Anima Flux - Roy_del_naya
Hi everyone! Steam Remote Play Together Fest 2024 kicks off! We're excited to invite you to experience the intense world of Anima Flux with your friends.



Gather your party and embark on an epic journey aboard ARK, humanity's last bastion against extinction. Prepare to face hordes of mutants as you fight to ensure the survival of human civilization.

Discover each character's unique abilities together. Whether it's strategic planning, swift combat skills, or puzzle solving, coordinating with your teammate will unlock the full potential of your team.



Grab your controllers, connect with friends, and immerse yourselves in the action-packed world of Anima Flux.



Watch our livestream on the Steam page this week 🚀🎮

Join Anima Flux Discord and get a chance to win in the giveaway!

The festival is here, and thrilling challenges await you!
Astral Ascent - Xsoul


Changes inspired by our community!

Major Features

  • PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda's bar by interacting with the new Duel's altar.

  • 20 new spells: 5 new spells per Hero

  • Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well
Small Features

  • Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)

  • community inspired ⭐ Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)

  • Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement

  • Effect descriptions can stack into different columns if too many elements are displayed while checking spells

  • community inspired ⭐ Feathers on Pavo's ruins will always be of a higher level after sacrificing health 3 times (globally)

  • During Basic attacks you can change direction more freely - ☄️ hotfix 1.2.0.4
Balancing

  • Increased damage for some spells:

    AYLA
    - Toxic bomb
    - Fatal dash
    - Misleading clone
    - Fisherman's demise

    KIRAN
    - Fiery dragon punch
    - Hadoken

    OCTAVE
    - Miseria
    - Adustio

  • community inspired ⭐ Added back 3 Stars per Shadow Clones

  • Sparks bounce one more time

  • Increased damage for Fire Shield

  • Slightly increased time delay between attacks for Aries / Cancer & Gemini

  • Removed or reduced invincibility on some attacks of Scorpio / Cancer / Libra / Aquarius when it was not necessary
Music & SFX

  • One important line from The Master was missing in Japanese Voice Over - ☄️ hotfix 1.2.0.4
Interface

  • community inspired ⭐ Reduced Main Menu brightness as it was too bright for many players - ☄️ hotfix 1.2.0.4
Visuals

  • Small visual improvement of particles when bosses teleport and they are now behind Bosses - ☄️ hotfix 1.2.0.4
Narrative Design

  • community inspired ⭐ Kiran typo fixed in a dialog with The Master - ☄️ hotfix 1.2.0.4
Bug Fixes

  • community inspired ⭐ You could get stuck in a ground of one of the exploration rooms

  • Calie's Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped

  • When being casted by player 2 some hits from the spell ""Slashing Squall"" would always use player 1 spell modificators

  • When being casted by player 2 the spell ""Quicksilver"" would spawn at player 1 position

  • community inspired ⭐ When being casted by player 2 the spell ""Poisonous vortex"" would move facing player 1 direction

  • community inspired ⭐ ""Start 30 escape attempts"" would unlock earlier than it should

  • community inspired ⭐ Achievement for unlocking Bapy and Barbecue would sometimes not work on ps5

  • It was possible to press input to equip an aura while the game was paused

  • community inspired ⭐ The combo of the aura ""Prowess of the sky"" and ""Zimzim laugh"" echo would trigger pseudo infinite spawns of thunder strikes

  • community inspired ⭐ The game could sometimes freeze while skipping Zodiacs cutscenes

  • community inspired ⭐ Healing shards would not be collected if the spawn animation didn't finish before a layout transition

  • community inspired ⭐ Capricorn warn signs for their missile attacks would sometimes not disappear

  • Topaz Companion spell would not always hit every time if attacking fast

  • community inspired ⭐ Return to Characters in Papa Yalee was only making you go one rank higher

  • community inspired ⭐ Lightning Dance spell could keep visual elements after being launched

  • community inspired ⭐ Favored by the Earth bapy achievement would not work correctly

  • community inspired ⭐ Bapy Summon Star Chest would not give stars in falling in the pit of Pavo's ruins and Echo Island

  • We reworked the way we handle backup files to handler cases on where player could lost save data if their game crashed or in case of a power outrage. If you find any issues with save files after this update please contact the developer team through the steam forum or the official Hibernian Workshop discord server.

  • Replacing hub teleporters which were removed by mistake - ☄️ hotfix 1.2.0.3

  • Adjusting backup system to avoid creating backup from invalid files - ☄️ hotfix 1.2.0.3

  • community inspired ⭐ Poetic Peddler's Chance description was not displaying the right amount of Quartz to collect - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Cancer killed during his ultimate could stay in air and have reversed height or weird angle - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ In Coop, a player could be stuck in the wall before The Master fight - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ In Coop, a player could be stuck in dead animation if killed in P1 of the Master and revived after P2 starts - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Large world 1 monster spawning thorns would not spawn thorns if platforms were too small or close to a wall - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Laserified Achievement from Sier Bapy was not using the right Laser from world 4, it was using the small lasers trap instead of the giant laser trap - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ When playing at more than 60fps it would sometimes require several down inputs to go through platforms - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Steam and consoles achievement ""Arsenal"" (unlock all spell on Peddle) would not work correctly after the 1.2.0 update - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Bapy's achievement for unlocking the Path of Destinies should work retroactively now, this specially affects players from EA that unlocked the feature before the 1.0 release - ☄️ hotfix 1.2.0.4

  • community inspired ⭐ Triggers from some specific player effects (Ice fragments and Thunder Strike) would not work correctly for auras and damage would not register on damage meter - ☄️ hotfix 1.2.0.4

