It's a wrap! The playtest has officially concluded, the servers have gone dark, and all progress has been wiped—thank you for joining us on this incredible journey!
Your boundless enthusiasm has truly inspired us. Seeing Dungeonborne skyrocket to #1 on the Next Fest charts, draw in over 19k concurrent players, hit a peak of 68k viewers on Twitch, and leap from the top 500 to the top 50 on Steam's most-wishlisted games—all within just two weeks—has been an absolutely mind-blowing experience. These phenomenal achievements are as much yours as they are ours. Together, we've crafted something special.
This playtest has affirmed that our vision for Dungeonborne is on the right track. It's clear we've created a dungeon crawler that delivers a unique experience—a game that we can all take pride in, one that stands tall on its own merits. Thank you so much for all the feedback and constructive criticism you've provided. Armed with your insights, we're prepared to address the challenges identified during this test, such as balancing classes and gear disparity, enhancing anti-cheat measures, and polishing other gameplay details. Rest assured, every piece of feedback will be thoroughly reviewed and combined with our data analysis to guide our future development plans and release strategy.
So, what's next? Veterans from our first alpha test will know that we are a team that lives by a 'heads-down, development-first' approach. After a brief moment to recharge, we'll be back on the grind, diving back into full-on development mode. Once we have substantial updates to share, you can expect a detailed roadmap and exciting new teasers. And while you wait, we'll keep the community spirit alive with some fun events, so stay tuned!
In closing, thank you again for your unwavering support—through every wishlist addition, every piece of feedback, and every playtest review post on Discord. Together, we have forged our own path in the dungeon extraction genre. We're honored to have such an amazing community alongside us in building the game. Let’s take pride in what we achieved together and celebrate Dungeonborne’s success!
See you soon, and here's to the journey ahead with Dungeonborne!
We fixed some of the annoying issues that players have been reporting.... Here's a list.
- Reviving a character who has a status effect stopping on the ATB causing soft-freezing.
- Running then dying in battle causing freezing or other weird effects.
- Player showing as the younger version of the detective in ch3 with mostly grayed out main menu choices
- Resolved issue with hit rate. You won't be missing all the time now!
- Character gear and stat inconsistencies between saves and update versions.
- Various layering issues.
- Dialogue grammar issues.
We also found a big problem with save data we will be trying to fix between today and tomorrow. We will be fixing that soon since that seems the most critical at the moment. A longer issue with frame rate to even crashing due to path finding calculations still remain but we are working on it.
Man, just when you think things are problem free new problems crop up out of nowhere... Please believe we are doing our best to keep the game from doing these annoying things to you.
Thanks to all the players helping us in reporting these bugs.
If you thought the Grindtank was a grisly foe, you’ll wanna be wary of the dangerous Grindlauncher!
The Grindlauncher fires missiles that crash down onto the battlefield. Be sure to get out of the way from the red indicators before the missiles land!
Like with the Grindtank, you’ll find a Meat soldier firing projectiles from the top of the Grindlauncher. Eliminating that Meat soldier will take a load off your back when dodging the missiles!
Look forward to even more as we continue with development on Iron Meat!
Be sure to follow Retroware’s publisher page to stay up-to-date on all our games, news, and more!
Bandle Tale: A League of Legends Story - riottinyfrogo
Home to chefs , musicians, artists and art critics (apologies in advance). Rumor has it there's a secret group of yordles that throw the best parties of all! If you want to be part of the fun, you must swing by! 🫧✨💜
The age of demos and testing for Gloves On! is over. That means the next chance you will have to play the game is only at the release date! After the feedback and suggestions I received, I decided to move the launch date to the first half of March. That way we will have time to improve the game so everyone can have fun when version 1.0 is finally out.
Making one entire game as one solo developer is hard and challenging, especially a multiplayer game! I don't have a lot of opportunities to playtest the servers and find bugs and that's why I am, once again, incentivising you to give any feedback about the game. We want you to have fun playing Gloves On! as this marks the first release of Deep Cave Studios and we can't wait for it to be finally available!
Our current objectives during these final weeks are:
Improve Controls and Input
Fix any game breaking bugs
Increase replayability
We count on your support to make Gloves On! a fun experience for everyone! Thank you so much! See you in March, Rafael Maubrigades - CEO
Our Southfield demo is up for an additional week - so while Next Fest has come to an end, there's still time to enjoy the Island, find and plant crops, play with machines and automation, meet wholesome Islanders, and more...
That's not all! Every single bud who has played our demo in the last week, and every bud that plays before the demo period ends at 4pm GMT, Monday 19th February, will get our exclusive Crash Test Dummy skin.
We've accidentally started a frog cult support group...
For those of you who want to join us in Discord (and those who are already there), you'll be able to enjoy leaping and bouncing on lily pads in you cozy frog onesie!
Could Bud look any cuter? (If your answer is yes, all the more reason to get into Discord and suggest skins for future content drops!)
These exclusive gifts will be delivered soon after we enter Early Access. In the meantime, we just want to say a huge thank you to everyone who's played our demo, everyone who has taken the time to leave feedback, and all those who have shown support for our flip-floppy farming game.