Hellsweeper VR - Brendyn YojimBev


Hey Hellsweepers!

Today, we’re going to let you guys have an in-depth look at what we have been up to for the past few months! Come step into our workspace, which showcases some *really* behind-the-scenes early footage of our current progress for Hellsweeper VR...

Watch the video here:



Let’s dive a little deeper into our upcoming content!

*Everything shown is still a work in progress.

NEW WEAPON!

About the Katana…

Okay, we hear you! We know, you want the Katana (as do we!). We can safely say a Katana is cooking behind the scenes, so don’t fret. Our main goal is to ensure it has its own identity separate from the Sword, brainstorming unique mechanics and gameplay.

But that means we will have something else in our upcoming update and it is…

The Magician’s Staff!

Our runner-up is the Magician’s Staff, which some of you might have managed to crack with the puzzle we posted on Discord’s sneak peek ;)



The Magician’s Staff is a magic-focused weapon which fits those who are looking to bring their magical combat to the next level. Using the staff in various ways can offer more effects when you combine your magic balls.



The staff is able to be slammed or can be pointed forward, giving different effects and attacks depending on the elements equipped. In addition, you no longer need two hands to combine spells, allowing your free hand to shoot, slice or punch.

Different effects can happen when you mix-and-match your elements! So for those who enjoy playing wizardry, you can start preparing your spells 😛…

Wrath
The new star of the show, Wrath, has been creeping around on our platforms lately. In case you missed it, here’s a little glimpse of our 2-in-1 enemy.




Elemental Bosses
As seen in the video, we’re going to be giving our bosses a little magic to spice things up ;) Elemental bosses were originally not in our roadmap, but we wanted to add more variety to the Boss fights while adding another layer of difficulty for more experienced Hellsweepers.

They will have new movesets and amped up attacks, such as a Fire based Savagery leaving lava pools on the floor or setting up fountains of fire.

These elemental upgrades will be available to all bosses (Except Treachery). Corruption and Deceit will be waiting for you, too, with new cards up their sleeves :P



Visual Improvements
Finally, we have our visual improvements for PSVR2, PCVR and Quest 2 & 3.

For PSVR2, as mentioned before, our team has been hard at work shifting our Unity render pipeline from Standard to Universal since launch. This is to enable us to make use of Foveated Rendering to improve overall performance and visuals. We’re close to the finish line, and PSVR2 will be granted a big overhaul very soon. If you want to keep track of these updates and see them before they drop, you can join our Discord or follow us on Twitter and Reddit!

Quest 2 and 3 will also be given some visuals updates. Here’s an example of one of our environment adjustments:


In addition, environments on all platforms will have some smaller scale upgrades, such as updated environmental objects with higher fidelity. Time to sack the sacks :P…


We’ve got a lot in store as mentioned above! From a new weapon (courtesy of our community’s voice.), a new enemy and upgraded bosses, we hope Hellsweepers look forward to the fresh meat to grind soon.

Do you have Questions?

If you have a report or a bug you’d like to send us, you may do the following:

Join our Discord : Please select the Hellsweeper role and open a thread under #support.
On Steam: Start a thread on the Discussions boards under Bug Reports.

For broken saves, game breaking bugs and any other similar issues, please send your save file to support@mixedrealms.com. Your save file is located here:

C:\Users\[user]\AppData\LocalLow\MixedRealms\HellsweeperVR\savefile


Chat with Us

If you want to stay updated on Hellsweeper VR, we invite you to join us on our various channels:
Discord | Reddit | Twitter | Tiktok.

Thank you for being part of this journey with us.

Crafted with Love,
The Mixed Realms team
Rome Reborn: Roman Forum - Nathanael Rome Reborn
Hello,

To start, we wish you Happy New Year and thank you for using this application. Flyover Zone has been creating virtual tours since 2018. We are proud to have published over 14 virtual tours of sites in Rome, Athens, Egypt, Mexico, and more. A full list of our virtual tours is available here.

Owing to the increasing number of virtual tours and the work required to manage each one individually, we have decided to publish all virtual tours in our new streaming application, Yorescape. We are unable to continue supporting this individual virtual tour and will retire it on February 29, 2024. After this date, those of you who own this virtual tour can still access and download it. However, no new purchases will be possible.

