Dyztopia: Post-Human RPG - Bass
New Features:




  • Dyztopia is Steam Deck Compatible!
  • New Super Boss: Detritus 7.
  • New areas in Stages 4, Stage 6, and Stage 7.
  • Fredek can now appear in Stage 6 (His link level must be higher than Genesis).
  • Characters that aren’t Akira get a fourth Upgrade skill.

  • New Costumes for Rogue, Detritus, and Fredek. The whole cast has costumes!
  • New Skills for Runi, Lunez, Edgar, Detritus, Eliza, Fredek, and Rogue.
  • New Boss Moves for Aphos, Twelve, Zazz, and Exca.
  • Healies REMOVED and Save Ducks revamped. They now have a cost associated with them.
  • New Icons for Ailments, Shields, and Negative Status Effects.
  • Obtain Moosh Plushies for Akira’s Room!
  • Love Sho has a lot of new segments. No one is going to back down from the show anymore.
  • Balance Changes:

Balance Changes:
  • Snipe, Card Skills, Blood Berry, and Shadow Drop now have a new function: They inflict their Ailments on a Critical Hit instead of a Luck Test.
  • Vanguard breaks shields on Critical Hit
  • Runi: New Skill / Twin Cast - Costs 4MP and 3 Hype - Your next ESP Hail, ESP Fire, ESP Thunder, or Psyblast doubles the total hits. Can be upgraded.
  • Runi: Twin Harmonic - No longer decreases Psy Echo’s Cooldown
  • Runi: Mind Spring Circlet - No longer gives Exhaust Immunity.
  • Edgar: New Skill / Medimagnet - Costs 2 MP - Heals the target for 750HP and any additional ally with Lightning Shield. Can be upgraded. //Because of the removal of Healies, this replaces Lunch Break.
  • Lunez: New Skill / Death Row - Costs 1MP - When activated, Two-Faced will be disabled (all skills can go on cooldown) and your ATK and INT stats will be cut, but Gaia Raid will score Triple Hits. Upgrades to this skill will add Bog Bash and Poison Wave to the list of spells
  • Detritus: New Skill/ Gloomspear - Costs 10% HP, 1MP, and 1 Hype: Attacks 1-3 times against the target. Has Flash if Detritus is guarding. Upgradeable.
  • Detritus: Riposte - Now removes Guard before the damage.
  • Fredek: New Skill/ Pyro Panic - 4 MP - Deals damage to all foes. Damage is based on Panic Attack upgrade level, and flips buffs. This is Fredek’s new sync skill, replacing Char.
  • Eliza: New Skill/Inellviate - 3 MP - Heals all allies for a small amount on cast, then heal a massive amount at the beginning of the next turn. This effect can revive allies if they are affected by the initial healing. Upgradeable.
  • Rogue: New Skill/Starbreaker - 2 MP, 1 Hype Deals high damage to one target and removes all shields even boss shields. Upgradeable
  • The Exca fight has been completely reworked. He now offers you to play a game with him. He’ll gain points the more the gains hype and if you end your turn with any dead allies. The more points he has, the stronger he becomes.
  • The Aphos fight has had some reworks in place. The biggest change is his two new moves and the fact that he has three weaknesses now (kind of). He’ll try to use Tri-Shield, one of his new moves, to make him ABSORB his weaknesses, so for the most part, he’ll retain his “no weakness” status. He also has Chemical Warfare to help spread Ailments and try to kill the party slowly with damage over time states. His old move, Extended Warranty now counts as a Negative status and thus can be healed.
  • Rosie’s Costume has been taken out of the shop, and Fredek’s costume is in its place. For Rosie and Rogue, you can obtain their costumes for free in their respective rooms. Detritus’s costume is uniquely an accessory and is obtained as a reward for defeating the Hard Battle Lab.

