-Fixed the problem that when long-press aiming is turned on, the perspective will get stuck when switching firearms while aiming. -Turn down monster sound effects -Fixed the problem of sometimes stuck while jumping in the air -Fixed the bug that caused the firearm to become particularly small or large after adjusting the hand size -Some small changes
Yes, Cyberlinxxx is still in early access. At the time of release, I made the dumb mistake of not changing the status of the release. Right at the moment I clicked the "publish" button I realized I didn't label it properly.
I'm sorry. This was not intended and I apologize to everyone who thought he would get a full game release. It's absolutely OK if you refund it because of it. It'll hurt my sales but that's something I have to live with. At least I hope you still had fun while playing. That's the most important part to me.
regards Baka_Energy_studios
Next up: Hotfix #02 is being worked on and will be up in the next couple of days.
I would like to share a bit of info regarding the next update! so lets get started
Features in Progress
The next update will feature a brand new playable section of the map, the River View and River Side (Entrance). The integration of these segments adds more length and variety to the map.
In addition, this update will bring a new Player Boost system that, when unlocked, will boost either the player’s stamina or adrenaline, and new AI dinosaurs, the baryonyx and baryonyx alpha. Currently, the baryonyx are still very heavily in the works, however, with the segments done, I can shift my focus towards its integration.
If everything goes accordingly, this update is aimed to be live sometime in February, so be sure to follow this game to not miss out on any news and info.
That’s currently it for this post and more updates coming soon!
A new crabby update has dropped, and I'm calling it the Crabby Crusty Crabs Update. How about that?
Dive back in and breathe new life into your crab companions with several enhancements that make the crab experience more colorful, joyful, and immersive:
Vibrant Crabs: Your crabs now boast a wider array of colors, reflecting their enhanced happiness and adding a splash of vibrancy to your game world. Remember, colors are an expression of your crabs' resiliency to temperature, too.
Beach Treasures: Discover intriguing new objects washing up on shore, some which are hidden inside boxes that await your discovery. Don't get too excited just yet, though. What you find today is only a hint of the treasures to come.
Save Your Progress: You can finally now return to your sandy sanctuary to find your crabs not only in the same spot, but retaining their colorful flair! (Thanks to my buddy at Screaming Cat Studios for helping to get that system working)
This update is just the beginning, with placeholders hinting at the richer, fuller experiences I have in store.
Stay tuned for more updates coming your way. I'm working hard to bring you additional features that will make your crab kingdom even more enthralling. Thank you for your continued support, and enjoy your newly updated crabby crabs!
We know that the right tool at the right time can tip the scales in your favour although it goes on par with skills and reflexes. So, what happens when you finish a race and then you jump straight into a team deathmatch with guns? You can expect the unexpected in Seal: WHAT the FUN for a what the heck moment full of surprises.
Now we will show you some of the Playtoy concept ideas. We have considered all types and kind of Playtoys and even added some elemental effects for a what the fun experience! Some of our ideas include freezing opponents or pushing them with a good old Toy Blaster's blast. Of course, this, and more awaits you in Seal: WHAT the FUN but that’s a surprise!
Need to freeze your opponent? Not a problem! Use the Ice Toy Launcher, need to finish pending business? Get close with the Toy Blaster! Need to make a skillfully timed long shot? Use the Multi Toy Launcher!
You can expect some crazy situations on matches with various toy guns, where Playtoys, skills, reflex, and timing will be critical factors. Will you be the last one laughing?
Stay tuned for more information and get ready to have a what a funtastic experience once game is out!