Office Fight - Beta - rick
Hey Wage Warriors!

We’ve come so far since our early access beta and we’re quickly approaching our next milestone - full release. Thanks for all your support and for your thoughtful reviews. We’ve been listening! And we can’t wait to show you how far the game has come.
With all the exciting updates to Office Fight, we decided the old beta page no longer represented our game accurately. So, we created a new page for our full release!

Here is our new gameplay trailer.




New Page with New Demo
New page here: https://store.steampowered.com/app/2747060/Office_Fight/


We’d love for you to try our new demo dropping soon! It contains improvements to our art, environments, and characters, all wrapped up in new UI. It gives players a deeper tour of Mega Corp with some more formidable levels and a taste of later gameplay mechanics. And for all you narrative nerds, you’ll get a first look at the game’s bigger storyline. While we can’t give too much away, there’s a diabolical truth behind your termination. And you’ll need to turn Mega Corp upside down to expose it.

We’ve also got a brand new cinematic trailer and pics of all the new art and gameplay mechanics.

What happens to the old beta page?

The old beta page and beta test will remain for a while longer for people to play so no need to pack up your desks right away!


Tokyo Indie Games Summit

We are excited to be featured in the Tokyo Indie Games Summit, March 2nd - 3rd! Time to update our resume. It’s going to be a great chance to meet fellow creators, players, and the local community of Kichijoji, Tokyo. We’re always thrilled to meet people who love games as much as us. And yes, we’ve already booked our tickets to The Ghibli Museum!


Release Date
Full release is planned for Q2 and we’ll be announcing the date in March. Wishlist on Steam to make sure you never miss an update.

How to keep supporting Office Fight and Fenix Studios?

We would love your continued support, so don’t forget to add Office Fight to your Wishlist and keep up your feedback in our discord channel!

Wishlist the full game here: https://store.steampowered.com/app/2747060/Office_Fight/

Find Office Fight social links below.

YouTube:
TikTok:
Twitter:
Discord:
Instagram:

Website: https://www.office-fight.com



Mad World - Age of Darkness - MMORPG - MadWorld
A Town Uncovered - FlynnFlann
As promised, the storyline we're currently focusing on is the camping trip side story! We're breaking this one up into multiple updates as we've already got a decent chunk of content that we want to share with you guys!

Camping trip storyline (part 1)
-Story H-scene (threesome handjob & fingering)
-Story H-scene (double BJ)
-Story H-scene (cuddle fucking)

Additionally, the game will be discounted during the TinyHat Lunar Love Sale! If you're interested in adult games, check out our full catalog of TinyHat label games!

As for now, check out the new content available!
Slave Lord: Elven Conquest - pinkteagames
Started adding achievements
Feb 9, 2024
Moonring - Fluttermind
Small fix for my IDE not actually doing what it said it was going to do when refactoring a function name.
In layman's terms: "It gone poopy"

- Dene
Feb 9, 2024
Sargasso on Steam - weisen.games
Added 5 new skills for crew. Can be learned by promoting crew.
Stellar Settlers: Space Base Builder - Troypc
Hey everyone, before and during NextFest, we almost doubled our wishlists last week, passing 20,000 wishlists!

For those who joined us recently, welcome, and every week, we send out a new closed beta version. If you like the game and would love to join us in testing it, please request access to our closed beta on the main store page.

Here are this week's changes and updates;

[size=4]Stellar Settlers Patch Notes v0.5.1[/size]

New Features & Improvements
  • Drill Head Addition: A new Drill Head has been introduced, enhancing resource extraction capabilities.
  • Input System Update: A new input system has been implemented, including improved scrolling functionalities.
  • Performance Enhancements: Significant updates have been made to connection canvas performance, along with the addition of a performance test prefab to streamline future optimizations.
  • UI & UX Enhancements:
    • Scroll bars now function correctly, ensuring smoother navigation.
    • Slider settings are now saved upon adjustment, improving user experience.
    • Structure buttons and resource UIs are dynamically updated for better interaction.
  • Localization: Synced translations to ensure a consistent experience across different languages.
  • Visuals: Added new Asian-themed logos and updated various asset balances for a more immersive experience.

Fixes
  • Structural and Gameplay Adjustments:
    • Fixed issues with nose cone OnDestroy functionality and nuclear reactor pod structures.
    • Addressed a bug with vertical tunnel checks and neighbor placements, ensuring proper tunnel functionality.
    • Corrected the behavior of haulers, ensuring they return to storage as expected.
    • Fixed several issues related to structure placement, including vertical and downward tunnel placements.
  • Agent & Environment Interaction: Implemented a check for agent velocity every 5 seconds to improve environmental interaction. Fixed meteor removal logic to prevent multiple removal attempts.
  • UI/UX Fixes: Addressed typos in quests and cryogenic descriptions for clarity. Disabled the ability to rotate with right click and the use of 'H' for inhabitancy settings for streamlined controls.
  • Sound & Settings: Resolved issues with sound settings not saving correctly. Slider settings adjustments are now properly saved to enhance user customization.
  • Miscellaneous: Disabled unnecessary instantiation of connection canvas on structures not requiring connections and on the HQ. Improved resource management during unit creation and updated the create unit button accordingly. Corrected various descriptions and fixed a typo in satellite ScriptableObject (SO).

Technical Updates
  • Codebase & Repository Management: Merged changes from the main branch to keep the project synchronized with the latest developments. Addressed exceptions related to pointer interactions and updated various scripts for better stability.

