Yakuza: Like a Dragon - SOASonali


GET 80% ALL EDITIONS
Ready to rise like a dragon? Celebrate the Year of the Dragon and join a ragtag group of society's outcasts in dynamic RPG combat with 80% off all editions of Yakuza: Like a Dragon, now through February 15.

DON'T MISS OUT
https://store.steampowered.com/app/1235140/Yakuza_Like_a_Dragon/


KEEP THE ADVENTURE GOING
Ready for more? Find out what's next for Ichiban Kasuga and explore all that Japan and Hawaii have to offer in an RPG adventure so big it spans the Pacific. Get Like a Dragon: Infinite Wealth now and see why Video Games Chronicle is calling it "one of the best RPGs we've played in years," now Steam Deck verified.

https://store.steampowered.com/app/2072450/Like_a_Dragon_Infinite_Wealth/




Keep an eye on our social channels for more Like a Dragon content!

-The Ryu Ga Gotoku Studio Team

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Feb 8, 2024
Shell Runner - Prelude - Reija
Hello Shell Runner,

We're back with another hotfix today!

We greatly appreciate all the ongoing feedback. Thank you!

Best regards,
Shell Runner Team


Changelog
  • Fixed Co-op no-boss splash for clients.
  • Fixed another boss splash appearing for the host upon client death.
  • Fixed melee enemies not replicating visual attacks for clients.
  • Fixed the host's inability to exit the result screen.
  • Fixed clients not receiving the result screen.
  • Fixed missing "mission failed" prompt for clients when dying before the host.
  • Fixed boss goons' ammo drop.
  • Fixed a bug where some shells were equipped with incorrect attachments.
  • Updated the spectator screen to disable the main HUD.
  • Updated balancing for the Black Lotus boss.
Hunt Together - CarbonStudio
PC VR & Crossplay Now Live!

Hi Everyone!

Today is the day - now our players can join and explore the paranormal TOGETHER on both PC VR and Meta Quest! Did we mention Crossplay?

Yes. We. Did.

We're talking PC VR so here's a couple of juicy new Hunt Together screenshots:

We want to extend a heartfelt THANK YOU to our incredible community for their unwavering support, feedback, and enthusiasm throughout this journey. You inspire us to continue pushing the boundaries of immersive gaming experiences!

As always, if you have any thoughts or suggestions, let us know here in the Steam Discussions or head over to our Discord channel! We would love to hear your thoughts!

Happy Hunting!


https://store.steampowered.com/app/1778030/Hunt_Together/


Our Social Media channels
Starship Troopers: Extermination - OWI_Astraea
Patch 0.6.2 is ready to download for troopers today February 8th, 2024 at 10:00 AM PT! (GMT-7)

This patch is a collection of performance improvements and numerous bug fixes.

New Features / Content / Quality-of-Life

DLSS (Deep Learning Super Sampling)
  • DLSS is a form of machine learning that uses an AI model to analyze in-game frames and construct new ones either at higher resolution or in addition to the existing frames. It uses a technique called “Supersampling” to sample a frame at a lower resolution and then uses that sample to construct a higher-resolution frame.
FSR3 (FidelityFX Super Resolution)
  • AMD FSR 3 technology extends upon FSR 2's upscaling by adding Frame Generation – the ability to generate entirely new game frames and present those to the user to improve FPS. FSR 3 adds two new technologies – Frame Interpolation and Optical Flow enhanced from AMD Fluid Motion Frames. FSR3 comes with frame generation, which doubles the frame rate, so if the game ran at 30 fps for you previously on your applied settings when enabling FSR3, the player should see the FPS double to 60 fps.
Please Note: If you experience any visual issues or crashes when DLSS or FSR3 are enabled please disable them and report the issue to our Support team.

We will also be adding a quick select menu option for Performance, Quality and Balanced defaults in an upcoming update. Right now, the setting is choosing the recommended render scale option for your setup when selecting either DLSS, FSR3 or Intel XeSS.


Global Illumination
  • We have added two new settings in Global Illumination
    • Lumen HWRT is hardware ray tracing, it uses the physical GPU hardware.
    • Lumen SWRT is a compute shader (software only) and does the ray tracing internally
Please make sure your hardware supports these settings, as performance may be impacted.

Grenade Rebalance
Reduced All Grenade Cooldowns:
  • Shock Grenade: 90 seconds → 30 seconds
  • MX-90: 90 seconds → 45 seconds
  • Scan Grenade: 90 seconds → 45 seconds
  • Cluster Grenade: 90 seconds → 60 seconds
  • Hi-EX Grenade: 90 seconds → 75 seconds
  • Chem Grenade: 90 seconds → 75 seconds
  • Napalm Grenade: 90 seconds → 75 seconds
Increased Damage for the following Grenades:
  • MX-90: Min Damage 80 → 250, Max Damage 500 → 1000
  • Shock Grenade: Min and Max Damage 5 → 100
  • Napalm Grenade Damage-over-Time (DoT): 30 per second → 40 per second
Design Note: The purpose of this first pass at grenade rebalancing is to make more grenades viable picks for troopers to bring into the field and reducing cooldowns across the board was a solid way to handle that. Additionally, the previous 90-second cooldown sat in a weird place of something where you'd use it once per deploy and then when you'd want to use it again it would be on cooldown so you'd forget about it. The goal of this pass is to make them more part of the core combat and a proper tool for troopers to deal with the Bug menace.

