Feb 11, 2024
HumanitZ - YozzaHZ
Important Server Update: Windows Server Update

There has been a small update applied to the windows server files, so anyone hosting their own servers via windows please restart and pull this update.

Thank You
BLACK BOX LSS - The Shining Immortal - Fif
Our development team is in need of feedback and ideas from English-speaking players.



If you're interested in the game or willing to offer assistance, feel free to join our Discord!

Here, you can ask questions to the developer, and even be among the first to play the game demo in other language versions!

https://discord.gg/26W7fBhkWv



Feb 11, 2024
Aether - Shamel
A lot of changes has been going on behind the scene and are coming in a series of updates very soon.

What to expect:
  • First and foremost localization is finally here for the following languages (Español, Français, Deutsch, Português, Русский, 日本語, 简体中文, 한국인, Türkçe)
  • The story of aether will start to unravel with a lot of side quests and new npcs that you'll meet in your adventure.
  • The lighting system have been reworked, and looks much better now with a fantasy feel to the game.
  • The map design has been altered to feel less empty and more exciting with each feeling like a unique biom hosting a special element.
  • Monsters are now more abundant, so prepare for an intense fight.
  • Attacks are now better telegraphed to help you deal with hord of monsters coming your way

Future updates
Some systems are still a work in progress and will need your feedback to tinker them to a more enjoyable gameplay loop.
  • Elemental system rework for better elemental synergies
  • Switching between elements mid combat
  • unique elemental dashes

Feb 11, 2024
The Red Beret 红色贝雷帽 - lyphqy
New button prompt for closing maps and manuals
Optimize the town model
Increase the attack range of the combustion bottle
Accessing the Steam Achievement System
Feb 11, 2024
Himegimi Detective - YOX-Project
Improved / Fixed issue:
- Fixed a flag inconsistency that occurred on a specific route in Episode 5.
- Fixed a bug in offline mode.
- Fixed minor bugs.

Thank you for playing!
Aegis Legends - AegisM
Summary

We've improved the aiming under certain circumstances, along with several backend service improvements. On certain levels, when the cursor was over some trees, it would not allow you to shoot as you wanted and would instead show the selection cursor. We have resolved this issue so that you will always shoot as you would expect.

Secondly; we've made improvements to the games backend services. This will constantly evolve and improve going forward and will enable an improved experience for all players.

Patch notes

* Fixed issue whereby cursor would change to the selection cursor, preventing shooting

* Improved the games backend services
Feb 11, 2024
Doomsday - Attent1ve
  1. Fixed a bug in some trees floating in the air

  2. Fixed some bugs in car mold piercing

  3. Modified the material pool to significantly increase the refresh probability of various bullets

  4. Fix several bugs
War Thunder - CyberStonka


Dear players.

Technical problems on the server side have been resolved.
Active premium accounts have been extended for 6 hours.
Time for task no.6 for "Call of the Dragon" event will be extended tomorrow.

Thank you for your understanding.
Zofia - Dave@74Ninjas
This is largely a splitscreen focused patch but it includes some other elements as well.

We've had this overhead health bar for quite awhile but we've been running into issues with it.


  • Its too similar to the player's HUD
  • Its typically too high (Right above most enemies) for most Otter players
  • Certain events could cause damage to distant/unseen targets, causing a bunch of confusing pop up health bars
  • Multiple enemy health bars could have a lot of overlap which just looked messy
  • This method has rendering issues in splitscreen

So we're transitioning back to the original UI health indicator, which is a single target blue icon that turns black as the enemy is damaged.

There are more adjustments to make on this, but for right now it should work well.

Other fixes and changes:

- The airship now has an on-board compass rather than a definitive distance marker. This is to clear up screen UI.
- Asking Luna for directions will now show an arrow, rather than a definitive distance marker. This is for both cleaning up UI elements and making Luna a bit less 'gameified'.
- Changed the 'sword' icon over player heads to a smaller 'V' icon
- Added a checkpoint in the tower within the border crossing level
- Map Select now can be closed out easily with escape/back button
- Editor menu can now be closed out with escape/back button
- Fixed an issue in Frozen Fort where there was a weird hole in the ground
- Fixed clipping geometry in Labyrinthian Caves
- You can now zoom with medallions again
- You can no longer cancel traveling in Oceanside which would cause you to be unable to beat the level
- Reduced the wood break hit volume
- Fixed a magic issue on bunker metal panels
- Increased wood man's damage
- Removed health bar from Specters entirely
- [Splitscreen] Player overhead names will now show your character name and not your Steam name
- [Splitscreen] Fixed lighting issues that only occurred for Player 2 in several levels
- [Splitscreen] Fixed a save corruption issue
- [Splitscreen] You can no longer overhear local player's conversations in splitscreen
- [Splitscreen] Elemental UI effects now play on the correct player's screen
- [Splitscreen] Fade to black door transitions now play on the correct player's screen
Rescue: The Beagles Playtest - nenad
Various bugfixes
...