Hey everyone, before and during NextFest, we almost doubled our wishlists last week, passing 20,000 wishlists!
For those who joined us recently, welcome, and every week, we send out a new closed beta version. If you like the game and would love to join us in testing it, please request access to our closed beta on the main store page.
Drill Head Addition: A new Drill Head has been introduced, enhancing resource extraction capabilities.
Input System Update: A new input system has been implemented, including improved scrolling functionalities.
Performance Enhancements: Significant updates have been made to connection canvas performance, along with the addition of a performance test prefab to streamline future optimizations.
UI & UX Enhancements:
Scroll bars now function correctly, ensuring smoother navigation.
Slider settings are now saved upon adjustment, improving user experience.
Structure buttons and resource UIs are dynamically updated for better interaction.
Localization: Synced translations to ensure a consistent experience across different languages.
Visuals: Added new Asian-themed logos and updated various asset balances for a more immersive experience.
Fixes
Structural and Gameplay Adjustments:
Fixed issues with nose cone OnDestroy functionality and nuclear reactor pod structures.
Addressed a bug with vertical tunnel checks and neighbor placements, ensuring proper tunnel functionality.
Corrected the behavior of haulers, ensuring they return to storage as expected.
Fixed several issues related to structure placement, including vertical and downward tunnel placements.
Agent & Environment Interaction: Implemented a check for agent velocity every 5 seconds to improve environmental interaction. Fixed meteor removal logic to prevent multiple removal attempts.
UI/UX Fixes: Addressed typos in quests and cryogenic descriptions for clarity. Disabled the ability to rotate with right click and the use of 'H' for inhabitancy settings for streamlined controls.
Sound & Settings: Resolved issues with sound settings not saving correctly. Slider settings adjustments are now properly saved to enhance user customization.
Miscellaneous: Disabled unnecessary instantiation of connection canvas on structures not requiring connections and on the HQ. Improved resource management during unit creation and updated the create unit button accordingly. Corrected various descriptions and fixed a typo in satellite ScriptableObject (SO).
Technical Updates
Codebase & Repository Management: Merged changes from the main branch to keep the project synchronized with the latest developments. Addressed exceptions related to pointer interactions and updated various scripts for better stability.
Known Issues & Upcoming Fixes
Performance Optimization: Ongoing efforts to enhance game performance, with specific focus on connection canvas and resource UI updates.
Control Scheme Adjustments: Exploring further improvements to the input system, including Q-E rotation adjustments and alternative demolition controls.
This update brings a host of improvements, bug fixes, and new features aimed at enhancing the Stellar Settlers gameplay experience. We thank our community for their feedback and support. Stay tuned for future updates as we continue to improve and expand Stellar Settlers.
So... it's been a long while. Here's a quick technical change.
Fixed Issues
Recently it came to my attention (via a friend on Steam), that the demo version of BIRBOUT! wasn't launching on Windows. Turns out, the file paths were bugged when v1.1 went live over a year and a half ago. This also affected the Linux version from what I can gather.
Funnily enough, I didn't even have to re-build the game, and just had to fix a few settings in the build settings and Steam itself!
This has been rectified:
Changes
- Fixed the internal depot to have the Windows executable and Linux executable on the root-level of the folder, fixing the 'executable missing' message. - Linux: Removed the brackets from internal Steam settings so it points to the executable.
Thankyou!
It's been a while since I even maintained the game, so I was shaking off some serious rust and had to bust out an old drive with the game on it. I had to update my build scripts and everything but it was super fun going through the drive and seeing all of the old development work I did on the game!
No changes have been made to the full version of the game, as I verified no issues were present, even testing the Linux build of BIRBOUT! on my machine just then.
Ahoy, fellow gamers! We've got some thrilling updates to share with you all regarding our game, Ruiga Pirates! Avast ye, for the demo is now live on Steam, ready for ye to set sail on a swashbuckling adventure!
But that's not all, me hearties! We're thrilled to announce that we're setting sail for the Steam Next Fest! Arrr, mark yer calendars and join us for a jolly good time as ye try out the demo and let us know what ye think.
Don't forget to add Ruiga Pirates to yer wishlist and leave us yer valuable feedback on Steam Discussions page! Ye can also stay updated on all things Ruiga Pirates by following our Steam page. And if ye want to join our crew and chat with other scallywags, be sure to hop aboard our Discord server!
