Heyoo! So i had some time and i made a new update with bunch of new stuff and texture changes.
* Changed every unlockable door in almost every level to new one and it has an animations. * Changed a little bit how player inputs work but really not that noticeable. * Added one new achievement. * Changed some cameras in some levels because some of them where unnecessary and made the levels some what more difficult and not fair. * Changed the whole Village level look to new tileset and made the village to be actually a village * Changed tutorial level after village to new tileset. * Changed freedom level tileset to new also. * Made some performance changes.
* Added Local Co-op in bonus levels and these can be accessed trough main menu. There will be more Co-op levels and changes to it in the future but i wanted to get a small test out for you guys. The co-op is local and can be played on the same device or using steams remote play or parsec. The how to use parsec you need to figure out yourself but steam remote play can be accessed when pressing "shift + tab" ingame and it should give you friendlist and other stuff on your screen and from the friendlist you can choose to play in remote play and invite your friend from there! Have fun!
you can send bugs and feedback to this email if you find something that should be fixed and looked into. "midnightdash.game@gmail.com"
We are delighted to inform you that we are progressing towards our
“Pre-Alpha" Early Access release.
This strategic move aligns with our commitment to enhancing the gaming experience by reinvesting into our game Direct Contact. Considering this development, certain features will be temporarily removed for further refinement before the early access launch to reintroduce them in due course. We wish to assure you that we value the feedback from our playtesters.
Our forthcoming update introduces a unique form of character customization and a new character sets, and many new core mechanics; with these new features that have been expanded, which you will have to find out by playing the game
Why Pre-Alpha?
We believe it is imperative to steer our game development in a direction where we can reinvest into our game, in which that re-investment into the game will bring the opportunity to incorporate numerous features and suggestions put forth by our dedicated playtesters and esteemed fans on our Discord platform.
As passionate gamers ourselves, we have always prioritized the integrity of the game and the quality of the gaming experience. This is why we have consistently declined opportunities with publishers.
The release date for Direct Contact
Early Access is set for the 29th of February.
We would like to express our gratitude to our supporters and founders for their unwavering support. Your faith in us fuels our commitment to delivering an exceptional gaming experience. Thank you, ED, Steph, Cody, & The support team. Mountain 81 Game Productions
This patch adds Japanese and Spanish localization!
Also:
Fixed a bug that prevented statistics from displaying correctly;
Fixed a glitch where walls were not destroyed by explosives from inside after vault completion;
Fixed a bug where "Cargo storage is full" message appeared multiple times when player couldn't mine ore on "Meditating" difficulty because cargo storage was (surprise) full.
We would like to say right away that the translation may contain inaccuracies, since we do not have a normal translator, but the essence remains the same.