We’ve come so far since our early access beta and we’re quickly approaching our next milestone - full release. Thanks for all your support and for your thoughtful reviews. We’ve been listening! And we can’t wait to show you how far the game has come. With all the exciting updates to Office Fight, we decided the old beta page no longer represented our game accurately. So, we created a new page for our full release!
We’d love for you to try our new demo dropping soon! It contains improvements to our art, environments, and characters, all wrapped up in new UI. It gives players a deeper tour of Mega Corp with some more formidable levels and a taste of later gameplay mechanics. And for all you narrative nerds, you’ll get a first look at the game’s bigger storyline. While we can’t give too much away, there’s a diabolical truth behind your termination. And you’ll need to turn Mega Corp upside down to expose it.
We’ve also got a brand new cinematic trailer and pics of all the new art and gameplay mechanics.
What happens to the old beta page?
The old beta page and beta test will remain for a while longer for people to play so no need to pack up your desks right away!
Tokyo Indie Games Summit
We are excited to be featured in the Tokyo Indie Games Summit, March 2nd - 3rd! Time to update our resume. It’s going to be a great chance to meet fellow creators, players, and the local community of Kichijoji, Tokyo. We’re always thrilled to meet people who love games as much as us. And yes, we’ve already booked our tickets to The Ghibli Museum!
Release Date
Full release is planned for Q2 and we’ll be announcing the date in March. Wishlist on Steam to make sure you never miss an update.
How to keep supporting Office Fight and Fenix Studios?
We would love your continued support, so don’t forget to add Office Fight to your Wishlist and keep up your feedback in our discord channel!
As promised, the storyline we're currently focusing on is the camping trip side story! We're breaking this one up into multiple updates as we've already got a decent chunk of content that we want to share with you guys!
Additionally, the game will be discounted during the TinyHat Lunar Love Sale! If you're interested in adult games, check out our full catalog of TinyHat label games!
Hey everyone, before and during NextFest, we almost doubled our wishlists last week, passing 20,000 wishlists!
For those who joined us recently, welcome, and every week, we send out a new closed beta version. If you like the game and would love to join us in testing it, please request access to our closed beta on the main store page.
Drill Head Addition: A new Drill Head has been introduced, enhancing resource extraction capabilities.
Input System Update: A new input system has been implemented, including improved scrolling functionalities.
Performance Enhancements: Significant updates have been made to connection canvas performance, along with the addition of a performance test prefab to streamline future optimizations.
UI & UX Enhancements:
Scroll bars now function correctly, ensuring smoother navigation.
Slider settings are now saved upon adjustment, improving user experience.
Structure buttons and resource UIs are dynamically updated for better interaction.
Localization: Synced translations to ensure a consistent experience across different languages.
Visuals: Added new Asian-themed logos and updated various asset balances for a more immersive experience.
Fixes
Structural and Gameplay Adjustments:
Fixed issues with nose cone OnDestroy functionality and nuclear reactor pod structures.
Addressed a bug with vertical tunnel checks and neighbor placements, ensuring proper tunnel functionality.
Corrected the behavior of haulers, ensuring they return to storage as expected.
Fixed several issues related to structure placement, including vertical and downward tunnel placements.
Agent & Environment Interaction: Implemented a check for agent velocity every 5 seconds to improve environmental interaction. Fixed meteor removal logic to prevent multiple removal attempts.
UI/UX Fixes: Addressed typos in quests and cryogenic descriptions for clarity. Disabled the ability to rotate with right click and the use of 'H' for inhabitancy settings for streamlined controls.
Sound & Settings: Resolved issues with sound settings not saving correctly. Slider settings adjustments are now properly saved to enhance user customization.
Miscellaneous: Disabled unnecessary instantiation of connection canvas on structures not requiring connections and on the HQ. Improved resource management during unit creation and updated the create unit button accordingly. Corrected various descriptions and fixed a typo in satellite ScriptableObject (SO).
Technical Updates
Codebase & Repository Management: Merged changes from the main branch to keep the project synchronized with the latest developments. Addressed exceptions related to pointer interactions and updated various scripts for better stability.
Known Issues & Upcoming Fixes
Performance Optimization: Ongoing efforts to enhance game performance, with specific focus on connection canvas and resource UI updates.
Control Scheme Adjustments: Exploring further improvements to the input system, including Q-E rotation adjustments and alternative demolition controls.
This update brings a host of improvements, bug fixes, and new features aimed at enhancing the Stellar Settlers gameplay experience. We thank our community for their feedback and support. Stay tuned for future updates as we continue to improve and expand Stellar Settlers.