Idle Armada - corfe83
  • Fix a bug where tutorial would stay open when you already closed it.
  • Fix a bug where shields would get stuck on the battlefield.
  • Now when changing windowed resolution, it saves.
  • Fix typo on insight help screen.
Feb 10, 2024
HG Adventure - haoGGGGGGGGGGGG
2024.2.8
=> Fixed a bug where the AI of ancient transport ship was paralyzed after all the ancient transport ships were destroyed by floating artillery
=> Short range damage increased to 20%, weight reduced to 2
=> Jewelry Paradise Necklace Magic percentage restored to 5%
=> Jewelry radiant ring. Magic syringe. Acid shield. The effect of acid etched gloves is redone
=> Platinum box. Gold box added drop magic ordinary miracle
2024.2.6
=> Wooden Box Health reduced to 40
=> Fixed a bug where making non-stackable items would result in double items
=> Magic high-speed chant. Low speed chant duration increased to 10 seconds
=> Make ranch cards in ranch can be returned to the Lord world
=> Added Magic Water Star (Water Dragon Heart Refining)
=> Added Magic Superverse Chant (Tech Pass refined)
=> Added Magic High Speed Chant (Gun Lord Maze Fallout book)
=> Added rarity World Class
=> Added Magic wand Order Magic wand (Hao Ji drop)
=> Added Magic Dark Star (Black Magic Stone Refining)
=> Added Magic High Energy Laser projectile (fuel rod refining)
=> Added Magic Heavy Particle Ray (Heavy particle Ray emitter refining)
=> Added Magic Dark Lines (Eye of the Abyss Refining)
=> Changed the texture of the Settings interface
=> Magic wand added singing time attribute
=> Wand Burst hand effect Sing time increase effect removed, but sing time increased to 10 seconds
=> The automatic tracking range of all bullets is 40
=> Magic Speed Chant bonus reduced to 80%
=> Mana Multiplication chant time reduced to 0.2 seconds
=> Magic Low Track, Magic level increased to 5
=> Magic High Track no longer reduces damage, Magic level increased to 12
=> Magic High Lightning Damage increased to 60, damage float increased to 10,MPCOST reduced to 4, and Magic Level increased to 10
=> Magic Wand Big Blood Wand Mana capacity increased to 7, Chant time increased to 2 seconds, load time increased to 2 seconds,MPCOST reduced to 10
=> Magic Staff The Amethyst Staff's mana capacity increased to 8
=> Power Wand Magic capacity increased to 6
=> Magic Wand Magnetic Wand Magic capacity increased to 4
=> Fixed bug that entangled the guard's barrage track
=> Reduced the movement speed of monster Ghost Fire
=> Shoe pulse shoe effect redo
=> Jewelry blue dice. Red dice. Pulse wrist guard effect redone
2024.2.4
=> Magic Infinitesimal Red Medicine. The infinite red drug. The infinite small blue drug. Infinite blue medicine. Fountain of magic. The blessing of the magic chanter. Determination. Spare barrel. Heat of life. Heat of magic. Mushroom Magic Chant time increased to 0.5 seconds
=> Magic Poison Recovery Sing time increased to 0.8 seconds, recovery increased to 100, loss increased to 40
=> Special Equipment Regeneration Dagger cost satiety reduced to 0.5 per second
=> Trinket Sword King Cloak. Jungle Glove. Fury shank effect reworked
=> Fixed a bug where Orihagan pointer effect did not work in world state
2024.2.3
=> Jewelry sword pointer. World pointer. Orihagan pointer. Green chips. Yellow chips. Vitality exoskeleton effect redo
=> The method of obtaining Magic Never Fall Fortress has been changed to Magic Stone Ingot Refining (originally it was chopped weapon bag drop).
=> Magic Half Moon Sword Damage increased to 200,GCOST increased to 4, Power Bonus increased to SS
=> Chopper Weapon Bag no longer drops magic Half Moon Sword skill
=> Added ornament chopper battery (Chopper weapon bag drop)
=> Weapon low frequency moon shadow redrawn. High frequency village rain map
=> Weapon low frequency moon shadow. The damage type of high frequency rain has been changed to mechanical
2024.2.2
=> Magic Black Hole intelligence increased to 170, Blue cost reduced to 25, and Chant time reduced to 1.5 seconds
=> 10 new magic points (science book drop)
=> Added Magic for five (Month store)
=> New magic split into three (Outer core Refining)
=> New Magic in Two (Fa Fa Shop)
=> Added Magic Heavy. Explosion. One in four. Small nuclear bomb (Gun King Maze)
=> The location of fire boots is changed to anvil
=> Fixed bug where anaesthesia orb could capture boss with full blood
2024.1.31
=> Added fetter category to skill tree
=> Changed the skill order in the skill tree skill column
=> Fixed a bug where opening the furnace would instantly force the furnace to enter the use status map
=> Fixed the bug where the loading direction of the automatic loading box was wrong
=> Fixed a bug where the subatomic replicator could only copy diamonds in 4 seconds
Progeria: Vae Victis - Sanliya
  • The death of all Decembrists during the demonstration no longer leads to defeat (via game freeze)
  • Clicking on a deceased Decembrist's portrait no longer leads to defeat (via game freeze)
  • Galina's armor now increases durability in addition to protection.
Feb 10, 2024
Blacksmith. Song of two Kings. - stevel
Dear players! The Next Fest has started with some technical issues on the platform side. Many games lost their viewers during the broadcast. The problems have been fixed, and the games have been given out extra time for additional MakeUp stream. Join it, it will be fun!

