for too long the ability fizzles. Second is a self heal, just channel the ability until it completes and then you get 15s of passive health regen. You can't sprint while channeling the abilities but you can run and you can immediately cancel them to block/attack/kick/dodge at any time. The longer term plan is that the synergies between the abilities and the passives will drive certain play styles.
  • Fixed a very tricky spectator bug, where in soulwar if you are spectating a player and they are far enough from where you died that your client isn't loading data you wouldn't see the person they are fighting.
  • Fixed a soulwar spectator bug where if you join the match late as a spectator the health bars and UI wouldn't display properly.
  • Renamed the "Duels" map to "Arena" to be a bit more clear that it is structured.
  • Made soulwar split players into 2 teams rather than 3 if there are 8 players or fewer.
  • Fixed a bug where you could get stuck blocking in the default controls if your click drag sensitivity was less than 1 and you started an attack and then switched to a block without inputting an attack direction. Big thanks to @Ghostickles for providing an input recording for this one.
  • Fixed two camera issues, where strafing right while blocking up or strafing left while charging an up attack would cause your right arm to block your camera
  • Added a reset to defaults option on both the key settings and mouse settings
  • Made the tether VFX on the teleport ability more performant
  • Updated the arena duels map visuals
  • The clouds now update in real time when the overall graphics quality settings are changed, before you had to leave and rejoin the map.
  • Made the up left and up right attacks significantly horizontal to make them more unique and distinct from the overhead. Also decreased the damage penalty for hitting with the late part of those swings so that they are more draggable. One of the passives I plan to add will be a cleave which will focus on those two swings.
  • Updated the claw lizard animations to use the new system that the sword fighters use and fixed a bug both with their AI and their kick animation
  • Updated the player kick animation to raise your foot a bit higher and make it a bit more draggable but also slightly slower
  • Made the lost soul at the end of the tutorial charge his attacks for longer so new players have more time to visually see which way to block
  • Redid the look and feel of the kata grounds map to be more performant while also not looking more consistent on low quality and matching the rest of the game a bit better
Feb 13, 2024
Lisa Total investigation! - dragofinder
Release note for the version 0.96c :

Numbers :

- A total of 520 new renders!

- About 14 500 words. More than 30min of gameplay (I think about 40 min).

- 11 animations.

Story :

- Day 49 : happens after the carter event. Classic fun if you are on the non-cuck route, more strange fun if you are on the cuck route.

- Day 50 : A Saul night-out event with four different possibilities leading to three different mid-event H-scenes and two finals.

- Day 51 : Forniphilia in Carter's studio ...

- Day 52 : MC finally visits Lisa's office ...

- Day 53 : Lisa investigates the Circle's Kennel ... Two paths are possible there!

Smalls adjustments :

- Adjustment to Lisa's behavior : It looks like Lisa was a badly behaved girl from day 33.
Before day 33, she doesn't make fun of the MC more than necessary anymore.
At day 33 : pa.corruption >=12 led to her humiliating the MC on occasion.
At day 34 : At the SPA, she is more sympathetic with MC and you can avoid the stranger giving a "hand" to Lisa.
At day 40 : Threshold go to >=15
After that, the Cuck path can be chosen. If you are not on it, she won't be mean to MC anymore.

- Bugs fixes.

- Renders fixes.

- Steam success is now implemented. You can have success offline and check it on the Achievements screen. There are 51 successes at the moment.

- I updated the Renpy engine to 8.2 for steam compatibility.

- You should be able to use your existing saves (Version 0.95 and Demo).
...