To offer those of you who’ve wishlisted us one last opportunity to purchase this virtual tour, we will run a sale beginning February 15 through the end of the month.

Please see our FAQ, posted here for more information.

Sincerely,
The Flyover Zone Team
ASTLIBRA Revision - Rye
Hello everyone,

We are pleased to announce ASTLIBRA Revision Gaiden: The Cave of Phantom Mist is scheduled for release on February 13th. This eagerly awaited addon plunges players into the heart of danger that still plagues the town of Rispadar.

In the DLC players will embark on an epic journey as The Cave of Phantom Mist beckons you to return to the mystical realm of ASTLIBRA Revision!



As chaos unfolds and the whereabouts of the ‘Hero chosen by the Scales’ remains shrouded in mystery, an unlikely champion emerges to answer the call – a humble bakery girl. Overcoming internal strife, and external threats, she bravely steps forward to face the challenges of destiny, marking the commencement of a gripping new chapter in the Legends of ASTLIBRA.

ASTLIBRA Revision Gaiden: The Cave Phantom Mist offers a fresh perspective on the ASTLIBRA saga, delving deeper into the intricacies of the game's world and character relationships and elevating the original game's randomized maze elements! This DLC also promises an exhilarating adventure with a richer variety of rooms, challenges, and experiences...

Originally a short work completed by KEIZO in 2015, The Cave of Phantom Mist has now evolved into a lavish masterpiece. This DLC is the culmination of extensive content additions and enhancements, drawing from the development experience of the full version of ASTLIBRA Revision and KEIZO's decade-long refinement of ASTLIBRA's captivating narrative.

Features and Facts

  • ASTLIBRA Revision has been received with critical acclaim as one of the top JRPGs of 2023
  • The original game amassed 20,000+ Steam reviews with a stellar 95% overwhelmingly positive rating
  • The Cave of Phantom Mist DLC offers a standalone gaming experience, seamlessly integrating with the original game
  • Enjoy a complete overhaul of combat and magic systems for a fresh and dynamic gameplay experience
  • Experience quality-of-life improvements enhancing overall gameplay
  • DLC is soon to be released for the Nintendo Switch

Along with the introduction of a new protagonist, players will witness a dramatic overhaul of the gameplay system! Revel in a dynamic dress-up system that emphasizes individuality and flair, a lightning-fast yet tactical magic system, and a style system that amplifies specific combat builds. The Gaiden is meticulously crafted to provide players a captivating and refreshing experience throughout an approximately 20-hour-long journey.

Meet us in the Cave of Phantom Mist on February 13th,
A soon-to-be hero bakery girl is waiting for you!

WhisperGames Team
MEDICALHOLODECK®. Surgery, Anatomy, Medicine, Education, and DICOM Imaging in VR. For Medical Students, Nurses, Doctors and Surgeons. - nooon34
Medicalholodeck AI brings automatic segmentation into AR and VR, defining the next era of medical imaging. Segment CT and MRI scans with AI within seconds and experience semantic highlighting of over 100 anatomical structures on your medical images.


­
Medicalholodeck AI performs auto-segmentation with unparalleled speed and accuracy. Your medical images become enriched with crucial information, revealing detailed structures and organs. Interactive layers allow selective highlighting, coloring, hiding and extraction for intuitive and fast medical analysis.*

How to Start
Download the latest release of Medicalholodeck and import your DICOM datasets. Select the relevant AI model to run and within seconds you'll be able to view your high-res DICOM data enhanced with segmented layers.**

Highlights
Fast: instantly segments organs and anatomical structures
Spatial: work on smart imaging in immersive space
Precise: understand and discuss medical imaging as never before

Medicalholodeck AI changes the way medical imaging is used in medicine and education. It empowers by simplifying complex anatomy, optimizes the use of healthcare resources, and enhances team efficiency.
For VR, AR, Nvidia CloudXR, and Meta Quest 3
Medicalholodeck AI is available on PC VR, Nvidia’s CloudXR, on Meta Quest 3, and on Magic Leap 2.

