Feb 12, 2024
HELLDIVERS™ 2 - The Baskinator
Hello Helldivers,
This morning, we gathered the best engineers Super Earth can muster to look at the main issues that are impacting your experience and to fix them.

These issues are caused mostly by having so many players in the game and server capacity creating unexpected behaviors.

Let me update you on what we did so far with the latest patch being deployed:
  • Server Capacity and log in access:
  • We have eased the authentication request overall.
  • We have improved error message visibility and added a countdown timer to clearly show when a new attempt will be made.
  • Progression and mission reward not being granted:
  • We fixed the daily and difficulty progression error
  • Based on the testing we have done we believe we have fixed future mission rewards but will continue to monitor this closely as it is our top priority
  • To compensate for lost rewards, we are working on an increased reward event
Thanks for being awesome and supporting our devs and remember, as we say in my country….
Liberté, Fraternité, Égalité
- Alex Bolle

You can also read these patch notes on Zendesk.
Feb 12, 2024
Spark & Kling - cozylabsgames
Hello, we were let know of a bug in the game, sorry about that but we have quickly fixed that the magnet not working and spamming the player into the ground.

Sorry for the mess!
Steps of Debauchery - Fooxied
Hi there!

It's been exactly a week since the game was released on Steam, so it's time for a little summary. The game has attracted a lot of interest, beyond our expectations, which delights us immensely and gives us the momentum to create new updates and scenes. Thank you!

We've received various opinions and private messages - some opinions were certainly helpful as they provided additional perspectives on the entire project, while others were strictly about the content itself or other games. First and foremost, I'd like to mention that a year ago, I knew nothing about being a developer or releasing games; my focus was mainly on creating renders. I've learned a lot during this time, but I realize there's still much to learn, and even more to improve. However, believe me, I'm learning quickly, and I'll quickly catch up - and as Bill Brooks wrote, you don't need super knowledge, just surround yourself with the right people.



Regarding the content and its quantity - as I've mentioned several times before, a game based on the corruption of the main character needs to be a bit of a slow burn to show their transformation. If it happens too quickly, the whole story wouldn't make sense. We're roughly at 25-30% completion of the entire project, so there are still many scenes ahead of you (and us).

However, comparing our project to others like "Innocence and Money," "Being a DIK," etc., and giving negative ratings based on them is somewhat unfair from one simple standpoint - they've been in development for years and often by experienced developers, whereas our project is still in its infancy and only growing, so please give it time.



That's it for now; I hope you all enjoyed it nonetheless, and thank you for your trust. We won't let you down! As you could read in Early Access, the entire project is planned for 7-8 episodes (more likely 7, but we'll see if we want to add additional side plots and expand the world more than planned), with each episode having two smaller chapters. Below, I present you with the update schedule:

Episode 1.0 -> 1.1 -> 1.2

Episode 2.0 -> 2.1 -> 2.2 (we are here and working on update 2.2)

Episode 3.0 -> 3.1 -> 3.2

Episode 4.0 -> 4.1 -> 4.2

Episode 5.0 -> 5.1 -> 5.2

Episode 6.0 -> 6.1 -> 6.2

Episode 7

We plan to release larger full episodes (2.0, 3.0, etc.) every approximately 8-10 weeks (9-11 scenes), followed by two smaller ones (2.1, 2.2, etc.) every approximately 5-7 weeks (5-7 scenes). I believe it's better to release smaller updates in shorter intervals than, like most developers, a big update every six months or more. We truly value quality, and each of us works in every spare moment to achieve the goal.

That's all from me for now; I wanted you to know what our plans are and how everything looks from my perspective. I'm getting back to work because, as you know, the new update is coming in a month - March 14th!
Plant Therapy - Fargo B
This is a small patch with 2 notable items.

Selling and flipping your storage units
A request came our way to be able to sell a purchased storage unit. Honestly, we had wanted to add this earlier but could not figure out where best to put such an ability. We've made a decision and added the abilities to sell and flip your storage units. The controls to sell or flip your unit can be found in the storage unit's pop-up window (click on the storage unit).

Please be aware that all items in storage remain in storage after you sell your unit. You can access your storage from any of your other units.

V-Sync to correct possible display glitches
We've experienced some glitchy display issues on some of our machines, particularly when panning through an apartment. This shows itself as jitters, lags, or tears (an industry term to describe when a graphics card and its monitor are not synchronized properly).

We exposed a setting that generally helps smooth these out. Turn on V-Sync if you are experiencing any of the above symptoms (there isn't an insane list of possible side-effects). The V-Sync switch can be found in Settings.
Memory's Reach - 100 Stones Interactive
I am very excited to announce that Memory’s Reach has been selected as one of the titles featured in this year’s PAX Rising Showcase at PAX East!

As the PAX website puts it:

“The PAX Rising Showcase is an intensely curated collection of games selected by the PAX Team and highlighted on the show floor. If a game is part of the Rising Showcase, it's because we believe the title stands out from the crowd in gameplay, entertainment, or inventiveness; regardless of which genres or platforms you favor.”

I’m honored that Memory’s Reach was selected as part of the showcase, and to be given the opportunity to demo the game alongside other great indie titles.