https://steamcommunity.com/broadcast/watch/76561199440139830

or here
https://store.steampowered.com/app/2531370/Blacksmith_Song_of_two_Kings/
Skull Survivor - Rev0Lucian
Dear Skull Survivors,

The realm of "Skull Survivor" expands once again with an electrifying update that introduces a formidable lineup of characters, each bringing their unique strengths and lore to the spectral army. Get ready to meet your new comrades-in-arms and dive into the latest enhancements designed to elevate your gameplay experience.

New Additions to the Roster:

Daichi Blackstorm: Summon the fury of the storm with Daichi Blackstorm, a character whose command over the elements is unmatched. His tempestuous spirit and electrifying abilities will leave enemies in awe and allies rallied.

Erik Eathguard: Stand firm with Erik Eathguard, a defender whose resilience is as solid as the earth itself. His steadfast presence on the battlefield provides a bulwark against the onslaught of enemies.

Kuro Shadow: Embrace the darkness with Kuro Shadow, a mysterious figure whose agility and stealth techniques make him an elusive adversary. His mastery over the shadows makes him a critical asset in stealth missions.

Hana Blossom: The battlefield blooms with Hana Blossom, a character whose beauty is matched only by her deadly precision. Her floral-inspired attacks can heal allies or ensnare enemies, making her a versatile fighter.

Adriel Earthbound: Joining the fray is Adriel Earthbound, whose connection to the terrestrial forces provides unique tactical advantages. Along with his loyal companions, the Imp and Demonlord, Adriel's strategic prowess is a boon to any squad.

Gameplay Enhancements:

To streamline your experience and ensure smoother gameplay, we've reorganized our assets. All prefabs have been moved out of the root folder, enhancing the game's performance and reducing load times.
This update not only expands the "Skull Survivor" universe with intriguing characters but also enhances the overall gaming environment, making for a more immersive and engaging experience. Each new character offers a fresh perspective and new strategies to explore, ensuring that your battle against the legions of darkness remains as exhilarating as ever.

We're excited for you to meet these new warriors and integrate their unique abilities into your gameplay. Whether you're summoning storms, commanding the earth, weaving through shadows, blossoming on the battlefield, or strategizing with demonic forces, the latest additions to your arsenal are sure to turn the tide of battle in your favor.

Thank you for your unwavering support and enthusiasm for "Skull Survivor". Your adventure grows with each update, and we can't wait to see how these new characters inspire your journey.

