We're making the most of the weekend with an extra special stream, and can't wait for you to join us. Enjoy this detailed tour of the demo, and be sure to ask questions in the chat. And be sure to join the discord to let us know your thoughts!
It’s been exactly a year since "The Missing Parts of Maria Gwozdek" released on Steam, and over 5,000 people have played it since then. As you might guess, Maria herself is not a huge fan of birthdays, but this occasion feels meaningful to me and I want to use it to thank everyone who has played the game. I am grateful beyond words to all the people who have reviewed the game on Steam, streamed it, and/or shared it on social media or elsewhere.
I also wanted to let you know about what the future holds. I don’t currently plan to add more endings or updates: the branching story feels complete to me as it is. I would like, eventually, to create a different story set in the same universe. This new story would explore what other fairies exist out there and what kind of things they get up to. I’ll keep everyone posted when I have more to share on that project.
A few of you have asked about localization. I am open to localizing “The Missing Parts of Maria Gwozdek” into other languages. That said, I don't have the capacity (linguistically and physically) to do this alone. If anyone would be interested in translating the game to their native language, please reach out to me at xlomid@gmail.com.
Thank you all again for being a part of this journey, and be careful out there!
In this prerecorded stream the two developers of LIMBS play through the demo and talk about various things in the game or that happened during development. Limbs is a funny game but quite difficult to play as you take control over the limbs of your character directly. Check the demo out now!
Im aware of the save/load bugs happening when transitioning into the dungeon as well as the quests getting stuck when loading. Rest assured that im working on it!
Change notes
Added Option to reset quests in cheat menu sand as a harvestable resource glass as a craftable resource in furnace glass bottles as cratable resource in workbench killing enemies while having empty glass bottles fills them with the seed of that specific creature, seed can be used to craft summons at research bench craftable wooden dildo, if used it plays a masturbation animation (3 in totalt available, all made by @gu3st) buildable bear traps that can be placed anywhere. Enemies caught will be stunned for a few seconds and take damage 1 new troll animation (made by @gu3st) 1 new werewolf animation (made by @gu3st)
Changed added power attack description in help text for attacking Updated some tutorial texts to match current game features Tutorial notes will now be separated by topic for easier sorting Disabled console access in demo Split the fishermans quest into separate quests and added more steps to each quest increased max stack size to 500 for all components made name input box less tiny sleeping in bed will make the player extra well rested, giving the most powerful rested buff
Fixed Presets not being loaded in char customization Daytime sometimes getting stuck after loading tweaked collisions on some conifer trees to be less buggy when cut down (still buggy though) unsummoning horse breaking the game Blacksmith dialogue (again, lets hope it doesnt break again) enemies randomly despawning added back the function of followers to teleport to player when too far away wound decals will disappear after a while instead of being permanent Iron pants recipie missing improved collision precision on desert rocks strange wolf jumps some enemies giving 100exp when they where supposed to give much more respawning on beds should no longer be inside the bed NPC's not getting morphs applied (Isabell, slaves, male wildlings etc) cloth simulation not working on npc's defeat points not updating properly on HP bar on level up
Performance Added a function to despawn npcs too far from the player
- set max employees limit to 80 (to be reconsidered/extended after sufficient testing) - filming sets now have roofs that fade in/out depending on camera distance - fix bug that prevented completing the Set Equipment tutorial - fix Manage Employees window filter being reset when hiring/firing employees - fix build-mode-toggle sound being heard on game start - fix Settings prompt "Discard unsaved changes?" even when nothing was changed