Rock, Paper, Shotgun

I am slightly kicking myself for not taking Friday off to chase what was possibly the final good snow of winter. Well, I say "good snow", it wasn't great. It quickly turned to sleet in many places and was carried by monstrous gusts in others. I likely would have ended up sodden and sullen halfway up a hill. But what if...! Ah well, what are you playing this weekend? Here's what we're clicking on!

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Rock, Paper, Shotgun

An upcoming game about taking planet-wrecking corporations to court hopes to go beyond its onscreen battles by raising money for real-life environmental aid. Behind All Rise is a team including both climate experts and top-notch games talent with credits spanning Horizon Forbidden West, Thirsty Suitors, League of Legends and Paradise Killer.

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Rock, Paper, Shotgun

Former Fortnite and Blizzard developers have formed new studio Lightforge Games to make a multiplayer RPG that applies the collaborative world-building and storytelling of original tabletop Dungeons & Dragons to the polished video game presentation of its successors in the likes of Baldur's Gate 3.

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Rock, Paper, Shotgun

Jagex, the British developers of veteran fantasy MMO RuneScape, have announced their acquisition by a potentially surprising new owner: the private equity firm best-known for owning major sports brands including Six Nations Rugby, Spanish football league LaLiga, French football governing body Ligue de Football and the Women’s Tennis Association. The deal was reportedly closed for almost a billion pounds.

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Rock, Paper, Shotgun

Romance sim masquerading as fantasy RPG Baldur's Gate 3 is putting vaseline on its lips, wiggling a little bit of tongue out and practising in the mirror for its next big update. That’s right, just in time for Valentine’s Day (or maybe just after), Larian are dropping the “Improved Smooches” patch.

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Rock, Paper, Shotgun

My excitement for Final Fantasy VII Rebirth went into overdrive this week. Not only did we get 20 more minutes of its gorgeous open worlds, mini-games and story nuggets to gawp over this week thanks to Sony's dedicated State Of Play stream for it, but the internet has also been awash with previews, interviews and all sorts of other Final Fantasy-shaped goodies. Honestly, it's like a second Christmas for me over here at the moment, it's great.

But one thing that really stuck out to me this week was a comment made by series producer Yoshinori Kitase in an interview with our friends at Eurogamer. When they asked him why remake Final Fantasy 7 at all, his response hit me much harder than I was expecting. He said that the original FF7 is "probably going to be always that game my dad played, and I don't want it to be that." Aside from making me crumble to dust with irrelevancy, this really got me thinking about older games, the way we play them now, and just what role remakes and remasters have in today's PC gaming landscape. So come and feel incredibly old with me as I try and get my (very jumbled and loosely-related) thoughts in order.

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Rock, Paper, Shotgun

When playing any character-driven videogame I sometimes experience a sensation akin to my eyes unfocussing, and remember that I'm not, strictly speaking, controlling a body in a world, but interacting with a simulation that includes representations of a body and a world. The character is just an interfacial node in a vast tangle of visible and invisible elements; by moving the character, I cause objects, surfaces, creatures to load or unload, spring into motion or change colour and a million things besides.

Some games foreground these interdependencies by fictionalising the simulation as a giant organism or ecosystem, a more intriguing kind of "living, breathing" environment which is aware of your presence within it. Amongst these games is Ultros, a side-scrolling, psychedelic metroidvania - or as developers Hadoque might prefer, "gardenvania" - which launches next week.

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Rock, Paper, Shotgun

Dead Cells developers Motion Twin have announced their roguelike Metroidvania will receive its final update with the launch of the appropriately titled Update 35: 'The End Is Near'. It's been a pretty great run as these things go: over the course of seven years, Dead Cells has received four major DLC expanions, a mobile release and, of course, 35 of those big title updates. However, current custodians Evil Empire are now moving on to greener, "secret projects"-flavoured pastures - the emphasis being on pastures plural there, if their Xweet about it is anything to go by, too.

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Rock, Paper, Shotgun

Take your protein pill and put your headphones on for the free demo of Asterism, an "interactive music album" exploring a solar system one song at a time. Each visit to a planet lasts as long as the song, whisking us through scenes reflecting the lyrics and mood, rendered with a mix of 3D computer art and a range of handmade physical mediums. I was delighted from the first twang. And impressively, it's mostly the work of one developer, Claire Morwood. Do have a look!

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Rock, Paper, Shotgun

Ah sure I've enjoyed the nostalgic resurgence of Quake/PlayStation-grade 3D art in video games, but I am fully blown away by indie game Fragrance Point looking like the truest classic 3D computer graphics: the shiny pre-rendered CGI from TV show transition cards, adverts for double-disc dance music compilations, and Windows Media Player skins. My eyes are still reeling from the gloss and glitz and pulsating lights of the Steam Next Fest demo, and I welcome this pain. Grab the demo now and set out to explore a space station as a bopping security bot with snazzy boots and endless projectile lipstick.

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