Prepare to welcome your new allies, strategize with their unique abilities, and continue your quest for survival. The battle rages on, and with these new warriors by your side, victory is within reach.

Happy gaming!

๐ŸŽฎ Team "Skull Survivor" ๐ŸŽฎ
Feb 10, 2024
Carth Playtest - Ruffbassn
Carth Alpha 1.96d4
~Fixed all 5 tiers of Necklace of strength not giving stat bonus
~Fixed several new cliff and rock texture issues
~Fixed several new cliff and rocks missing colliders
~Fixed Bug with screen Space Reflections
~Reduced Time of night compared to Day Time
~Added Emission VFX to lighting Sources
~Adjusted Main, Music, Ambience, SFX, and Combat Master Volume Settings
~Map Work around Southern Viernes
~Vegetation Biome Work
~Adjust Bloom Settings
~New Enemy Spawners
~Moved Testing Spawners off of Viernes Island
~Fixed some issues with dialogue
~Adjusted Torch Lighting Settings
~Fixed bug with Spawner System causing errors with multiple spawn able enemies
~Fixed bug where Ultra Settings would cause game crash if changed once in main scene
~Fixed bug with new combat system that would randomly attack twice instead of once
~New Cliffs around Viernes
~New Loot spawning locations
~New Dice rolling mechanic for Dialogue
~New skill, stat, dice rolls in dialogues with outcomes based on success or failure
~Dozens of new dialogues with NPCS around Viernes
~Fixed GPU Instanced Prefabs Textures breaking when Graphics Options Changed
Blood Midnight Blossom - hatereallys

Hello everyone! We have some exciting news to share with you - we will be launching a live stream on the 02.07 at 1 PM Pacific Time!
During the stream, we will be playing our upcoming game and answering your questions. We are looking forward to seeing you there! Make sure to tune in on the day and time indicated above. We hope to see you there!
Mythical Concept STARNAUT - steamck
Translated with Deepl.
It will be replaced by the official translation later.


Less than 3 days until the start of early access!
We are busy brushing up, checking for bugs, and fixing bugs every day!
The Starnaut development team is busy brushing up, checking for bugs, and fixing bugs every day.

๐Ÿš€
Price announcement!
The price of Starnaut has been announced!
List price ๏ผ„7.99
.
And...
We'll give you 40% off in the release sale! หsteamhappyห
6 stages, 10+ weapons, more enemies than I can remember...
We are challenging the price which is doing pretty well for a challenging enough volume!
Please give it a try!

๐Ÿš€๐Ÿš€
Soundtrack & Copias to be released!!!
With an original soundtrack containing 10 songs[/b] used in Starnaut,
Copiasu, a novel that is a prequel to the game, will be released at the same time! (Japanese/English only)

A bundle set containing the game, soundtrack, and novel will also be available!
You are almost ready to buy the whole set and save money! Please wait!


๐Ÿš€๐Ÿš€๐Ÿš€
Present campaign is underway!!!!!!!
We are running a giveaway campaign[/b] on X (formerly Twitter) for a product key that will allow you to start playing after release!
For more information on the campaign, please visit
Starnaut official account
or
Takeyasu Sawaki's account!
for more information!

Now, we are almost ready to launch!
We will pack as much as we can, so please stay tuned.
Feb 10, 2024
Blade of the Netherworld - ้ช‘ๅฐๅผบๆ‰“ๆธธๆˆ
Fixed issues caused by Zhurong
Added Zhurong Mask
Final Stardust: Cosmic Nexus - Nour Saidana
As usual, I delay the hotfix a bit to add a new feature with it. Since I will be working on a tutorial, I think it would be cool to have most of the battle mechanics out there so that people can give some feedback before it comes.

NEW MECHANIC
Following my last post. I added randomized lanes. So you have the "left" lane, the "middle" lane and the "right" lane. These lanes are now called "Solar", "Eclipse", "Lunar" respectively. So the slot positioning is now random which means in one battle "Solar" can be on the left and in another battle it can be on the right.