To celebrate, I’ve given the Steam page a bit of a refresh and included some new video, screenshots, and gifs. Enjoy!



PAX East takes place in Boston, Massachusetts from March 21 to 24. If you’re in town for the show, be sure to swing by the PAX Rising Showcase area and have a go at the Memory’s Reach demo!
Tales of Kenzera™: ZAU - esnelling
If you've yet to experience 'Tales of Kenzera: ZAU' - your adventure is just beginning!

While Steam Next Fest may be wrapping up, the demo will still be available for you to play.

The demo will give you a peek into the early moments of ZAU, offering a taste of its fleet-footed and fast-paced combat and traversal and a first look at the emotional story as it begins to unfold. Defeat marauding enemies like the Roho ya Rungu and Roho ya Mtupaji, and beware the cunning, explosive Tokoloshe. Within the pre-defined demo area, eagle-eyed players will also discover hidden Echoes, which will lend a crucial hint to the full game’s narrative framing.

Your time in Kenzera begins as you, a young warrior-shaman, arrive in the sanctuary Patakatifu and call upon Kalunga, the God of Death, to strike up a very unusual bargain. As you begin the journey to fulfill your end of the deal, you will learn to wield two powerful masks imbued with the cosmic power of the sun and the moon in a beautiful and chaotic dance.

https://store.steampowered.com/app/2739950/Tales_of_Kenzera_ZAU/

Join us and talk about all things Tales of Kenzera: ZAU on the official Surgent Studios Discord Server
Desert Kingdoms - mecky.fink
Hello everyone,

I have just released a new hotfix addressing the following problems:

Localisation:
* improved Chinese localisation

Bugs:
* solved some Smaller issues with the UI
* hopefully Solved a random bug where quitting to the main menu closed the game

Gameplay:
* added a difficulty setting
Feb 12, 2024
WAIDH - Unreal Life Official
WAIDH v.0.158 (13436507) - Monday, 12/02/2024 ~19:43 GMT

Changes in this version:
- Replaced the Default Cursor for game UI.
- Improved UI for Crafting recipes.
- Added a new Resource called Soil.
- Added a new Tool called Metal Shovel.
- Added a new random generating resource source called Earthworm Mound.
- Updated Loot Table for random generated Chests, Backpacks and other Storages.

Want to know what's next?
Join the WAIDH Official Discord server and check out the channel called "upcoming".
Feb 12, 2024
Escape The Pacific - Gamers4Gamers Team
Hello Survivors!

A new Hotfix 0.63e.0.9 is available!

Changelog:
  • Added: "Interaction 4" hotkey to Settings -> Controls
  • Changed: Loosen action for attached objects to raft now uses Long-press "Interaction 4"
  • Changed: Loosen action for attached Doors and Windows now uses Long press "Interaction 4"
  • Changed: Open action for Crates now uses single press "Interaction 4"
  • Added: Detail info for Cultivated field
  • Added: Detail info for Anchor
  • Added: Detail info for Candle/Lantern
  • Added: Detail info for Trunk Holder
  • Fixed: Missing sound for Sickle
  • Fixed: Missing sound for Shovel
  • Fixed: Displaying unnecessary Detail for not completed blueprints
  • Fixed: Several minor UI tweaks


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam


Overworld - Map Keeper's Realm - hjulnum
Hey everyone!

Overworld - Map Keeper's Realm is preparing for its release at the end of march. We have been conducting internal alpha testing for a while now!

Please feel free to respond to this post or reach out to me directly if you are interested. You can add me @hjulnum on Steam, email mispargames@gmail.com, the reddit r/MisparGames, or PM me on reddit at u/hjulnum.

We are ready for beta testers to try out the software and provide feedback on the overall feel of the game. We have a list of known bugs in the current software that will be listed below so that testers know what we have already found and are working on.

If you want to be a beta tester, you will receive a key and a link to a beta testing form that will allow you to provide feedback in an organized way. If you provide decent feedback, we will leave your key active and you will keep Overworld - Map Keeper's Realm for free at launch!

Presently, we are not looking for feedback on the user interface. We have completely reworked it and are actively implementing it. The current UI is a placeholder for the final version which will go live (hopefully) in one week from today. When the new UI goes live, we will reach out to testers and ask for feedback on the UI specifically with a new form.

AS A GENERAL WARNING: It is STRONGLY advised that you regularly backup your world files that you are working on! We strive for the tightest software but we are in a beta version and while we fix all data-loss bugs immediately, some slip through the cracks while we release consistent new updates.

THE TEST BRANCH IS ALPHA TESTING, USE IT AT YOUR OWN RISK. STICK TO THE MAIN BRANCH FOR STABLE USAGE :)

Thanks to everybody interested. Have a great day!

Here are the current list of known bugs and enhancements.
  • Outline tool leaves artifiacts at world level after cancelling or undoing
  • Changing levels auto selects brush tool but does not display lock/unlock icons
  • Collapsing toolbar stops user from closing terrrain picker
  • Infinite scrolling at continent and region level is possible
  • POI window size needs to be increased
  • Implementing import/export of worlds
  • Speed clicking through levels after generation sometimes results in a fail to cook down to world/region level
  • Drawing hexes at region level creates visual error at world level
...