Dev Note: This is the last content update for Dyztopia! I hope you enjoy it! I am not leaving the game by any means. I intend to keep up with bugs and typos, and in extreme cases balance changes as well. I did say last year I was working on the sequel and it's only gotten a bit of my attention while I kept updating Dyztopia 1, so now Dyztopia 2 will have my full focus. It's been a great journey, and thank you for being a part of it.
Gravity Strike - GenEugene


v0.1.10
Features
  • added skill "Demolish" button for Module Build
  • added skills "no reset" logic
  • added HUD Build deactivation when deactivated
Changes
  • fixed build skill draw icon and demolish


v0.1.9
Changes
  • fixed player skill canceling after execution


v0.1.8
Features
  • added skill "WakeUpAll"
  • added skills locked icon
Changes
  • reworked HUD build
  • reworked Module Build
  • tweaked menus
Other
  • refactored game flow


v0.1.7
Features
  • added Button script with click/hold/repeat modes and replace old


v0.1.5
Features
  • added WakeUp logic to Unit class
Changes
  • reworked turn manager
  • fixed skill "Move"
Other
  • removed unused packages and old code, refactoring


v0.1.4
Features
  • added pop-ups for health, action points, gold and portraits


v0.1.3
Features
  • added keyboard and mouse as input devices
  • added cursor logic for hovered cell
  • added camera pan
  • added pop-up manager
  • added skill "Jump"
  • added skill activation with button
  • added skill target types: simple, targeted, passive
  • added skill cooldown in HUD
  • added skill drawing radius when button hovered by cursor
  • added skill active icon on target cell
  • added units status logic
  • added visited tiles logic with icons
  • added characters draft portraits
  • added input keys help panel
Changes
  • removed gamepad input
  • optimized camera translation logic
  • reworked skills logic from scratch
  • reworked skills draw radius
  • reworked marks ordering, added gradients



Join Discord Community - https://discord.gg/heMxJhTqCz

Follow on Twitter - https://twitter.com/EugeneGataulin
Hirocato - The Delivery Hero - gabriel
Cato's boss, Chef, is on the lookout for the quickest Cato players! Think you're fast? Challenge yourself against others on three routes in Hirocato’s Demo.



If you can remain at the #1 spot by the end of the month (02.29.24, 5 PM EST), your name will appear on the Delivery Heroes podium in the game's release version... FOREVER!!

AND... you'll also get the Mystery Box prize!


Join the competition and show us your speed!
A Fool's Art Gallery - reflectionfrequency


Got my PC fixed, something went wrong with the RAM, it was the one thing I didn't check, it just had to be reseated. A few days later my main SSD died randomly, never believe the hype about SSDs. They have a short life span and give no warning of their impending doom, I lost about4 months of work, but managed to recover from it and finish the Space Whale animations while getting the colour matching fairly close, if you can notice a difference between frames animated before the SSD crash and after, then you have way better vision than me. After going back and re-reading different forum posts about SSDs, it became clear everything I believed about them was being spouted by Bots and not by actual people.

So the new update will be out soon, I don't know when exactly, there is still some more work to do on it; I am also trying to find a job at the same time so that cuts into production time; there are no jobs at all though; it is pretty grim living in Canada these days. That terrorizing stress is helping with the update though, since it's a Spa and Lounge update. It's supposed to be a relaxing place to simply exist. So with my current existential dread, I can really tell if a visual or sound or whatever effect is relaxing or not.

Also, on the other two games I have been developing, recently a massive glitch that was preventing any further development on either one was worked out, and it was just a few number 0s that had to be added to the right place, of all things. So those are coming along well too.
TinyAttack Playtest - TinyBird Games
Added more people to credits screen.
(If you have been left out, please reach us!)
Airship: Kingdoms Adrift - jay.ss
This version kicks off our investigation into content authoring tools and potential Steam Workshop integration. We've introduced simple file and folder access to some customizable parts, such as allowing fleet emblems to be customized, and exposed the localization database for adding custom languages to the game. We will soon release a community and development roadmap along with the delayed retrospective write-up of Airship: Kingdoms Adrift, outlining the future of our line of airship games in general and how this first title helped us gain clarity tremendously. If you are interested in experimenting with the game's content, particularly adding new custom languages, please check out the pinned post in the Discord server here:https://discord.com/channels/824584233149923340/1205450153771794444

New Stuff:

  • Players can now obtain the new Jormungandr layout through construction. Capturing the Jormungandr will yield an inferior ship layout compared to the one created by players' shipyards.
  • Custom emblem creation is now available. (More details will be available on Discord's modding section soon.)
  • Additional language glyphs have been added to the project.
  • The localization base file is now exposed and accessible for adding custom language translations. (More details will be available on Discord's modding section soon.)
  • Version number watermark is now visible on all screens for better error tracking.
  • Prior to crashing, a dialog will appear allowing players to send crash logs and save files to help with further improvements.
  • Players can now choose to continue playing an unstable game instead of terminating the game after a crash.
Improvements:

  • Increased Evasive Assault's (Georgiana & Elise) skill cost to match their performance.
  • Balancing adjustment for mana weapons
  • Balancing adjustment for shields
  • Allowed rotation on Engineering Decks
  • Various adjustments made to torpedo launchers for rebalancing.
Bug Fixes:

  • Fixed crashes on the PvP loadout creation screen
  • Fixed upgrade tooltip stuck on the screen after making facility upgrades
  • Fixed crashes caused by unused shaders being used by scenes
  • Fixed RSP generals dropping XXL Teutonic frames instead of blueprints
  • Fixed issue where right-clicking to sell ships would sell unintended ships.
  • Addressed some crashes related to the crash reporter....
Detailed Balancing Changes:

Shields:
1.Rapid recovery shield
1.1 recharge consumption rate 280 > 270 /s

2.Capitol rapid recovery shield
2.1 recharge consumption rate 480 > 450 /s

Projectiles:
Mana bolt: damage 1070 > 963
Large mana bolt: damage 1320 > 1188
Explosive bolt: damage 820 > 765
Kinetic rocket: damage 1390 > 1460
Wasp rocket: damage 500 > 525
Light rocket: damage 890 > 935
Seeker rocket: damage 2950 > 3100
Heavy rocket: damage 3150 > 3308
Explosive rocket: damage 2780 > 2920

Weapons:
Mana Bolt Discharger
1.1 Potency: 312 > 291
1.2 Reload(s): 6 > 5.8
1.3 Power/shot: 175 > 140

Mana Bolt Turret
2.1 Potency: 1339 > 1223
2.2 Reload(s): 6.8 > 6.7
2.3 Power/shot: 875 > 662

Mana Bolt Array
3.1 Potency: 2009 > 1917
3.2 Reload(s): 13.8 > 13
3.3 Power/shot: 2010 > 1900

Heavy Mana Bolt Discharger
4.1 Potency: 694 > 644
4.2 Reload(s): 10 > 9.7
4.3 Power/shot: 450 > 470

Heavy Mana Bolt Array
5.1 Potency: 2618 > 2014
5.2 Reload(s): 10.4 > 12.2
5.3 Power/shot: 1360 > 1790

Explosive Bolt Turret
6.1 Potency: 1476 > 1377
6.2 Power/shot: 1050 > 1000

Explosive Bolt Array
7.1 Potency: 3729 > 3305
7.2 Reload(s): 9.3 > 9.8
7.3 Power/shot: 2100 > 3220

Kinetic Rocket Rail
8.1 Potency: 326 > 343

Kinetic Rocket Rack
9.1 Potency: 1305 > 1443
9.2 Reload(s): 11.5 > 10.9
9.3 Ammo/shot: 756 > 720
9.4 Power/shot: 960 > 914

Kinetic Rocket Turret
10.1 Potency: 1440 > 2261
10.2 Reload(s): 14 > 9.2
10.3 Ammo/shot: 1380 > 920
10.4 Power/shot: 1740 > 1162

Wasp Rocket Launcher
11.1 Potency: 316 > 315
11.2 Reload(s): 8.6 > 9.1
11.3 Ammo/shot: 135 > 149
11.4 Power/shot: 180 > 188

Hailstorm Rocket Hive
12.1 Potency: 3249 > 3748
12.2 Reload(s): 7.6 > 6.9
12.3 Ammo/shot: 1600 > 1300
12.4 Power/shot: 1600 > 1700

Wave Rocket Launcher
13.1 Potency: 1375 > 1444
13.2 Ammo/shot: 1160 > 1105

Cluster Rocket Launcher
14.1 Potency: 1375 > 1444
14.2 Ammo/shot: 1160 > 1105

Seeker Rocket Rail
15.1 Potency: 615 > 647
15.2 Ammo/shot: 260 > 284

Seeker Rocket Turret
16.1 Potency: 2130 > 2042
16.2 Reload(s): 10.2 > 11.2
16.3 Ammo/shot: 1050 > 1080
16.4 Power/shot: 1440 > 1365