The overdrive effect now triggers in the "Eclipse" slot which means it's also randomized. I added letters on the field for the different slots but I will change them to icons in the future. One thing to note is that overdrive effects don't trigger without evolutions. This is to prevent people from skipping level 1 Planos and building a full level 2 Planos deck. At least that's the idea for now.

NEW MAZAIS
There are 9 Mazai effects now. They will usually favor the player who is winning to help create a snowball effect. My initial idea was to do the opposite and help the losing player to comeback, however, this made some battles drag on forever, easily surpassing the 10 mins mark.

OVERPOWERED AI
I will remove the Eishougi cards in the next patch. The last characters still have it and will nuke your field with them. So this will be fixed soon. The idea is to transfer the AOE effects to the strongest Planos in game (ID 75+).

CLEANER DESCRIPTIONS
New keyword "Rival". One problem with "opposing" is I can't say it by itself, I have to say "Opposing Plano" each time. "Rival" will be the equivalent of "opposing Plano".

I am thinking of doing the same for status effects. Instead of saying "Inflict a shockwave status effect to the opposing Plano of your right Plano that lasts 2 turns" I will say something like "Shockwave Lunar Rival for 2 turns". In fact the word "Plano" can be omitted since all the cards will be Planos, so it's understood from the context.

The new description style is only tested with Overdrive for now.

PLANO SACRIFICE
I might push another patch with the last mechanic before making the tutorial this way everything will be ready for it. The Elemental skills can wait a bit and I don't think they will require a tutorial.

Note
The battle system is almost complete so it's all about fine tuning now. The collection UI was renamed to "Planodex" since it's all about Planos now.

CHANGES
  • FIX: Fixed the Nueko line effect descriptions.
  • FIX: Fixed the issue of the 5th booster pack showing an error when selected.
  • FIX: The Kakuma effect is now capped properly.
  • FIX: Tsunteras now deals 1000 MG damage instead of 500.
  • FIX: Hakkapairo effect now scales properly.
  • FIX: Hariterra effect now scales properly.
  • FIX: Planos summoned with the Ihebi line effect now get a timeout.
  • FIX: Plano copies generated via effects no longer go to the black hole.
  • FIX: Fixed an issue where number of attacks is reset to 1 at the end of the turn (nullifying the attack twice effect).
  • TEXT: Changed Overdrive descriptions (x26).
  • TEXT: Changed "Collection" name to "Planodex".
  • CONTENT: Added new Overdrive effects (x10).
  • CONTENT: Added new Mazai effects (x6).
  • QOL: Increased the time duration of the warning box.
  • BALANCING: Nueko line effect nerfed again to 200 per level.
  • BALANCING: Mazai effect timers only decrease in your turn now.
  • BALANCING: Changed Kooroga's line effect to drain HP based on the opposing Plano's level.
  • BALANCING: Level 2 & 3 Planos that don't evolve get a timeout and don't trigger their overdrive effect.
  • GAMEPLAY: Changed Mazai effect timers length (1, 3, 5).
  • GAMEPLAY: Introduced types for field slot in battle (Solar, Eclipse and Lunar) that are randomized at the start of the battle.
  • GAMEPLAY: Overdrive effects now happen in the Eclipse slot (by default).
  • GAMEPLAY: Robomoku now has a new effect that reverses the Mazai order in the field.
  • VISUAL: Replaced Mazai sprites by Mazai concept arts in battle.
  • VISUAL: Added an evolution box on cards (when applicable). It doesn't always work properly (will be improved later).
  • VISUAL: Added Plano forms in card info.
  • VISUAL: Changed Dark Plano backgrounds.
  • VISUAL: New battle slot types are now represented with letters (will be replaced by icons later).
  • VISUAL: Brought all middle battle slot back to its original position.
  • VISUAL: Changed card info ID.
  • VISUAL: Changed first player UI at the start of battle.
  • SETTINGS: Removed auto summon (will be replaced by another setting later).
...