Stellar Settlers Playtest - Troypc
Hey everyone, before and during NextFest, we almost doubled our wishlists last week, passing 20,000 wishlists!

For those who joined us recently, welcome, and every week, we send out a new closed beta version. If you like the game and would love to join us in testing it, please request access to our closed beta on the main store page.

Here are this week's changes and updates;

[size=4]Stellar Settlers Patch Notes v0.5.1[/size]

New Features & Improvements
  • Drill Head Addition: A new Drill Head has been introduced, enhancing resource extraction capabilities.
  • Input System Update: A new input system has been implemented, including improved scrolling functionalities.
  • Performance Enhancements: Significant updates have been made to connection canvas performance, along with the addition of a performance test prefab to streamline future optimizations.
  • UI & UX Enhancements:
    • Scroll bars now function correctly, ensuring smoother navigation.
    • Slider settings are now saved upon adjustment, improving user experience.
    • Structure buttons and resource UIs are dynamically updated for better interaction.
  • Localization: Synced translations to ensure a consistent experience across different languages.
  • Visuals: Added new Asian-themed logos and updated various asset balances for a more immersive experience.

Fixes
  • Structural and Gameplay Adjustments:
    • Fixed issues with nose cone OnDestroy functionality and nuclear reactor pod structures.
    • Addressed a bug with vertical tunnel checks and neighbor placements, ensuring proper tunnel functionality.
    • Corrected the behavior of haulers, ensuring they return to storage as expected.
    • Fixed several issues related to structure placement, including vertical and downward tunnel placements.
  • Agent & Environment Interaction: Implemented a check for agent velocity every 5 seconds to improve environmental interaction. Fixed meteor removal logic to prevent multiple removal attempts.
  • UI/UX Fixes: Addressed typos in quests and cryogenic descriptions for clarity. Disabled the ability to rotate with right click and the use of 'H' for inhabitancy settings for streamlined controls.
  • Sound & Settings: Resolved issues with sound settings not saving correctly. Slider settings adjustments are now properly saved to enhance user customization.
  • Miscellaneous: Disabled unnecessary instantiation of connection canvas on structures not requiring connections and on the HQ. Improved resource management during unit creation and updated the create unit button accordingly. Corrected various descriptions and fixed a typo in satellite ScriptableObject (SO).

Technical Updates
  • Codebase & Repository Management: Merged changes from the main branch to keep the project synchronized with the latest developments. Addressed exceptions related to pointer interactions and updated various scripts for better stability.

Known Issues & Upcoming Fixes
  • Performance Optimization: Ongoing efforts to enhance game performance, with specific focus on connection canvas and resource UI updates.
  • Control Scheme Adjustments: Exploring further improvements to the input system, including Q-E rotation adjustments and alternative demolition controls.

This update brings a host of improvements, bug fixes, and new features aimed at enhancing the Stellar Settlers gameplay experience. We thank our community for their feedback and support. Stay tuned for future updates as we continue to improve and expand Stellar Settlers.
Feb 9, 2024
BIRBOUT! - limehexgames
Hey everyone, Jazz here!

So... it's been a long while. Here's a quick technical change.

Fixed Issues

Recently it came to my attention (via a friend on Steam), that the demo version of BIRBOUT! wasn't launching on Windows. Turns out, the file paths were bugged when v1.1 went live over a year and a half ago. This also affected the Linux version from what I can gather.

Funnily enough, I didn't even have to re-build the game, and just had to fix a few settings in the build settings and Steam itself!

This has been rectified:

Changes

- Fixed the internal depot to have the Windows executable and Linux executable on the root-level of the folder, fixing the 'executable missing' message.
- Linux: Removed the brackets from internal Steam settings so it points to the executable.

Thankyou!

It's been a while since I even maintained the game, so I was shaking off some serious rust and had to bust out an old drive with the game on it. I had to update my build scripts and everything but it was super fun going through the drive and seeing all of the old development work I did on the game!

No changes have been made to the full version of the game, as I verified no issues were present, even testing the Linux build of BIRBOUT! on my machine just then.

Special thanks to the BIRBOUT! community on Element! Y'all helped out a lot!
https://matrix.to/#/#birbout:matrix.org

Enjoy the (i guess grand re-opening of the) free demo build of BIRBOUT!