Heavy Rocket Rail
17.1 Potency: 986 > 1035
17.2 Reload(s): 7.6 > 6.9

Heavy Rocket Rack
18.1 Potency: 2151 > 2161
18.2 Reload(s): 11 > 11.5
18.3 Ammo/shot: 1040 > 1092
18.4 Power/shot: 1320 > 1380

Explosive Rocket Rack
19.1 Potency: 3887 > 4083

Torpedo:
1.Javelin Launch Tube (UC)
1.1 Potency: 1652 > 1817
1.2 Ammo per volley: 820 > 360
1.3 Power per volley: 1180 > 720

2.Javelin Launch Rack (UC)
2.1 Potency: 3717 > 3989
2.2 Ammo per volley: 1210 > 1180
2.3 Power per volley: 3150 > 2360

3.Nemesis Torpedo Tube (R)
3.1 Potency: 1502 > 1998
3.2 Ammo per volley: 1120 > 816
3.3 Power per volley: 960 > 816

4.Nemesis Torpedo Pods (E)
4.1 Potency: 3315 > 4783
4.2 Ammo per volley: 3400 > 2400
4.3 Power per volley: 2610 > 2400

5.Breach Torpedo Tube (UC)
5.1 Potency: 1350 > 1633
5.2 Ammo per volley: 505 > 336
5.3 Power per volley: 480 > 336

6.Dual Siluro Tubes (UC)
6.1 Potency: 1820 > 2183
6.2 Ammo per volley: 510 > 308
6.3 Power per volley: 480 > 308

7.Siluro Tube (UC)
7.1 Potency: 910 > 1001
7.2 Ammo per volley: 255 > 144
7.3 Power per volley: 300 > 144

8.Siluro Rack (R)
8.1 Potency: 1985 > 2386
8.2 Ammo per volley: 760 > 424
8.3 Power per volley: 830 > 424

9.Revolving Siluro Tubes (E)
9.1 Potency: 2183 > 2252
9.2 Ammo per volley: 1580 > 770
9.3 Power per volley: 1520 > 770

10.Heavy Torpedo Tube (UC)
10.1 Potency: 1360 > 1819
10.2 Ammo per volley: 630 > 374
10.3 Power per volley: 750 > 374

11.Heavy Torpedo Rack (R)
11.1 Potency: 3023 > 4375
11.2 Ammo per volley: 1870 > 1131
11.3 Power per volley: 2030 > 1131

12.Revolving Heavy Torpedo Tubes (L)
12.1 Potency: 6802 > 7275
12.2 Ammo per volley: 4500 > 2848
12.3 Power per volley: 4320 > 2848

13.Shielded Javelin Tube (UC)
13.1 Potency: 1353 > 1488
13.2 Ammo per volley: 410 > 390
13.3 Power per volley: 1170 > 780

14.Shielded Javelin Rack (R)
14.1 Potency: 3015 > 3628
14.2 Ammo per volley: 1210 > 1150
14.3 Power per volley: 3150 > 2300

15.Phase Javelin Tube (E)
15.1 Potency: 1502 > 1967
15.2 Ammo per volley: 490 > 418
15.3 Power per volley: 1260 > 840

16.Armored Torpedo Tube (R)
16.1 Potency: 1502 > 1819
16.2 Ammo per volley: 1105 > 816
16.3 Power per volley: 960 > 816

17.Mountain Buster Torpedo (L)
17.1 Potency: 8079 > 8886
17.2 Ammo per volley: 8640 > 5760
17.3 Power per volley: 4800 > 4800

Thank you for your valuable feedback!
Dungeon Munchies - TRNTH



Merry Dragon New Year !
Feb 11
Mouse Curser - capsulecollapse
  • Added scroll background to things
  • Fixed bug with having only spells that aren't projectiles on an equip would not show the invalid questionmark helper
Dream of the Star Haven - al_thumm
• added new level "Sun Dazed" - it's a standalone regular level (ie not a challenge level), and will eventually lead on to other levels in the same (desert) biome
• polished title screen
• various small UI polishes
• tweaked the timing of the laser statue-heads so you have more time to attack them and hide, before they attack you
Breachway - Hooded Horse
Breachway will be streaming for Next Fest! Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.



https://store.steampowered.com/app/2118810/
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