Sneak Out - FrozenYetiGames

Hey everyone, just a reminder that Sneak Out releases in one week today on the 15th February 2024!

Thanks to all those who have played the demo, and just to know, the full game will have 10 escape scenarios, instead of the three that were in the demo.

Consider wishlisting the game if you haven't already so you know when the game releases with the 15% launch discount.

Thanks again :)
Ratten Reich - METALLADLERSTUDIO


Hello, friends! We want to extend our invitation to the community, requesting your valuable assistance in testing our game. We will be providing weekly builds for you to test, and we warmly welcome feedback from all players. If you're interested in participating, we have created a form to gather your information, and from there, we will select a few of you for our testing phase. Your involvement will be instrumental in shaping the future of our game, and we greatly appreciate your support!

If you're interested, kindly fill out the form below, and a member of our team will reach out to you. If you have any inquiries, don't hesitate to message me.

https://docs.google.com/forms/d/1Ofed2IRJ0DFT1t8WNWwH3N9ioEMIcRbaJEd38yqPA4I/edit?ts=65c3eb43

Noble's Life: Kingdom Reborn - Adrianus
Dear nobles,

Thank you for your interest in our demo as well as our streams!

We are also glad that you liked our voice acting test.

We are also grateful for the reported bugs, it helps us a lot in improving Noble's Life.

We take your reports very seriously. That's why we're already publishing with this news the first and probably not the last demo hotfix.

# Courtyard
  • Guards on the walls should already have proper and working dialogues.

  • Slight improvement in horse models and animation.
  • Improved animation of the stableman.
  • Correction of wall materials to increase colour consistency.
  • Removal of unnecessary invisible walls on castle walls.
  • Improving some doors and door frames to better quality models.
  • Improving the view of the city from the castle walls.
  • Improvement of the view of player character coats of arms.
# Audience
  • You can no longer hitch the protagonist's brother, Hennequin, as he leaves the audience chamber, which triggers the last choice again. No more banishing him from the city and squeezing the brass on his way out xD (Which confuses advisor Guiscard and causes errors in the next month).
  • Extracting money from Father Simon to rebuild the church should no longer be so offensive to blacksmith Thomas that he doesn't come and block the audience.
  • The semi-secret option to send peasants from Agésouche to Duretige in dialogue with the peasant woman Perrette no longer blocks the game.
  • Refusing to help the merchant Jaques should no longer block the audience. The character should also return correctly when the player tells him to come back later.
  • New animations for dialogues and fixes to existing ones.
  • Minor improvements to dialogue texts.
# Estate map
  • Improving or reducing the frequency of a bug that causes getting stuck under the map.
  • Correction of a bug causing an impossibility to leave map mode.
  • Slight improvement of dialogues near the map.

# Other
  • Minor fixes of typos and graphics.
  • Improving the multiplication of some sounds.
  • Correction of the volume of some sounds.
  • New minor sound effects in levels.
Known major bugs we are working on:
  • Looping dialogue with advisor Guiscard when using the estate map. We've noticed that the game doesn't always handle blocking interactions during map transitions. We will fix this, but we strongly recommend that you do not click RMB during blackouts.
  • Occasional incorrect saving of some decisions during gameplay resulting in event results different than expected.
At the same time, we invite everyone who has played to fill out the survey, which is available both from the main menu and at the end of the demo content.
By doing so, you can make a real impact on the development of Noble's Life!
Feb 8, 2024
JOY OF PROGRAMMING - Software Engineering Simulator - maschere
Thanks to everyone in the community for their help in identifying and squashing bugs and suggesting crucial gameplay and QoL improvements. Today's update brings the game to version 0.5.4. You can find the full changelog below, two highlights are:


Fully draggable and resizable code window (though remember using VSCode is also always an option)


Customizable controls, with mouse sensitivity, mouse lock and mouse invert.


Remember, if you'd like to receive these updates 1-2 days early, I invite you to enable the "pre_release" beta channel in your Steam client. To do that, simply right click JOY OF PROGRAMMING, select Properties, then Betas and select pre_release:


Also I'd like to invite you to the game's official Discord channel, where a lot of the discussion about future developments and the current programming challenges happen.

https://discord.com/invite/2ZrdzkNeBP

Changelog v0.5.4
- Added mouse invert, mouse sensitivity and mouse lock settings - Added user key customization for most actions - Added draggable and resizable code window. Size and position is saved persistently. - Holding Left ALT now highlights all entities in the current level. - Added 1 new way to quit the game to the house level - Added rate limit warnings if getters or setters are called repeatedly without sleep() or outside SimEnv.run_main() - Added get_is_moving() to AirliftCrane - Added small indicator cube to center of TriggerZone - Improved log window: Will not minimize anymore while mouse hovering. Added manual minimize toggle as well. - Improved workshop file handling. Changing title is now possible. - Improved workshop subscription handling. Files should now download/update while the game is running. - Improved stability of level editor to not lose level code on testing. Removed line highlighting during level construction. - Fixed leaderboard top10, top3, top2, top1 achievements not being awarded correctly (would only award highest instead of all) - Fixed histogram percentile achievements not being awarded correctly (would only award highest instead of all) - Fixed not being able to import downloaded leaderboard scripts - Fixed leaderboards showing a download script button even if there is no script attached - Fixed rotation_limits not being clamped (on MovablePlatform for example) - Fixed rare null pointer exception in first person mode - Fixed PyramidPuzzle level getting stuck at 75% - Fixed timing of Goals display (would sometimes not update on level complete) - Fixed RobotArm not resetting to its initial position - Fixed potential hang-up of code editor when importing modules - Fixed ESC key not working properly when viewing certificates - Fixed int getters not reading negative values (e.g. RaceCar get_gear)

Note: A new weekly challenge is planned to be available on Sunday.