- Jazztache
Ruiga Pirates - Wunicolf
Ahoy, fellow gamers! We've got some thrilling updates to share with you all regarding our game, Ruiga Pirates! Avast ye, for the demo is now live on Steam, ready for ye to set sail on a swashbuckling adventure!

But that's not all, me hearties! We're thrilled to announce that we're setting sail for the Steam Next Fest! Arrr, mark yer calendars and join us for a jolly good time as ye try out the demo and let us know what ye think.



Don't forget to add Ruiga Pirates to yer wishlist and leave us yer valuable feedback on Steam Discussions page! Ye can also stay updated on all things Ruiga Pirates by following our Steam page. And if ye want to join our crew and chat with other scallywags, be sure to hop aboard our Discord server!



Fair winds and following seas, mateys! Don't forget to Wishlist our game if you like demo! ⚓🏴‍☠️
Feb 9, 2024
Brigand: Oaxaca - brianlancaster45
Major fuckin update. Got two new baddies in the NIGHTMARE DLC: Widow Demons and Arachno Demons. There are also demon eggs that you can throw to spawn friendly arachnos (vids below). I also have rats now as an object for modders, but I'm hesitant to include them in the official DLCs. They run around and you can whack them for raw meat (type "make=rat" in the command prompt).

Game should no longer crash if it fails to load a sound. I'm gonna try running it on Linux without Proton again in a second. Lemme know your experience on Linux also.

Also fixed tons of bugs (especially in Spanish translation), added some new commands (for rat and arachno demon AI scripts). Added a clue on McVannon's desk texture.


Widow Demons:
https://www.youtube.com/watch?v=jNqZylab4q4

Demon Eggs:
https://www.youtube.com/watch?v=ON_p5hj5lEY


Complete list of changes:

SOURCE CODE:
-If a 3D sound fails to load, game will no longer crash.
-New possible sentient animations: misc, misc2, misc3 (played with the "task" script command).
-When sentients with no grip limb use items on the ground, attack animation now plays (hounds eating meat, etc.).
-New script commands: "xDestChange", etc. to set destination relative to current position (for random movement in AI scripts).
-"If_sentientNear" boolean now ignores objects with the same name.

SCRIPTS:
-New object scripts for rat (creature you can kill for meat or possess with voodoo).
-New object scripts for demonEgg (item you can throw to spawn a friendly arachno demon).
-New object scripts for demonArach (jump attack), and demonWidow (spawn arachnids, poison).
-Hooker dialogue now displays player's jink (for 5 jink healing smooches, now also improves Charisma).
-Fixed Boris dialogue bug when he gives you the shop deed and your inventory is full (deed appeared somewhere else).
-Updated Fearomone script so that Rekindled Ghouls, Neuro Demons, and Widow Demons are also now immune.
-Updated Eyes of the Beast script so you can possess arachno demons and rats now as well.
-(NIGHTMARE) Aracho Demons now spawn at night in some areas after certain chapters.
-(NIGHTMARE) Fixed tons of script bugs in the Spanish translation.

RESOURCES:
-New creature: rat.
-New item: demonEgg.
-New demons: demonArach, demonWidow.
-Added modding license to Docs folder.
-Added carved clue to McVannon's desk texture (oldDesk.dds).
-Removed a ton of redundant model files from story assets (X and DBO files are now only in DEFAULT assets).

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added rats, widow demons, arachno demons, demon eggs, and new book to NIGHTMARE story.
Ruiga Pirates - Wunicolf
Ahoy, fellow gamers! We've got some thrilling updates to share with you all regarding our game, Ruiga Pirates! Avast ye, for the demo is now live on Steam, ready for ye to set sail on a swashbuckling adventure!

But that's not all, me hearties! We're thrilled to announce that we're setting sail for the Steam Next Fest! Arrr, mark yer calendars and join us for a jolly good time as ye try out the demo and let us know what ye think.



Don't forget to add Ruiga Pirates to yer wishlist and leave us yer valuable feedback on Steam Discussions page! Ye can also stay updated on all things Ruiga Pirates by following our Steam page. And if ye want to join our crew and chat with other scallywags, be sure to hop aboard our Discord server!



