Karos Classic - Julia
A weekly gift for our most active players!

Copy the promo code into the special window in the game's GXP store in the "Gifts" section, and the gift will end up in your GXP backpack!

Promo code:

4f7537f13882ae2bb6625e19a34eb3

❗Promo code is valid until February 14

We wish you a pleasant game!
Feb 9, 2024
Karos - Julia
A weekly gift for our most active players!

Copy the promo code into the special window in the game's GXP store in the "Gifts" section, and the gift will end up in your GXP backpack!

Promo code:

6c7cde1d815a134176fc863bedb16f

❗Promo code is valid until February 14

We wish you a pleasant game!
Rappelz - Julia
🎁 Ornito and his gifts are moving into your street!

1) Smile on a good day
2) Copy this promo code into the special box in the "Gifts" section of the in-game store
3) Pick up something good in the GXP vault 👀

❄PROMOCODE❄:
6f2e80a1fd1a6e4740719aa7bca06b

The promo code is valid until February 14.
Planetary Life - sotenbox
Join us to discover Planetary Life!

Manipulate climate, add plants and evolve creatures in this planet and life sandbox simulation game. From cells to civilisations, spread life throughout the whole planet. Or just enjoy watching your creation burn!

Watch our stream featuring gameplay of Planetary Life, and make sure to try out our first public demo!

Feb 9, 2024
Rush Commander - FXG Developer
New Features
- Partial support for controllers
- Shortcuts when leveling up
- Now, with shift, you might upgrade x5 times in the upgrade window
- Now, supplies and mechanical pieces in battle are obtained by collecting gems
- After some time, objective collapse
- SFX for autoaim and autoattack
- Added more info in the how to play section
- Improved feedback when heroe receives damage
- Now, the trail renderer will show the damage amount of the projectiles with the scale
- Included a counter of enemies defeated
- Improved objective feedback
- Added additional spawn system
- Added a dark core to projectiles to improve visibility
- Improved enemy movement animations

Bug fixing and improvements
- Solved that sometimes objective texts get lost
- Solved that sometimes the strikethrough of the completed objective wouldn't be visible
- Improved performance, now the units will be much better disposed off when they die
- Shotgun SFX now will be better
- Now Allie melee units will attack enemies as expected
- AutoAttack will work as expected when auto-aim is off
- Mountain and beach level some minor navmesh corrections
- Mountain some small visual enhancements with rocks and trees that were floating
- Now the "supplies by time" will work as expected


Game balance
- Reduced number of grenades
- Reduced explosion delay by 33% (now it is 2 seconds)
- Reduced enemy range unit speed
- Reduced power of army upgrade Warbonds Interest Rate
- Increased range attack of enemies
- New Spawn system that will help to keep spawn rate more regular
Bronzebeard's Tavern - ethonk
Hey Dwarves! We're so excited to announce a content update focussed on dwarf customization, a ton of quality of life improvements and general bug fixes!

Patch Highlights
Personal Money!
Earned per-service and for being the best dwarf! This currency is seperate and saves per-player used to unlock new cosmetics!
Cosmetics!
Players can now equip a hat/skin pairing to separate themselves from the other dwarves!
Re-mappable Settings!
Players can now remap most of their keys to best-fit their playstyle!
Codes!
Special codes distributed amongst our socials for free exclusive cosmetics players can use in-game.

Update Patch Notes

Save and Load Changes
- Added: Storage-saving. Stock in your tavern is now saved between sessions.
- Fixed: Critical bug where the hearth didn't start up after loading a saved file.
- Fixed: Critical bug where infinite storage had their items influenced on load.

New Cosmetics
- x4 Common Rarity Hats
- x2 Rare Rarity Hats
- x3 Mythic Rarity Hats
- x1 Mythic Rarity Skin
- x3 Exclusive Rarity Hats
- x3 Exclusive Rarity (DLC) Hats
- x1 Exclusive Rarity (DLC) Skin

Online Play
- Added: Option to kick players from the server (Host Only).

Gameplay Changes
- Added: New Blender Upgrade Path: BLENDER UPGRADE III - Adds 4 new blenders in the kitchen area.
- Buffed: Interaction cooldown of the waiting table (1 sec -> 0.15 sec) for more rapid-fire customer service.
- Buffed: Windup time of the heavy attack on the hammer (0.9 seconds > 0.6 sec) for more consistent attacks.
- Adjusted: Windup times of all hammer attacks to be more consistent with each other.
- Adjusted: Animation speed of the Crude Snack Cauldron to be 33% faster for quicker access.
- Adjusted: Renowned Customers now cannot spawn in the last 30% of the store's open time (~1:30 left on the time) so players can reap their rewards.
- Adjusted: Customer forecast percentages now do not go below 10%
- Adjusted: Simplified customer forecasts to only use whole percentages (e.g. 10%, 90%)
- Adjusted: When unlocking a new customer race/renowned, they are guaranteed to appear the next day.
- Added: New druid wall in the new kitchen nook.

