Tower Walker: MMO Grind Simulator - Raptor Claw Games
In celebration of our one year anniversary since release today is a good day for a content update to Tower Walker. There is major improvements to the combat engine with a reworked targeting system. We have added critical hit damage as a new stat to the game. We also added heroic dungeon quests, 11 new rings, 3 new potions, and 3 new pets to collect. Enjoy!
Stay awhile and grind!
Here are the patch notes (1.0081.4707):
NEW CONTENT
ADDED new character stat "Crit damage" (Increases total critical hit damage. Base 1.5x/150% for all characters at level 1)
Added 11 new rings
Added 3 new pets
Added 3 new potions
Reworked targeting system in the combat engine (Affects all player classes)
ITEMS
Added "Broken Ring of Crit Power"
Added "Copper Ring of Crit Power"
Added "Iron Ring of Crit Power"
Added "Gold Ring of Crit Power"
Added "Magical Ring of Crit Power"
Added "Superior Ring of Crit Power"
Added "Powerful Ring of Crit Power"
Added "Ancient Ring of Crit Power"
Added "Dragon Ring of Crit Power"
Added "Mythic Ring of Crit Power"
Added "Celestial Ring of Crit Power"
Added "Potion of Dominance"
Added "Potion of the Vampire"
Added "Potion of Quickness"
Tweaks to increase total sell cost for higher tier S-grade armor
Tweaks to increase total sell cost for higher tier S-grade helmets
QUESTS
Added heroic quest "OPEN THE ABYSS GATE PORTAL"
Added heroic quest "DEFEAT JUGGERNAUT"
Added heroic quest "DEFEAT EYE OF MOORTUS"
Added heroic quest "DEFEAT DEMONLORD ARANOX"
Added heroic quest "ENTER HIDDEN ROOM ON FLOOR 69"
Added heroic quest "OPEN THE GARDENS OF RIANA PORTAL"
Weâre very excited to welcome you to the first announcement from our Candy Shop Simulator! 𤊠Weâre happy to announce our upcoming game and we hope that together with all of you weâll create a great Candy Shop experience.
Weâd love you to have active role in the entire process of development and if youâd also like to participate, make sure to share your ideas, suggestions and opinions with us here- on Steam and on our discord!đ
Weâd like to encourage you to add our game to your wishlists on Steam to make sure you donât miss out on any devlog, playtest or any other information about the development of the game! đ
Welcome to the new year! We really hope you could use the holiday season with your friends and family. We ourselves took some time off. But the time has come. Weâre back. And weâve already started workinng on the future of Highrise City. In the coming weeks weâll give you some detailed insights about what is coming next and what we have planned. Weâve been working on some interesting new features which will change the gameplay quite a bit recently and weâll share more details soon. Although it will still take a while till we can introduce these changes, we are also currently planning out some other interesting changes. Weâll keep you posted.
In the meantime we used the time to implement some smaller changes. Todays patch introduces some smaller fixes and some visual upgrades for the game.
Changelog:
The cinema has a new variation for the parking spaces
Replaced all warehouse models
Status of buildings (e.g. deactivated) get now displayed correctly when loading a game or exiting the options menu
Laws can now only be activated when the needed building is placed
Option âWindow Edge Scrollâ now saves correctly
The âConstruction menu position Xâ in the options menu saves correctly now
There are new 3D Models in the decoration menu and in the building editor
A crash caused by driving your own car has been fixed
Virtue now creat a blade lash on secondary mod(Right Click) Blade lash can hit targets out of your sword's reach Cut with sword in closer range will increase the damage of the lash(The Sword Burn Brighter)
Meet Kokoro Hoshisaki, the Absolute Conspiracy Theorist!
An inquisitive shut-in plagued by delusions of extraterrestrials. Isolated and afraid, he retreated into stories of conspiracies and paranormal to explain his delusions.
A quick patch has been published in order to address connectivity issues. The game should now connect normally. The game intro splash has been modified and is now using the stock Unity splash. On a side note, the game should load faster than before, and keep a constant resolution.
New levels are now available, and will be properly introduced in a separate post.
Ages of Conflict: World War Simulator - JoySparkGames
Hello everyone!
This update has three major things that I recommend going through, especially the first one! Plus some other stuff!
Steam Cloud
First, the game now supports Steam Auto Cloud, which means your custom maps, scenarios and saves will now be saved into the cloud whenever you close the game. This will allow you to download those same files onto another computer and continue them there.
If you play on multiple devices, I would suggest you start and close the game on the device with your most crucial savefiles and scenarios. This should complete the initial upload process. After this, you might get a warning on other devices that the Steam Cloud is out of sync. If you open the warning and click sync now, it should download your files that you uploaded into the cloud previously. You might not even receive a warning. I you have any concerns about losing any progress on any device, you could backup your save files into another folder, though when I tested it everything went fine.