Fair winds and following seas, mateys! Don't forget to Wishlist our game if you like demo! ⚓🏴‍☠️
Feb 9, 2024
Seed of the Dead: Sweet Home - Eroge Japan
- Fixed unintended behavior after defeating ZBBA.
- Fixed an issue where the skills "Sticky Bomb" and "Molotov Cocktail" could be equipped at the same time.
- Fixed an issue in the Halloween event where enemies would stand still and not attack.
- Fixed an issue where some buttons for facility expansion could not be pressed when the screen ratio is 4:3.
- Fixed an issue where some achievements could not be obtained even though they had been completed.
- Fixed an issue with rough skin texture resolution in some environments.
- Fixed an issue in Act 12 where the heroine would move to an unintended location.
- Fixed garbled fonts and translation errors in some languages.
Feb 9, 2024
For the GHOSTs - Harami
・Text fixed
・Replace legacy functions
Feb 9, 2024
Tower Unite - MacDGuy
This update addresses several bugs from the new update.

Changes
  • Minigolf - Haven: Added boost pad visuals
Bug Fixes
  • Minigolf - Haven: Added OOB triggers where people were getting stuck on Holes 4, 9 and 12
  • Minigolf - Haven: Fixed rock sticking through the ground on Hole 12 in the tunnel
  • Minigolf - Haven: Changed an OOB trigger near Hole 7
  • Minigolf - Haven: Made some changes to level 17 to make it more consistent
  • Minigolf - Haven: Made Hole 6 HIO pipe more reliable
  • Minigolf - Haven: Fixed players getting stuck on HIO hole on Hole 10
  • Minigolf - Haven: Attempted to fix a weird issue on Hole 5 when the pyramid door closes
  • Minigolf - Haven: Fixed HIO hole on Hole 12 sometimes ejecting you out the side randomly
  • Minigolf - Haven: Added a boost pad at the bottom of Hole 4's ramp to try and improve consistency of getting over it
  • Minigolf - Haven: Removed unnecessary collision on some palm trees on Hole 17
  • Minigolf - Haven: Fixed Hole 17 and 18 having the same names
  • SDK: Fixed "OnRoundEnd" on Game World event module not firing off in some cases




Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
The Scroll Of Taiwu - ConchShip-Taiwu

感谢您对《太吾绘卷》及最新免费DLC《五方神龙》的支持和厚爱!龙年春节将至,为了回馈各位太吾,螺舟将举办一场新年祝福抽奖活动,让我们一起分享对生活的热爱,对理想的追求,对未来的展望,共同度过欢乐且难忘的龙年新春时光!

活动时间:
2024年2月10日-2024年3月10日

参与方式:
在当前动态评论区中,写下您对龙年的美好祝愿,即可参与活动。

注意事项:
  1. 如发现回复中有任何包含不良、恶意、违法乱纪的内容,将无法参与抽奖,中奖者将取消中奖资格。
  2. 本次活动的最终解释权归螺舟所有。
中奖人数:
随机抽取3名幸运儿

本次奖品:
约60RMB面值的steam充值卡

结果公布:
2024年3月15日前

中奖名单会在各大平台及时公布,我们将会通过该平台私信联系获奖者,请留意官方动态,并确保您在该平台的账号隐私设置能允许我们联系到您。
如在结果公布后的14个工作日内,仍无法顺利和您取得联系,该奖品将会滚入奖池,成为今后活动的新福利。

最后,再次由衷地感谢各位太吾的一路相伴,《太吾绘卷》之所以能够不断成长,离不开您的支持和鼓励。
在新的一年里,我们会不断优化游戏中操作繁琐、令您感觉不便的地方,并继续完善引导教程、地区剧情与主线剧情的内容。
2024年,螺舟工作室将为大家献上更多精彩内容,敬请期待!
祝您龙年行大运,吉祥如意自然来!

螺舟全体员工敬上
EcoGenesis - Alkali
Hi All,

Please see below the notes for the newest update to EcoGenesis:
  1. Added a "Help" screen - this goes into extra detail on a lot of aspects in EcoGenesis. Open it up by pressing the '?' button next to the 'Resources' banner.
  2. Adjusted tutorial text to make it more readable.
  3. Fixed a couple of visual bugs.
  4. Fixed a bug related to the ability "Thermo-Regulating Sails" ability (Spinosaurus)
  5. Fixed some typos.

We're excited to continue to take community feedback into consideration and hear about your experiences with the game.

Thanks for playing!
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