There has been a small update applied to the windows server files, so anyone hosting their own servers via windows please restart and pull this update.
New button prompt for closing maps and manuals Optimize the town model Increase the attack range of the combustion bottle Accessing the Steam Achievement System
Improved / Fixed issue: - Fixed a flag inconsistency that occurred on a specific route in Episode 5. - Fixed a bug in offline mode. - Fixed minor bugs.
We've improved the aiming under certain circumstances, along with several backend service improvements. On certain levels, when the cursor was over some trees, it would not allow you to shoot as you wanted and would instead show the selection cursor. We have resolved this issue so that you will always shoot as you would expect.
Secondly; we've made improvements to the games backend services. This will constantly evolve and improve going forward and will enable an improved experience for all players.
Patch notes
* Fixed issue whereby cursor would change to the selection cursor, preventing shooting
Technical problems on the server side have been resolved. Active premium accounts have been extended for 6 hours. Time for task no.6 for "Call of the Dragon" event will be extended tomorrow.
This is largely a splitscreen focused patch but it includes some other elements as well.
We've had this overhead health bar for quite awhile but we've been running into issues with it.
Its too similar to the player's HUD
Its typically too high (Right above most enemies) for most Otter players
Certain events could cause damage to distant/unseen targets, causing a bunch of confusing pop up health bars
Multiple enemy health bars could have a lot of overlap which just looked messy
This method has rendering issues in splitscreen
So we're transitioning back to the original UI health indicator, which is a single target blue icon that turns black as the enemy is damaged. There are more adjustments to make on this, but for right now it should work well.
Other fixes and changes:
- The airship now has an on-board compass rather than a definitive distance marker. This is to clear up screen UI. - Asking Luna for directions will now show an arrow, rather than a definitive distance marker. This is for both cleaning up UI elements and making Luna a bit less 'gameified'. - Changed the 'sword' icon over player heads to a smaller 'V' icon - Added a checkpoint in the tower within the border crossing level - Map Select now can be closed out easily with escape/back button - Editor menu can now be closed out with escape/back button - Fixed an issue in Frozen Fort where there was a weird hole in the ground - Fixed clipping geometry in Labyrinthian Caves - You can now zoom with medallions again - You can no longer cancel traveling in Oceanside which would cause you to be unable to beat the level - Reduced the wood break hit volume - Fixed a magic issue on bunker metal panels - Increased wood man's damage - Removed health bar from Specters entirely - [Splitscreen] Player overhead names will now show your character name and not your Steam name - [Splitscreen] Fixed lighting issues that only occurred for Player 2 in several levels - [Splitscreen] Fixed a save corruption issue - [Splitscreen] You can no longer overhear local player's conversations in splitscreen - [Splitscreen] Elemental UI effects now play on the correct player's screen - [Splitscreen] Fade to black door transitions now play on the correct player's screen