Dropship Adjustment
Dropship Ammo Locker
  • Reduced the amount of ammo on the Dropships to 16 per locker down from a bazillion. We did this to encourage more player utility use when the extraction phase is on
Enemies
Inferno Bugs
  • Inferno Bugs have decided to make an appearance in AAS and ARC game modes on Valaka. Good luck troopers, KIll em all!
Notable Bug Fixes
  • Fix bugs walking through eggs
  • Fix bugs walking through destroyed structure models
  • Grenadiers have improved aim around the Security Outpost on Angi-Prime
  • Bugs are now respecting dropship and bunker walls
  • Fixed second set of light beacons so there are now usable
  • Fixed Inferno fire prohibiting player respawns in some cases
Performance Changes

Numerous reported crashes and bugs were fixed and addressed in patch 0.6.2 regarding performance and optimizations, Below are some of the highlights.

Server Performance Improvements
  • Fix case where the server was sending spawn events for bugs that could not spawn
Client Performance Improvements
  • Better video playback performance.
  • Fix a case causing extra bug spawn dust clouds to spawn when no bugs would be spawning
Map Performance Improvements
  • Phase 1 of the navmesh optimizations was completed on Valaka with Phase 2 coming in a future update
Other Improvements
  • Improvements made to the Gamepad virtual cursor to make it more responsive

Feb 8, 2024
Purrfect Apawcalypse: Love at Furst Bite - denise.truo
hello hello, sorry for the wait and thank you for your patience. there were issues getting steam achievements in the game but it should be fixed now. the achievements you met the criteria for before might be auto-unlocked upon booting up the game. thank you to those who let me know, hope y'all have an awesome day! :D
Slime 3K: Rise Against Despot - George Kulko

"slime built towah! towah friez humanz wid hellflame! =3"
Howdy.

Konfa Games here. This update ain't that big, but boy is it exciting for us. Why?

Apart from the fact that we love adding content for our players to enjoy (occasional sentimental sh*t right there), we've collabed with Heretic's Fork, a crazy-ass deck-building TD about punishing sinners in Hell. In addition to a Special Bundle that offers a cool discount (which means "go buy it NOW"), the Heretic's Fork team, 9FingerGames, have added a Slime-related character to their game. Check him out:

Despotic Slime

Slime infiltrated Hell and demanded to be hired to punish sinners. Capable of mimicking Hell's employees, he possesses an ability to combine completely different structures. Depending on your level of luck, you can either get a higher-tier structure or money.
To that awesome move, we responded by creating a new ability that pays tribute to Heretic's Fork.

🃏 New Ability Card: Heretic's Fork 🃏

A hellish tower that came to Slime from another universe.
Ok, let's see what else is new in this update.

🎮 Controls 🎮
We've significantly improved the controller support. If you felt like some aspects of playing with a gamepad sucked in the previous version, check again—most of the issues should've been fixed!


⚖️ Balance Changes ⚖️
Made some balance adjustments, mainly for those who are just starting to play, so if you've already passed the first few levels, you probably won't notice much difference.


🎨 Visuals 🎨
Diversified the visual style of levels. Don't forget to pay attention to new obstacles, fences, and other fancy decorative elements while turning crowds of puny humans into bloody-bony porridge.


🎵 Music 🎵
Two new bangers from our wild composer BxCx!


Future plans: Currently working on boss abilities and various UX/UI improvements, including adding the ability to switch between classic aiming and auto-aim mode. Stay tuned for updates!



🌐 Discord
🌐 Twitter (X)
🌐 Facebook
🌐 Instagram
🌐 TikTok
🌐 Reddit






LoveXLust - LoveXLust
Hello everyone,

We're overjoyed by your interest—it truly warms our hearts. Knowing that the quality we strive for resonates with you only fuels our passion even more. Your requests and feedback are incredibly valuable to us. Our team is working around the clock, pouring every ounce of effort into meeting our plans. Rest assured, we're committed to delivering even more content and improvements in the shortest time possible. Your support means the world to us, and we're excited to embark on this journey together with you.

Visual & Gameplay
- Enhancements to Hostess' makeup and animations in Home Scene
- Heels added to Hostess
- Collider improvements
- Dart Improvements
- Rhythm Game score calculation improvements

Controls
- New turn options (Snap Turn 45 & 90 degrees and Smooth Turn) added to option menu

Bug Fixes
- Minor bug fixes
Critter Cove - Dr. Wayward
Ahoy Critters! It’s time to talk about something that pops up in many life-sim games: Farming.

We don’t want to add anything to the game “just because,” it also has to make sense in our world, be FUN, and fit into one of our most important design principles: player freedom.

