Guess what? We've got some fresh news on the build mode. We've been busy dreaming up, tweaking, and sometimes accidentally crashing the game to make these new features for you. It's all about making your home-building adventure even more fun, and a bit quirky!
Here they are:
Path Tool: Now, you can create paths that wind around your buildings with a new cool tool we've introduced. It's still a work in progress, but the results are already pretty awesome.
Fence Tool: Want some privacy, or dreaming of a stylish balcony? Our fence tool helps you set boundaries in any style you want. Easy to build, easy to redesign
Wall Colors: Feel free to change up your wall colors whenever the mood strikes â whether you're coordinating with your carpet or just feeling spontaneous.
Clone Tool: Got room envy? No problem! Our clone tool lets you borrow design ideas from the neighbors and make them your own.
Lighting Options: While we're not huge fans of overhead lights, we know some of you are. So, we've added 16 new lamps and chandeliers for those who like to brighten things up from above. Check out some of them here!
City Map update:
We added more life to the city map with new trees and water, making the colors pop to make the game feel more realistic!
Just a little longer and all these features will be available in Dream House. Add it to your wishlist to be the first one to try it out!
Hey yall! Huge thanks to everyone playing the demo and leaving feedback, both positive and negative - I'm happy to have so many people interested and I want to make this game as perfect as it can be!
Here's the first patch/tweaks update to the demo, knocking off a few of those starter issues (and having some fun with things) before I tackle some of the more intricate implementations...
DEMO v0.8.1 Changelog:
GENERAL GAME CHANGES - Added a Save/Load icon - Added a game startup message for Saving & Horde Mode explanation - Crates can now be broken with the Chainsaw - Chance for Calviscera's arms to be shot off has been increased - Windowed mode is now resizeable > Use your computer OS's default fullscreen toggle keybind for windowed - Added an option for Enemy Overhead Markers to make them more obvious (in 'Moron Modes' menu) - Fixed Menu items being off-screen for certain aspect ratios
CAMPAIGN CHANGES - Jazzed up the bathroom design (E1M1 Part1) - Comically Labeled various rooms in bold (E1M1 Part1) - Your Majesty, a second KroTech welcome sign has hit the (E1M1 Part1) - Further cafeteria decoration & variation yada yada (E1M1 Part1) - Turned the switch into a pillar lol (E1M1 Part1)
HORDE MODE CHANGES - Horde Mode is now locked until playing the Campaign at least once (there's a tutorial for a reason)
KNOWN ISSUES - Mouse Sensitivity bar is needed - Need to add inverting Y (the scoundrels) - Will be rebuilding current weapon selection setup for using mouse wheel too - The Nerd HUD toggle has 2 sets of difficulty text (its a wip) - Save icon appears over Act Finished screen (whoops)
I'll try and get around to those other issues as soon as I can... But in the meantime have fun, and maybe give the demo another shot! - Elias
You're not special. You're not a hero. A gunshot shatters the silence setting the wheels of fate in motion. Step into the shoes of a janitor caught in the aftermath of this pivotal moment and struggle with your troubled mind slowly unveiling hopes, dreams, and desires as the boundaries of sanity blur. Ready to embrace the shadows of this gloomy tale, where obsession takes the center stage?
đŽ Gloomy Juncture Demo Available Now! Don't miss the opportunity to be among the first to experience the peculiar world of Gloomy Juncture. Dive into the demo, witness a chilling atmosphere and prepare yourself for a weird hand-drawn adventure filled with (very) challenging puzzles! đ¤¯
đšī¸ Join Me for a Playthrough! Also, don't miss this chance to see me channeling my inner Colin Robinson! đ If you missed my previous playthrough, I'll be broadcasting it again. Join me as I explore the demo and share some exclusive behind-the-scenes insights.
đ Wishlist Gloomy Juncture Add Gloomy Juncture to your wishlist to receive updates and help me reach more players. Your support means everything!
Thank you, dear inhabitants of this Gloomy Juncture. Filipe
Yukari 18+ DLC Nude Bikini - click on it to rip and tear Jiggle
Those DLCs are costume only and do not affect gameplay in any way. You don't need them. (except if you are a man of culture like myself)
Updated Yukaris general page in preparation for all the other girls. Added Yukaris Case File with more information about her.
Other General balance changes. Purpstige requirement has been raised to 100k for Hip to be Blob DLC owners and 200k for everyone else. Even 200k is now more in balance with the gains before the kitchen rework. It's 4 times more, but gold gain has also been increased by probably 4 times. Nothing really changes, just balance.
Essence Extractors progress increased from 10k to 20k. Purple Matter converter progress reduced to 40k instead of 50k. Globblopper and DLC converters from 25k to 20k.
*fixed in update 14.1* thanks RemboW :)
I want people to gain more purple matter and to gamble more, because it's fun. The essence gain was a bit too much.
Updated the DLC page.
DLC will be available once Valve greenlights it. Once it's live, it will be available in-game. All the content is already inside. As stated in the DLC page, please do not share nude images in the Community. Let's respect people that do not wish to see such stuff. Game is generally pretty family friendly without those DLCs. Some may want to keep it this way.
That's all, thanks for reading. Now that the foundation has been set, the other girls will follow in quick succession.
- TV Video duration has been shortened. - Missing untranslated words have been translated. - LOD errors fixed. - Some innovations have been added. - When you press the return to menu button, a question appears on the screen.
Hear-hear, all you brawling fans out there! Do we have some exciting news for you!
This February is going to be thrilling. We will upgrade our demo with a co-op mode â just in time for the Steam Remote Play Together Fest. This new demo will include the same content as the original one but you will be able to play with a friend locally or remotely. The co-op mode will be displayed in split-screen, and we would love to hear your feedback after you try it.
Bring your friend and enter the fight together on February 12!