- The Hibernian Workshop Team
Schism - Famicon
///NEW
-11 new combat rooms

-new relic: Lawn Zombies (thanks shmuck)
-2 new traps

//GAMEPAD
-aim mode now properly centers on player
-freelook mode cursor speed now properly scales with window size
-freelook mode cursor is faster when thumbstick is fully tilted
-default shoot mode is now aim mode (thanks Esty)
-shoot mode doesn't reset on pausing (thanks Esty)
-can now change weapon swap button (thanks Esty)

///BALANCE
-enemy Chrysanimalis is slower at lower difficulties
-tweaked costs of opening most chests
-tweaked drops of chests

///TWEAKS
-enemy perk undying makes enemies invincible
-trap invincibility fairy makes enemies invincible

///FIXES
-fixed luck not applying to most luck checks (thanks rayna)
-fixed printer not saving failed attempts (thanks rayna)
-fixed wrong description of multiple items (thanks rayna)

Little party rockers in the house
(thanks again dave for the awesome fanart!)
Robocraft - Freejam_ChrisC
Whilst a number of the team are working towards the first playable version of the rebuild, our artists have been continuing their efforts in recreating OG Robocraft blocks to bring them to 2024 standards! Check out the T1 and T2 lasers below:

Feb 12, 2024
Ghostbane - uniqversegames
Dear Ghostbane Paranormal Hunters,In the demo version, you can experience single-player gameplay. Our goal is to provide you with the initial impressions of the game and gather feedback about Ghostbane. We are very close to the full release, but we want to progress and improve the game based on your opinions.
In the demo content, you can observe the overall flow of the game and contribute to our development process. Various bugs and performance issues you may encounter at this stage can affect your experience. However, the game will be continuously updated to address these issues and enhance the overall experience.We look forward to your contributions!


Best regards,

Ghostbane Development Team
DunHero - devkacpergrabowiec
Hello Heroes!
Today I published my game. It is first version of early access so I hope the game will get much more updates and content soon. But now Enjoy DunHero and give me some feedback :D

Roadmap
Here is current DunHero Early Access Roadmap (note: this is not final roadmap version)
Roadmap

Patch Notes
New Features
- Added 2 handed weapons
- Added items that increase certain weapon types damage and stats
- Added new items (from 126 → 165)
- Added 2 new achievements
- Added new damage types
- Added icons for lvl cards
- Added multiplayer server settings (PVP)
- Warrior now have passive skill: 10% more damage for each 6 armor
Improvement
- Improved all boss fights
- Changed characters starting equipment
- Changed Item Prices
- Improved buttons animations
- Improved tooltip animation
- Improved window animation
Changed
- Regular Trader can sell potions and other consumables
Feb 12, 2024
Zombie Cure Lab - Jaybiooh
Its been a while, but we fixed some annoying problems!

  • Fixed calming station could not be properly build bug that lead to many other problems with stuck workers
  • Fixed very annoying blizzard contraption 2 sound loop bug, attack sound starts and ends correctly now
  • Fixed very annoying greenhouse air pull effect bug getting insanely huge over time
  • Fixed a bug where time progression was stuck when loading a save game
  • Humbie 2 yellow helmet goo not blinking anymore, improved wobble
  • Fixed freeze progress ui attack meter at nightly zombie attacks sometimes not showing
  • Fixed blueprint fences missing resource status not updated when building gate on them
  • Fixed that camera bounds could be offseted in one direction
  • Freeze trap now only triggers for hostile zombies
  • Frozen or currently treated humbies are not selected for another treatment anymore
  • When focusing an object or character, the camera doesn't teleport to that location anymore but moves smoothly there now

Known Problems:
- Frozen Zombie storage seems still go get stuck after a frozen Zombie is transported to treatment. Disabling and enabling can be used as a workaround for now. We will address this soon.
Wigged Out - Brad - Wigged Out
Jump into the Steam Remote Play Together Fest and experience the uproarious fun of "Wigged Out"!
Gather your friends for a round of historically inaccurate dodgeball madness!
Let the chaos begin!



#RemotePlayTogether
#WiggedOut
#SteamFest
Passing By - A Tailwind Journey - Terry_Dear Villagers (Com Dev)


🎐 Passing By - A Tailwind Journey - New Demo Available! 🎈

Feel free to try the demo on Steam and travel with Curly during this unusual warm February. 🧭

Good luck! 📌

https://store.steampowered.com/app/2085440/Passing_By__A_Tailwind_Journey/
Outbound - Square Glade Games


Welcome Explorers!

This is officially the first news update on the Outbound Steam page! First of all, make sure to Wishlist and Follow the game! Updates about the development of the game will only be visible in your library if you follow the game, so make sure to do that if you want to be up to date!

https://store.steampowered.com/app/2681030/Outbound/

Watch the IGN-exclusive Trailer
If you haven't seen it yet, check out the IGN-exclusive trailer here:


We've had great experiences developing a game with lots of community input. We did that for our previous game Above Snakes and we plan to take the same approach for Outbound. We will make sure that there will be a playable demo of the game sometime soon, so we can start receiving feedback!

Kickstarter
We plan to run a Kickstarter campaign soon, which will allow people to receive backer-exclusive rewards and access to alpha and beta versions later down the road.



Make sure to follow on Kickstarter to not miss the announcement!

Ideas and Suggestions
We are also happy to receive input in terms of suggestions and ideas for the game! Make sure to join the discussion on our discord channel or keep posting in the Steam community hub. We will monitor both channels.



Updates
Last but not least, if you want to receive these updates in e-mail form, make sure to subscribe to our mailing list.

That's it for today. We will read all of your ideas and suggestions and are looking forward to developing the game together with you!



Cheers,
Tobi & Marc
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