Improving the town for residents and tourists is important; but we don’t want you to be tied to the home island. After all, what’s the point of making a handcrafted open-world for you to explore if you only ever see it on the horizon, poking out from behind a field of potatoes!


So we’ve made the decision not to have a static farm – sorry root vegetable fans – but instead focus on “farming style” mechanics that can be enjoyed wherever you happen to roam.

In Critter Cove, any plant you can pick, you can grow – just throw the plant into the recycler back in town and you'll be on your way to start your career as a nomadic farmer.

We think we’ve got a few soil-utions (sorry) that keep farming fun and dynamic:

Planters


You can place and grow plants within planters anywhere in the world. All the land-based plants can be grown using these, and we’re doing our best to make placement as unrestrictive as possible…

That means you can always plant loads in one area if you want to establish your own little “farm,” but it also means farming isn’t just about growing crops, but also flowers and other “decorative” style plants.

The right planters in the right place can give you access to convenient plants for your adventures, and can be used to decorate the town, increasing happiness for townsfolk and tourists alike.

Underwater Farming


We’ve spent a lot of time making the world under the waves interesting to explore, so of course you’ll be able to take advantage by taking part in some aquatic agriculture.

Specific types of plants can only be grown underwater. Just like above-ground planters, underwater farming allows you to pick anywhere in the ocean to set up. Later in the game, you’ll be able to automate some of the gathering, too.

And let’s not forget the true benefit of farming in the sea: you’re not going to have to water anything!

Post-Apocalyptic Gardening


We’ve been giving potatoes a hard time so far, but it’s only because we want our idea of “plants” to fit in with the colorful and vibrant post-apocalypse we’ve created. From naturally occurring drumstick bushes, to flowers that keep an eye on your activities, horticulture in Critter Cove is as mysterious as the world itself.

In fact, here are some previews of some of the weird and wonderful plants you can grow in the game when we launch into Early Access:



We’re busy cultivating (sorry again) plenty more ideas for farming and plants during Early Access, including creating healing items and even farming-specific plants for pigments in clothing.

But you’ll be able to check out Farming before we launch! We’ve added a proper introduction to farming into the new playtest, so sign up before March for the opportunity to jump back into our little piece of paradise. See you there, farmer!

The Critter Cove Team
Demolish & Build 3 Prologue - Ucho
🏗️The site is ready, and the deal is set on both ends.

Turn up the radio and mood for the job as heavy equipment is coming to do the heavy lifting. Tools and materials provided, bring your safety gloves and shoes and mark the day.

Demolish & Build 3 Prologue is set to start construction works on
March 1st, 2024.

🥾⛑️🦺🧤🎧⚠️👷✅Ok, you are ready to go.

Demolish & Build 3: Prologue will include the first few missions of the full game and features:

🚧 Large excavator.
🚧 Skid steer.
🚧 Attachments
🚧 Physics-based track mechanics,
🚧 Vehicle controls based on real machines.
🚧 Full controller support,
🚧 Fully destructible objects and structures
🚧 Third-person and first-person camera modes,

A Basic Manual Training course for future foremen can be accessed on the main website in the form of a playable demo: https://store.steampowered.com/app/1203670/Demolish__Build_3/

Basic excavator training is also provided: https://store.steampowered.com/app/2021130/Demolish__Build_3_Excavator_Playground/

Stay tuned for details of the contract. Stay cautious on the job site!

Dear Foremen,

Today is the day we lurk out of production to showcase what we were building in the last couple of months. Bringing this game together is a real challenge, but we are quite proud of what we have achieved so far and more than optimistic about what is to come.

In the upcoming weeks, we will share a little bit more of gamepad gameplay with vehicle controls and some other goodies.

We hope you'll enjoy it.

Yours,
Demolish & Build 3 Team.
Lunistice - AGrumpyFox
Hello everyone!

I just wanted to let you know that the Hana Plushies (made in cooperation with Makeship) are available right now! The campaign runs for three weeks, so get them while you can!
And as a little treat: every purchase of a plushie comes with a free Steam key for Lunistice, in case you'd like to inflict the game upon others! <3



You can find the campaign page right here: https://www.makeship.com/products/lunistice-hana-plushie

Also some updates about Lunistice 1.5!

Some of you already noticed that I released a short demo of Lunistice 1.5 (the upcoming FREE update for Lunistice) on itch.io during the special Christmas SAGE event last December.
I originally wanted to make it a limited thing, but my scatterbrained self kinda forgot. And then I forgot to update you on Steam as well! D: I'm very sorry!

But in good news, the demo is still up (and will remain exclusive to itch.io until I got a better idea when the update will be released)! Grab it right here, if you like: https://agrumpyfox.itch.io/lunistice

And don't forget to join the Community Discord, if you like! I'm typically much more active over there (mostly because I already have very little free time to work on the game, so I unfortunately can't concentrate on too many things at once).

As for the update itself: it's still in the works, but I still don't have a release date just yet, sorry!
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