Known Issues & Upcoming Fixes
  • Performance Optimization: Ongoing efforts to enhance game performance, with specific focus on connection canvas and resource UI updates.
  • Control Scheme Adjustments: Exploring further improvements to the input system, including Q-E rotation adjustments and alternative demolition controls.

This update brings a host of improvements, bug fixes, and new features aimed at enhancing the Stellar Settlers gameplay experience. We thank our community for their feedback and support. Stay tuned for future updates as we continue to improve and expand Stellar Settlers.
Stellar Settlers Playtest - Troypc
Hey everyone, before and during NextFest, we almost doubled our wishlists last week, passing 20,000 wishlists!

For those who joined us recently, welcome, and every week, we send out a new closed beta version. If you like the game and would love to join us in testing it, please request access to our closed beta on the main store page.

Here are this week's changes and updates;

[size=4]Stellar Settlers Patch Notes v0.5.1[/size]

New Features & Improvements
  • Drill Head Addition: A new Drill Head has been introduced, enhancing resource extraction capabilities.
  • Input System Update: A new input system has been implemented, including improved scrolling functionalities.
  • Performance Enhancements: Significant updates have been made to connection canvas performance, along with the addition of a performance test prefab to streamline future optimizations.
  • UI & UX Enhancements:
    • Scroll bars now function correctly, ensuring smoother navigation.
    • Slider settings are now saved upon adjustment, improving user experience.
    • Structure buttons and resource UIs are dynamically updated for better interaction.
  • Localization: Synced translations to ensure a consistent experience across different languages.
  • Visuals: Added new Asian-themed logos and updated various asset balances for a more immersive experience.

Fixes
  • Structural and Gameplay Adjustments:
    • Fixed issues with nose cone OnDestroy functionality and nuclear reactor pod structures.
    • Addressed a bug with vertical tunnel checks and neighbor placements, ensuring proper tunnel functionality.
    • Corrected the behavior of haulers, ensuring they return to storage as expected.
    • Fixed several issues related to structure placement, including vertical and downward tunnel placements.
  • Agent & Environment Interaction: Implemented a check for agent velocity every 5 seconds to improve environmental interaction. Fixed meteor removal logic to prevent multiple removal attempts.
  • UI/UX Fixes: Addressed typos in quests and cryogenic descriptions for clarity. Disabled the ability to rotate with right click and the use of 'H' for inhabitancy settings for streamlined controls.
  • Sound & Settings: Resolved issues with sound settings not saving correctly. Slider settings adjustments are now properly saved to enhance user customization.
  • Miscellaneous: Disabled unnecessary instantiation of connection canvas on structures not requiring connections and on the HQ. Improved resource management during unit creation and updated the create unit button accordingly. Corrected various descriptions and fixed a typo in satellite ScriptableObject (SO).

Technical Updates
  • Codebase & Repository Management: Merged changes from the main branch to keep the project synchronized with the latest developments. Addressed exceptions related to pointer interactions and updated various scripts for better stability.

Known Issues & Upcoming Fixes
  • Performance Optimization: Ongoing efforts to enhance game performance, with specific focus on connection canvas and resource UI updates.
  • Control Scheme Adjustments: Exploring further improvements to the input system, including Q-E rotation adjustments and alternative demolition controls.

This update brings a host of improvements, bug fixes, and new features aimed at enhancing the Stellar Settlers gameplay experience. We thank our community for their feedback and support. Stay tuned for future updates as we continue to improve and expand Stellar Settlers.
Feb 9, 2024
BIRBOUT! - limehexgames
Hey everyone, Jazz here!

So... it's been a long while. Here's a quick technical change.

Fixed Issues

Recently it came to my attention (via a friend on Steam), that the demo version of BIRBOUT! wasn't launching on Windows. Turns out, the file paths were bugged when v1.1 went live over a year and a half ago. This also affected the Linux version from what I can gather.

Funnily enough, I didn't even have to re-build the game, and just had to fix a few settings in the build settings and Steam itself!

This has been rectified:

Changes

- Fixed the internal depot to have the Windows executable and Linux executable on the root-level of the folder, fixing the 'executable missing' message.
- Linux: Removed the brackets from internal Steam settings so it points to the executable.

Thankyou!

It's been a while since I even maintained the game, so I was shaking off some serious rust and had to bust out an old drive with the game on it. I had to update my build scripts and everything but it was super fun going through the drive and seeing all of the old development work I did on the game!

No changes have been made to the full version of the game, as I verified no issues were present, even testing the Linux build of BIRBOUT! on my machine just then.

Special thanks to the BIRBOUT! community on Element! Y'all helped out a lot!
https://matrix.to/#/#birbout:matrix.org

Enjoy the (i guess grand re-opening of the) free demo build of BIRBOUT!

- Jazztache
Ruiga Pirates - Wunicolf
Ahoy, fellow gamers! We've got some thrilling updates to share with you all regarding our game, Ruiga Pirates! Avast ye, for the demo is now live on Steam, ready for ye to set sail on a swashbuckling adventure!

But that's not all, me hearties! We're thrilled to announce that we're setting sail for the Steam Next Fest! Arrr, mark yer calendars and join us for a jolly good time as ye try out the demo and let us know what ye think.



Don't forget to add Ruiga Pirates to yer wishlist and leave us yer valuable feedback on Steam Discussions page! Ye can also stay updated on all things Ruiga Pirates by following our Steam page. And if ye want to join our crew and chat with other scallywags, be sure to hop aboard our Discord server!



Fair winds and following seas, mateys! Don't forget to Wishlist our game if you like demo! ⚓🏴‍☠️
...