Happy Coding!
GameGuru MAX - Lee Bamber [DEV]
No fantasy game is complete without some fantastic creatures for fight, and in our second team up with artist Gtox, we bring you some new critters to do battle with, and to give your games that extra quality.

The Dungeon Denizens booster pack contains 10 fully scripted and animated creatures, complete with full audio, ready to be dropped into your games.

Dream it! Build it! Play it!

Grab yourself a copy of this awesome pack here: 
https://store.steampowered.com/app/2778470/GameGuru_MAX_Fantasy_Booster_Pack__Dungeon_Denizens/
Three Kingdoms: Innovatory - 瞬息万变工作室
祝大家新春快乐!感谢大家的支持,我们会按照计划对《创造三国志》进行持续的更新。

最近工作室新增一名美术同学,对AI美术和二次元比较感兴趣,于是就在重新整理角色立绘的时候,AI整了一套国风二次元向的立绘,现在通过创意工坊分享给大家。



MOD立绘路径:https://steamcommunity.com/sharedfiles/filedetails/?id=3156500347

感谢大家支持《创造三国志》,谢谢。

瞬息万变工作室
2024.2.8
Feb 8, 2024
Technofumer - Koray Birand
There is no need to create a user to play the game. Steam integration has been added
Feb 8, 2024
Fabledom - Terry_Dear Villagers (Com Dev)


Fixes
  1. Fixed lighthouse alpha issues
  2. Fixed Fishermans Hut alpha issues
  3. Fixed Chicken Coop alpha issues
  4. Fixed some wedding feast quest now has to be with the courted ruler.
  5. Fixed issue where you couldn't destroy unconfirmed foundations that covered trees.
  6. Fixed palace construction, very rare error
  7. Fixed palace pieces loading completely built when they are still being built
  8. Fixed construction shader bug
  9. Fixed rivers parent
  10. Fixed rare null error that could occur in Shader Manager
  11. Fixed Mesh Slicing issue
  12. Fixed ocean waves placement height bug
  13. Fixed rivers not flooding during rain
  14. Fixed rivers not receiving shadows
  15. Fixed atlas shader not supporting texture alpha channel (would lead to black areas)
  16. Fixed loading issue during rain (would lead to inconsistent wetness values)
  17. Fixed loading issue that would lead to extremely foggy game
  18. Fixed some materials not being affected by cloud shadows color for winter (radioactive blue shadows)
  19. Fixed loading messengers guild during construction would be invisible
  20. Fixed some decals not being affected by cloud shadows color for winter
  21. Adjusted farm debris being too bright during winter
  22. Improved chicken coop sharpness
  23. Improved fishing hut sharpness
  24. Fixed issue where first date would start at same time as third date
  25. Fixed messengers guild not loading correctly
  26. Fixed winter clouds shadows could lead to a bug
  27. Replaced living quarters entrance
  28. Fixed issue that hanging flags would be invisible
  29. Fixed some buildings would go opaque during winter (chicken coop, fishing hut, etc.)
  30. Fixed several issues that caused fablings to stop moving.

Balancing
  1. Ramone feast now only requires 90 happiness to receive a bonus noble.
  2. Improved system behind which food Heads of household decide to store, will now better make use of all food types.
  3. Improved system behind which food fablings decide to eat, will now better make use of all food types.

New Features
  1. Added tutorial information for nobles.
  2. Added a followup quest when finished with the second date that lets you know that you need a palace to trigger the third date.
  3. New bank model
  4. New growth stages for grapes
  5. New debris for grapes

Optimization
  1. Optimized construction Shader

https://store.steampowered.com/app/1651560/Fabledom/
MORTARMEN Playtest - Dementei
Greetings Mortarmen
Playtests every Sunday this month!
Dates: February 11th, 18th, and 25th
Time: 4PM EST

We've been focusing on overall polish, VFX improvements, and stability as we approach our Early Access release date. We have a long road ahead with many new features to add, including classes with unique equipment and role abilities coming soon after release, which will dramatically change how the game is played and enhance team coordination.

We're always looking for playtesters and talent to join our team, find us on our Discord.

[NAC] New American Coalition Classes




Feb 8, 2024
SGS We The People - AvalonDigital
A brief image content update with new cards and units, that will be use in the next upcoming major update (loyalty feature).
Some cards issues fixed, and texts changes.
...