This version kicks off our investigation into content authoring tools and potential Steam Workshop integration. We've introduced simple file and folder access to some customizable parts, such as allowing fleet emblems to be customized, and exposed the localization database for adding custom languages to the game. We will soon release a community and development roadmap along with the delayed retrospective write-up of Airship: Kingdoms Adrift, outlining the future of our line of airship games in general and how this first title helped us gain clarity tremendously. If you are interested in experimenting with the game's content, particularly adding new custom languages, please check out the pinned post in the Discord server here:https://discord.com/channels/824584233149923340/1205450153771794444
New Stuff:
Players can now obtain the new Jormungandr layout through construction. Capturing the Jormungandr will yield an inferior ship layout compared to the one created by players' shipyards.
Custom emblem creation is now available. (More details will be available on Discord's modding section soon.)
Additional language glyphs have been added to the project.
The localization base file is now exposed and accessible for adding custom language translations. (More details will be available on Discord's modding section soon.)
Version number watermark is now visible on all screens for better error tracking.
Prior to crashing, a dialog will appear allowing players to send crash logs and save files to help with further improvements.
Players can now choose to continue playing an unstable game instead of terminating the game after a crash.
Improvements:
Increased Evasive Assault's (Georgiana & Elise) skill cost to match their performance.
Balancing adjustment for mana weapons
Balancing adjustment for shields
Allowed rotation on Engineering Decks
Various adjustments made to torpedo launchers for rebalancing.
Bug Fixes:
Fixed crashes on the PvP loadout creation screen
Fixed upgrade tooltip stuck on the screen after making facility upgrades
Fixed crashes caused by unused shaders being used by scenes
Fixed RSP generals dropping XXL Teutonic frames instead of blueprints
Fixed issue where right-clicking to sell ships would sell unintended ships.
Addressed some crashes related to the crash reporter....
• added new level "Sun Dazed" - it's a standalone regular level (ie not a challenge level), and will eventually lead on to other levels in the same (desert) biome • polished title screen • various small UI polishes • tweaked the timing of the laser statue-heads so you have more time to attack them and hide, before they attack you
Breachway will be streaming for Next Fest! Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
Combine tactics and strategy in this roguelike deckbuilder, where you must build your deck, train and evolve your team. Step into a mystical world where the Genkai battle in a quest for power and harmony, and prepare for the imminent arrival of the Primal Genkai.
Breachway will be streaming for Next Fest! Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.