Map Adjustments
- Removed: Velasco decorative piece above the minecart tunnel outside the tavern.
- Adjusted: Stain collisions to cleanly stick onto tavern geometry.
- Fixed: Collisions with the stalagmites (water stain generators).
- Adjusted: Positioning of the Storage Boxes
* Storage Upgrade 1: Shifted to the left of the kitchen.
* Storage Upgrade 2: Moved away from the back room, shifted to the left of the kitchen.
* Storage Upgrade 3: Removed the top-floor of the storage room, moved to a more convenient location closer to the kitchen.
- Fixed: Collisions with the outside area, items falling through the floor.
- Removed: Blender Collisions to allow players to dive through the bar area easier.
- Adjusted: Created an opening in the bar area to allow easier access between kitchen and front of house.

Bug Fixes
- Fixed: Bug where the "item held" UI does not update upon scrolled items.
- Fixed: Bug where the "item held" incorrectly updated with an item stack (ticket pickup).
- Fixed: Bug which caused client players to get soft-locked when spamming Dive.
- Fixed: Bug where using an item from the main hand improperly displays if an offhand item takes its place.
- Fixed: Bug where items of the same type from the hand weren't being stored into the storage box.
- Fixed: Bug where stains clipped through geometry.
- Fixed: Bug where all types of "Storage" interactions did not omit an outline.
- Fixed: Bug where client players were not properly rotating.
- Fixed: Bug where Storage Boxes de-synced for clients, showing "empty".
- Fixed: Bug where clients could not see broken chairs.
- Fixed: Bug where clients could not see chair pathway markers.
- Fixed: Bug where customers sometimes spawned invalid tickets.
- Fixed: Bug where renowned customers would get stuck next to the waiting table.
- Fixed: Bug where forecast odds go above 100% in total.

Quality of Life
- Adjusted: Raised the information bar up on the Ophidian to not clip with their model.
- Adjusted: Changed the "place-holder" ticket item into an actual icon of its 3d model.
- Added: "Scroll" tip for item stacking and previews of items that are stowed at the front and back.
- Adjusted: Interaction with the stock box where now, if you hold an item and interact you can auto-stack it.
- Added: "Scroll" sound effect when scrolling through your stowed items.
- Added: Prompt in the save menu specifying that saves automatically load.
- Adjusted: Increased volume range of the Lute Dwarf in Expansion Two to be heard through the entire room.
- Adjusted: Change the Stock UI to be on all four sides of the delivery box rather than just the front.
- Adjusted: Announcement UI to be more prevalent on screen with its own animations.
- Adjusted: Chat message UI now properly wraps around longer messages.
- Adjusted the server browser to properly cut longer server names.
- Adjusted: Simplified the player list UI in the menu when holding TAB.
- Added: Support for viewing up to eight players in the player list.
- Added: Indication that a player has disconnected when displaying the Employee of the Day stats screen.
- Added: Outline on the Upgrade Table if the player at any point can upgrade the tavern (while the day is closed).
- Adjusted: Outline on the Food Menu persists if your menu is insufficient, even while the day is begun.
- Adjusted: Changed the font of the player name to a more universal font.
- Added: Player Ping in the Tab-Menu. You can now view all tavern member's ping instead of "MARS".

Accessibility/Settings
- Added: Custom Binding - remap controls as desired.
- Added: Save/Load Bindings - remapped controls save and load between sessions.
- Added: Mouse invert settings.
- Adjusted: Separated Music and Sound Effects to their own settings.
- Fixed: Bug where changing graphics triggered a crash.
- Fixed: Bug where mouse settings weren't properly saving.
- Fixed: Bug where mouse sensitivity kept resetting when re-launching the game.
- Adjusted: Cheats permanently disabled for non-developer builds.
- Added: Support for Ultra-Wide monitors.

Optimization
- Fixed: Reduced the lag in the Main Menu by a large margin.
- Fixed: Reduced the lag caused by DishWasher particles that caused crashes.
Conqueror's Blade - Max_CM1
The dragon flies and the phoenix dances to send out blessings and fortunes to celebrate the festive season.




It's Chinese New Year's Eve, and we have prepared a New Year's Eve gifts for all Warlords, please check your mail box to receive it!




All the best to every warlord and happy Chinese New Year!
Feb 9, 2024
Jigsaw Puzzle World - cyrilsplutterworth
Who's ready for a challenge? New DLC content available now!

https://store.steampowered.com/app/2806550/Jigsaw_Puzzle_World__Challenge/
All Dream Long A Flower Storm - l_sun7

"All Dream Long A Flower Storm" is now also available in simplified Chinese.If you have already downloaded the game, you can play it as is after the update.

Relax into a dreamscape alongside a friendly, hungry demon called Baku.
Explore a world made of fairytales, traditional Japanese legends, classic Western literature, and peculiar scenery where real-life physics doesn't apply.
Solve riddles and puzzles to help colorful characters, some human, some not.
Feb 9, 2024
Dungeon Dreams 2 - DDreamsGames
Hello everyone,
and thank you for your patience: I've finally reached a point with the game where I feel confident to say it's ultimately ready to get out of Early Access. I'm very lucky to have received your help and precious feedback.

Quick info: Dungeon Dreams 2 will keep receiving updates (the next one is scheduled for Sunday) for fixing, and I look forward to more player feedback if you think the game still needs fine-tuning.
If you want to join the talk, hop on the discord, the steam message board, or contact me at gardenofdreamsrpg@gmail.com

Have fun in Kalmaruss!
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