AI Models by MONAI Zoo and Totalsegmentator
Medicalholodeck AI is equipped with a suite of AI models by MONAI, including Wholebody CT Segmentation, Spleen, Prostate, and Pancreas. Also, the open-source version of Totalsegmentator is available. In the next few months, we are adding more models. Follow us on LinkedIn for all news!

More information on https://www.Medicalholodeck.com/ai

_____

*Important Notice: Specialized features for surgical planning and professional clinical use are exclusive to Medical Imaging XR PRO. Currently, Medicalholodeck's applications are for educational purposes only. We are actively working to obtain FDA and CE certifications to make Medical Imaging XR PRO available in the United States and European Union markets. Stay updated on product news, regulatory progress, and availability by contacting us at info@medicalholodeck.com.

** Duration of Segmentation depends on the size of the datasets and the chosen AI model. Full-body segmentations with over 100 structures can take up to 2 minutes.
Garden Life: A Cozy Simulator - Nacon
Hi gardeners!

I’m Benedict, sound designer and composer at stillalive studios in Austria. Our latest title
Garden Life: A Cozy Simulator is a fun, relaxed, and charming game, and it was incredibly
important to me to enhance the coziness with audio design and music.

Sound design in games is important for two main reasons – informing the player of things
happening (e.g. a button pressed, a backpack opened); and immersing the player in the game
world alongside the visual style. With Garden Life being a relaxing, cozy game, the immersion
and feel-good factor were the main focus for this project.

When it comes to sounds triggered by player actions, there is a lot of variation in the sounds
players will hear often. Even “simple” actions such as opening up storage containers can be
made up of around 6-10 audio elements, all of which are randomized to never sound quite the
same way twice. After all, hearing the exact same sound over and over again is a sure way to pull
the player out of the experience!

Bringing The Garden Inside
As gardening is the primary activity in the game, and you play from a first person perspective, I
started most of my design with a base of realistic sounds that you would expect to hear as you
carry out gardening actions in real life – the movement of soil, the scraping and digging of tools,
the sploshing of water in a watering can, and so on. The only way to get exactly what we needed
for the game was to hit the garden centre and bring home loads of tools, soil, and ornaments to
record myself! I set up a makeshift recording room at home, using blankets and mattresses to
deaden the echo in the room. I made quite a mess, but luckily managed to clean it all up before
anyone got home!


Adding A Touch of Magic
Early in development, we decided that there would be hints of magic or fantasy in the game
world. Perhaps there are spirits living in the nearby forest, or there are magical tools which
couldn’t exist in the real world. Considering this, I would exaggerate some of the sounds to make
them just a little bit larger-than-life, fun, or even fantastical. For example, dig up and remove a
dead plant, and a sad, descending bell will jingle. It’s subtle but adds a lot to the cozy feel.
From simple concepts such as player footsteps that change depending on the floor surface and
the weather; to more crazy things such as the seed-planting sound that uses whooshy
synthesisers, wooden rattles, and cowbells; there’s a lot of diversity in the game’s sound,
ensuring that it never gets old and always sounds pleasant and fun! There’s a lot of hidden sound
to discover, too – different locations in the village have different variations on the theme music
that you can hear emanating from inside shops, and I wonder if you might notice something
special if you have a collection of frog statues in your garden?

Mood Music
The music that accompanies you in the garden was the very first thing that I came up with for the
game, and doing this helped set the right vibe throughout development. From the very beginning,
the idea was to have many musical elements that are put together on-the-fly, so the tune never
sounds exactly the same twice. And still you could always have an idea of what was coming up
next, and follow the tune along in your head. Imagine having a friend sitting in your garden,
playing a tune, but occasionally playing it a slightly different way – that’s the kind of relaxed
vibe we wanted.

To do this, I recorded loads of variations of guitar riffs, piano lines, ukulele parts, percussion
measures… and stitched it all together in audio software called FMOD. Under the hood, this
allows all sorts of real-time magic, like enabling different parts of music based on the time of
day, weather, or at random. And disabling other parts completely. Making the music different
with every playthrough.


