- Fixed an issue where in the final event for the Snow White Quest the negative modifier would affect all adventurers regardless of success - Fixed an issue where the necromancy skill would not reduce the cooldown of the revive skill of zombies - Bosses no longer counter when their HP drops to 0 and they have a death line - Fixed more spelling mistakes - Skills with base AP cost of more than 0, can no longer be reduced to 0 AP - Fixed an issue where not the whole Bravery was used to calculate the resistance chance against terrified - Removed the unnecessary title line in the character overview that just states "No Title" - Fixed an issue where skill collections of equipments couldn't be viewed (also added a SoundEffect when inspecting bound skills) - (Buffed some legendary items but these were only for my own testing. They're not final. I will make an extensive balance patch in due time) - Updated the particle-effect for "Shadowstep"
Hey everyone, it is time for a new progress report.
Level: Finished work on the caves and cliffs near the Sky Village. Started to polish the cliffs around Umbar. Redressing the Headwater region. Still needs polishing. Starting concepts for the final Alphacamp building containers. Finished rocks and cliffs models for canyon region. Continued to work on replacing the Adûn region blockout with the redesigned assets. Started to build the lizard houses into the cliffs.
Code: Resolved a bunch of issues with AI and Save Game. Development on the Animation Sequence Editor has continued.
Character: Started work on a new character: Micco, the Umbar housekeeper, a Fox-style male Kerpali based on the Rawn skeleton. Working on a new female hairstyle and more progress in the outfit department.
Animations: Prepared another batch of NPC routine animations for Game Design. Finishing up some sandbox animations now.
Design: Combat system design ongoing, currently working on core systems (Combat move, stagger mechanics, etc.)
Thank you for all your continued support, -Wild Life Team
Welcome back to another exciting update from last week's development progress!
Modding Tools
Integrating workshop support for characters and vehicles is a two-step process:
First, you import your 3D model into Blender and usepecial tool created by Mortus (animator) . This tool automatically generates all necessary animations and configurations for your character and vehicle 3D Model.
The next step is copying these exported files into Unity project and use a special tool that I've been working on. This tool enables you to export everything into Mods Packages with just a single button. These Mods can then be directly copied into the game directory or uploaded to Steam Workshop / Mod.io.
Last Week
This week, my focus was on this Unity tool for character export, ensuring proper recognition and initialization by the gameplay logic. Given that a character has tons of logic and over 160 animations for various actions, integrating that was quite a challenge. After the entire week of intense work I'm thrilled to share that this feature is now operational and functioning like magic!
An exciting feature is also the capability to define your character’s Name and Outfit. This means if multiple different Mods are customizing the same character, they're grouped under the same character selection button. These Mods are recognized as standard game skins, making them accessible from the Main Menu for creating Presets, and even AI can utilize them, which is fantastic. 🔥
Next Week's Plans
In the upcoming week, I plan to finalize all aspects related to characters, vehicles, and wheels. Then I will proceed to work on custom tracks support. Lastly, I'll be looking into the integration of Steam Workshop and Mod.io for easy uploads and navigation right from the Main Menu
I must say, these Modding tools truly work like magic, and I can't wait to see everything that will be made by the community!
-added a silly thing. -All endings with art now contain secret text (Originally only 3 had it) -Added another ending Wrong Places- -Completing a loop will disable the decay flags. Area 3 -Sitting next to a character now triggers unique effects quicker -Sitting next to a character while having "character outline" on no longer bugs the game
Area 3 EX -fixed a bug where the game would softlock upon killing a monster the same frame you were supposed to die.
- Fixed units ‘sliding’ into bases - Added Mouse and Hotkeys to Tutorial - Edge scrolling disabled on the Strategy Map - ALT Hot Key enables/disables edge scrolling on the Tactical Map - Middle Mouse Button down scrolls both maps
NEXT FEST is live! Dive into CHARRUA SOCCER - MIRROR EDITION, challenge your friends to a match, and don't miss out on adding it to your wishlist! Plus, it's exclusively available as a free demo!
The time has arrived, v0.4.7 is officially live & just in time for our weekend sale! 😀
For those who’ve already seen the recent Dev Vlog, these patch notes include some extra pointers that were not in that video! If you haven’t seen the Dev Vlog & don’t feel like reading through bullet points, head over to the video below!
Thank you for your patience on this one survivors! Can’t wait to see you out there.
Highlights
· Wolves, Deer, & Bears OH MY! · AI Reworked (Added AR Scavs & Sniper Scavs) · Massive FPS Optimizations
Base Building
· Zombies can no longer spawn within your owned territory. · Grenades cannot damage through build parts. · Added blue color to represent the owned territory. · Increased Ownership box territory (2.5x bigger). · Added craftable Ownership Tether to expand territory. · Foundations can now snap above or below other foundations.
Placeable Build Parts
· Rad Shower FIXED! · Crafting Bench now drops items out the front if there’s not enough room in the workspace. · Added large exterior wood gate & wood wall. · Added repair bench. · Added locker storage container.
Loot Tables
· New items added. · Fixed an issue that caused every loot point to have loot after a certain period. Loot was spawning 90% of the time now it only spawns 20% of the time. · Made many military crate piles lootable. · Increased bunker loot. · Some harvestable/craftables were removed from the spawn list.
Sound Effects
· Metal door sound effect. · Build part upgrade sound effects. · Lowered out of stamina sound. · Added rip sound. · Added owner & clear owner sound. · Significant increase in the sound of gunshots. · Notification + Sound when the weapon is broken. · Drop sound when out of inventory space & item is sent to the floor. · Lock & unlock sounds to code lock & keylock.
Map Fixes & Optimizations
· Fixed all reported stuck spots! Elleh. · Added Discord giveaway winners dirt road. · Mountain collision fixes. · Many more merged meshes. · Lighthouse loot. · More drink zone water sources. · Most lootable containers now open and close. · Added sketchy fog vibes. · The Culling (rip 2017-2018).
Items
· Added new items (Plasti, Tuf, Tether, etc). · All weapons can use repair kits & the repair bench. · Significant increase in bullet travel distance. · Weapons no longer disappear when 0 durability. · Added option to rip/break clothing. · Armor values now noticeably reduce damage. · Readjusted trader buy & sell values. · Locked quest item locations stay unlocked for 60 seconds. Just in case you close it accidentally.
Thank you again for patiently waiting on this one survivors! This is by far one of our largest updates yet. If you have any feedback on the update, be sure to join the Discord and let us know!
Thanks to each and every one of you who played the demo and gave us your feedback. We aim to give you the product you deserve, working hard to improve our game a little bit day by day. ⸜(。˃ ᵕ ˂ )⸝
The story of Kamikaze Lassplanes will take you over to the edge between life and death, questioning your morality through branching, difficult choices as you uncover the dark truth about this world. But for now — enjoy the blissful moments in Sky Fortress, guiding Alba Trossé, your first Lassplane, around the base. Soon, the world as you know it will change forever.
And for all of you who haven't got around to play yet: this is your last chance! Chapter 1 will be available for free until the end of the Steam Next Fest. Sky Fortress awaits, and we hope to see you there!