New Maps & Scenarios
Two new maps & scenarios have been added: Asia and Americas!
Music and Sounds
I'm sure I'm not the only one who feels that the sound effects that occur on events can become a bit too much especially on large maps and high game speeds. I have tried to address this by making it so that sound effects get quieter as you zoom further out of the map. Also made some sounds mute if the corresponding text popup is also disabled. I will try to improve it further in the future. If you had previously set the game sounds to zero then I suggest you try them on again and let me know if this helps somewhat.
Also, NEW MUSIC! It is pretty funny that the simulation you stare at for a long time only had one song on loop, so now there are TWO MORE! Again, if you had your music on mute, take a listen! Here's one sample:
v3.1.0 Full Changelog
Additions
Added 2 new songs that play during the simulation
Added North and South America as a new map and current day scenario
Added Asia as a new map and current day scenario
You can now see red highlights over selected nation's enemy-occupied cores
Added Steam Auto Cloud Support across all platforms
Bugfixes & Improvements
Fixed a bug where you if you clicked water or outside map when using some Actions your cursor would get stuck to an action without any nation selected
Attempted to fix the bug where a normal city sometimes shows nation's name and gold
Game popup sounds now get quieter the further zoomed out of the map you are
If text popups for donations or core purchases are turned off, the sound effect will also be silent, unless you manually made the donation
Further improved performance of revolts
Fixed Canada's capital in Large World Map Scenario
On some maps slightly raised suggested nation amounts on random simulation screen
Welcome to 2024! The new year brings new challenges, new opportunities, and, of course, new updates!
Todayâs patch contains some useful and nice items for your houses, as well as a bunch of improvements and bug fixes.
NEW ITEMS
New storage options! Copper and Iron chests can accommodate up to 400 and 600 weight units respectively, while also quintupling food preservation time. Last but not least, these chests just look super cool with all those metal elements (yeah, youâll need some ingots for those).
Some of you have asked about our recent change to skill books (they donât disappear after you read them anymore), and hereâs why it was implemented. A bookshelf. Can contain up to 12 books, which makes your house look more comfortable and also lets you physically observe all the knowledge you possess.
The newly added Moon Lantern will illuminate and help you admire all those chests and bookshelves youâll place in your house. Itâs a special decorative item to commemorate the Lunar New Year for everyone who celebrates it and to improve the interior of their houses for everyone who wants it.
IMPROVEMENTS AND FIXES
Dead bossesâ carcasses no longer spoil and turn into skeletons, so if you werenât fast enough to loot a defeated boss â donât worry! Itâs still there, with all the goodies inside.
Fixed the issue with tier 1 campfire being affected by wind inside a house.
The harvest page does not open for an object with no available resources anymore.
Switch to the global map button is now highlighted.
Fixed the Living Water placement on the Copper Island. It does not fall under terrain now.
Fixed the issue with the Great Serpent when its body could rot and it became impossible to retrieve the key.
Fixed the bug with the Great Serpent not appearing on the arena if a player entered it.
Fixed the issue with some hints displayed even after toggling âHide hintsâ and skipping the tutorial.
Fixed the bug with dead animals' carcasses spinning.
Fixed the bug with the log disappearing when taking it from a cart while having Heatstroke IV status.
Fixed the bug with the farm disappearing and not being able to interact with plants after the foundation under the farm was disassembled.
Fixed the issue with the yellow marker appearing in the Crafting menu when building a Stormbreaker and not disappearing afterward.
Fixed the Hydrilla positions in the Bird, Buffalo, and Snake regions. All hydrillas do not float in water anymore.
Fixed a flying object over the Engineerâs camp on Silver Island.
Fixed the labyrinth path after the puzzle was solved. A piece of rock does not block the bridge anymore.
Improved animalsâ behavior.
Breathing bubble resources fix.
Fixed the number of holes in which players could get stuck.
Textures fixes on the Iron Island.
Multiple visual fixes.
WHATâS NEXT
Given it's already 2024 and the full release date is coming closer and closer, we'd like to give you some heads up on what we are doing and where the development is going right now. We're fully focused on finishing the game and developing the final story chapter for the full release coming in Q2 2024. But before that, we're also planning to release an update with some important improvements: save system rework, better game tutorial sequence, new decorations for houses, and more.
And, of course, we never stop fixing bugs and improving the in-game experience for you, so if you have something to report, suggest, or discuss, feel free to contact us in Steam Discussions, at support@odinsoft.com, and on our official Discord server!