Fair winds and following seas, mateys! Don't forget to Wishlist our game if you like demo! ⚓🏴☠️
Major fuckin update. Got two new baddies in the NIGHTMARE DLC: Widow Demons and Arachno Demons. There are also demon eggs that you can throw to spawn friendly arachnos (vids below). I also have rats now as an object for modders, but I'm hesitant to include them in the official DLCs. They run around and you can whack them for raw meat (type "make=rat" in the command prompt).
Game should no longer crash if it fails to load a sound. I'm gonna try running it on Linux without Proton again in a second. Lemme know your experience on Linux also.
Also fixed tons of bugs (especially in Spanish translation), added some new commands (for rat and arachno demon AI scripts). Added a clue on McVannon's desk texture.
SOURCE CODE: -If a 3D sound fails to load, game will no longer crash. -New possible sentient animations: misc, misc2, misc3 (played with the "task" script command). -When sentients with no grip limb use items on the ground, attack animation now plays (hounds eating meat, etc.). -New script commands: "xDestChange", etc. to set destination relative to current position (for random movement in AI scripts). -"If_sentientNear" boolean now ignores objects with the same name.
SCRIPTS: -New object scripts for rat (creature you can kill for meat or possess with voodoo). -New object scripts for demonEgg (item you can throw to spawn a friendly arachno demon). -New object scripts for demonArach (jump attack), and demonWidow (spawn arachnids, poison). -Hooker dialogue now displays player's jink (for 5 jink healing smooches, now also improves Charisma). -Fixed Boris dialogue bug when he gives you the shop deed and your inventory is full (deed appeared somewhere else). -Updated Fearomone script so that Rekindled Ghouls, Neuro Demons, and Widow Demons are also now immune. -Updated Eyes of the Beast script so you can possess arachno demons and rats now as well. -(NIGHTMARE) Aracho Demons now spawn at night in some areas after certain chapters. -(NIGHTMARE) Fixed tons of script bugs in the Spanish translation.
RESOURCES: -New creature: rat. -New item: demonEgg. -New demons: demonArach, demonWidow. -Added modding license to Docs folder. -Added carved clue to McVannon's desk texture (oldDesk.dds). -Removed a ton of redundant model files from story assets (X and DBO files are now only in DEFAULT assets).
STORY FILES: (requires starting a new game) -(NIGHTMARE) Added rats, widow demons, arachno demons, demon eggs, and new book to NIGHTMARE story.
Ahoy, fellow gamers! We've got some thrilling updates to share with you all regarding our game, Ruiga Pirates! Avast ye, for the demo is now live on Steam, ready for ye to set sail on a swashbuckling adventure!
But that's not all, me hearties! We're thrilled to announce that we're setting sail for the Steam Next Fest! Arrr, mark yer calendars and join us for a jolly good time as ye try out the demo and let us know what ye think.
Don't forget to add Ruiga Pirates to yer wishlist and leave us yer valuable feedback on Steam Discussions page! Ye can also stay updated on all things Ruiga Pirates by following our Steam page. And if ye want to join our crew and chat with other scallywags, be sure to hop aboard our Discord server!
Fair winds and following seas, mateys! Don't forget to Wishlist our game if you like demo! ⚓🏴☠️
- Fixed unintended behavior after defeating ZBBA. - Fixed an issue where the skills "Sticky Bomb" and "Molotov Cocktail" could be equipped at the same time. - Fixed an issue in the Halloween event where enemies would stand still and not attack. - Fixed an issue where some buttons for facility expansion could not be pressed when the screen ratio is 4:3. - Fixed an issue where some achievements could not be obtained even though they had been completed. - Fixed an issue with rough skin texture resolution in some environments. - Fixed an issue in Act 12 where the heroine would move to an unintended location. - Fixed garbled fonts and translation errors in some languages.
Please see below the notes for the newest update to EcoGenesis:
Added a "Help" screen - this goes into extra detail on a lot of aspects in EcoGenesis. Open it up by pressing the '?' button next to the 'Resources' banner.
Adjusted tutorial text to make it more readable.
Fixed a couple of visual bugs.
Fixed a bug related to the ability "Thermo-Regulating Sails" ability (Spinosaurus)
Fixed some typos.
We're excited to continue to take community feedback into consideration and hear about your experiences with the game.