Audio Systems Are Always Cheating
A cozy game is one that you can get lost in, where you can unwind and relax, and allow yourself
to be surrounded by things that just feel good. To achieve this with Garden Life, I wanted there
to be enough realism in how the sound reacts to you so that it was believable for the player,
especially in the ambience and nature sounds.

It’s unintuitive, but a 3D game world has no idea how sound works. That, for example, sound
should be blocked by walls. On the other hand, developing physically accurate sound simulations
would be prohibitive in terms of performance. And so sound designers always have to create
clever little cheats to make games sound good.

In Garden Life for example, you’re enveloped in the cozy sound of nature. But when you enter a
building, the sound of the outdoors folds together and can be heard coming from the doorway -
not all around you like before you entered. These little things make a big difference when
navigating the garden, especially as you leave a building and smoothly hear the garden ambience
envelop you.

With more of these little tricks, moving around the garden, under the tree, and into buildings,
especially when it’s raining, sounds natural and seamless. I’m really looking forward to seeing
people’s reactions when they enter the cozy little shed, and hear the soft purring of the snoozing
cat alongside the soft pitter-patter of rain on the wooden roof!


Working on the audio for Garden Life has been great fun. Being in control of both the sound
effects and the music allows for some fantastic interplay between the two elements. I can’t wait
to hear what you think of the game, and I hope you can feel the deep relaxing effect the sound
and music has.

Warm whishes,
The Garden Life team 🌼

Join-us:
Garden Life FacebookGarden Life TwitterGarden Life InstagramGarden Life DiscordNacon TikTok
The M/S Cornelia II Incident - m_ekebom
Full Playthrough of "The M/S Cornelia II Incident Demo" by the developer Matias Ekebom
Eldritchvania - DeathCount Games
This is it. After 5 long years of development, this passion project of ours is done!

So prepare yourselves for a journey into the dilapidated ruins, of despicable monsters and intricate puzzles.

We hope you enjoy!

Anton & Nathan
Feb 9, 2024
Iragon 18+ - Lamorak
New Prologue Build!

Note: A reminder that any changes are only for the full game and are not visible in the prologue.

Update
This is the final week before release, so we've been spending most of our time preparing for the big day and making any final polishes that we can. We're excited for next week and we hope you are too.


Are you ready for the 14th?
Valentine's day is always special, but for us this year it's extra special. Do you have any special plans or are you going to jump right into the world of Iragon on release?

War Thunder - Blitzkrieg Wulf


Not all fighting in World War II took place at the front lines. Allied aircraft carried out risky missions over German territory in order to destroy factories that were producing enemy armored vehicles.

Much has been dedicated to the heroism of bomber pilots and the fighters covering them — and we want to honor them in our aircraft event too.

When: February 9th (13:00 GMT) until February 12th (13:00 GMT) take part in the Guardian Angel event!

This event takes place exclusively in Air Realistic Battles. The US team has bombers and escorts whose objective is to destroy targets and provide bomber cover. The German team must intercept these bombers and prevent them from destroying their targets!

  • Vehicles available to the US team are: P-47D-22-RE, P-47D-25, P-47D-28, P-51D-5, P-51D-10, P-51D-20-NA, YP-38, XP-38G, P-38E, P-38G-1, B-17E/L, B-17G-60-VE..
  • Vehicles available to the German team are: Bf 109 G-6, Bf 109 G-14, Bf 109 G-10, Bf 109 Z-1, Fw 190 A-5, Fw 190 A-5/U12, Fw 190 A-8, Fw 190 C, Fw 190 F-8, BV 155 B-1, Me 410 A-1/U2, Me 410 B-1/U2, Me 410 A-1/U4, Me 410 B-2/U4..

Want to participate? You can find the Guardian Angel event in Air Realistic Battles through the Events & Tournaments tab in-game.
Feb 9, 2024
Iragon: Prologue 18+ - Lamorak
New Build!

Note: A reminder that any changes are only for the full game and are not visible in the prologue.

Update
This is the final week before release, so we've been spending most of our time preparing for the big day and making any final polishes that we can. We're excited for next week and we hope you are too.


Are you ready for the 14th?
Valentine's day is always special, but for us this year it's extra special. Do you have any special plans or are you going to jump right into the world of Iragon on release?

...